artifact
Negates the next debuff.
block
Until next turn, prevents damage.
burn
Burns are unplayable status cards that damage you.
calm
Upon exiting this Stance, gain 2 Energy.
channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.
confused
Whenever you draw a card, randomize its cost.
curse
Curse cards are negative cards that stay in your deck.
dark
Orb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP.
dazed
Dazed are unplayable status cards.
dexterity
Dexterity improves Block gained from cards.
divinity
Upon entering this stance, gain 3 Energy. Attacks deal triple damage. Exit this Stance at the start of your next turn.
ethereal
If this card is in your hand at the end of turn, it is exhausted. Exhausted cards are removed from your deck until the end of combat.
evoke
Consume your rightmost Orb and use its Evoke effect.
exhaust
Removed until end of combat.
fatal
Triggers whenever this card kills a non-minion enemy.
focus
Focus increases the effectiveness of Channeled Orbs.
frail
While Frail, gain 25% less Block from cards.
frost
Orb: Gains Block.
innate
Start each combat with this card in your hand.
intangible
Reduce ALL damage taken and HP loss to 1.
lightning
Orb: Deals damage to random enemies.
locked
This card has yet to be unlocked.
lock-on
Lock-On targets receive 50% more damage from Orbs.
opener
Opener cards may only be played as the first card each turn.
plasma
Orb: Gains Energy.
poison
Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
mantra
When you obtain 10 Mantra, enter Divinity.
regen
Regen heals HP at the end of your turn. Each turn, Regen is reduced by 1.
retain
Retained cards are not discarded at the end of turn.
ritual
Gain Strength at the end of your turn.
scry
Look at the top X cards of your draw pile. You may discard any of them.
shiv
Shivs are 0 cost Attack cards which Exhaust.
stance
You can only have one stance at a time.
status
Status cards are removed at the end of combat.
strength
Strength adds additional damage to attacks.
strike
Any card with the word "Strike" in its name.
thorns
When receiving Attack damage, deals damage back.
todo
This card is NOT IMPLEMENTED. Someone should really fix that...
transform
Transformed cards become a random card of any rarity.
unknown
This card has yet to be encountered.
unplayable
Unplayable cards cannot be played from your hand.
upgrade
Upgrading cards makes them more powerful. Cards can only be upgraded once.
vigor
Your next Attack deals additional damage.
void
Voids are unplayable status cards that consume energy when drawn.
vulnerable
Vulnerable creatures take 50% more damage from Attacks.
weak
Weakened creatures deal 25% less damage with Attacks.
wound
Wounds are unplayable status cards.
wrath
In this Stance, you deal and receive double attack damage.