





1Mad Science
Applied Effects
Strength adds additional damage to Attacks.
Dexterity improves Block gained from cards.
Powers cost 1 [E] less.
At the end of combat, Upgrade a random card.
Weakened creatures deal 25% less damage with Attacks.
Vulnerable creatures take 50% more damage from Attacks.
Whenever you play a card this turn, this enemy loses 2 HP.
Card Variants
Created during the Tinker Time event. You choose a type and a rider effect (2 of 3 offered randomly for each).
Attack
Deal 12 damage.
Apply 2 Weak. Apply 2 Vulnerable.
Hits 2 additional times.
Whenever you play a card this turn, the enemy loses 6 HP.
Skill
Gain 8 Block.
Gain ![]()
.
Draw 3 cards.
Add a random card into your Hand. It costs 0
this turn.
Power
No base effect.
Gain 2 Strength. Gain 2 Dexterity.
Powers cost 1
less.
At the end of combat, Upgrade a random card.
Upgrade adds Innate.