Tanx, the Khimera King, arms you from a brutal cache of weapons. Each meeting offers three random relics from Tanx's arsenal, with Tri-Boomerang added when you already carry enough weapons to impress the king.
Base Pool
Claws
Upon pickup, Transform up to 6 cards into Maul.
Crossbow
At the start of your turn, add a random Attack into your Hand. It costs 0 Energy this turn.
Iron Club
Every 4 cards you play, draw 1 card.
Meat Cleaver
You may Cook at Rest Sites.
Sai
At the start of your turn, gain 7 Block.
Spiked Gauntlets
Gain 1 at the start of each turn. Powers cost 1 more Energy.
Tanx's Whistle
Upon pickup, add 1 Whistle to your Deck.
Throwing Axe
The first card you play each combat is played an extra time.
War Hammer
Whenever you kill an Elite, Upgrade 4 random 4.
Tri-Boomerang
Choose 3 cards in your Deck. Enchant them with Instinct.