更新日志

110 次Slay the Spire 2开发更新

2026年2月26日

It's the last weekly patch before Slay the Spire 2's Early Access launch!! Thank you to all of our playtesters who have helped get us to this point. Your feedback has been invaluable! These notes are mostly some slight balance adjustments, bug fixes, and visual polish. We're almost to the next stage of StS2's evolution!!

CONTENT:

  • Achievements have been temporarily disabled for Early Access
  • BALANCE:

    Necrobinder:

  • Nerfed Flatten card: damage decreased from 14(18) -> 12(16)
  • Potions & Relics:

  • Changed Paper Krane and Tingsha relics: rarities swapped
  • Changed Razor Tooth relic: now only upgrades Attacks and Skills
  • Enemies:

  • Buffed Seapunk:
  • Sea Kick move damage increased from 9(10) -> 11(12)
  • Strength gain now scales with Ascension from 1(1) -> 1(2)
  • Nerfed Test Subject: Phase 3 Lacerate damage decreased from 11(12) -> 10(11)
  • Changed Thieving Hopper: is now pickier about the cards he steals
  • He will only steal cards that are in your deck (meaning no cards generated in combat)
  • He will try NOT to steal any cards with the Imbued enchantment unless he has no other choices
  • His card rarity priority order is as follows:
  • Priority 1: Uncommon cards
  • Priority 2: Common, Rare, or Event cards
  • Priority 3: Basic or Quest cards
  • Priority 4: Ancient cards or cards with the Imbued enchantment
  • Priority 5: Anything else (in practice, this should only ever be Curses)
  • Enemies:

  • Changed Tinker Time event: now randomly offers 2 out of the possible 3 options for card type and effect
  • ART:

  • Added portrait art for Neow's Fury and Wish cards
  • Added new Nibbit Hiss animation
  • Added Living Shield attack animation
  • Added Shiv throw animation
  • Added Wormy Impact VFX
  • Added Gaseous Screen VFX
  • Improved the resolution of the characters in the shop
  • Added Main Menu art for Bestiary, Relic Collection, Potion Lab, Join, Host, Load from save, and Abandon Run
  • USER INTERFACE & EXPERIENCE:

    General:

  • Hovertips are now blocked while you are in targeting mode
  • Players can now close combat hotkeys with the same hotkey they opened them with
  • Prevented other hovertips from popping up while the potion selection hovertip is open
  • Multiplayer:

  • Ascension icon fire is now blue in multiplayer
  • Corrected remote mouse focus when remote player is using controller
  • AUDIO:

  • Added Sewer Clam SFX
  • Updated Main Menu background music to fade out in Timeline
  • Updated Orb SFX
  • WRITING:

  • Added more translations for various languages
  • BUG FIXES:

    General:

  • Fixed aspect ratio dropdown menu
  • Exiting/re-entering Custom Run screen with a seed now correctly uses the seed
  • Feedback screen now changes text when language is changed
  • Fixed 16:10 aspect ratio messing up settings alignment
  • Fixed mouse jumping to wrong position during screen transitions in windowed mode
  • Fixed being able to start card targeting via numpad after combat ends
  • Fixed Timeline scroll still dragging after player would unlock an Epoch
  • If players go back to an event room after they already hit Proceed, the Proceed button is no longer disabled
  • Necrobinder:

  • Fixed an issue where Melancholy card's cost reduction would persist between combats if the reduction was due to Osty dying
  • Enemies:

  • Fixed an issue where Skulking Colony encounter was appearing in the Run History as Mad Crab
  • Killing Doormaker with the kill all console command no longer causes a softlock
  • Killing the last non-minion enemy with Thorns while it's attacking and summoning a minion in the same move (such as Fabricator) now properly ends combat
  • Ancients:

  • Fixed some Yummy Cookie relic display bugs
  • Events:

  • Fixed Crystal Sphere event card reward icons not showing the correct card rarity icon in the rewards screen
  • Multiplayer:

  • Extra votes are no longer displayed when players are dead
  • Fixed orange color getting stuck in multiplayer HP bars
  • Hands in multiplayer treasure screen now correctly point at relics
  • 2026年2月19日

    Hey everyone, hope you all enjoyed the Early Access trailer reveal today! We're polishing up the art, making some performance improvements, and overall just sweeping up some bugs as we prep for launch. For those who have unlocked all characters you'll see a new Random option now! This should help out if you're feeling indecisive :)

    CONTENT:

  • In the final encounter with The Architect, the player now attacks before being attacked back
  • BALANCE:

    General:

  • The 7th card reward you receive on your first-ever run now contains Tremble instead of Molten Fist
  • Ironclad:

  • Nerfed Eternal Armor card: Plating decreased from 9(11) -> 7(9)
  • Regent:

  • Nerfed BEGONE! card: damage decreased from 6(7) -> 4(5)
  • Nerfed Cloak of Stars card: Block decreased from 8(11) -> 7(10)
  • Nerfed Conqueror card: Forge decreased from 6(9) -> 3(5)
  • Nerfed Pale Blue Dot card: trigger threshold increased from 4 -> 5
  • Nerfed Wrought in War card: Forge decreased from 8 -> 5
  • Nerfed Parry card:
  • No longer Forges
  • Block decreased from 10(13) -> 6(9)
  • Nerfed Refine Blade card:
  • Forge decreased from 10(11) -> 6(10)
  • Energy no longer upgrades
  • Changed Spoils of War card:
  • Energy cost increased from 0 -> 1
  • Forge increased from 6(9) -> 10(15)
  • Potions & Relics:

  • Changed Old Coin, Molten Egg, Frozen Egg, and Toxic Egg relics: no longer will spawn at the Act 3 chest or later
  • Changed History Course relic: when it auto-plays a copy of a Bound card, it no longer counts towards Chains of Binding's one-Bound-card limit that turn
  • Changed Kusarigama and Tuning Fork relics: swapped effects
  • Changed Lava Rock and Sandcastle relics: swapped effects and Sandcastle is now a Neow relic instead of Lava Rock
  • Enemies:

  • Buffed Damp Cultist: starting damage now scales with ascension
  • Changed Doormaker: is now out for one additional turn and gets another turn of attacks in
  • Buffed Gremlin Merc: now scales offensively with Ascension and applies additional Weak
  • Changed Leaf Slime: now attacks more often
  • Changed Living Fog: now attacks on the turn it summons
  • Buffed Punch Construct: Strong Punch move damage increased from 12(14) -> 14(16)
  • Buffed Rocket (formerly Infested boss): big attack damage increased from 28(30) -> 31(35)
  • Buffed Test Subject phase 2 initially hits an additional time
  • Ancients:

  • Changed Tezcatara's Toasty Mittens relic: now shuffles your discard pile into your draw pile if it's empty
  • Events:

  • Nerfed Lost Wisp event relic: damage decreased from 9 -> 8
  • Nerfed Mad Science event: Skill option decreased from 10 -> 8
  • Buffed Mysterious Knight event fight: Strength and Plating increased from 5 -> 6
  • Nerfed Punch Off event fight: the Punch Constructs now start off weaker
  • ART:

  • Added assets for the following relics:
  • Akabeko
  • Beautiful Bracelet
  • Belt Buckle
  • Bone Flute
  • Bowler Hat
  • Bronze Scales
  • Candelabra
  • Chandelier
  • Cloak Clasp
  • Data Disk
  • Demon Tongue
  • Divine Destiny
  • Festive Popper
  • Gold-Plated Cables
  • History Course
  • Ivory Tile
  • Lost Coffer
  • Miniature Tent
  • Neow's Torment
  • New Leaf
  • Pael's Blood
  • Paper Krane
  • Pendulum
  • Power Cell
  • Ruined Helmet
  • Runic Capacitor
  • Sand Castle
  • Signet Ring
  • Sturdy Clamp
  • Tough Bandages
  • Unsettling Lamp
  • Wing Charm
  • Added assets for Vakuu relics
  • Modified the assets for the following relics:
  • Driftwood
  • Gorget
  • Paperweight
  • Leafy Poultice
  • Ringing Triangle
  • Resized Gremlin Merc enemies
  • Resized the Kin enemies
  • Kin followers now have hair
  • Updated Mad Crab design
  • Updated Regent's top bar icon
  • Updated Run History icons
  • De-Chin-ified Ironclad in character select button and background
  • Updated Fake Merchant background
  • Fixed a minor z-sorting issue in Ceremonial Beast's background with beads and skulls
  • Fixed Sand Waterfall VFX in the Insatiable boss fight
  • Implemented animation for Pael's Legion
  • Made some small edits to Underdocks background VFX
  • Replaced a texture used in the dock pole water reflection VFX
  • Added missing VFX to an Underdocks background scene
  • USER INTERFACE & EXPERIENCE:

    General:

  • Stunned creatures now have a stunned VFX when they execute their move
  • Made some Settings menu changes:
  • Added text effects toggle
  • Added padding to settings scroll containers
  • Shortened Language label
  • Implemented upload data toggle
  • Combat Speed setting is now Fast Mode and is a tickbox
  • Added a button and icon for random character selection
  • Disallowed random button to appear if not all characters are unlocked
  • Added confirmation popup to the main menu quit button
  • Fixed positioning of the leaderboard at the game over screen for the Daily
  • Removed logo fade when skipping splash animation as it reveals transparent layering and the fadeout exists anyways
  • Deleting the profile you are currently playing on shows it as "empty" until you exit the screen
  • Adjusted time it takes for you to hover/drag a card in your hand after it is initially drawn
  • Changed sorting order for misc category in card library
  • Locked potions now appear locked in the Potion Lab
  • Condensed feedback categories to just bug, balance, and feedback
  • Removed email field in feedback screen
  • Credits screen now has a logo plus smoothed logic and adjusted auto-scroll speed
  • Credits button is now GOLD
  • Dialogue continue button is now animated, reacts to clicks, and fades in along with other UI + the arrow is a texture to make it translation-proof
  • Epochs discovered on the game over screen no longer contain Epoch name spoilers now
  • Event options that will kill you now show a red glow at all times, instead of just when hovered
  • Finishing The Merchant??? combat now immediately opens up the map instead of returning to the event first
  • Fixed italics font in Ancients dialogue being off center vertically
  • Translation dropdown now notes which languages are well-translated
  • Ancient dialogues which are not the current one are now considerably more transparent, can be hovered via cursor (sorry controller peeps)
  • Added controller selection reticle to feedback screen
  • Added selection reticle when hovering over Epoch slots via controller
  • Multiplayer:

  • Players can no longer throw the fruit juice potion at an ally outside of combat
  • Modding:

  • Created a shortcut for adding content to pools (see ModHelper class)
  • WRITING:

  • Renamed the following relics:
  • Enormous Ring -> Bone Flute
  • Master's Teachings -> Ivory Tile
  • Top Hat -> Bowler Hat
  • Flashlight -> Candelabra
  • Nye Shroud -> Chandelier
  • Laughing Stone -> Demon Tongue
  • My Mantle -> Galactic Dust
  • Lightbulb -> Lava Lamp
  • Starter Pack -> Lost Coffer
  • Pael's Lamp -> Pael's Blood
  • Fishing Rod -> Pomander
  • Lidar -> Power Cell
  • Seethe -> Ruined Helmet
  • Perpetual Coin -> Signet Ring
  • Leveler -> Sturdy Clamp
  • Dybbuk Cube -> Unsettling Lamp
  • Clipped Wing -> Wing Charm
  • Hand of Vakuu -> Sere Talon
  • Crimson Pendant -> Distinguished Cape
  • Little Ghost -> Music Box
  • Merchant's Robes -> Lord's Parasol
  • Broken Chain -> Preserved Fog
  • Vakuu's Cape -> Fiddle
  • Music Box -> Jeweled Mask
  • Starter Flare -> Festive Popper
  • Galactic Dust -> Divine Destiny
  • Renamed Infested Boss -> Kaiser Crab
  • Follow Through card now specifies that its Weak application trigger does not take previous turns into account
  • Oblivion card's power hovertip wording is now clearer that the enemy gains Doom, not the player
  • Improved Lava Rock relic wording
  • "Throne of Stars" is no longer colored gold in The Regent's character select screen description
  • Dense Vegetation event's "Nap" option has been renamed to "Rest" to relate it more closely to resting at a Rest Site
  • Negative event options now use less red coloring in their text
  • Possess Strength and Sharp Edge powers' names no longer end with "Power"
  • The word "Enchanted" is now properly highlighted in Clipped Wing relic's description
  • Updated death quote if you die at Fake Merchant
  • Fixed a typo in the dialogue between Tanx and The Silent
  • Updated text for Vakuu and The Necrobinder's first dialogue
  • Added more clarity to Preon Epoch
  • Fixed Ironclad's chapter 4 and 5 Epochs being swapped
  • Updated Silent's Epochs to be sorted in the correct order
  • Added some credits
  • Updated translations
  • Fixed translation errors for the following languages:
  • German
  • French
  • Korean
  • Portuguese
  • Russian
  • Spanish
  • Thai
  • Turkish
  • Removed stale translations
  • Began translating credits
  • BUG FIXES:

    General:

  • Daily run always has everything unlocked
  • Fixed edgecase where Timeline button could be disabled making players unable to start a run
  • Fixed missing string for two Epochs
  • Fixed rewards screen getting stuck in a low position if you clicked it too fast
  • Fixed an issue where spending gold sometimes caused the potion slots in the top bar to wiggle
  • Fixed being able to hide creature reticle when dragging around an AOE card
  • Fixed esc key issues between the profile screen and the patch notes screen
  • Fixed peek button appearing in Smith screen if players opened and closed the map
  • Fixed softlock when clicking on locked Epoch
  • Hovering over the Rest button at Rest Sites now shows the proper amount of healing when playing with the Night Terrors modifier
  • The unlock instructions for The Regent, Necrobinder, and Defect now display the name of the pre-requisite character instead of ??? if that character is unlocked
  • Run seed is now used for music variant selection to prevent inconsistent bank loading
  • Silent:

  • Fixed an issue where multi-targeted attacks would preview extra damage from Tracking card even if only the front enemy had Weak
  • Follow Through card now properly applies Weak when the last card played was a Skill played via Sly discard
  • Playing Shiv card after Fan of Knives card while all enemies are dead (and reviving) no longer results in the Shiv getting stuck in the middle of the screen
  • Defect:

  • Fixed Glass Orb icon in hovertip
  • Fixed the Hand Drill card disappearing if it would proc both Echo Form and Feral
  • When Lightning Rod card evokes Plasma Orb, its energy gain is no longer lost to the start-of-turn energy reset
  • Necrobinder:

  • Sleight of Flesh card no longer double-counts Enfeebling Touch
  • Regent:

  • Black Hole card now properly triggers at the end of a Star-cost card play rather than the beginning
  • Fixed Regent's sword hovertip sticking around if a player used numpad to play start dragging a card
  • Potions & Relics:

  • Crossbow relic no longer makes cards cost 0 stars to play
  • Fixed a softlock when Pendulum relic would draw Seeking Strike card after playing Hellraiser card
  • Orichalcum??? relic now triggers at the same time as Orichalcum relic
  • Prismatic Gem relic no longer causes Infested Automaton event to grant cards of unexpected types or Energy costs
  • Tiny Mailbox and Dream Catcher relics now properly trigger when choosing the Rest option in Dense Vegetation event
  • Toolbox relic no longer blocks Bellows relic from upgrading your opening hand
  • Enemies:

  • Fixed boss music disappearing when a different music variant bank is selected between runs
  • Ancients:

  • Fixed Ancient event option being unclickable in a tiny spot near the relic
  • Fixed a softlock when transforming an Ancient card
  • Fixed an issue with the hitbox when clicking through Ancient dialogue lines
  • Pael's Eye relic no longer flashes after it's been used
  • Pael's Growth relic now properly refers to Clone enchantment instead of Cloning Capsule
  • Pael's Legion relic now doubles all Block gain when a card that gains Block multiple times is played
  • Events:

  • Fixed an issue with the Game Over screen after dying during the Abyssal Baths event
  • The Lantern Key event's special card reward's text now fits properly into its button when playing in Korean
  • The robots in Punch-Off event no longer punch each other at Benny-Hill-esque speeds when you're in Fast Mode
  • Localization:

  • Prevented Weblate upload from overwriting newer translations and hiding source changes
  • PERFORMANCE:

  • Removed lighting nodes for Hive
  • VRAM compressed settings for some map and character icons
  • 2026年2月12日

    This Thursday's patch includes some reworks, lots of balance changes, new art, and some Epoch additions and rewrites! Also this week we are resetting saves once again, so if you see an error that says "There was a problem loading your save," no need to submit a bug report.

    CONTENT:

    General:

  • Set up new Epochs in the Timeline
  • Necrobinder:

  • Reworked Countdown card
  • Reworked Undying Sigil relic
  • Regent:

  • Reworked Sword Sage card
  • Ancients:

  • Reworked Neow's Fishing Rod relic
  • Reworked Neow's Fury card
  • Reworked Tezcatara's Seal of Gold relic
  • Pael blessings are now pooled
  • Tezcatara blessings are now pooled
  • Events:

  • The Lantern Key is now a combat-room-style event
  • BALANCE:

    Silent:

  • Buffed Ring of the Drake relic: turns increased from 2 -> 3
  • Nerfed Abrasive card: Thorns decreased from 5(8) -> 4(6)
  • Changed Reflex card: rarity increased from Common -> Uncommon
  • Changed Ricochet card: rarity decreased from Uncommon -> Common
  • Defect:

  • Changed Chill card: upgrade changed from gain Innate -> lose Exhaust
  • Nerfed Glasswork card: Block decreased from 6(9) -> 5(8)
  • Nerfed Power Through card: Block decreased from 15(20) -> 13(17)
  • Changed Spinner card: upgrade changed from gain Innate -> Channel 1 Glass on play
  • Nerfed Thunder card: damage decreased from 8(11) -> 6(8)
  • Necrobinder:

  • Nerfed Capture Spirit card: HP loss decreased from 6 -> 3(4)
  • Changed Forbidden Grimoire card: upgrade changed from gain Retain -> decrease Energy cost by 1
  • Nerfed Oblivion card: Doom decreased from 6(9) -> 3(4)
  • Nerfed Pull From Below card: damage decreased from 7(9) -> 5(7)
  • Nerfed Sic Em card: Summon decreased from 3(4) -> 2(3)
  • Nerfed Spirit of Ash card: Block decreased from 4(6) -> 4(5)
  • Regent:

  • Nerfed Crescent Spear card: base damage decreased from 8 -> 6
  • Nerfed Furnace card: Forge decreased from 5(7) -> 4(6)
  • Nerfed Stardust card: damage decreased from 6(8) -> 5(7)
  • Enemies:

  • Buffed Doormaker:
  • Attack damage increased from 30(33) -> 35(40)
  • Gains 5 Strength on the turn that he escapes
  • Changed Haunted Ship: now does its Haunt move on turn 2 instead of 3
  • Changed Toadpoles normal encounter: swapped the position of the Cultist and the Toadpole
  • Changed Knights encounter: swapped the position of the Spectral Knight and the Magi Knight
  • Buffed Infested Guardian:
  • Bug Sting move damage increased from 10(12) -> 6(7)x2 damage
  • Bug Sting move debuffs increased from 1 -> 2 each
  • Buffed Leaf Slime: HP increased from 30(31)-34(35) -> 32(33)-35(36)
  • Nerfed Twig Slime: HP decreased from 27(28)-29(30) -> 26(27)-28(29)
  • Buffed Living Fog: turn 1 Gas move now also deals 8(9) damage
  • Buffed Slimed Berserker: Pummeling move damage increased from 2(3)x4 -> 4(5)x4
  • Buffed Wasp Prism:
  • Jab move damage increased from 20(21) -> 22(24)
  • Pulsate Block increased from 12 -> 18(20)
  • Radiate move damage and block increased from 14(16) -> 16(18)
  • Ancients:

  • Changed Neow's blessings: Scavenger (one random relic) and Large Capsule (two random relics for Strike+Defend) blessings are now exclusive from each other
  • Buffed Vakuu's Crimson Pendant relic: Apparitions increased from 2 -> 3
  • Events:

  • Changed Crystal Sphere event:
  • Payment Plan option Divinations increased from 5 -> 6
  • Uncover Future option Divinations decreased from 5 -> 3
  • Nerfed Self-Help Book event: Nimble option's Nimble enchantment decreased from 3 -> 2
  • Multiplayer:

  • Nerfed Tank card: no longer stacks
  • ART:

  • Added portrait art for the following cards:
  • Uproar
  • Boost Away
  • Refract
  • Thunder
  • Disintegration
  • Mind Rot
  • Updated Doormaker art
  • Added new map node assets for the following bosses:
  • Doormaker
  • Crab
  • Added new map node assets for the following Ancients:
  • Nonupeipe
  • Tanx
  • Vakuu
  • Updated art and Animation for the Architect's Room
  • Updated placeholder art for Vakuu Ancient
  • Added Goopy Impact VFX
  • Added Sweeping Beam VFX
  • When epoch slots can be clicked the effect is now purple, bigger, and layered above other epoch slots
  • Updated some placeholder epoch assets
  • USER INTERFACE & EXPERIENCE:

  • Boss kills required for character Epoch changed from 10 -> 15 to add more unlock order consistency
  • Unlocking character Epoch 4 requires defeating 15 total Elites instead of every Elite now
  • Added a credits screen stub
  • Added a portrait mask for when you're viewing epochs in the Timeline
  • Added Early Access disclaimer
  • Added past-tense localization variant for Epoch unlock requirements + show hovertips for epochs you are about to reveal
  • After winning the combat in Dense Vegetation event, you now immediately proceed to the map instead of going back to the event first
  • Players can now use numpad to select cards
  • Disallowed players from unlocking Epochs if there is a run in progress
  • The gold arrows in Epoch inspect screen now navigate to previous and next chapters. Removed chronological navigation
  • Hid era label in Epoch inspect
  • Removed Doormaker's heal intent on the turn where he escapes
  • Terror Eel enemy's Shriek power now displays a counter indicating its HP threshold for being stunned.
  • The Punch Constructs in the Punch Off event now face and punch each other until combat starts
  • Updated intro splash animation and how it handles cancellation
  • Updated logo splash color, timings, fades, and cancellation behavior
  • Upon opening the Timeline, if there are Epochs to reveal, center a random one
  • When a card is Exhausted from your draw or discard pile, it is now previewed for an extra half-second before disappearing
  • WRITING:

  • All Ancient relic choices now show the associated relic's name
  • Cleaned up Drowning Beacon event intro text
  • Epochs with the exception of diary entries are now written in past tense
  • Added text for various Epochs
  • Updated some Epoch text for the following characters:
  • Regent
  • Defect
  • Necrobinder
  • Updated Epoch text for the following Ancients:
  • Orobas
  • Darv
  • Fixed various localization errors
  • BUG FIXES:

    General:

  • Card highlights are now always consistent in Choose A Card screens
  • Card type plaque now auto-expands when the text is too large
  • Fixed profile deletion crash when directory contains hidden files
  • Fixed an issue that made players unable to click the Exhaust button when peeking from a card selection
  • Fixed an issue that made it possible to un-darken the card reward background with the spacebar
  • Fixed not seeing accurate stats from final boss room in the run history
  • Fixed skipping the tiny mailbox potion not showing up in your run history
  • Fixed the event card count not showing up in run history
  • Fixed the Merchant Robes relic blocking you from looking at your deck when you purchase the Orrery relic
  • Fixed map icons appearing desaturated when they should be travelable
  • Fixed an issue where players were unable to view stats when re-opening the card library
  • Regent:

  • Fixed an issue where Sovereign Blade card's Forge achievement could not be earned if a later Regent achievement was already unlocked
  • Potions & Relics:

  • Shop cards restocked by The Courier relic can no longer be on sale
  • Ancients:

  • Fixed Ancient "Say Nothing" proceed prompt overlapping with the controller shortcut icon
  • Pael's Tooth relic description no longer overflows the relic inspection screen
  • The line "Is it even possible?" is now properly said by Necrobinder to Neow instead of vice versa
  • The line "You can trust me" is now properly said by Tezcatara to Silent instead of vice versa
  • Fixed incorrect speakers in Ironclad x Vakuu first visit dialogue
  • Multiplayer:

  • Fur Coat relic now stacks correctly in multiplayer
  • Ringing affliction now only applies to the player that played the card
  • Vital Spark now triggers once per player in multiplayer
  • PERFORMANCE:

  • FMOD music banks are now loaded per-act instead of all at once
  • Only the selected music variant bank is loaded per act now
  • VFX scenes are now asynchronously loaded one at a time instead of synchronously all at once
  • Assets are now preloaded to reduce hitching in menus
  • FMOD banks are now unloaded synchronously before loading new act banks
  • MODDING:

  • Updated 0Harmony.dll with the MonoMod patch. Modders, please try using the built-in one again!
  • Changed the modded warning to red if there is an error loading any assembly
  • 2026年2月5日

    Welcome to the first patch of February 2026! This one is more medium-sized, with a few balance and logic changes, a couple of reworks, and some art and UI additions.

    CONTENT:

    Silent:

  • Added returning card from StS1, Expertise
  • Deprecated Graceful card
  • Necrobinder:

  • Reworked Countdown card
  • Regent:

  • Reworked Black Hole card
  • BALANCE:

    Ironclad:

  • Changed Grapple card: now applies a debuff to the enemy instead of a buff to the player
  • Defect:

  • Changed Signal Boost card: when played twice, it now doubles the next two Powers played, rather than increasing the doubling to tripling
  • Necrobinder:

  • Osty now uses the player's block when he is dealt damage directly (for example, when using an Osty attack on an enemy with Thorns)
  • Buffed Bodyguard card: Summon increased from 4(6) -> 5(7)
  • Nerfed Calcify card: damage decreased from 5(7) -> 4(6)
  • Changed Friendship card:
  • No longer lowers Dexterity
  • Strength loss increased from 1 -> 2(1)
  • No longer gains Innate on Upgrade
  • Buffed Unleash card: base damage increased from 5(8) -> 6(9)
  • Potions & Relics:

  • Changed Vambrace relic: now doubles Block gain from Melancholy card again
  • Changed Dragon Fruit and Planisphere relics: no longer appear after the Act 3 treasure chest
  • Enemies:

  • When playing Hellraiser card against the Queen boss, Strikes are now auto-played before Chains of Binding power afflicts them with Bound, meaning they no longer count as the Bound card played this turn
  • Nerfed Knowledge Demon: Ponder move Strength gain decreased from 3(4) -> 2(3)
  • Nerfed Magi Knight: Bomb move damage decreased from 40(45) -> 35(40)
  • Buffed Spectral Knight:
  • Soul Slash move damage increased from 13(15) -> 15(17)
  • Now always does Soul Slash after Hex move
  • Ancients:

  • Nerfed Neow's Fury card: no longer heals HP
  • Changed Vakuu's Potential blessing:
  • Can no longer give 2 of the same curse
  • Can no longer give Greed curse
  • Events:

  • Changed Hungry for Mushrooms event: relics now modify your HP by static amounts instead of percentage-based amounts (Big Mushroom gives you 20 max HP instead of 25% and Fragrant Mushroom makes you lose 15 HP instead of 20%)
  • ART:

  • Added Infested Boss art (rename coming soon)
  • Added portrait art for the following cards:
  • Bulk Up
  • Glasswork
  • Lightning Rod
  • Gunk Up
  • Helix Drill
  • Tesla Coil
  • Changed Dexterity Potion asset color to green
  • Added Minion Dive Bomb VFX
  • Added Underdocks Rest Site background art and VFX
  • Added Underdocks map asset
  • Added new placeholder art for Nonupeipe and Vakuu Ancients
  • AUDIO:

  • Added Dagger Spray SFX
  • Added Owl Magistrate SFX
  • USER INTERFACE & EXPERIENCE:

    General:

  • Added input remapping
  • Added Cook Rest Site icon
  • Updated patch notes icon to be high-res
  • Added pause menu open/close SFX
  • Added the ability to launch the game without mods
  • Added support for European and Latin American Spanish
  • The game now defaults to the current Steam UI language
  • Added Power Saving Mode with paused banner
  • Added controller support for map drawing
  • Updated eraser tool hotspot so that it erases more cleanly
  • When the Forge hovertip is shown, the Retain hovertip is now shown along with it
  • Necrobinder:

  • Eidolon card now glows gold if you have 9+ other cards in your hand
  • Invoke card now applies the Energy Next Turn power instead of the effect being part of the Invoke power
  • Potions & Relics:

  • Relic icons are now only grayed out if their effect is used up for the entire run (for example, after Bone Tea relic upgrades your starting hand next combat)
  • Added Cook tooltip to Meat Cleaver relic
  • Enemies:

  • Two-Tailed Rats now spawn closer to the right side of the screen
  • Ancients:

  • Ancient event choices now display the relic they will give you
  • Yummy Cookie relic now switches which character it shows based on the local character
  • Multiplayer:

  • Closing the map no longer removes your vote for the next node
  • Hovering over cards in hand when it's not your turn now displays them fully
  • Multiplayer vote icons now utilize an outline asset rather than a shader
  • WRITING:

  • Renamed Forever Ice relic -> Permafrost
  • Renamed Screamer Pod potion -> Potion of Binding
  • Astrolabe and New Leaf relic descriptions now say "Transform cards" instead of "Choose and Transform cards"
  • Effects that set a card's energy AND star costs to free now say "free to play" instead of "cost 0 "
  • Fixed ordering of effects in Convergence card description
  • Forbidden Grimoire card now specifies that its card removal is optional
  • More relics with "Upon pickup" effects now include "Upon pickup" in their descriptions
  • Orrery relic description now says "Gain card rewards" instead of "Choose and add cards to your deck"
  • Reaper Form and Lethality card wording changed to imply Osty attacks also benefit
  • Removed character spoilers in character select screen
  • BUG FIXES:

    General:

  • Players can now alt-enter from anywhere
  • Card type label now auto-sizes to fit longer translations
  • Fixed delay when game unpauses after regaining focus
  • Fixed issues with game window only partially fullscreen-ing
  • Fixed crash related to Korean text font
  • Fixed an issue where cards' displayed types (Attack, Skill, etc.), some settings menu text, and the "View Upgrades" label in various card selection screens stayed in English after switching languages
  • Fixed a softlock that would occur after starting a fresh profile and abandoning your first run before entering the first point on the map
  • Fixed not being able to left click to preview card when you hit right click first
  • The history of the combat you were killed in no longer states it lasted "0 turns" in the Run History
  • Hovertips no longer overlap with option buttons in combat-style events
  • Poison and Doom health bars now show correct proportions
  • Strength and other in-combat value modifiers are now properly included in the values shown on in-combat card upgrade previews from effects like Armaments card
  • You no longer see relic tooltips for unknown relics in the Compendium
  • Ironclad:

  • When Stomp card is played after Juggling card, its clones now properly receive the cost reduction from itself being played
  • Silent:

  • Moved Tough Bandages from shared relic pool to Silent's relic pool
  • Necrobinder:

  • Fixed a visual issue with Phylactery Unbound relic where Osty wouldn't appear until after you'd drawn your opening hand
  • Melancholy card now properly gains Block from Pael's Legion relic
  • Oblivion card now properly triggers Shroud card
  • Regent:

  • Pillar of Creation card is now properly triggered by Severance card
  • Re-added missing Gamma Blast card art
  • Colorless Cards:

  • Entropy card can no longer transform status cards into Disintegration, Mind Rot, Sloth, or Waste Away cards
  • Fisticuffs card now properly includes overkill damage in its Block gain calculation
  • Potions & Relics:

  • Art of War relic now properly disables Energy gain for the turn when an effect like Mayhem auto-plays an attack on turn start
  • Added missing relic icons for Looming Fruit and Sea Glass relics
  • Hand Drill relic now properly triggers when breaking an enemy's block with non-attack damage
  • Intimidating Helmet relic no longer triggers when playing normally-2+ Energy cost cards whose costs have been reduced to 1 or 0 by global effects like Pounce
  • Tuning Fork relic no longer triggers when Mayhem power autoplays an attack the turn after you've played 2 attacks
  • Enemies:

  • Interrupting Insatiable's Salivate move no longer makes sand VFX continuously play
  • Ancients:

  • Vakuu's Beauty blessing now includes Eternal hovertip
  • Nonupeipe's Brilliant Scarf relic no longer counts autoplayed cards towards the cards played this turn
  • Neow's Fury card now shows up in the Compendium
  • Neow's Scroll Boxes relic hovertip now properly mentions that the player loses all Gold upon pickup
  • Treasure rooms no longer give the player Gold if they have Neow's Silver Crucible relic
  • Events:

  • Luminous Choir event can no longer appear if the player can't afford the "Offer Tribute" option
  • Selecting the Nap option at Dense Vegetation event no longer causes you to lose 5 max HP when you have the Night Terrors modifier
  • Selecting the Nap option at Dense Vegetation event now properly triggers Stone Humidifier relic
  • Multiplayer:

  • Players can now target allies with shared potions outside of combat
  • Oblivion card no longer applies Doom for cards played by other players in multiplayer
  • The run victory screen now works properly in multiplayer
  • PERFORMANCE:

  • Compressed map assets
  • Made various other performance improvements
  • 2026年1月29日

    Last week's patch was a bit on the smaller side, so to make up for it, this one is BIG. We've got a huge pass on enemy HP values and Ascension scaling, some new, reworked, returning, and deprecated content, UI/UX improvements, and a lot of changes to content unlocks.

    CONTENT:

    Ironclad:

  • Re-added Juggernaut card
  • Deprecated Crush card
  • Reworked Laughing Stone relic
  • Silent:

  • Reworked Follow Through card
  • Tough Bandages relic from StS1 returns to the game
  • Deprecated Soup Recipe relic
  • Defect:

  • Defect's 2nd card unlock set unlocks Flak Cannon rather than Iteration
  • Defect's last card unlock set unlocks Turbo and Scavenge rather than Feral and Supercritical
  • Chill card from STS1 returns to the game
  • Reworked Subroutine card
  • Deprecated Deep Freeze card
  • Necrobinder:

  • Necrobinder's 2nd card unlock set unlocks Afterlife rather than Invoke
  • Necrobinder's last card unlock set is now Sculpting Strike, Veilpiercer and Banshee's Cry
  • Reworked Oblivion card
  • Reworked Dying Sigil relic
  • Regent:

  • Regent's 2nd card unlock set unlocks Patter rather than Radiate
  • Regent's last card unlock set unlocks Begone rather than Quasar
  • Potions & Relics:

  • The 3rd potion unlock set now includes Powdered Demise rather than Lucky Tonic
  • The 3rd relic unlock set now unlocks Vexing Puzzlebox rather than Bellows
  • The 4th relic unlock set now unlocks Miniature Cannon rather than Gorget
  • Akabeko relic from STS1 returns to the game, but is now Uncommon
  • Deprecated Squeeze Toy relic
  • Ancients:

  • Neow Bundles are random once again
  • Added Neow's Fury card (for New Neow blessing)
  • Added new Neow blessing - Transform 1 card
  • Reworked Crossbow relic
  • Reworked Meat Cleaver relic
  • Removed Compendium and Vakuu epochs from the game (Vakuu is now always unlocked by default)
  • Events:

  • Tinker Time event is now unlocked by default
  • Trash Heap is now the first unlocked event instead of Tinker Time
  • BALANCE:

    General:

  • Reordered Ascensions: Deadly Enemies is now A9, Tough Enemies is now A8, Scarcity is now A7, and Gloom is now A6
  • Defect:

  • Nerfed Focused Strike card: damage decreased from 10(12) -> 9(11)
  • Buffed Hailstorm card: requirement changed from 2 Frost -> 1 Frost channeled
  • Buffed Momentum Strike card: damage increased from 9(12) -> 10(13)
  • Nerfed Rocket Punch card: damage decreased from 15(18) -> 13(14)
  • Necrobinder:

  • Changed Bodyguard card:
  • Energy cost decreased from 2 -> 1
  • Summon decreased from 8(12) -> 4(6)
  • Nerfed Danse Macabre card: Block gain decreased from 4(6) -> 3(4)
  • Nerfed Right Hand Hand card: changed from adding to Hand from any pile -> "return this to your Hand from the Discard Pile."
  • Potions & Relics:

  • Changed Snecko Skull relic: rarity decreased from Rare -> Common
  • Changed Vambrace relic: no longer doubles block from Melancholy card
  • Enemies:

  • Buffed Frog Knight: Plating now scales with Tough Enemies Ascension from 15 -> 19
  • Buffed Phantasmal Gardeners: Skittish power now scales with Tough Enemies Ascension from 6 -> 7
  • Nerfed Byrdonis: HP decreased from 93(99)-98(99) -> 91(99)-94(99)
  • Changed Chomper: HP changed from 61(63)-64(66) -> 60(63)-64(67)
  • Changed Decimilipede: HP changed from 42(44)-50(54) -> 42(48)-48(56)
  • Buffed Devoted Sculptor: HP increased from 144(151)-162(164) -> 162(172)
  • Changed Flail Knight: HP changed from 101(103)-106(109) -> 101(108)
  • Changed Flyconid: HP changed from 47(49)-52(53) -> 47(51)-49(53)
  • Buffed Fossil Stalker: HP increased from 51(53)-53(55) -> 51(54)-53(56)
  • Buffed Fuzzy Wurm Crawler: HP increased from 55(57)-57(59) -> 55(58)-57(59)
  • Changed Globe Head: HP changed from 146(149)-156(160) -> 148(158)
  • Changed Haunted Ship: HP changed from 61(63)-64(66) -> 63(67)
  • Buffed Infested Guardian: HP increased from 199(206) -> 199(209)
  • Buffed Infested Purifier: HP increased from 189(194) -> 189(199)
  • Nerfed Knowledge Demon: HP changed from 387(399) -> 379(399)
  • Buffed Mawler: HP increased from 70(74) -> 72(76)
  • Buffed Mecha Knight: HP increased from 300(314) -> 300(320)
  • Buffed Myte: HP increased from 61(63)-67(69) -> 61(64)-67(69)
  • Buffed Phrog Parasite: HP increased from 61(64)-64(68) -> 61(66)-64(68)
  • Buffed Queen: HP increased from 386(399) -> 400(419)
  • Buffed Slimed Berserker: HP increased from 266(273) -> 266(276)
  • Nerfed Sludge Spinner: HP decreased from 39(41)-42(44) -> 37(41)-39(42)
  • Changed Snapping Jaxxfruit: HP changed from 31(32)-36(37) -> 31(34)-33(36)
  • Buffed Spectral Knight: HP increased from 91(94)-93(97) -> 93(97)
  • Buffed Soul Nexus: HP increased from 234(246) -> 234(254)
  • Changed The Forgotten: HP changed from 105(107)-109(111) -> 106(111)
  • Changed The Lost: HP changed from 93(95)-97(99) -> 93(99)
  • Changed Thieving Hopper: HP changed from 77(82)-80(85) -> 79(84)
  • Changed Turret Operator: HP changed from 41(44)-49(49) -> 41(51)
  • Buffed Vine Shambler: HP changed from 60(63) -> 61(64)
  • Changed Louse Progenitor:
  • HP changed from 134(136)-139(141) -> 134(138)-136(141)
  • Curl Up move's Block gain now scales with Ascension from 14 -> 18
  • Changed Mad Crab:
  • HP decreased from 94(96)-97(99) -> 79(84)
  • Hardened Shell power max HP loss per turn decreased from 25 -> 20
  • Inertia power now scales with Ascension from 10 -> 13
  • Changed Magi Knight:
  • HP changed from 81(82)-85(86) -> 82(89)
  • Power Shield move's Block gain now scales with Ascension from 5 -> 9
  • Changed Seapunk:
  • HP decreased from 47(49)-51(53) -> 44(47)-46(49)
  • Bubble move's Block now scales with Ascension from 7 -> 8
  • Changed Sewer Clam:
  • HP decreased from 60(63) -> 56(58)
  • Plating now scales with Ascension from 8 -> 9
  • Changed Slumbering Beetle:
  • HP changed from 83(86)-88(92) -> 86(89)
  • Plating now scales with Ascension from 15 -> 18
  • Changed Tunneler:
  • HP changed from 85(88)-91(95) -> 87(92)
  • Below move damage increased from 21(24) -> 23(26)
  • Buffed Vantom: Dismember move damage increased from 26(28) -> 27(30), Wounds from 2 -> 3
  • Ancients:

  • Changed Neow's Booming Conch relic: changed from 1 Strength and 1 Dex -> 2 Strength and no Dex
  • Events:

  • Changed Crystal Sphere event:
  • Can no longer spawn unless the player has at least 100 Gold
  • Larger Gold option is now a 2x1 tile size instead of 1x1
  • Payment Plan option now also only gives 5 divinations
  • Deprecated Uncover Fortunes option
  • Uncover Future option now costs 50 Gold + random 1-49 Gold
  • ART:

  • Added portrait art for the following cards:
  • Tank
  • Ignition
  • Legion of Bone
  • Largesse
  • Sneaky
  • Brought back old portrait art for Bodyguard card
  • Updated portrait art for Chill card
  • Restored Juggernaut card portrait and power art
  • Updated several potion assets
  • USER INTERFACE & EXPERIENCE:

  • Added new UI assets for:
  • FTUE pointer arrow
  • Multiplayer character select icon
  • Card upgrade arrow
  • Multiplayer emotes
  • Discovery icons for game over screen
  • Patch notes icon
  • Statistic screen icons
  • Backpack save icon
  • Multiplayer disconnect icons
  • Added hitbox and increased radius of map eraser from 10 -> 16px
  • Added settings toggle for "Reduce GPU in Background"
  • Added a higher quality slot glow asset
  • Incorporated new Compendium small buttons with icons
  • Timeline Eras are now a smaller grouping + icons are updated to high-res
  • Temporarily hid Era names and years as they will be receiving changes
  • Removed Statistics button from the main menu
  • Updated main menu button flourishes so they're more clearly decorative and less arrow-looking
  • Updated asset for locked Epochs
  • You can now access the Run History and Character Stats screens mid-run
  • Punch-Off event now visually appears to take place in a combat room the entire time instead of fading from a traditional event to a combat
  • Ringing Affliction now displays on all valid cards when the Ringing debuff is on the player, not just after they play a card
  • A popup is now shown when localization override files have validation errors
  • Added French language support
  • Added Chinese (zhs) translations
  • Added localizable time formatting
  • Removed some English placeholders from Chinese (zhs) loc
  • WRITING:

  • Updated the text for several Epochs (a full pass is still to come)
  • Fixed some story ordering issues in the Silent, Regent, and Necrobinder Epochs
  • Renamed the following potions:
  • Swirling Potion -> Bottled Potential
  • The Formula -> Gigantification Potion
  • Potion of Sadness -> Shackling Potion
  • Renamed The Formula power -> Gigantification
  • Biiig Hug relic description now mentions that it removes cards upon pickup
  • Fur Coat and Nutritious Soup relic descriptions now mention that they trigger "on pickup"
  • High Five card is now clearer that Vulnerable is not applied if Osty is dead
  • Converted all ellipses to three periods in Ancient dialogues
  • BUG FIXES:

    General:

  • Added missing German localization keys
  • Auto-sized text now works for Card Library tickboxes and the End Turn button, so they no longer overflow
  • Fixed crash with power VFX when creature no longer exists
  • Fixed missing reticle on map points when navigating via controller
  • Fixed Run History potion slots not accounting for relics that modify your potion slot count
  • Synchronized health bar width calculations to prevent persistent orange bar
  • Unlocked content is now colored correctly in the Epoch inspect screen's unlock info text
  • Ironclad:

  • Unmovable card now properly doubles all Block from multi-Block cards like Second Wind
  • Silent:

  • Graceful card now shows how many cards you will draw (including the extra cards)
  • Colorless Cards:

  • Hand of Greed card now only plays its Gold VFX when it is fatal
  • Potions & Relics:

  • Fixed being unable to look at map/deck screen when removing a card from the shop via Merchant Robes relic
  • Hovering over Blood-Soaked Rose relic now properly shows Enthralled card hovertip
  • Ancients:

  • Fixed Ironclad/Vakuu dialogue not displaying from the correct character
  • Events:

  • Fixed being able to see sliver of the rewards at the top of the Crystal Sphere event grid
  • Fixed dying to the Slippery Bridge event making health appear as 0/0 HP in the Run History
  • Luminous Choir event no longer appears when no relics are available
  • 2026年1月22日

    This week's patch is a smaller one due to MLK day this past Monday, but the highlights include a few balance changes, new card art, and various UI improvements!

    CONTENT:

    General:

  • Temporarily removed some achievements as they will be disabled for early access
  • Defect:

  • Reworked Junk Ball card back into Barrage from StS1
  • Regent:

  • Reworked The Sealed Throne card
  • Events:

  • Reworked Reflections event
  • BALANCE:

    Silent:

  • Changed Murder card: upgrade changed from increased damage -> Energy cost reduced by 1
  • Changed Poison Neow Bundle: replaced Haze card -> Deadly Poison
  • Defect:

  • Nerfed Flak Cannon card: Energy cost increased from 1 -> 2
  • Necrobinder:

  • Changed Bodyguard card:
  • Energy cost increased from 1 -> 2
  • Summon increased from 4 -> 8(12)
  • Nerfed Spirit of Ash card: Block gain decreased from 5(7) -> 4(6)
  • Regent:

  • Changed Glow card:
  • Card draw increased from 1(2) -> 2(2)
  • Star gain decreased from 2(2) -> 1(2)
  • Buffed Heirloom Hammer card: damage increased from 15(20) -> 17(22)
  • Potions & Relics:

  • Changed Hourglass relic: rarity increased from Common -> Uncommon
  • Changed Pendulum relic: rarity decreased from Uncommon -> Common
  • Buffed Parrying Shield relic: Block requirement decreased from 15 -> 10
  • Buffed Ripple Basin relic: Block gain increased from 3 -> 4
  • Changed White Beast Statue relic: added to the list of relics that can not spawn at the last treasure chest or later
  • Enemies:

  • Buffed Corpse Slugs: HP increased from 21(23)-23(25) -> 25(27)-27(29)
  • Buffed Infested Prism:
  • Now also gains 12 Block on its Strength gain turn
  • Radiate move damage and Block gain increased from 12(13) -> 14(16)
  • Changed Test Subject:
  • Phase 1's Skull Bash move damage decreased from 16(18) -> 14(16) and Vulnerable applied decreased from 2 -> 1
  • Phase 2 now starts with Multi Claw move instead of Pounce
  • Phase 3 now applies Intangible at end of turn instead of start
  • Changed normal Toadpoles encounter: replaced Seapunk -> Calcified Cultist
  • Ancients:

  • Buffed Tezcatara's Brightest Flame card: Energy gain increased from 1(2) -> 2(3)
  • Buffed Tezcatara's Golden Compass relic: added ? rooms before the first Treasure Chest and after the second Treasure Chest, making it 2 nodes longer than the typical Act 2 length
  • Changed Neow's Golden Pearl relic: changed back from gaining 50 Gold upon entering Shop rooms -> immediately obtain 150 Gold
  • Events:

  • Changed Waterlogged Scriptorium event: now has a 65 Gold spawn requirement
  • ART:

  • Added portrait art for the following cards:
  • Believe in You
  • Huddle Up
  • Intercept
  • Tag Team
  • Energy Surge
  • Updated the portrait art for Necrobinder and Silent's Defend cards and Silent's Strike card
  • USER INTERFACE + EXPERIENCE:

  • Added new asset for locked relics and cards in Compendium
  • Updated a handful of Run History icons
  • Updated all Ancient and boss icons to make their asset size and outline consistent (not final)
  • Updated character icon asset size to 85x85
  • Necrobinder's character icon no longer has flaming VFX, sorry
  • Added a header to Daily leaderboards + updated score UI
  • Updated Custom Run and Daily Run screen text and UI elements
  • Added a nicer scrollbar to the patch notes screen
  • Added scrolling via mouse drag + mouse wheel for Bestiary monster list
  • Patch notes screen now uses the same scrolling behavior as the other screens
  • Added mulitplayer card filter to Card Library
  • The speaker icon for Ancient dialogues now has an outline for better contrast
  • Updated achievement screen border and lock assets
  • Updated modifiers list in custom runs screen to be more compact
  • Updated patch notes button icon in main menu
  • AUDIO:

  • Added ambient background music for Neow
  • Added Osty Summon SFX
  • Updated Doom kill SFX
  • WRITING:

  • Updated Nonupeipe's epithet
  • Updated dialogue for all Ancients
  • Fixed some title casing errors
  • BUG FIXES:

    General:

  • Fixed crash when entering Overgrowth rest site
  • Fixed crash when accessing disposed UI controls in relic navigation
  • Fixed "elites killed" filed in Game Over including the elite that killed you
  • Fixed being able to grab cards as they were animating from your draw pile to your hand
  • Fixed Card Library showing the cards from your previous filter settings when reopening
  • Fixed controller navigation not working on inspect Epoch screen
  • Fixed Timeline having a "back" button when you have not yet revealed Neow
  • Ironclad:

  • Fixed Grapple power not showing on player when applied
  • Silent:

  • Fixed Strangle card being considered a "Strike" card
  • Enemies:

  • Test Subject's Phase 3 now takes full Poison damage on non-Intangible turns
  • Events:

  • Fixed Wongos Mystery Ticket relic count not matching its description in the Welcome to Wongo's event
  • Multiplayer:

  • Fixed Smoggy power affecting Skill cards generated by Skill Potion if another player already played a Skill
  • Fixed Tangled power making Attacks cost an extra Energy for each player
  • PERFORMANCE:

  • Reduced memory usage from crash reporting
  • 2026年1月15日

    This patch is as beautiful as it is big!! We've got TONS of new relic art, some new card art, and some shiny new VFX for Defect's Hyperbeam move! There's also a LOT of new SFX for various enemies and NPCs. Finally, this patch includes The Relic Renamening: Part 2.

    CONTENT:

    General:

  • Ascension 10 reworked -> Double Boss (returning from StS1)
  • Ironclad:

  • Reworked Grapple card
  • Silent:

  • Reworked Graceful card
  • Enemies:

  • Reworked Test Subject
  • Reworked Infested Prism + is now a single-enemy elite
  • BALANCE:

    Silent:

  • Changed Trophies Epoch unlocks: replaced Corrosive Wave card -> Bubble Bubble
  • Changed Infinite Blades card: upgrade changed back from upgrading Shivs -> gaining Innate
  • Defect:

  • Buffed Focused Strike card: damage increased from 8(11) -> 10(12)
  • Necrobinder:

  • Buffed Death March card: upgrade now also increases base damage by +1
  • Buffed Protector card: Energy cost decreased from 2(1) -> 1(0)
  • Buffed Squeeze card: upgrade now also gives +1 to the additional damage modifier
  • Buffed Unleash card: Energy cost decreased from 2 -> 1
  • Regent:

  • Buffed Gamma Blast card: upgrade damage increased from +4 -> +5
  • Nerfed Minion Sacrifice card: Block decreased from 11(14) -> 9(12)
  • Buffed Royalties card: Gold increased from 25(30) -> 30(35)
  • Nerfed Bundle of Joy card: no longer reduces cost of the generated cards to 0
  • Changed Terraforming and Prep Time cards: swapped mechanics
  • Colorless Cards:

  • Changed Splash card: upgrade changed from cost reduction -> upgrades the generated card
  • Potions & Relics:

  • Buffed Bone Brew potion: Summon increased from 10 -> 15
  • Buffed Potion-Shaped Rock potion: damage increased from 10 -> 15
  • Changed Bellows and Art of War relics: swapped rarity
  • Nerfed Forever Ice relic: Block decreased from 7 -> 6
  • Nerfed Ripple Basin relic: Block decreased from 5 -> 3
  • Nerfed Starter Flare relic: damage decreased from 10 -> 9
  • Enemies:

  • Buffed Decimillipede: Writhe move damage increased from 3x3 -> 5x2
  • Changed Louse Progenitor: Web move changed from applying Weak -> Frail
  • Nerfed Mytes:
  • Suck move damage decreased
  • Moveset is no longer random
  • Buffed Silk Bowlbug: Thrash move damage increased from 3(4) -> 4(5)
  • Changed Weak Bowlbug encounter: can no longer spawn a Silk Bowlbug
  • Changed Spiny Toad:
  • Explosion move damage changed from 4(5)x5 -> 23(25)
  • Second Tongue Lash move removed
  • Buffed Tunneler: Block gain now scales at A7, increased from 32 -> 37
  • Changed Vine Shambler:
  • Swipe move damage decreased
  • Chomp move damage increased
  • Moveset is no longer random
  • Changed Queen: Chains of Binding power can now also afflict Curses and Statuses with Bound
  • Ancients:

  • Changed Crimson Pendant relic: HP cost changed from 10% of max HP -> 9 max HP
  • ART:

  • Added hyper beam VFX
  • Added or updated about 87 relic assets
  • Added portrait art for the following cards:
  • Beacon of Hope
  • Mimic
  • Demonic Shield
  • Glimpse Beyond
  • Hammer Time
  • USER INTERFACE AND EXPERIENCE:

    General:

  • Abandon Run quote now has priority over the monster that killed you quote in Run History
  • Added horizontal scrolling support for Timeline and made scrolling snappier in general
  • Added a small label in card rewards saying you can inspect cards via Y
  • Bestiary entry text is now red to make it feel slightly more placeholder
  • Ceremonial Beast's Ringing power now only visually afflicts cards after your first card has been played
  • Ceremonial Beast now has a full list of moves and SFX in the Bestiary
  • Card Library now defaults to Ironclad when opened from main menu
  • Card Library pool filters are now mutually exclusive
  • Bestiary buttons no longer play generic SFX when hovering or clicking
  • Updated save profile icons and positioning
  • Added controller support to custom runs screen
  • Added controller navigation for the Bestiary
  • Multiplayer:

  • Players' hands are now grayed out and cards are unable to be played during another player's extra turn
  • Adjusted text and removed faint black panel in player status UI
  • Added a controller hotkey for Join Friend refresh button
  • Added controller navigation to player expanded state screen
  • Added controller navigation to player nameplates
  • AUDIO:

  • Added card transform SFX
  • Added or updated SFX for the following enemies:
  • Fabricator (hurt)
  • Cultist (CAW CAW)
  • Kin Priest (rally)
  • Infested Prisms
  • Seapunk (hurt)
  • Magi Knight
  • Lagavulin Matriarch
  • Soul Fysh
  • Terror Eel
  • Two-Tailed Rat
  • Fat Gremlin
  • Gremlin Merc
  • Sneaky Gremlin
  • Parafright and Obscura
  • Kin Follower
  • Turret Operator
  • Added SFX for the following Ancients:
  • Neow
  • Darv
  • Nonupeipe
  • Tanx
  • Added Merchant SFX
  • Added Fake Merchant SFX
  • WRITING:

  • Renamed the following relics:
  • Fable -> Bing Bong
  • Ancient Booster Pack -> Scroll Boxes
  • Apex Instinct -> Tri-Boomerang
  • Blessed Antlers -> Blessed Antler
  • Chain Links -> Gorget
  • Cleric's Headpiece -> Massive Scroll
  • Discovery Totem -> Sea Glass
  • Vibrant Halo -> Archaic Tooth
  • Dust Bunny -> Biiig Hug
  • Electrified Shard -> Electric Shrymp
  • Seeking Tentacle -> Driftwood
  • Gift Box -> Large Capsule
  • Glamorous Brooch -> Glitter
  • Golden Idol -> Cursed Pearl
  • Neow's Note -> Golden Pearl
  • Heap of Coals -> Nutritious Soup
  • Kaleidoscope -> Lava Rock
  • Magic Pot -> Pael's Tooth
  • Pael's Friend -> Pael's Legion
  • Miniature Lab -> Radiant Coffer
  • Oddly Heavy Stone -> Sai
  • Oracle Bone -> Throwing Axe
  • Pitch Black Oil -> Yummy Cookie
  • Matchbox -> Very Hot Cocoa
  • Pungent Poultice -> Leafy Poultice
  • Replicator -> Pael's Growth
  • Retractable Claws -> Claws
  • Scissors -> Precise Scissors
  • Severed Gill -> Radiant Pearl
  • Recursive Core -> Touch of Orobas
  • Shiny Monocle -> Arcane Scroll
  • Smoldering Wick -> Storybook
  • Spiraled Lens -> Precarious Shears
  • Rusty Chest -> Small Capsule
  • Sturdy Brace -> Nutritious Oyster
  • Tanx's Might -> Iron Club
  • Tezcatara's Candle -> Pumpkin Candle
  • The Throne -> Divine Right
  • Translucent Frond -> Delicate Frond
  • War Effigy -> Crossbow
  • Hungering Belly -> Meat Cleaver
  • Wax Choker -> Toy Box
  • Renamed Cloning Capsule enchantment -> Clone
  • Renamed After Image card -> Afterimage
  • Renamed Infested Prism moves
  • Renamed Vine Shambler Thrashing Vines move -> Swipe
  • Big Mushroom and Fragrant Mushroom relic hovertips now include both of their upsides and downsides
  • Spiral enchantment now properly says "Replay 1" instead of "1 Replay"
  • German (Deutsche) translation has been added for some of the game's text
  • Korean translation has been added for some of the game's text
  • BUG FIXES:

    General:

  • Fixed shader-related crash when entering a Rest Site
  • Card transform in combat now correctly filters out cards that cannot be generated in combat
  • Fixed cards getting stuck at the end of combat
  • Fixed crash when closing capstone submenu stack with empty stack
  • Fixed crash when opening relic collection before content loads
  • Fixed crash when Relic Collection container is disposed during access
  • Fixed game not launching on macOS Tahoe 26.2+
  • Fixed text auto-sizing using wrong default line spacing (was 3, should be -3)
  • Fixed issue with main menu hover reticle when using controller
  • Made Godmode persist across combats
  • Old Run History is no longer restored after profile deletion
  • Osty, Byrdpip, and other pets now properly turn around when you attack the enemy behind you in a Surrounded encounter
  • Controller navigation is now prevented from relic top bar to player hand when in map screen
  • Defect:

  • Feral card's power icon now properly shows a "0" on it if you play Feral after playing a 0-energy-cost attack
  • Potions & Relics:

  • Blood Vial and Blood Vial??? relics now properly trigger after Royal Poison relic
  • Enemies:

  • Ceremonial Beast's Ringing affliction now properly applies to all card types
  • Fixed the timing of the Decimillipede SFX
  • Ancients:

  • Fixed Vibrant Halo wording
  • Orobas Transcendence blessing now transforms Unleash instead of Bodyguard
  • Multiplayer:

  • Only the effects from a player with an extra turn are processed at the end of their extra turn
  • PERFORMANCE:

  • Card Library now opens ~30% faster
  • Removed a large amount of unused relic assets
  • 2026年1月8日

    CONTENT:

    Necrobinder:

  • Reworked the following cards:
  • Protector
  • Spur
  • Ancients:

  • Added new positive Neow blessings:
  • Patience
  • Violence
  • Reworked Empower into a downside Neow blessing
  • Reworked Windfall Neow blessing
  • Reworked Vakuu's Music Box relic
  • BALANCE:

    General:

  • First run is now more set in stone
  • Changed Ascender's Scorn card: now also says "At the end of your turn, if this is in your Hand, take 1 damage."
  • Silent:

  • Changed Memento Mori and Shadowstep cards: swapped rarity
  • Buffed Bubble Bubble card: upgrade Poison increased from +2 Poison -> +3 Poison
  • Defect:

  • Buffed Refract card: upgrade damage increased from +2 -> +3
  • Buffed Shadow Shield card: Block increased from 10(14) -> 11(15)
  • Buffed Adaptive Strike card: damage increased from 17(21) -> 18(23)
  • Changed Gunk Up card: now puts the Slimes into the Discard Pile
  • Changed Power Through card: now puts the Wounds into the Discard Pile
  • Changed Hyperbeam card:
  • Energy cost decreased from 3 -> 2
  • Damage decreased from 30(40) -> 26(34)
  • Necrobinder:

  • Nerfed Bodyguard card: Summon decreased from 5(7) -> 4(6)
  • Nerfed Unleash card:
  • Upgrade no longer based on Osty's max HP; stays based on Osty's current HP
  • Damage decreased from 8(8) -> 5(8)
  • Nerfed Banshee's Cry card: damage decreased from 39(47) -> 33(39)
  • Changed Fetch card:
  • Upgrade no longer increases card draw
  • Upgrade damage increased from +1 -> +3
  • Nerfed Haunt card: hits ALL enemies -> hits a random enemy
  • Changed Necrobinder's Haunt Neow bundle: replaced Haunt card -> Death March
  • Changed Drain Power and Reave cards: swapped damage values
  • Regent:

  • Cards with Replay no longer use up multiple Void Form card triggers
  • Buffed Bombardment card: damage increased from 16(22) -> 18(24)
  • Potions & Relics:

  • Nerfed Rainbow Ring relic: can now only trigger once per turn
  • Enemies:

  • Changed Knowledge Demon: no longer has his Have a Taste move; it is now skipped in his turn order
  • Buffed Thieving Hopper: HP increased by 4
  • Buffed Queen: Burn Bright For Me move now also gains 20 Block for herself
  • Events:

  • Change Welcome to Wongo's event: spawn requirement is now 100 Gold
  • Changed Field of Man-Sized Holes event: Enter Your Hole option no longer costs HP
  • Changed Sunken Statue event: gold option now has randomization of +-10 gold
  • ART:

  • Updated Inklet animations
  • Added Mawler roar animation
  • Added Deadly Poison VFX
  • Added Scratch VFX
  • Added Shiv Throw VFX
  • Added Spore Impact VFX
  • Added beta portrait art for the following cards:
  • Compact
  • Subroutine
  • Smokestack
  • Fixed misnamed and misplaced beta art, removed deprecated
  • Added portrait art for Quadcast card
  • Added art for Trophies Epoch
  • Updated the multiplayer rock-paper-scissors hands art
  • USER INTERFACE & EXPERIENCE:

  • Added focus reticles for main menu text buttons
  • Adjusted hitbox and position for the following enemies:
  • Bygone Effigy
  • Scroll of Biting
  • Hunter Killer
  • Terror Eel
  • Flail Knight
  • Mysterious Knight
  • Insatiable
  • Turret Operator
  • Punch Construct
  • Slimed Berserker
  • Raised intent slightly for Louse Progenitor as when it's curled up it's taller
  • Made Test Subject opaque again if it is killed while it has Intangible
  • Adjusted placeholder Adversary assets
  • Adjusted thinky dots bbcode VFX to be slightly less aggressive
  • Adjusted character select screen UI when waiting for other players in multiplayer + localizability
  • Textures are now allowed to be set for badges + added "i like shiny" badge
  • If the player wins with an unusual deck size, there is now a badge at the end of the run
  • Added gold and HP related badges
  • Fixed indentation of upgraded cards in run history
  • Language dropdown is now grayed out during run and is clarified that it can only be changed in main menu
  • Localized the pause menu
  • Made main menu loc reactive
  • Updated profile screen padding, hover effects, positions, and messaging
  • Updated sentence casing for various card selection screen behaviors
  • Adjusted text for timeout screen
  • Updated Delete profile button asset and hover behavior
  • Discovered Epochs now have a chain and lock on them until revealed
  • When loading profiles or multiplayer things, the text is smaller, in the bottom right corner, and green + localization support
  • Windows executable now displays custom game icon
  • Added controller navigation for orbs
  • AUDIO:

  • Added SFX for the following enemies:
  • Decimillipede
  • Fossil Stalker
  • Mecha Knight
  • Slumbering Beetle (snoring)
  • Inklet
  • Added Forge SFX
  • Added new Burn SFX
  • WORDING:

  • Changed Orobas' Vibrant Halo description to say "Transform" instead of "Replace"
  • Regent's Gamma Beam card renamed -> Gamma Blast
  • Defect's Black Beam card renamed -> Null
  • Clarity potion renamed -> Clarity Extract
  • Neow's Focus blessing renamed -> Discipline
  • Updated more sentence casing
  • Removed Instant Mode reference from Fast Mode tooltip
  • Save profiles are now referred to as Save Profile rather than Profile in the profile selection screen
  • Updated the wording in hovertips for cards that channel Dark or Glass Orbs for clarity
  • BUG FIXES:

    General:

  • All "defeat 10 bosses" Epochs now correctly count bosses
  • Attacks, Skills, and Powers obtained from Events now properly appear before Curses and Statuses when viewing your Draw, Discard, and Exhaust piles
  • Creature cleanup is now ensured even if death VFX fails during scene transitions
  • Fixed crash when applying a power to a creature removed from combat
  • Fixed crash when pressing back during character unlock animation
  • Fixed a wait time that was accidentally 1000 seconds
  • Fixed softlock when all Epochs are unlocked via scorebar
  • In-game reporter should now still work if you have a lot of files in your save directory
  • Main menu text buttons now longer have the wrong pivot that made them look off when pressing them
  • Newly-discovered Epochs are now properly displayed in the Discoveries section of the Game Over screen
  • Removed Diamond Diadem power title
  • Renamed cards now appear in Compendium for existing players
  • Simplified an Epoch state logic check to greatly increase safety and backwards compatibility
  • The sun, flower, and cupcake will no longer block you from clicking feedback buttons
  • Added bounds checking for dev console commands with target indices
  • Silent:

  • The green Poison overlay on the health bar now properly accounts for the player having both Accelerant card and Soup Recipe relic at the same time
  • Defect:

  • Updated atlas references for renamed Defect cards (Compact, Subroutine, Smokestack)
  • Necrobinder:

  • Fixed crash when abandoning run as Necrobinder outside combat
  • Necro Mastery power icon now properly displays its stack count
  • Potions & Relics:

  • Fixed Tiny Mailbox relic breaking controller hotkeys after resting
  • Removed the Strength hovertip from Screaming Flagon potion
  • Potion targeting is now canceled when potion is removed to prevent NRE
  • Enemies:

  • Decimillipede's Reattach heal intent now shows after a segment is killed
  • Fixed crash during Vantom boss fight
  • Fixed crash when Doormaker is removed from combat then dies
  • Fixed softlock when Doormaker dies from reflect damage during Get Back In move
  • Gremlin Merc now correctly steals gold on its third move
  • Infested Automaton event's options now properly take card reward rarity odds into account
  • Rampart power icon now includes the amount of Block it is applying
  • Ancients:

  • Fixed crash when loading save with deprecated Ancient event
  • Hovertip position is no longer off when you first enter Ancient rooms with a controller
  • Orobas now uses grid layout instead of horizontal for 6-card upgrade
  • Potion slot no longer locks up when using potion during Whispering Earring relic auto-play
  • Wish curse card no longer displays draw pile in shuffle order
  • Sand Castle relic no longer shows unnecessary counter
  • Events:

  • Fixed The Future of Potions event requiring 3 potions instead of 2 to appear
  • Hand of Vakuu event no longer shows empty screen before proceed button
  • Multiplayer:

  • Fixed crash when disconnecting during combat
  • Fixed crash when player disconnects during combat sync
  • Fixed multiplayer crash when syncing Discovered Epochs
  • Lobby no longer goes into an invalid state when a player disconnects during the handshake
  • Ping button shows up on the first turn of combat
  • Player state container is correctly aligned
  • Reduced the chances of seeing a relic that another player obtained at a chest
  • Shared events no longer diverge after completion
  • You can no longer unready your turn while dead in rare circumstances
  • Necrobinder's Sic 'Em card no longer Summons for other players when their Osty hits the target in multiplayer
  • Fishing Rod relic now uses player-scoped RNG to prevent potential multiplayer desync
  • PERFORMANCE:

  • Compressed and resized nearly all Hive Rest Site assets
  • Removed several unused pointlights in Hive Rest Site
  • Updated Rest Site light asset to be smaller and compressed (affects all Rest Sites)
  • Converted smoke particle effects from CPU -> GPU and reduced particle count by half
  • Cursor images are now preloaded
  • 2026年1月1日

    Happy New Year! This patch brings the start of fixes for hitching peroformance issues, a wave of card reworks across multiple characters, changes to the Necrobinder starter deck, Zlatir reworked into Vakuu, and a new score-based Epoch unlock system.

    CONTENT:

    General:

  • Epochs which were revealed via Achievements are now gained via a score system at the end of runs
  • Ironclad:

  • Reworked Forgotten Ritual into a Skill
  • Reworked Juggling
  • Silent:

  • Reworked Blackened Blade into Blade of Ink
  • Reworked the following cards:
  • Bubble Bubble (now a Skill)
  • Graceful (now a Skill)
  • Defect:

  • Reworked the following cards:
  • Compute (renamed Subroutine)
  • Refactor (renamed Smokestack)
  • Signal Boost
  • Regent:

  • Reworked Resonance (from Power to Skill)
  • Necrobinder:

  • Reworked Necrobinder starter deck
  • Reworked the following cards:
  • Eidolon
  • High Five
  • Invoke
  • Pull From Below
  • Soul Storm
  • Symbiosis into Fetch
  • Swapped effects between Right Hand Hand and Fetch
  • Ancients:

  • Reworked Blessed Antlers
  • Zlatir reworked into Vakuu with new option pools
  • Added new Vakuu options:
  • Hand of Vakuu
  • Music Box
  • Reworked Ruby Earrings into Whispering Earring
  • Deprecated Echo Chamber
  • Deprecated Special Sleeve
  • Reworked Tanx's Might
  • BALANCE:

    Ironclad:

  • Buffed Vicious card:
  • Card draw increased from 1 -> 1(2)
  • Energy cost decreased from 2(1) -> 1
  • Necrobinder:

  • Buffed Calcify card: Osty's bonus damage increased from 3(4) -> 5(7)
  • Buffed Banshee's Cry card: now hits ALL enemies
  • Buffed Dirge card: no longer Exhausts
  • Changed Capture Spirit card: upgrade now adds 4th Soul instead of upgrading Souls
  • Changed Severance card: upgrade now deals 18 damage instead of upgrading Souls (was 13)
  • Ancients:

  • Changed Perpetual Coin relic:
  • Moved from Vakuu to Nonupeipe
  • No longer affects merchants spawning in ? rooms
  • Merchant's Robes moved from Nonupeipe to Vakuu
  • ART:

  • Added beta art for 21 new power icons
  • Added beta art for 22 relic images
  • USER INTERFACE & EXPERIENCE:

  • Game Over screen now features score bar animations
  • Ancient options in relic collection are now ordered alphabetically
  • Character-Ancient dialogues are now condensed to one line after exhausted
  • Character-Ancient dialogues no longer require a click after fully exhausted
  • Improved hitboxes for Phantasmal Gardeners, Queen, and Amalgam enemies
  • WRITING:

  • Various wording improvements based on player feedback
  • Compactor card renamed to Compact
  • Blood-soaked Rose description now mentions it adds the Enthralled curse to deck
  • Crimson Pendant description now mentions HP loss upon pickup
  • Fixed "Effortless" -> "Effortlessly" in Jungle Maze Adventure event
  • Fixed Rest Site and Colorless tag consistency
  • Removed erroneous space in Inked powertip description
  • Removed gold highlighting from Attack, Skill, and Power keywords in power descriptions
  • Renamed Zlatir Ancient to Vakuu
  • BUG FIXES:

    General:

  • Fixed cards in Deck incorrectly showing their in-hand text
  • Fixed Continue button briefly flashing when entering Neow room
  • Fixed crash when viewing run history for incomplete Ancient visits
  • Fixed font scaling having incorrect size
  • Fixed game not launching on macOS due to Gatekeeper issues
  • Fixed race condition in combat system
  • Fixed softlock related to Epoch unlock state when loading older saves
  • Ironclad:

  • Fixed chapter 1 and 2 Epochs being out of order
  • Necrobinder:

  • Fixed Sic'Em crashing when played without Osty
  • Potions & Relics:

  • Fixed Leveler flashing at start of turn when player had no Block
  • Enemies:

  • Fixed Door showing stun intent while dead when killed by Whistle
  • Fixed softlock when Doom kills both Kin Priest and Kin Follower in the same turn
  • Fixed Test Subject staying semi-transparent after losing Intangible while stunned
  • Fixed Torch Head Amalgam dealing more damage than shown in intent
  • Events:

  • Fixed Luminous Choir gold option not being locked when player cannot afford it
  • PERFORMANCE:

  • Fixed hitching when power icons appear
  • Fixed hitching when playing Inferno card
  • Fixed hitching when Osty revives
  • Fixed engine VFX hitching when playing cards
  • 2025年12月18日

    Happy holidays! This is likely our last major patch of the year (unless we seriously broke stuff)

    We have significant changes to the bosses: Doormaker and Knowledge Demon while also bringing in changes and tweaks for various content, notably for events.

    You may notice that the game is slightly kinder during the holidays, as several relics have gotten their drop rules updated. Many cards now have updated names as we gear up the content for translation while ancient dialogues get a small clean up. The Timeline's getting some unlock changes soon... in preparation, there's bugfixes, cleanup, and simplification this patch.

    CONTENT:

    Enemies:

  • Reworked the Doormaker
  • Reworked the Queen
  • Reworked Knowledge Demon banes with variable Disintegration damage
  • Events:

  • Reworked the Reflections
  • Reworked the Tinker Time
  • Reworked Trials
  • Deprecated Violent Heroes 2
  • Relics:

  • Deprecated the Ink Bottle
  • Added list of relics that should no longer spawn at the Act 3 Treasure Chest or later
  • BALANCE:

    Necrobinder:

  • Nerfed Death March card: scaling decreased from 4(6) -> 3(4)
  • Defect:

  • Changed Hailstorm card: Frost orb requirement decreased from 3 -> 2, damage nerfed from 12(15) -> 6(8)
  • Nerfed Junk Ball card: damage decreased from 8(11) -> 7(10)
  • Regent:

  • Changed Neutron Aegis card: star cost lowered from 8 -> 5, plating lowered from 15(20) -> 8(11)
  • Buffed Spoils of Battle card: Forge improved from 5(8) -> 6(9)
  • Changed Refine Blade card: upgrade changed from +5 Forge -> +1 Forge and +1 Energy next turn
  • Silent:

  • Buffed Echoing Slash card: damage increased from 9(12) -> 10(13)
  • Ironclad:

  • Changed Stampede card: upgrade changed from +1 card play -> -1 cost
  • Changed Ironclad Inflame bundle: Stomp replaced with Twin Strike
  • Nerfed Crimson Mantle card: block decreased from 8(11) -> 8(10)
  • Potions & Relics:

  • Nerfed Matchbox relic: energy decreased from 5 -> 4
  • Buffed Miniature Cannon relic: bonus damage increased from 2 -> 3
  • Changed Top Hat relic: rarity changed from Rare -> Uncommon
  • Reworked Lost Wisp relic: "Whenever you play a Power, deal 9 damage to ALL enemies."
  • Reworked Royal Stamp relic: now gives Innate and Retain instead of prior effect
  • Changed Book Repair Knife and Master's Teachings relics: swapped rarity
  • Changed Perfect Fit enchantment: no longer also counts as Innate, not counting the initial deck shuffle at the start of combat
  • Enemies:

  • Nerfed Battleworn Dummy: HP values lowered at all settings
  • Tweaked Bowlbug moveset and damage values
  • Buffed Chompers: clamp damage increased from 7(8)x2 -> 8(9)x2
  • Buffed Exoskeletons: minor HP buff
  • Nerfed Frog Knight: HP decreased from 200(210) -> 191(199)
  • Tweaked Globe Head moveset order
  • Tweaked Infested Boss: nerfs and tweaks
  • Buffed Knowledge Demon: Disintegration damage increased from 5 -> 6, minor damage buff
  • Nerfed Living Shield: no longer puts block on himself
  • Tweaked Louse Progenitor: slight rework of moveset and values
  • Tweaked Ovicopter encounter moveset
  • Nerfed Owl Magistrate: HP decreased from 295(299) -> 234(243), moveset tweaks
  • Nerfed Phantasmal Gardener: Strength 3(4) -> 2(3), BiteDamage 6(6) -> 5(5), LashDamage 8(9) -> 7(7)
  • Tweaked Spiny Toad moveset
  • Nerfed Thieving Hopper: no longer gains Block
  • Nerfed The Lost and Forgotten fight: minor HP and damage nerfs
  • Swapped Construct Menagerie with Devoted Sculptor in enemy pools: Menagerie is no longer a Weak fight, Sculptor is now a Weak fight
  • Events:

  • Changed Abyssal Baths event "Linger" option: altered damage scaling, now starts at 3 HP loss and scales up by +1 damage each time you linger instead of random
  • Changed Doll Room event "Examine Each" option: HP cost raised from 10 -> 15
  • Changed Endless Conveyor event "Feeding Frenzy" option: now always appears every 5th time you use the conveyor belt instead of randomly appearing
  • Changed Fake Merchant: now drops any unpurchased relics he was selling when defeated
  • Changed Grave of the Forgotten event
  • Changed Hungry For Mushrooms event "Fragrant" option: random upgrades decreased from 5 -> 3, HP cost decreased from 30% HP -> 20% HP
  • Deprecated Hungry For Mushrooms event "Medley" option
  • Changed Infested Automaton event:
  • "Study" option changed to "Obtain a random upgraded Power."
  • "Touch the core" option changed to "Obtain a random upgraded 0 cost card."
  • Changed Lost Wisp event:
  • "Search the Nearby Area" option: gold value lowered from 70 -> 60, now randomizes +-15
  • "Capture the Wisp" option: now adds a Decay to your Deck instead of costing max HP
  • Changed Luminous Choir event "Offer Tribute" option: cost increased by a random number from 1-50
  • Changed Morphic Grove event "Loner" option: changed from "Remove a card" -> "Gain 5 max HP."
  • Changed Punch Off event "I Can Take Them" fight: punch constructs now start with some missing HP (1-6 less current HP each) to represent that they have been fighting
  • Changed Sapphire Seed event "Consume" option: healing lowered from 10 -> 9 HP
  • Changed Spirit Grafter event:
  • "Let It In" option: heal increased from 20 -> 25 HP
  • "Approach" option: no longer costs max HP to choose
  • Reworked Spore Mind event curse into a 1 cost curse with Exhaust and no other text
  • Changed Sunken Treasury event "Second Chest" option: now has gold randomization of +-30
  • Changed Symbiote event "Approach" option: no longer costs max HP to choose
  • Changed Tablet of Truth event "Smash" option: healing lowered from 25 -> 20
  • Changed This or That event "This" option: HP changed from 9HP -> 6HP, gold randomized from 60 -> 41-68
  • Changed Trash Heap event "Dive In" option: HP cost lowered from 10 -> 8
  • Changed Unrest Site event: Spawn requirement changed from 55% max HP -> 70% max HP or lower
  • Changed Waterlogged Scriptorium event "Prickly Sponge" option: changed to "Pay 155 Gold. Enchant 2 cards with Steady."
  • Changed Welcome to Wongos event:
  • "Bargain Bin" cost increased to 100 Gold
  • "Featured Item" moved from the third to the second option
  • "Mystery Box" moved from the second to the third option, cost increased to 300 Gold, now obtains 3 random relics instead of 2
  • Changed Whispering Hollow event:
  • "Exchange Gold" option: cost increased from 40 -> 50
  • "Hug the Tree" option: HP cost lowered from 10 -> 9
  • Changed Tea Party event: You can no longer Bow Out, increased HP cost to fight Wyatt by 1
  • ART:

  • Added Nemesis epoch art
  • Added Owl Magistrate peck animation to Bestiary
  • Added beta card art for Demonic Shield, Energy Surge, Fuel, Glimpse Beyond, Hammer Time, Ignition, Largesse, Legion of Bone, Shiv of Ink, Shadow Shield
  • Egg Bowlbug now uses animations when blocking
  • Nectar Bowlbug now uses cast animation
  • Globe Head now uses cast animation
  • Fixed broken Lagavulin Matriarch outline
  • USER INTERFACE & EXPERIENCE:

  • Free card effects no longer make X-cost cards free
  • Hovertips for Discovered Items in game over screen now show item names when list is small
  • Epochs are sorted by era so the gold previous and next buttons work
  • While you have epochs to reveal you cannot start a new run
  • Map drawing icons are slightly brighter when inactive and colored when hovered/active
  • Mouse wheel can navigate Timeline left and right now
  • Removed zooming logic and controls info from Timeline
  • Removed Timeline screen header
  • Updated hover and truncation behavior for run history screen cards
  • WRITING:

  • Renamed the following cards:
  • Alley-Oop -> Knockdown
  • Ambush -> Pinpoint
  • Body Block -> Demonic Shield
  • Carve Ghost -> Reave
  • Death's Visage -> Fear
  • Empower -> Calcify
  • Execution -> Knife Trap
  • Fear -> Defy (no longer Dirge)
  • Largesse -> Hammer Time
  • Make Use -> Sic 'Em
  • Order -> Salvo
  • Perfect Reflection -> Reflect
  • Present -> Largesse
  • Rope Rebound -> Tag Team
  • Seeking Strike -> Seeker Strike
  • Strangling Strike -> Strangle
  • Support -> Lift
  • Symbiosis -> Fetch
  • The Tank -> Tank
  • Time's Up -> Time's Up (removed exclamation mark)
  • Uncanny Dodge -> Untouchable
  • Unleash -> Spur
  • Updated Sloth card and power descriptions
  • Clarified summon max HP increase is for this combat
  • Fixed Terraforming power tooltip to say start of turn
  • Removed redundant "to add to your Deck" from The Chosen One
  • Shiv of Ink now uses title casing
  • Field of Man Sized Holes event now displays downsides before upsides on event options
  • Spirit Grafter event "Rejection" option now lists the downside before the upside
  • Drowning Beacon event "Climb" option now shows HP loss downside before obtaining the Fresnel lens
  • Waterlogged Scriptorium event options reordered: Bloody Ink first, Tentacle Quill second, Prickly Sponge last
  • Whispering Hollow event options now show downsides before upsides
  • More Ancient dialogue updates with stylization and improved succinctness
  • Removed some colors and added italics to actions in Ancient dialogues (italics sized 20% smaller)
  • Response text to Ancients are never all caps now
  • BUG FIXES:

    General:

  • Ascender's Scorn now highlights Neow node when hovered in run history
  • Cloned cards no longer retain Resonance replay permanently
  • Colorless card effects no longer incorrectly trigger on non-colorless Event cards
  • Fixed buttons getting too dim when accessing map drawing tools via their hotkeys
  • Fixed card text exceeding bounds due to incorrect vertical size check
  • Fixed dialogue not wrapping properly for Ancient dialogue
  • Fixed issue where speaker icon may peek through slightly for multi dialogues with the Ancient
  • Fixed softlock when you save and continue after the choice in Neow
  • Main menu no longer shows black screen after returning from a completed run
  • Prevent hand overflow race condition
  • Rarity filters in card compendium now work when Ancient/Misc pools are also selected
  • Scaled enemies no longer clip out of bounds when dying to Doom
  • Scaling values on cards no longer affected by Weak/Vulnerable
  • Character story chapters now sorted chronologically
  • Defect:

  • Lightning Rod no longer loses evoked Frost Orb block at start of turn
  • Necrobinder:

  • Gunk Up no longer animates Slimed twice
  • Severance now shows the correct number of souls
  • Trash To Treasure and Refactor now only trigger on statuses you create
  • Ironclad:

  • Power Through no longer animates Wounds twice
  • Retractable Claws now preserves upgrades and enchantments when transforming to Mauls
  • Colorless:

  • Sic'Em Power triggers Summon when Osty hits the target
  • Enemies:

  • Fabricator now correctly only summons aggressive bots when doing his attack + single bot summon move
  • 2025年12月11日

    This week's patch is a BIG one with lots of new, reworked, and deprecated content as well as a huge balance pass! For instance, many Ascensions have been shifted and reworked, a bunch of new relics have been added and Ancient relics rebalanced, the prices you find at the Merchant may vary quite a bit from what you're used to and, speaking of which, a certain other Merchant is a bit more talkative now.

    CONTENT:

    General:

  • Changed A10 from Gatekeeper -> Ascender's Scorn
  • Changed A4 from Warden -> Tight Belt
  • Changed Scarcity from A8 -> A9
  • Reworked A8 -> Gloom
  • Reworked A3 -> Poverty
  • Character relic unlocks are now tied to Epochs
  • Replaced deprecated Epoch cards:
  • Recursion -> Loop
  • Polish -> Supermassive
  • Ironclad:

  • Reworked Stomp card, is now also Uncommon
  • Deprecated the following cards:
  • Pummel
  • Flex
  • Silent:

  • Reworked and renamed Blade of Ink -> Blackened Blade
  • Deprecated the following cards:
  • Cower
  • Flying Knee
  • Defect:

  • Added Power Through, previously an Ironclad card in StS1
  • Added new card, Shadow Shield
  • Reworked the following cards:
  • Momentum Strike
  • Trash to Treasure
  • Voltaic
  • Deprecated the following cards:
  • Makeshift Shield
  • Recursion
  • Force Field
  • Pilebunker
  • Necrobinder:

  • Reworked Scourge card
  • Reworked Cleanse card, is now also Uncommon
  • Deprecated the following cards:
  • Fetch!
  • Twist
  • Regent:

  • Deprecated the following cards:
  • Gravity Well
  • Polish
  • Potions & Relics:

  • Added new relics:
  • Cloak Clasp
  • Leveler
  • Top Hat
  • Clipped Wing
  • Miniature Tent
  • Flashlight
  • Enemies:

  • Reworked the Kin boss combat
  • Events:

  • The Merchant??? now talks to you when you visit... it
  • BALANCE:

    General:

  • Common relic shop prices increased from 165 gold -> 200
  • Rare relic shop prices decreased from 330 gold -> 300
  • Shop relic shop prices increased from 215 gold -> 225
  • Uncommon relic shop prices decreased from 275 gold -> 250
  • Shop relic price randomization increased from +-5% -> +-15%
  • Global effects that make cards free (such as Free Skill power and Brilliant Scarf relic) now affect X cards, causing them to be played with an X-value of your current energy without spending that Energy
  • Ironclad:

  • Changed Stone Armor card:
  • No longer loses Dexterity.
  • Plating decreased from 5(7) -> 4(6)
  • Silent:

  • Changed Hand Trick card:
  • Sly application changed from Attacks -> Skills
  • Now only applies Sly for "this turn" instead of for the rest of the fight
  • Nerfed Murder card: damage decreased from 5(6) -> 1(1) (amount currently bugged)
  • Nerfed Phantom Blades card: upgrade damage decreased from +4 -> +3
  • Nerfed Precise Cut card: damage decreased from 13(17) -> 13(16)
  • Defect:

  • Changed Bulk Up card:
  • Energy cost increased from 1 -> 2
  • Changed from granting Plating -> 2(3) Dexterity
  • Changed Compactor card: now affects Status cards in your Hand instead of Discard pile
  • Nerfed Flak Cannon card: Energy cost increased from 0 -> 1
  • Nerfed Glacier card: Block decreased from 7(10) -> 6(9)
  • Changed Gunk Up card: now places Slimes into Hand instead of the Discard Pile
  • Changed Helix Drill card:
  • Energy cost increased from 0 -> 1
  • Damage decreased from 7-> 3
  • Buffed Metronome relic: Orbs decreased from 10 -> 7
  • Necrobinder:

  • Changed Sleight of Flesh card:
  • Energy cost increased from 1 -> 2
  • HP loss increased from 6(9) -> 9(13)
  • Regent:

  • Buffed Black Hole card:
  • Energy cost decreased from 2(1) -> 1
  • Upgrade changed to gain Innate
  • Changed Lunar Blast card: rarity changed from Common -> Uncommon
  • Nerfed Particle Wall card: Block decreased from 9(13) -> 9(12)
  • Potions & Relics:

  • Changed Lucky Fysh relic: rarity changed from Rare -> Uncommon
  • Changed Nye Shroud relic: rarity changed from Uncommon -> Rare
  • Swapped rarity on Pen Nib and Book of Five Rings relics
  • Buffed Touch of Insanity potion: no longer hits a random card but instead allows the player to choose the card in hand to affect
  • Nerfed Tuning Fork relic: damage decreased from 8 -> 6
  • Enemies:

  • Buffed Bowlbug Rock: headbutt move damage increased from 13(15) -> 15(16)
  • Buffed Ceremonial Beast:
  • Crush damage increased from 11(12) -> 13(14)
  • HP increased from 234(245) -> 244(256)
  • Buffed Damp Cultist: HP increased from 45(46)-47(48) -> 51(52)->53(54)
  • Buffed Entomancer: spear move damage increased from 13(15) -> 16(18)
  • Nerfed Nibbit: slice move Block decreased from 6 -> 5
  • Changed Soul Nexus: no longer has Soul Wither power
  • Buffed Vantom:
  • Dismember move damage increased from 24(26) -> 26(28)
  • Ink Blot move damage increased from 6(6) -> 7(8)
  • Ancients:

  • Buffed Orobas Kaleidoscope relic: cards increased from 5 -> 6
  • Changed Looming Fruit relic: moved from Pael -> Nonupeipe
  • Changed Neow's Chosen One blessing: now obtains a single random rare card instead of being pick 1 of 2
  • Changed Neow's Monochrome blessing: is now a pick 1 of 2 instead of pick 1 of 3
  • Buffed Tezcatara's Pitch Black Oil relic: cards increased from 3 -> 4
  • Changed Razor Tooth relic: moved from Tanx -> Rare relics
  • Nerfed Sparkling Rouge relic:
  • Moved from Nonupeipe -> Uncommon relics
  • Strength and Dexterity decreased from 2 -> 1
  • Nerfed Pael's Magic Pot relic: cards decreased from 6 -> 5
  • Events:

  • Changed Spiraling Whirlpool event: Reach In option removed
  • Changed The Lantern Key event: "Return the Key" option gold reward changed to 100 Gold
  • AUDIO:

  • Added new SFX for the following cards:
  • Fan of Knives
  • Guiding Star
  • Sovereign Blade (impact)
  • Blood Wall
  • Hellraiser
  • Whirlwhind
  • Added healing SFX
  • Added map clear SFX
  • Updated character intro SFX
  • Updated map open/close/select SFX
  • WRITING:

  • Made a massive wording and hovertip consistency pass. Thanks to Cany for reporting!
  • Recycle card renamed -> Scavenge
  • Ravage card renamed -> Thrash
  • Added new Defect Chapter 6 Epoch
  • Updated text for Necrobinder Chapter 2-6 Epochs
  • Present tense-ified Necrobinder Chapter 1 Epoch
  • Shifted some Epochs and dates around in the Timeline
  • BUG FIXES:

    General:

  • Fixed crash when alt-tabbing while game is launching
  • All Star modifier no longer interacts with Character Cards modifier
  • Chapter paginators are now always visible in Epoch inspect screen
  • Clearing a profile now clears it from Steam Cloud too
  • Fixed Epoch inspect screen not being centered if window is resized
  • Fixed pink color tag not working
  • Fixed Merchant rug not being centered at ultrawide resolutions
  • It is no longer possible to roll a shop at an unknown map point if all of the next map points are shops
  • You can no longer enter Instant Mode accidentally
  • Ironclad:

  • When Mayhem card auto-plays Bombardment (or Howl From Beyond with added Exhaust), the card is no longer played a second time via its "plays from the Exhaust pile" effect
  • Silent:

  • Accuracy and Execution cards now properly show Shiv card hovertip
  • Fixed Infinite Blades card not keywording Shivs
  • Hand Trick card now displays Sly keyword on cards it affects
  • Defect:

  • If Lightning Rod card is enchanted with Imbued, it no longer channels 1 Lightning Orb at the start of your first turn
  • Spinner power hovertip no longer mentions an empty Orb Slot requirement that doesn't exist
  • Trash to Treasure power now stacks and channels Orbs based on amount
  • Necrobinder:

  • Fixed Unleash card missing a Summon hovertip
  • Sentry Mode hovertip now correctly references Sweeping Gaze instead of non-existent Incident card
  • Soul Storm card now properly previews the Soul card before adding it to your draw pile
  • Potions & Relics:

  • Prismatic Gem relic no longer adds cards from other colors to colorless card rewards
  • Enemies:

  • Doormaker is now the last Glory boss you discover
  • Doormaker's powers are now positioned correctly when they spawn in with powers
  • Event:

  • Abyssal Baths event's Linger option no longer shows incorrect death warning
  • Colossal Flower event tooltip now shows correct damage per dig
  • Doll Room event no longer softlocks if you take a long time to make a choice
  • Fixed occasional Crystal Sphere event softlock
  • Wongo badge is now awarded when reaching exactly 2000 points
  • PERFORMANCE:

  • Card rarity VFX nodes are now instantiated only when needed
  • Potion Lab now loads faster
  • Relic Collection now loads faster
  • Text labels now autosize faster
  • Timeline menu now loads faster
  • VRAM compressed some simple black and white assets
  • 2025年12月4日

    This week's patch is a 2-for-1 special! Since we skipped last week's patch, this one includes two weeks worth of new content and reworks, including the brand new Ancient dialogue system!

    CONTENT:

    General:

  • Deprecated Prismatic run modifier
  • Silent:

  • Reworked Murder card
  • Potions & Relics:

  • Reworked the following relics:
  • Screaming Flagon
  • Burning Sticks
  • Enemies:

  • Reworked and nerfed Ceremonial Beast
  • Ancients:

  • Ancients will now talk to the player!
  • Reworked and renamed Nonupeipe's Carnivorous Terrarium relic -> Diamond Diadem
  • Added new Ironclad Grapple Neow bundle
  • Added new Pael relic, Pael's Lamp
  • Added new Neow blessing, Starter Pack
  • Added new Orobas relic, Prismatic Gem
  • Added new Tanx relic, Spiked Gauntlets
  • Renamed Hungering Portrait -> Toasty Mittens and added to Tezcatara's relics
  • Events:

  • Colorful Philosophers event no longer offers Prismatic Shard relic
  • Reworked Crystal Sphere event
  • BALANCE:

    General:

  • Nerfed all three Adversaries: no longer give statuses
  • Changed amount of Act 3 Rest Sites to 5-6 with even chance
  • Increased amount of Act 1 Rest Sites to 6-7, leaning towards 7
  • Increased amount of Act 2 Rest Sites to 6-7, leaning towards 6
  • Ironclad:

  • Changed Fight Me! card:
  • Damage changed from 16(18) -> 5(6)x2
  • Self Strength gain increased from 1(2) -> 2(3)
  • Silent:

  • Changed Infinite Blades card: upgrade changed from gains Innate -> Shiv+
  • Defect:

  • Changed Bulk Up card: type changed from Skill -> Power
  • Changed Signal Boost card:
  • Energy cost increased from 1 -> 2(1)
  • No longer loses Exhaust on upgrade
  • Necrobinder:

  • Nerfed Haunt card: enemy HP loss decreased from 9(11) -> 6(8)
  • Colorless Cards:

  • Changed Splash card: now only generates Attack cards
  • Potions & Relics:

  • Nerfed Fake Mango relic: Max HP gain nerfed from 5 -> 3
  • Nerfed Forever Ice relic:
  • Block decreased from 8 -> 7
  • Rarity decreased from Uncommon -> Common
  • Changed Orichalcum relic: rarity increased from Common -> Uncommon
  • Changed Petrified Toad relic: rarity decreased from Rare -> Uncommon
  • Changed Starter Flare relic: damage increased from 9 -> 10
  • Enemies:

  • Nerfed A6 Bygone Effigy: damage increase decreased from +3 -> +2
  • Changed Egg Bowlbug: no longer spawns in the Slumber Party fight
  • Nerfed Knowledge Demon: Disintegration now triggers after effects like Frost Orbs and Orichalcum
  • Nerfed Slimed Berserker: nerfed moveset
  • Changed Sludge Spinner:
  • Strength gain increased from 2 -> 3
  • Weak application decreased from 2 -> 1
  • Ancients:

  • Carnivorous Terrarium effect moved to Tanx - War Hammer
  • Changed Ironclad's Pillage Neow bundle: Tremble -> Iron Wave
  • Changed Ironclad's Vulnerable Neow bundle: Molten Fist -> Tremble
  • Changed Ironclad's Rupture bundle: Rupture -> Inferno
  • Neow's Safety and Toughness blessings will no longer appear at the same time
  • Events:

  • Changed Fake Merchant event:
  • No longer always shows all of his relics
  • No longer spawns unless the player has either 100 Gold or a Foul potion
  • Changed Punch Off event: can no longer be seen before floor 6
  • Changed Round Tea Party event: Pick a Fight option changed from max HP -> Lose 10 HP
  • Buffed Unrest Site event: Kill the Trees option's HP cost decreased from 11 -> 8
  • ART:

  • Added art for the following events:
  • Sunken Treasury
  • War Historian Repy
  • Waterlogged Scriptorium
  • Added the following VFX:
  • Dagger Spray
  • Fire Burn
  • Fire Burst
  • Sleeping
  • Gaseous Impact
  • Added static icons for several bosses
  • Added portrait art for the following cards:
  • Fight Me!
  • Minion Strike
  • USER INTERFACE & EXPERIENCE:

    General:

  • Unlocking Defect now requires playing a run with the Necrobinder now (was reversed)
  • Added controller support for new Ancient dialogue system
  • Added controller support for Crystal Sphere minigame
  • Created new Epoch slot highlight VFX to Timeline make it more clear which Epoch you need to reveal
  • Made some glitter for the Timeline, disabled for now
  • Toned down Epoch slot VFX when it can be revealed
  • Placeholder boss map icons now utilize outlines
  • Animated boss map icons update scale on hover rather than outlines
  • Add hovertip unlock requirements for characters in character select screen
  • After completing a run, players are now forced to reveal all Epochs before returning to Main Menu
  • Crystal Sphere card icon now matches the color of the character
  • Players are now disallowed from leaving the Timeline until all revealable Epochs are revealed
  • Drawing tools now have a BG panel so that it's easier to see in certain situations
  • Fixed a couple of small issues with the character unlock animation
  • Imported new dialogue-related assets
  • Improved error messaging when Steam initialization fails
  • Moved removed/upgrade/transformed card entries into the Rewards section of the room history hovertip
  • Players can now inspect locked characters in the character select screen
  • The selection screens for enchanting/transforming a card in your deck now show a "Choose a Card to Enchant/Transform" prompt to remind you of what you're doing
  • Locked cards are now sorted to the end of the grid in the card library
  • X star cost cards now show up when the X-cost filter is toggle on in the card library
  • Localized Game Over screen button labels
  • When unlocking content, the button in the Epoch inspect screen now says Unlock instead of Confirm
  • Ironclad:

  • Dominate card now glows gold if an enemy has Vulnerable
  • Silent:

  • The Hunt card now applies a power when it successfully triggers
  • Necrobinder:

  • Rattle card now appears in the front of Necrobinder's Rattle/Flatten/Poke Neow card bundle
  • Multiplayer:

  • Made a small UX pass on the join friends screen
  • AUDIO:

  • Added gain Energy, card enchantment, and relic activation SFX
  • WRITING:

  • Updated Bread relic's wording for clarity
  • Changed wording of Epoch Revealed -> Discovered
  • While common sense dictates that you can't high-five a dead Osty, we've nevertheless updated High Five card's wording to specify that it can only be played if Osty is alive
  • When all Kin followers are killed, Kin Priest will immediately yell something
  • BUG FIXES:

    General:

  • Confirm card bundle screen no longer blocked by the inspect card hotkey on controller
  • Fixed Back button appearing prematurely
  • Fixed some issues with events and instant mode
  • Fixed Card Compendium search bar turning off all card pool filters
  • Reduced hitch when entering character select screen
  • Rest Site proceed button now animates in
  • Trim floating "," from relic and card rarity counts in Run History
  • Ironclad:

  • Bombardment and Howl From Beyond cards are no longer immediately autoplayed after being exhausted by Drum of Battle card
  • Fixed Pyre card missing energy hovertip
  • Silent:

  • Hovering over Hidden Daggers+ card now properly shows a preview of Shiv+
  • Defect:

  • Hovering over Compactor+ card now properly shows a preview of Fuel+
  • Synchronize card now only applies Focus for this turn
  • Necrobinder:

  • Fixed an issue where, if the player had damage-modifying powers like Strength or Weak, they modified the Osty damage values displayed in Squeeze card's description even though the damage that was actually dealt was correct
  • Dredge card now properly limits the number of cards you can select if your hand is close to full
  • Colorless Cards:

  • Fixed Rolling Boulder softlock when it would kill the Doormaker
  • Fixed Doubt card missing Weak hovertip
  • Potions & Relics:

  • Fixed Chain Link relic missing Block hovertip
  • You can no longer see the same relic twice if it changes rarity between patches
  • Enemies:

  • Fixed Hunter Killer spray VFX never stopping if its animation gets interrupted
  • Fixed Soul Fysh death animation while it's Intangible
  • Fixed Kin Leader's flame still being visible in the game over screen
  • Kin now only does Ritual gain move once instead of continuing to gain Ritual
  • Ancients:

  • Fixed Soot card preview overlapping with Dust Bunny text tips in Run History screen
  • Events:

  • Fixed issue with some event portraits not loading
  • Jungle Maze Adventure event now deals 1 big instance of damage rather than 3 separate smaller instances of damage
  • Multiplayer:

  • Fixed not being able to leave if you readied as the only player in a lobby
  • Fixed Ringing blocking other players cards in multiplayer
  • PERFORMANCE:

  • Card compendium loads much faster
  • SFX should play faster
  • Made a small optimization to startup time
  • 2025年11月20日

    This week's patch brings a big balance pass as well as some reworked cards, relics, and enemies. The Defect also gets a few new cards this week!

    CONTENT:

    Defect:

  • Added new cards:
  • Flak Cannon
  • Voltaic
  • Synchronize
  • Reworked the following cards:
  • Compute
  • Hailstorm
  • Heatsinks (renamed Coolant)
  • Necrobinder:

  • Reworked the following cards:
  • Countdown
  • Invoke
  • Tag In (renamed High Five)
  • Twist
  • Regent:

  • Reworked the following relics:
  • Regalite
  • Vitruvian Minion
  • Potions & Relics:

  • Added a returning relic from StS1, Chemical X
  • Enemies:

  • Reworked Bowlbug (Egg)
  • Reworked Bowlbug (Goop) and renamed to Bowlbug (Nectar)
  • Reworked and nerfed Bowlbug (Rock)
  • Reworked Ceremonial Beast
  • Reworked The Kin
  • Reworked Waterfall Giant
  • Ancients:

  • Reworked Pael's Friend relic
  • BALANCE:

    Ironclad:

  • Buffed Bully card: damage scaling increased from 1(2) -> 2(3)
  • Buffed Cinder card: damage increased from 18(24) -> 17(22)
  • Nerfed Dismantle card: upgrade damage decreased from 8(11) -> 8(10)
  • Changed Dominate card:
  • Energy cost decreased from 2(1) -> 1
  • Upgrade changed to remove Exhaust
  • Nerfed Howl From Beyond card: damage decreased from 21(27) -> 16(21)
  • Changed Setup Strike card:
  • Damage decreased from 8(11) -> 7(9)
  • Strength gain increased from 1(2) -> 2(3)
  • Silent:

  • Changed Abrasive card: changed upgrade from +1 Dex and +2 Thorns -> +3 Thorns
  • Changed Hidden Daggers card: upgrade changed from generating +1 Shiv -> Shivs+
  • Changed Outbreak card:
  • Every 10 applications of Poison -> every 3
  • Damage decreased from 30(40) -> 15(20)
  • Nerfed Ricochet card: damage decreased from 3(4) x 5 -> 3 x 4(5)
  • Buffed Suppress card:
  • Damage increased from 9(13) -> 11(17)
  • Now has Innate
  • Defect:

  • Changed Compactor card: changed from transforming Statuses in Hand -> Discard Pile
  • Nerfed Ice Lance card: damage decreased from 22(28) -> 19(24)
  • Buffed Momentum Strike card: damage increased from 9(12) -> 10(13)
  • Nerfed Rocket Punch card: upgrade damage decreased from 15(20) -> 15(18)
  • Nerfed Synthesis card: damage decreased from 13(18) -> 12(18)
  • Nerfed Uproar card: damage decreased from 6(8) -> 5(7)
  • Necrobinder:

  • Buffed Blight Strike card: no longer requires the damage to be unblocked to apply Doom
  • Buffed Bury card: upgrade damage inreased from 61 -> 63
  • Buffed Negative Pulse card: Doom increased from 6(9) -> 7(11)
  • Changed Reaper Form card: upgrade changed from reducing Energy cost -> gaining Retain
  • Buffed Scourge card: Doom increased from 9(12) -> 11(14)
  • Regent:

  • Nerfed Celestial Might card: damage decreased from 7(9) -> 6(8)
  • Nerfed Conqueror card: Forge decreased from 10(13) -> 6(9)
  • Changed Mini Regent relic: changed from 1 Energy on trigger -> 1 Strength
  • Buffed Stardust card: damage increased from 4(5) -> 6(8)
  • Nerfed Supermassive card: scaling decreased from 4(5) -> 3(4)
  • Changed Terraforming card: changed from end of turn -> start of turn
  • Colorless Cards:

  • Buffed Apotheosis card:
  • Now has Innate
  • Moved pools from Darv -> Nonupeipe
  • Nerfed Rolling Boulder card: damage decreased from 10 + 5(8) -> 5(10) + 5
  • Potions & Relics:

  • Changed Frozen Egg relic: rarity increased from Uncommon -> Rare
  • Changed Molten Egg relic: rarity increased from Uncommon -> Rare
  • Changed Toxic Egg relic: rarity increased from Uncommon -> Rare
  • Changed Lee's Waffle??? relic: healing decreased from 25% -> 10%
  • Enemies:

  • Nerfed Adversary: Artifact decreased from 1/2/3 -> 0/1/2
  • Changed Mytes: all Status cards are now added to your Hand
  • Ancients:

  • Buffed Darv's Lost Art blessing: cards now come pre-upgraded
  • Reworked Nonupeipe's Jewelry Box blessing: now adds Apotheosis to your Deck
  • Buffed Neow's Remove 2 blessing: downside changed from lose 8 max HP -> take 13 damage
  • Buffed Neow's Transform 2 blessing: HP cost decreased from 12 -> 10
  • Buffed Pael's Wing blessing: Sacrifices needed decreased from 3 -> 2
  • Changed Ironclad's Vulnerable Neow bundle: card content changed from Dominate -> Dismantle
  • ART:

  • Added Big Slash VFX
  • Added portrait art for the following cards:
  • Ascender's Bane
  • Folly
  • Spore Mind
  • USER INTERFACE & EXPERIENCE:

    General:

  • Modified the rewards you receive on your very first run
  • Added Action list in Bestiary, allowing players to view a set of standard actions for each monster
  • Added transition animations to Bestiary
  • Adjusted position of text in Bestiary
  • Added placeholder button logic for Bestiary move buttons
  • Character Filters in Card Library are now toggles rather than radio buttons
  • Upgraded starter relics earned from Orobas now show as starter relics in the relic compendium
  • Hovertips are now displayed for relics in the inspect single relic popup
  • Multiplayer:

  • Added invite button to New Run lobbies
  • Players can now cancel joining a multiplayer game
  • Players can now unready themselves in a lobby
  • WRITING:

  • Beacon of Hope card description now properly says "half that much" instead of "half than much"
  • Blessed Antlers relic description now properly specifies that it only triggers on unblocked attack damage
  • Improved Call of the Void card wording: "At the start of your turn, add 1 random card to your Hand. It gains Ethereal."
  • Translated common action names for creatures in bestiary
  • BUG FIXES:

    General:

  • An error is now displayed if Steam did not initialize properly
  • Fixed broken scrolling in Potion Lab
  • The ? room outcome odds are now properly reset between acts (Thanks @Cany0udance for catching this one!)
  • Unlock all now displays Ancient names in the Relic Collection
  • You can no longer draw on the map while it's animating
  • Defect:

  • Lidar relic description now properly ends with a period
  • Necrobinder:

  • Necro Mastery card's Summon hovertip now properly shows its Summon amount, and the word Summon is now properly keyworded in its description
  • Potions & Relics:

  • Fixed a softlock when Fairy in a Bottle potion is triggered outside of combat
  • Enemies:

  • Fixed a softlock when killing Doormaker boss with Thorns power
  • Waterfall Giant no longer plays win audio stinger when it goes into its steam explosion mode
  • Ancients:

  • Fixed Neow's Shiny Monocle relic offering wrong card count and enabling upgrade rolling
  • Multiplayer:

  • Gluttony debuff no longer exhausts cards for all players in multiplayer
  • Fixed Draft modifier option giving other players your draft
  • Timeout overlay no longer briefly shows after joining a multiplayer game
  • 2025年11月13日

    CONTENT:

    Silent:

  • Added new card, Outbreak
  • Defect:

  • Reworked the following cards:
  • Compactor
  • Refactor
  • Reworked Glasswork card
  • Deprecated Iterate card
  • Necrobinder:

  • Reworked the following cards:
  • Eidolon
  • Empower
  • Fetch
  • Flatten
  • Graveblast
  • Invoke
  • Make Use
  • Necro Mastery
  • Unleash
  • Restrain (now renamed Squeeze)
  • Enemies:

  • Reworked Test Subject
  • Multiplayer:

  • Added new character-specific multiplayer cards:
  • Ironclad: Body Block, The Tank (no longer colorless)
  • Silent: Flanking, Sneaky
  • Defect: Energy Surge, Ignition
  • Necrobinder: Glimpse Beyond, Legion of Bone
  • Regent: Present, Largesse
  • BALANCE:

    General:

  • Nerfed Weary Traveler Ascension: healing increased from 75% -> 80%
  • Silent:

  • Changed Envenom card: rarity increased from Uncommon -> Rare
  • Defect:

  • Nerfed Boost Away card: Block decreased from 7(10) -> 6(9)
  • Changed Feral card: upgrade changed from 1 additional time -> energy cost lowered by 1
  • Changed Lightning Rod card:
  • Turns channeled increased from 1 -> 2
  • Block decreased from 6(9) -> 4(7)
  • Buffed Modded card:
  • Now also draws 1 card
  • Upgrade changed from gains Innate -> +1 card draw
  • Buffed Shatter card: now hits ALL enemies
  • Changed Storm card: upgrade changed from gains Innate -> +1 Lightning channeled
  • Ancients:

  • Changed Neow's Bundle blessing: Defect's Evolve/Turbo/Boost Away bundle changed -> Compactor/Gunk Up/Boost Away
  • Multiplayer:

  • Changed Well Laid Plans card: no longer appears in Multiplayer
  • Nerfed Believe In You card: Energy cost increased from 0 -> 1
  • Changed The Tank card:
  • Pool changed from colorless multiplayer -> Ironclad multiplayer
  • Rarity decreased from Rare -> Uncommon
  • ART:

  • Cleaned up and added VFX for the following events:
  • Endless Conveyor
  • Unrest Site
  • Whispering Hollow
  • Added Large Magic Missle VFX
  • Added Small Magic Missle VFX
  • Added Sneaky Gremlin animations
  • USER INTERFACE & EXPERIENCE:

  • Adjusted Ancient name banner text a bit
  • Adjusted text and spacing for Relic Collection and Potion Lab
  • Sly cards no longer glow gold in discard selection screens when they're Unplayable or Bound
  • Relics are now sorted in Relic Collection by agnostic > character-specific in standard rarity categories
  • When viewing relics in the Relic Collection, character-specific relics are now colored to match that characters colors
  • Speech and thought bubbles are now dark and text is white, improving contrast
  • BUG FIXES:

    Potions & Relics:

  • Belt Buckle and Reptile Trinket relics now trigger properly when Fairy in a Bottle potion is used
  • Fixed Merchant Potion breaking if you try to buy it with no free potion slots
  • Enemies:

  • Knowledge Demon's Sloth power now properly refreshes its displayed card counter at the beginning of your turn
  • 2025年11月6日

    Greetings, playtesters! This week's patch brings various balance changes and reworks--including a total rework of Ascension 10--along with a few new relics and combat encounters. You'll also notice that quite a few enemies may have some snazzy new sounds or visual effects. Time to dig in...

    CONTENT:

    General:

  • Reworked Ascension 10
  • Ironclad:

  • Reworked Grapple card
  • Defect:

  • Reworked Streamline card and renamed -> Momentum Strike
  • Necrobinder:

  • Reworked Reaper Form card
  • Reworked Enormous Ring relic
  • Regent:

  • Reworked Terraforming card
  • Reworked Fencing Manual relic
  • Colorless Cards:

  • Reworked Prep Time card
  • Potions & Relics:

  • Added new relics:
  • Vexing Puzzlebox
  • Squeeze Toy
  • Miniature Canon
  • Reworked Tuning Fork relic
  • Enemies:

  • Added new Glory Weak encounter - Construct Menagerie
  • Added new Hive Weak encounter - Exoskeletons
  • Ancients:

  • Reworked Tanx's Oddly Heavy Stone relic
  • Events:

  • Reworked Sapphire Seed event
  • Deprecated Sapphire Seed relic
  • Deprecated Sprouted enchantment
  • BALANCE:

    General:

  • Changed Ascension 2 - Weary Traveler: now also affects your starting HP
  • Ironclad:

  • Changed The Ironclad Epoch: unlocked card changed from Grapple -> Dominate
  • Defect:

  • Changed Spinner card:
  • No longer requires an empty Orb slot
  • "At the start of your turn, Channel 1 Glass."
  • Necrobinder:

  • Buffed Countdown card:
  • Doom increased from 11(14) -> 13(17)
  • Now triggers at the start of the turn
  • Changed Flatten card:
  • Energy cost decreased from 2 -> 1
  • Damage decreased from 15(25)->10(10)
  • Rarity decreased from Uncommon -> Common
  • Changed Rattle card: rarity increased from Common -> Uncommon
  • Changed Soul Storm card: now adds Souls to your Draw Pile instead of your Hand
  • Regent:

  • Buffed Comet card: Star cost decreased from 6 -> 5
  • Nerfed Decisions, Decisions card: Star cost increased from 5 -> 6
  • Changed Genesis card:
  • Energy cost increased from 1 -> 2
  • Rarity increased from Uncommon -> Rare
  • Star gain from increased 1 -> 2(3)
  • Upgrade no longer grants Innate
  • Nerfed Resonance card: cost increased from 1 Energy -> 1 Energy + 2 Stars
  • Changed Spectrum Shift card: rarity decreased from Rare -> Uncommon
  • Buffed Void Form card now makes cards "free to play" instead of lowering cost to 0 (i.e. Star costs also get reduced)
  • Colorless Cards:

  • Changed Eternal Armor card: rarity increased from Uncommon -> Rare
  • Potions & Relics:

  • Changed Common relic rarity roll from 48% -> 50%
  • Changed Intimidating Helmet relic: rarity increased from Uncommon -> Rare
  • Changed Kusarigama relic: rarity increased from Common -> Uncommon
  • Changed Mercury Hourglass relic: rarity decreased from Uncommon -> Common
  • Changed Reptile Trinket relic: rarity increased from Common -> Uncommon
  • Enemies:

  • Nerfed Bygone Effigy: no longer gains Strength when attacking
  • Nerfed Doormaker: Door now gives Dazed statuses instead of Void
  • Changed Frog Knight:
  • Strike Down Evil move damage changed from 10(12)x2 -> 21(23)
  • Tongue Lash move no longer gives Dazed statuses, now -> applies 2 Frail
  • Nerfed Guardbot: Block decreased from 20 -> 15
  • Nered Stabbot:
  • Damage decreased from 14(15) -> 11(12)
  • Debuff applied changed from Weak -> Frail
  • Ancients:

  • Changed Defect's Claw Neow Bundle: now contains 3 Claw cards
  • Changed Necrobinder's Flatten Neow Bundle: Afterlife card replaced with -> Rattle
  • Buffed Orobas' Necrobinder Transcendence blessing: Phylactery Unbound also Summons 5 at the start of each combat
  • ART:

  • Added new Shout and Spooky Shout VFX
  • AUDIO:

  • Added SFX for the following enemies:
  • Slithering Strangler
  • Living Fog
  • Punch Construct
  • Phantasmal Gardener
  • Cultists
  • Waterfall Giant
  • Added background music for Waterfall Giant
  • USER EXPERIENCE & INTERFACE:

  • Added Rest Site FTUE
  • Added temp SFX & VFX to Doll Room, Dense Vegetation and Jungle Maze Adventure events
  • Ancient names now persist on screen
  • Card types are no longer gilded in event, potion, and relic descriptions (similar to how cards display them)
  • Pressing the Peek button now shrinks the currently-playing card and moves it above the Peek button instead of moving it to the top-right of the screen
  • When pressing the Peek button on a card selection screen, the currently-being-played card now shrinks in addition to moving to the top-right of the screen
  • Multiplayer:

  • Added a poor network indicator when a poor network connection is detected
  • Network problem overlay is now shown when client hasn't heard from host in a long time
  • WRITING:

  • Added missing periods to the end of a few encounter death quotes
  • Mango??? relic now has the correct title
  • BUG FIXES:

    General:

  • Fixed Steam cloud sync softlocking in rare circumstances
  • Cards with built-in energy cost reduction effects (ex. Ambush, Banshee's Cry, Force Field) no longer double their reduction when cloned
  • Fixed an issue where damage values on multi-target cards (ex. Echoing Slash) would stop previewing modifications from relics (ex. Pen Nib) when you dragged the card up out of your had to prepare to play it
  • Fixed Continue panel not being sized correctly
  • Peek button now only plays buzzer when trying to play cards
  • Statistics screen now has the correct value for the total number of Epochs
  • The "damage fully blocked" VFX no longer plays when HP loss is fully prevented (by an effect like Tungsten Rod) while you have Block
  • The relic dev console command no longer returns the fake version of a relic when the real version's ID is entered
  • The player's energy counter now properly flashes if they spend and gain the same amount of energy while playing a card
  • Potions & Relics:

  • Astrolabe relic now displays the transformed cards in a grid instead of randomly scattered
  • Fixed an issue where certain relics that trigger when a card is added to your deck (ex. Darkstone Periapt, Lucky Fysh, and Fable) weren't triggering when a card in your deck was transformed
  • Fixed Potion of Sadness liquid VFX rendering too large and playing on player instead of monster
  • Magic Pot relic no longer lets you select unupgradable cards
  • Orichalcum and Orichalcum??? relics now stack properly
  • Screamer Pod throw VFX now is no longer thrown at player
  • Enemies:

  • Fixed Fat Gremlin run animation when game is in Fast Mode
  • Fixed issue with The Insatiable sometimes not playing its roar animation
  • Fixed Make It So VFX causing weird visuals in the Decimillipede fight
  • Ancients:

  • Pael's Goopy enchantment now states that it applies Exhaust
  • Events:

  • Can no longer click on invisible corner cells in Crystal Sphere event minigame
  • Multiplayer:

  • Fixed potion throw VFX positioning for self-targeting potions in multiplayer
  • Fixed map drawing issues when drawing really fast
  • Hardened map drawing against packet loss
  • You can no longer hover over allies' powers when their HP bars are invisible
  • 2025年10月30日

    Hey playtesters, we're back this week with two brand new extra whimsical events for you to check out--we're really interested to hear your feedback on them! We've also got some new VFX and art additions, UI/UX changes, and balance updates. Important note: Steam Cloud saves are now enabled! This is an initial implementation, so please test it out and keep an eye out for any save file issues.

    CONTENT:

    Ancients:

  • Reworked Pael's Claw relic and Gloopy enchantment
  • Events:

  • Added the following new events
  • The Merchant???
  • Crystal Sphere
  • Deprecated Orb Glutton event
  • BALANCE:

    General:

  • Nerfed Ascension 8: no longer affects potions
  • Enemies:

  • Nerfed Queen combat:
  • Torchhead Amalgam no longer has the Protector power
  • Torchhead Amalgam HP decreased from 213(231) -> 199(211)
  • Added new move for Queen's enraged state: Execution - "Deal 35 damage. Next move is Enrage."
  • Cards afflicted with Bound can no longer be autoplayed (via Sly or other means) after another Bound card has been played that turn
  • Buffed Infested Guardian: Guard move changed -> Enlarging Strike - "Deal 6(7) damage. Gain 1 Strength."
  • Buffed Knowledge Demon:
  • Have A Taste move damage increased from 7(8)x2 -> 8(9)x2
  • Now also hits for 11(13) on the turn it buffs and heals
  • Slap moved damage from 13(15) -> 17(19)
  • Gluttony bane reworked -> "At the start of your turn, Exhaust the top 3 cards of your Draw Pile."
  • Inevitability bane reworked -> "Whenever you play a card, lose 1 HP."
  • Waste Away bane reworked -> "Gain 1 less a turn."
  • Nerfed Sludge Spinner: HP decreased from 41(43)-45(47) -> 39(41)-42(44)
  • Events:

  • Changed War Historian Repy event: Chest reward is now 2 random potions and 2 random relics
  • ART:

  • Added VFX for Bouncing Flask card
  • Added starry impact VFX
  • Added potion throwing VFX
  • Added Gremlin Merc and Fat Gremlin animations
  • Added art for new Debt curse card
  • Added new Bing Bong relic art to Doll Room event
  • Updated art for the following events:
  • Doors of Light and Dark
  • Spiraling Whirlpool
  • Removed foggy VFX from Wellspring event
  • USER INTERFACE & EXPERIENCE:

  • Added Steam Cloud save functionality
  • Removed Slow Mode from Settings
  • Added transparent background to Ascension picker
  • Continue panel in main menu now has chamfered corners
  • Updated sort order of elements in Reward screens to be gold -> potion -> card -> relic -> special
  • Peek button is much more obvious when it's blocking play
  • Left clicking cards in bundle view screen now brings up card inspection screen
  • Pael's Flesh relic now shows the current turn count so you can tell how long until it starts triggering
  • Room history now has entries for Max HP gained/lost
  • Stolen gold in Gremlin Merc combat is no longer included in Run History if you stole the gold back
  • You can now deselect emojis in the feedback screen
  • Added controller navigation to the Achievements screen
  • Multiplayer:

  • Lowered the time before a client disconnects when there is no host response
  • WRITING:

  • Doom's hovertip now properly reflects that it triggers at the end of the entire enemy turn, rather than the specific Doomed enemy
  • Updated text for the following events:
  • Wellspring
  • War Historian Repy
  • Welcome to Wongo's
  • BUG FIXES:

    General:

  • Big Game Hunter Ascension no longer grants Rare card rewards in all combats
  • Card dragging is now canceled if you open the Pause menu
  • Card Library searchbar now filters by upgraded cards when the View Upgrade toggle is on
  • Cards that Retain your hand this turn (Convergence, etc.) now work properly when auto-played by Mayhem card
  • Fixed image artifacting in backgrounds
  • Decreased text overflow limit for run history card entries
  • Fixed controller navigation for scrolling between run histories
  • Fixed controller navigation not focusing on relic when opening treasure chest
  • In-game Relic Collection no longer breaks after you play a card
  • Long dates are no longer cut off in the Daily screen
  • Deck no longer shows zero cards after picking cards for Sealed Deck modifier
  • Sealed Deck/Draft modifiers still add Ascender's Bane to deck
  • Windows taskbar should no longer show up when in fullscreen
  • Silent:

  • Precise Cut card no longer visually appears to deal negative damage when you have 7 or more cards in your hand
  • Regent:

  • Polish card is no longer triggered by auto-played cards
  • Potions & Relics:

  • Amethyst Aubergine relic no longer creates a reward after the final boss
  • Fresnel Lens relic now applies Nimble to Bone Shards card
  • Lasting Candy relic no longer triggers in the combat it was obtained in
  • Enemies:

  • Fixed the Doormaker combat so that the Doormaker now attacks before the Door
  • Fixed the Obscuras missing animation when it applies strength
  • Events:

  • Removed Transform tooltip from Bloody Ink option in Waterlogged Scriptorium event
  • Multiplayer:

  • Fixed Multiplayer run histories not highlighting the correct map node where a card was required
  • Fixed softlock when dying to cards in the play pile
  • You no longer softlock if a player disconnects while transitioning to another room
  • PERFORMANCE:

  • Applied VRAM Compression to a handful of VFX assets (they should be texture packed later anyways)
  • Decreased the event background asset size from 4k to 1440p
  • 2025年10月23日

    This week's patch is a smaller one, bringing in some balance changes and reworks (we're looking at you Doormaker). Also, the reign of The Trial trolling is over. We're in the midst of a secret internal jam, but those fruits cannot be harvested yet. Stay tuned for next week's spooky patch!

    CONTENT:

    Potions & Relics:

  • Reworked Cure All potion
  • Enemies:

  • Reworked Owl Magistrate (is now a normal encounter)
  • BALANCE:

    Silent:

  • Nerfed Abrasive card: Energy cost increased from 2 -> 3
  • Changed Hand Trick card: give Sly to a Skill -> Attack
  • Nerfed Reflex card: Energy cost increased from 2 -> 3
  • Changed Master Planner card:
  • Energy cost decreased from 3(3) -> 2(1)
  • Upgrade no longer gains Sly
  • Changed Speedster card:
  • Damage increased from 1(2) -> 2(3)
  • No longer Sly
  • Defect:

  • Nerfed Boost Away card: Block decreased from 8(11) -> 7(10)
  • Buffed Helix Drill card: damage increased from 6(8) -> 7(9)
  • Necrobinder:

  • Buffed Carve Ghost card:
  • Place Soul into Discard Pile -> Draw Pile
  • Upgraded damage increased by 1
  • Changed Severance card:
  • Damage deceased from 15(20) -> 13(16)
  • Now also adds a Soul to your Hand again
  • Regent:

  • Nerfed Conqueror card: Forge decreased from 12(15) -> 10(13)
  • Colorless Cards:

  • Changed Eternal Armor card: changed from a Skill -> Power (loses Exhaust)
  • Potions & Relics:

  • Changed Lasting Candy relic: pool changed from Ancient -> Rare
  • Enemies:

  • Changed Chompers:
  • Decreased HP, damage, and Status amount
  • Artifact increased from 1 -> 2
  • Changed Doormaker combat:
  • Door's Enforce damage decreased from 15 -> 10
  • Door's Enforce no longer gives additional Artifact
  • Changed Door move order
  • Door no longer stuns when the door is opened.
  • Doormaker's Doorslam move changed from 10(11)x3 -> 15(15)x2
  • Doormaker's now also attacks for 20(22) on the turn he flees behind the Door
  • Door's Knock power now ticks town on hit instead of once per Attack
  • Buffed Entomancer: Spear damage increased from 11(13) -> 13(15)
  • Buffed Exoskeletons: HP increased from 21(23)-27(28) -> 23(24)-28(29)
  • Changed Fabricator: reworked moveset
  • Changed Fuzzy Wurm Crawler: reworked moveset
  • Changed Bygone Effigy: reworked moveset
  • Nerfed Globe Head: Thunderstrike damage decreased from 7(8) x3 -> 6(7)x3
  • Buffed Haunted Ship:
  • Status given changed from Daze -> Wound
  • Stomp damage increased from 3(4)x3 -> 4(5)x3
  • Changed Knights:
  • Now an Elite combat
  • All HP increased by 10 now that they are an Elite combat
  • Removed weak Act 3 Knights encounter
  • Changed Lagavulin Matriarch: Soul Siphon debuff increased to -2 to each stat
  • Changed Mad Crab: Zoom attack damage increased from 14(16) -> 16(17)
  • Buffed Mechaknight: HP increased from 250(270) -> 300(314)
  • Buffed Phantasmal Gardeners: Strength gain increased from 2(3) -> 3(4)
  • Changed Slimed Berserker:
  • HP decreased from 333(339) -> 266(273)
  • No longer has Unstable power
  • Nerfed Slumbering Beetle: now loses all Plating when he wakes up
  • Ancients:

  • Changed Electrified Shard relic: moved from Darv -> Orobas
  • Buffed Nonupeipe's Fur Coat relic: marked nodes increased from 5 -> 7
  • Changed Neow's Regent Quasar bundle: replaced Quasar card -> Devastate
  • Events:

  • Nerfed Bugslayer event's Exterminate card: damage decreased from 4x4 -> 3x4
  • ART:

  • Implemented Heavy Blunt VFX
  • Added portrait art for Enthralled card
  • USER INTERFACE & EXPERIENCE:

  • Add confirmation popup when refusing to be a Decider in The Trial event
  • WRITING:

  • Added context and interim event page for Defiance option in The Trial event
  • BUG FIXES:

    General:

  • Players can no longer transform statuses into knowledge demon statuses
  • Deadly Events ascension correctly resets odds after leaving an unknown Elite combat
  • Exiting the options menu after taking rewards no longer shows an empty rewards screen
  • Hitting left on your controller in map now correctly recenters map on available nodes
  • Murderous Daily modifier now properly gives Strength to enemies spawned mid-combat
  • Defect:

  • Fixed punctuation on Recycle card
  • Necrobinder:

  • Flatten card now properly displays the extra damage that will be dealt by Osty's Strength
  • Colorless Cards:

  • Fixed potential Rolling Boulder softlock when you have multiple Rolling Boulders active
  • Potions & Relics:

  • Dybbuk Cube relic now properly doubles temporary Strength/Dexterity/Focus loss instead of quadrupling it
  • Fixed an issue where, if you had Pen Nib relic and your 10th attack autoplayed another attack, both attacks' damage would be doubled
  • Philosopher's Stone relic now properly gives Strength to enemies spawned mid-combat.
  • Enemies:

  • Fixed state divergence related to Knowledge Demon's Ponder move
  • Fixed Kin follower hitbox
  • Ancients:

  • Killing an enemy with Tanx's Whistle card no longer causes a softlock
  • Multiplayer:

  • Multiplayer players are shown in a save/load after a combat win
  • PERFORMANCE:

  • Excluded multiplayer cards from singleplayer run asset loading
  • Improved memory performance by ~20%
  • 2025年10月16日

    In this patch we're welcoming a brand new Act 3 boss, The Doormaker, and saying goodbye to The Dreamer. You know what they say--when one door closes, another one opens! You'll also find BIG balance passes for the Necrobinder and the Defect (the latter of which has 4 shiny new cards!)

    CONTENT:

    Defect:

  • Added new cards:
  • Gunk Up
  • Compactor
  • Deep Freeze
  • Iterate
  • Reworked the following cards:
  • Amplify (renamed Signal Boost)
  • Compute
  • Recycle
  • Deprecated the following cards:
  • Blizzard
  • Reflective Fortress
  • Shadow
  • Bit Rot (status)
  • Replaced Shadow card with Recursion in the Defect "Darkness" Epoch
  • Necrobinder:

  • Reworked the following cards:
  • Bury
  • Countdown
  • Death March
  • Flatten
  • Friendship
  • Pull From Below
  • Unleash
  • Colorless Cards:

  • Reworked Catastrophe card
  • Potions & Relics:

  • Added relic from StS1, Bronze Scales
  • Reworked Amethyst Aubergine relic
  • Deprecated Bent Nail relic
  • Enemies:

  • Added new boss, the Doormaker, to replace the now deprecated Dreamer boss
  • BALANCE:

    General:

  • Some effects that trigger via block or HP loss "from a card" now trigger "on your turn" instead (Beacon of Hope card, Rupture card, Laughing Stone relic)
  • When a power applied by a card gives block (ex. After Image), deals damage (ex. Panache), or causes HP loss (ex. Inferno), the block/damage/HP loss is no longer considered to be "from a card".
  • In combination with the new "from a card" -> "on your turn" change in various powers/relics, this should be a buff
  • For example, one-off effects triggered by block gain (ex. Unmovable card) will no longer be accidentally consumed by automatic Block gain (ex. After Image card), while permanent effects triggered by Block gain (ex. Beacon of Hope) will be affected by new sources of Block gain (ex. Plating power)
  • Defect:

  • Buffed Boost Away card: no longer shuffles Dazed cards into your Draw Pile, now adds a Dazed into your Discard Pile
  • Buffed Pilebunker card: damage increased from 22(30) -> 25(30)
  • Changed Rocket Punch card: rarity decreased from Rare -> Uncommon
  • Changed Seeking Strike card: moved card pools from Defect -> Colorless
  • Changed Uproar card: play a random card -> play a random Attack
  • Necrobinder:

  • Buffed Bodyguard card:
  • Damage increased from 10(13) -> 10(14)
  • Summon increased from 5(6) -> 5(7)
  • Nerfed Empower card: Strength gain decreased from 5(7) -> 2(3)
  • Buffed Fear card: Block increased from 5(6) -> 6(7)
  • Nerfed Pagestorm card:
  • Energy cost increased from 0 -> 1(0)
  • No longer upgrades card drawn
  • Buffed Rattle card: damage increased from 5(7) -> 7(9)
  • Buffed Shroud card: cost decreased from 2 -> 1
  • Potions & Relics:

  • Changed Juzu Bracelet relic: rarity changed from Shop -> Common
  • Changed Meat on the Bone relic: rarity increased from Uncommon -> Rare
  • Buffed Planisphere relic:
  • HP gain increased from 3 -> 4
  • Rarity decreased from Rare -> Uncommon
  • Changed Stone Cracker relic: rarity increased from Common -> Uncommon
  • Changed Tuning Fork relic: rarity increased from Common -> Uncommon
  • Enemies:

  • Buffed Slumbering Beetle: Plating increased from 10 -> 15
  • Ancients:

  • Changed Defect's Neow Bundle: replaced Blizzard card -> Deep Freeze
  • Events:

  • Buffed Abyssal Baths event: Abstain option HP healed increased from 6 -> 10
  • Changed Waterlogged Scriptorium event:
  • Remove a card option -> transform a card (now free)
  • Enchantment now costs 65 gold
  • ART:

  • Added animations for Parafright and Obscura enemies
  • Added Beta Art for 27 cards
  • Added card art for Clumsy, Greed, Poor Sleep
  • Added card art for Focused Strike, Phantom Blades, Serpent Form
  • Ice Lance card now uses the old Blizzard art
  • AUDIO:

  • Added some SFX to the Timeline
  • WRITING:

  • Fixed wording on Lightning Rod card
  • Applied title casing to a handful of card names
  • Fixed Heart of Iron potion's title casing
  • Renamed The Whispering Hollow event -> Whispering Hollow
  • Updated text for the following events:
  • Trash Heap
  • Waterlogged Scriptorium
  • Whispering Hollow event
  • Tinker Time
  • USER INTERFACE & EXPERIENCE:

  • Added specific powers for temp Dexterity and Focus
  • All temp Strength Down effects are now individual powers
  • Disabled Rest Site text from getting clipped if there's too much of it + increased vertical size
  • Merchant room proceed button now animates out when you open your Deck view
  • Reward screen Proceed button animates out when opening map and back in after closing map
  • Pyre and Demesne cards now visually update your maximum energy
  • Radiant Tincture potion now shows an Energy hovertip
  • Reworked Relic FTUE timing
  • Removed Epoch progress from Profile buttons + updated some text size/shadows
  • Stable Serum potion now shows a Retain hovertip
  • The Change Profile button is now prettier
  • When viewing a card selection screen, if you click the Peek button, the currently-being-played card moves off to the top right to avoid blocking the player's view
  • Greatly reduced the intensity of the red flash when player HP is low
  • Hand graphics now appear locally with controller navigation
  • BUG FIXES:

    General:

  • "Defeat all elites" Epochs no longer count normal combats
  • Can no longer navigate with controller to card grid when upgrade selection preview is open
  • Card targeting is now canceled if you are hovering over a creature with your controller when it dies
  • Custom run screen no longer displays your name as 1
  • Fixed an issue where cards with calculated values (such as Crescent Spear) would highlight their base value in green during an upgrade when only the additional value is being upgraded
  • Fullscreening on a monitor now changes the display dropdown correctly
  • Intangible power now properly reduces Block loss to 1 even when the dealer has Strength
  • Pressing Escape immediately after starting a run no longer causes a softlock
  • Proceed Button no longer is underneath the chest in Treasure rooms
  • Run History now includes if a card was updated when you picked it from a card reward
  • Strength is now properly included in the damage preview when dragging an attack card that hits all enemies
  • Ironclad:

  • Fixed an issue where killing an enemy with Thorns after playing Inferno card could cause a softlock
  • Ravage card now adds the correct amount of damage after exhausting Death March card
  • Silent:

  • Fixed an issue where Ambush card's cost reduction effect stopped working if it was stolen by Thieving Hopper and then returned
  • Regent:

  • Vitruvian Minion relic now properly removes Exhaust from Minion Strike card
  • Colorless Cards:

  • Fixed an issue where Rolling Boulder card could cause a softlock if the last remaining enemy was killed by an earlier start-of-turn effect (like Hellraiser card)
  • Potions & Relics:

  • Fixed softlock when using Entropic Brew potion while having Sozu relic
  • The Boot relic no longer triggers when a multiplicative damage modification effect (such as Vulnerable) causes you to deal 0.5 damage before rounding
  • Events:

  • Fixed an issue where the Run History wouldn't load if you lost the run at the Punch Off event
  • 2025年10月9日

    This week's patch is a shorter one, but there will be a big balance patch next time around! One highlight to look out for this week is the rework to Knowledge Demon's banes.

    CONTENT:

    Defect:

  • Added new card, Bulk Up
  • Deprecated Reprogram card
  • Regent:

  • Reworked Beat Into Shape card
  • Enemies:

  • Reworked Knowledge Demon's banes
  • Ancients:

  • Deprecated Neow's Mystery Machine blessing
  • Deprecated Neow's Valor blessing
  • BALANCE:

    Defect:

  • Changed Uproar card: damage changed from 11(15) -> Deal 6(8) damage twice
  • Colorless Cards:

  • Nerfed Eternal Armor: now Exhausts
  • Buffed Rolling Boulder card: upgrade scaling damage increased from +1 -> +3
  • Potions & Relics:

  • Buffed Beetlejuice potion: Shrink duration increased from 3 -> 4
  • Enemies:

  • Buffed Infested Guardian: HP from 190(195) -> 199(206)
  • Buffed Infested Purifier: HP from 175(180) -> 189(194)
  • Buffed Mad Crab: Smash move damage increased from 8(9) -> 9(11)
  • Ancients:

  • Changed Looming Fruit relic: moved pools from Darv -> Pael
  • Nerfed Neow's Chosen One blessing: card selection decreased from 1 of 3 Rares -> 1 of 2 Rares
  • Changed The Defect's Neow Bundle blessing: replaced Reprogram card -> Bulk Up
  • Events:

  • Changed Round Tea Party event: Pick a Fight option costs 25 -> 20 percent max HP
  • ART:

  • Added portrait art for the following cards:
  • Rocket Punch
  • Pyre
  • Bubble Bubble
  • USER INTERFACE & EXPERIENCE:

  • Added colored outlines for character-specific potions in Potion Lab and sorted them so that they are last in each potion category
  • Added transform hovertips to event options that transform cards
  • Added fancier character unlocking
  • Players can now skip intro logo on click
  • Card Library text search now initially searches through all card pools
  • Cards like Perfected Strike that deal varying amounts of damage based on the state of combat now visually update the additional damage they'll do for multiplicative effects like Vulnerable and Weak powers
  • Fixed text size getting small too early for Ancient event choice options
  • Intro logo was too big, sizing down
  • Updated the visuals for Proceed button
  • The timeline screen scrolling now has bounds
  • Updated text spacing for profile selector UI in main menu
  • AUDIO:

  • Added BGM for Underdocks
  • Added room transition SFX
  • Added Tickbox SFX
  • Updated buff/debuff SFX
  • Updated Block gain, hit, and break SFX
  • Updated button hover SFX
  • WRITING:

  • Renamed The Reflection That Wasn't event -> Doors of Light and Dark and updated the text to be shorter and simpler
  • "Attack damage" is now referred to as "hit" in many places (ex. "Whenever this enemy takes attack damage" is now "Whenever this enemy is hit")
  • Improved wording for Pael's Wing blessing
  • The Gambit card now specifies that only unblocked attack damage will kill you
  • Updated text for the following events:
  • The Round Tea Party
  • The Sunken Statue
  • BUG FIXES:

    General:

  • Fixed an issue where selection screens for generated cards (ex. Attack Potion) could display incorrect amounts for cards with calculated values (ex. Blizzard)
  • Fixed problem with loading a saved game after resetting tutorials
  • Actually fixed softlock that would occur when you get an achievement
  • Relic/Potion lab no longer gets banished to the shadow realm after hitting F2
  • Ironclad:

  • Playing Perfected Strike card while you have Little Ghost relic no longer buffs Perfected Strike before it deals damage
  • Defect:

  • Feral card now properly triggers on the turn it was played if a zero-cost attack was played on a previous turn
  • Searching Status cards in Compendium now shows Defect cards with the term "Status" in its description
  • Regent:

  • Fixed Supermassive card description not showing increased damage in combat
  • Fixed pluralization issue with Resonance power hovertip
  • Enemies:

  • A10 Test Subject no longer disappears if it is killed by Doom on its 3rd form
  • Knowledge Demon's Have a Taste move no longer incorrectly applies Weak
  • Tough Egg now grows back to full size when Shrink is removed while it's hatching
  • Ancients:

  • Added the missing Ancient relics back into the Compendium
  • Events:

  • Mad Science card no longer sets generated cards' star costs to 0 when the Soul option is chosen
  • 2025年10月2日

    New patch is here with some changes to events, a big balance pass, and UX/UI updates!

    CONTENT:

    Ironclad:

  • Deprecated Heavy Blade card
  • Silent:

  • Reworked Snakebite card
  • Deprecated Sneaky Strike card
  • Defect:

  • Deprecated Barrage card
  • Necrobinder:

  • Reworked Afterlife card
  • Deprecated Camaraderie card
  • Regent:

  • Deprecated Illuminate card
  • Enemies:

  • Reworked Corpse Slugs
  • Events:

  • Reworked Trash Heap event (now also Underdocks exclusive)
  • Reworked Spoils Map quest card
  • Added new Endless Conveyor event options
  • Deprecated Endless Conveyor event's Endless Appetite relic
  • Multiplayer:

  • Reworked Gang Up card
  • BALANCE:

    Necrobinder:

  • Buffed Borrowed Time card: self-Doom decreased from 6 -> 3
  • Changed Cleanse card:
  • Block decreased from 6(9) -> 4(6)
  • No longer Exhausts
  • Nerfed Deathbringer card: Weak decreased from 2 -> 1
  • Changed Fetch card: rarity decreased from Rare -> Uncommon
  • Buffed Haunt card: HP loss increased from 5(7) -> 9(11)
  • Nerfed Negative Pulse card: Block decreased from 7(8) -> 5(6)
  • Buffed Reap card: damage increased from 26(33) -> 27(33)
  • Changed Sentry Mode card: upgrade changed from +1 card -> -1 Energy cost
  • Nerfed Shroud card: Energy cost increased from 1 -> 2
  • Changed Sleight of Flesh card:
  • Energy cost decreased from 2 -> 1
  • Damage decreased from 9(11) -> 6(8)
  • Buffed Undeath card:
  • Block increased from 6(8) -> 7(9)
  • Rarity increased from Uncommon -> Rare
  • Regent:

  • Buffed Supermassive card: damage growth increased from 3(4) -> 4(5)
  • Changed Sword Sage card: upgrade changed from Forge 1 less time -> -1 Energy cost
  • Enemies:

  • Nerfed Guardbot: HP decreased from 23(24)-28(29) -> 21(22)-25(26)
  • Nerfed Hatchlings: damage decreased
  • Nerfed Mad Crab: no longer applies Frail
  • Nerfed Normal Toadpoles fight: now has one less Toadpole
  • Nerfed Ovicopter: damage and HP decreased
  • Changed Phantasmal Gardeners:
  • Damage decreased
  • Moveset changed to include multihits less
  • Now scales Strength gain with Ascension instead of additional hits
  • Skittish Power Block increased from 4 -> 6
  • Nerfed Rock Bowlbug: Headbutt move damage decreased from 17(19) -> 15(17)
  • Nerfed Scroll of Biting: Chew move damage from 6(7) -> 5(6)
  • Changed Sludge Spinner:
  • HP decreased
  • Weak increased from 1 -> 2
  • Nerfed Stabbot: damage decreased from 16(18) -> 14(15)
  • Nerfed Thieving Hopper: first turn damage decreased from 19(21) -> 17(19)
  • Nerfed Two-Tailed Rats: HP decreased from 22(24)-26(28) -> 17(18)-21(22)
  • Ancients:

  • Buffed Neow's Gift Box blessing: now gives you the relics before the cards, giving the chance for the relics to affect the cards (ex. if one of the relics is Molten Egg, the Strike you receive will be upgraded)
  • Buffed Pael's Relax blessing: Block increased from 13(17) -> 15(17)
  • Events:

  • Changed Lantern Key event: guarantees first Act 3 unknown room is War Historian, Repy event
  • Changed The Endless Conveyor event:
  • Feeding Frenzy card Strength increased from 3 -> 5
  • Feeding Frenzy card no longer Exhausts
  • Changed Tea Master event: swapped Tea costs
  • Changed The Legends Were True event:
  • Now requires 10+ HP to appear
  • Changed Arrhythmia (now Poor Sleep) card: now an Unplayable curse with Retain
  • ART:

  • Ambush card now uses the old Sneaky Strike card portrait art
  • Junk Ball card now uses old Barrage card portrait art
  • Added Phantasmal Gardner animations
  • Updated miscellaneous event VFX
  • USER INTERFACE & EXPERIENCE:

  • Added a half-second delay before you can select cards from a Choose a Card screen (Ex. Discovery card)
  • Added logo animation with option to turn it off (SFX is temporary)
  • Card grid no longer includes scrollbar if there are only 2 rows of cards
  • Card Library now shows a lock over cards that are locked by the Timeline
  • Epoch slots that are complete get a magnifying glass when hovering them in the Timeline now
  • Fixed card stutter when opening a card view with a single row
  • Removed Game Over screen's room history as it will be redone later
  • Pandora's Box relic now has an Accept button
  • Players are now prevented from looking at their map or deck while the Merchant robes animation is playing
  • In the Relic Collection, Relics in the Ancient category are now categorized by Ancient
  • Relics which are locked by the timeline display as locked in the Compendium
  • Rewards' Skip button no longer pulses until you select all rewards
  • Souls from Funerary Mask now preview underneath card pile screens
  • Added controller navigation to patch notes screen
  • WRITING:

  • Cards like Barrage that hit a variable number of times now say "Hits N times" instead of "Attacks N times"
  • Cards that deal varying amounts of damage based on the state of combat (Perfected Strike, Bully, etc.) are now worded in a way that prioritizes the actual amount of damage they'll deal
  • Renamed Hone card -> Ravage
  • Renamed Arrhythmia curse card -> Poor Sleep
  • Renamed Impossible Pyre event -> Unrest Site
  • Removed the word "The" from several event titles
  • Updated text for Endless Conveyor event
  • Updated text for Unrest Site (previously Impossible Pyre) event
  • Fixed typo in Trash Heap event
  • Fixed typo in the Nemesis Epoch
  • BUG FIXES:

    General:

  • Can no longer use hotkey to open Run History from the Game Over screen
  • Clones created by effects like Dual Wield card now properly retain extra damage from Terraforming card
  • Fixed Ascender's Bane card art
  • Fixed broken Run History when you transition between single and multiplayer entries
  • Fixed proceed hotkey in Merchant room
  • Fixed softlock when starting a run with the Sealed Deck modifier
  • Fixed the yellow healthbar animation getting stuck if the healthbar bounds change
  • If you close the feedback screen early, the success dialog no longer gets stuck
  • Leaving a Rest Site quickly after healing no longer desaturates the next screen
  • The Daily screen no longer softlocks on the last day of the month
  • Creatures are now unhighlighted when you switch back to mouse mode
  • Defect:

  • Feral card no longer triggers on the turn it was played if another 0-cost attack was played before it
  • Necrobinder:

  • Master's Teachings relic no longer triggers when a 3-cost card with a reduced cost until played (from an effect like Veilpiercer card) is played
  • Snap card now allows you to apply Retain to Statuses and Curses
  • Regent:

  • Fixed an issue where playing both Resonance and Foregone Conclusion cards could cause Resonance to not work
  • Monarch's Gaze card no longer applies negative Strength to dead creatures
  • Potions & Relics:

  • Membership Card relic no longer reduces costs by slightly more than 50% at the shop it's purchased at when playing with the Greedy Shopkeeper ascension
  • Fixed an issue where The Boot relic would not trigger when dealing 4.5 damage prior to rounding down (for example, when dealing 3 damage to an enemy with Vulnerable)
  • Fixed interaction between Dingy Rug and Glass Eye relics
  • The Courier relic now respects the rarity/type constraints of the slot
  • Enemies:

  • Fixed an issue where killing a Minion and a primary enemy with Doom at the same time could cause a softlock
  • Fixed an issue where Mecha Knight monster could cause a softlock when dying to Doom power
  • Fixed missing Myte SFX
  • Fixed Sludge Spinners attack VFX when it gets interrupted
  • Fixed softlock when you kill multiple Decimillipede segments at once
  • Owl Magistrate's Soar no longer wears off until it lands
  • Fixed Phantasmal Gardener's multi-attack animation
  • Powdered Demise potion debuff can no longer cause the Dreamer to skip its Dream move
  • Soul Nexus' Soul Wither power can no longer break the 20 damage threshold of Beating Remnant relic
  • Tough Egg healthbars are no longer offset incorrectly
  • Ancients:

  • Tezcatara's Dust Bunny relic hovertip now includes preview for Soot card
  • Neow no longer appears twice in Run History if you save and reload at the start of a Daily run
  • Events:

  • Added missing loss quote for the Grave of the Forgotten event
  • Mad Science card with Focus option can now randomly select Eternal cards to transform
  • Punch Off event now shows an Injury preview for the first option
  • Multiplayer:

  • Neow's Silver Crucible relic now applies even when the FTUE is active for the local player
  • You can now join games loaded from saves that contain deprecated content
  • 2025年9月25日

    In this September patch we're still churning our way through event updates and rewrites while polishing up art, SFX, and animations. Speaking of core content, Ceremonial Beast is reworked a bit again, now with a mix of new and old.

    There's about ~50 runs being played per day right now, thank you all again for your playtest contributions and feedback :). We're still honing in on card balance and archetypes! Always open to feedback here--whether you're a seasoned veteran or starting off, all types of feedback and experiences are valid!

    CONTENT:

    General:

  • Added new Ascension, A10 - Villainy: Act 3 Bosses gain new abilities
  • Defect:

  • Reworked the following cards:
  • Feral
  • Pilebunker
  • Deprecated Second Strike card
  • Necrobinder:

  • Reworked Call of the Void card
  • Regent:

  • Reworked Stars in His Eyes card and renamed to CHARGE!!
  • Colorless Cards:

  • Reworked Eternal Armor card
  • Potions & Relics:

  • Deprecated Fyshing Float relic
  • Amphorae relic renamed to Fresnel Lens and its effect now mimics Fyshing Float
  • Ancients:

  • Added new Pael blessing, Pael's Friend
  • Enemies:

  • Reworked Ceremonial Beast. Again.
  • Events:

  • Deprecated Red Vine Tea relic from Tea Master event
  • BALANCE:

    General:

  • Changed Act 1 - Overgrowth: no longer has a weak version of the Flyconid fight
  • Ironclad:

  • Changed Tremble card:
  • Energy cost increased from 0 -> 1
  • No longer Exhausts
  • Silent:

  • Changed Poisoned Stab card:
  • Damage increased from 5(6) -> 6(8)
  • Poison decreased from 4(5) -> 3(4)
  • Changed Sucker Punch card:
  • Damage increased from 7(9) -> 8(11)
  • Weak decreased from 2(3) -> 1(2)
  • Defect:

  • Nerfed Hailstorm card: changed from "Whenever you Channel Frost" -> "Whenever you Evoke Frost"
  • Necrobinder:

  • Buffed Blight Strike card: damage increased from 7(9) -> 8(10)
  • Changed Bodyguard card:
  • Energy cost increased from 1 -> 2
  • Damage increased from 5(7) -> 10(13)
  • Summon decreased from 5(7) -> 5(6)
  • Nerfed Danse Macabre card: Block decreased from 5(7) -> 4(6)
  • Nerfed Death's Visage card: damage decreased from 8(9) -> 7(8)
  • Nerfed Demesne: is now Ethereal
  • Changed Debilitate card:
  • Damage decreased from 10(12) -> 7(9)
  • Debuff increased from 2(3) -> 3(4) turns
  • Buffed Grave Warden card: Block increased from 7(8) -> 8(10)
  • Nerfed Negative Pulse card: Block decreased from 8(9) -> 7(8)
  • Changed Protector card:
  • Energy cost increased from 1 -> 2
  • Damage increased from 10(14) -> 20(25)
  • Summon decreased from 8(11) -> 8(10)
  • Nerfed Sculpting Strike card:
  • Damage decreased from 9(12) -> 8(11)
  • Rarity decreased from Uncommon -> Common
  • Changed Severance card:
  • No longer adds a Soul(+) to your Hand
  • Upgrade now gives you Soul+
  • Changed Soul Storm card: upgrade changed from +1 Soul -> generating Soul+
  • Nerfed Pot of Ghouls potion: Souls decreased from 4 -> 3
  • Regent:

  • Changed BEGONE! card:
  • Damage increased from 4(4) -> 6(7)
  • Rarity decreased from Uncommon -> Common
  • Minion Dive Bomb card's damage decreased from 16(21) -> 13(16)
  • Changed Perfect Reflection card:
  • Block increased from 10(14) -> 17(21)
  • Rarity decreased from Common -> Uncommon
  • Star cost increased from 2 -> 3
  • Colorless Cards:

  • Nerfed Rolling Boulder card: damage scaling decreased from 10(15) -> 5(6)
  • Changed Scrawl card: upgrade changed from -1 cost -> gains Retain
  • Ancients:

  • Changed Oddly Heavy Stone relic: moved from a Darv blessing to a Tanx blessing
  • Enemies:

  • Changed Corpse Slugs:
  • Moveset reworked
  • HP decreased
  • Changed Vantom: is now always the first boss encountered in your first run
  • Changed Mad Crab: moveset is no longer random
  • Nerfed Shrinker Beetle: HP decreased from 40(42)-43(44) -> 38(40)-40(42)
  • Buffed Toadpole: spike spit move damage increased from 2(3) -> 3(4)
  • Events:

  • Changed Tempting Bloom (now Colossal Flower) event: moved from from Act 1 to Act 2
  • Changed Tea Master event's Bone Tea relic: now upgrades your hand for a single combat instead of 5 but costs less
  • Changed Conveyor Belt event: no longer spawns unless you have at least 100 gold
  • ART:

  • Added animations for Living Smog
  • Added death VFX for Corpse Slugs
  • Added art for the following events:
  • Morphic Grove
  • Ranwid The Elder
  • AUDIO:

  • Add missing slap SFX to Knowledge Demon's slap attack
  • Added SFX for the following enemies:
  • Scroll of Biting
  • Corpse Slug
  • Added various enemy death SFX
  • Added Treasure room SFX
  • USER INTERFACE & EXPERIENCE:

  • Corrupted enchantment no longer causes the enchanted card to glow red if playing it would kill the player
  • Devour Life card now previews how many Souls it will Exhaust
  • Invoke card now glows gold if Osty has attacked this turn
  • Creature sort order is now preserved as the death VFX plays
  • WRITING:

  • Renamed the following cards:
  • Contractility -> Prolong
  • GUARDS!! -> GUARDS!!! (one extra !)
  • CHAAARGE -> Crush
  • Drum Of Battle -> Drum of Battle (fixed title casing)
  • Renamed the following events:
  • Tempting Bloom -> Colossal Flower
  • Telepathic Spiders -> Zen Weaver
  • The Drowning Beacon -> Drowning Beacon (removed The)
  • Renamed the following relics:
  • Pulsing Core -> Pollinous Core
  • Amphorae -> Fresnel Lens
  • Re-renamed "Climbs" -> "Runs"
  • Renamed Ascension 9 - Ancient's Scorn -> Lingering Bane
  • Updated text for the following events:
  • Tea Master
  • Zen Weaver
  • Drowning Beacon
  • Fixed pluralization issue in Slumber power description
  • Improved Debilitate card wording
  • Adaptive Strike card now says "Add a 0 (energy symbol) copy..." instead of "Add a 0 cost copy..."
  • All For One and Jackpot cards now say "0 (energy symbol) cards" instead of "cost 0 cards"
  • Execution card now specifies that Shivs will only be played on the targeted enemy
  • Sword Sage card now says "random enemy" instead of "random target"
  • Toned down some rainbow text
  • BUG FIXES:

    General:

  • Ambush, Invoke, and Stomp cards' cost reductions now properly apply if they're played multiple times in the same turn
  • Button color is no longer ugly for some FTUEs
  • Can no longer open deck view before seeing combat rules FTUE
  • Can no longer open profile settings via hotkey when inspecting an Epoch
  • Can no longer use hotkey to close map in Map Room
  • Colorless card Epochs now include the cards that are unlocked
  • Fixed an issue that was causing certain cards not to glow gold if their condition is met immediately after drawing your start-of-turn hand
  • Scrutinized and Galvanized afflictions can no longer afflict Unplayable cards
  • When previewing an upgrade for a card that generates other cards, if the upgrade causes the generated card to also be upgraded (such as Seance, which generates Soul+ instead of Soul when upgraded), the "+" in the generated card's name will now properly be colored green
  • Ironclad:

  • Tear Asunder card no longer counts HP lost in events towards hits in the next combat
  • Unmovable card no longer doubles enemy Block gain
  • Heavy Blade card no longer intermittently highlights its damage green when you have negative Strength
  • Necrobinder:

  • Death's Door card now properly glows gold after using Potion of Doom
  • Fear card can now be enchanted by Nimble
  • Shroud card no longer gives Block when an effect applies 0 Doom
  • Regent:

  • Crescent Spear card now properly counts itself as a Star-cost card
  • Resonance card can no longer give Replay to Unplayable cards
  • Colorless Cards:

  • Fixed an issue where Fasten card's detail screen couldn't be viewed in the Card Library
  • Potions & Relics:

  • The Formula potion no longer causes enemies to deal extra damage to you
  • Enemies:

  • Decimillipede segment VFX no longer render above map screen
  • Fixed flamethrower VFX when Mechaknight dies to Doom
  • Fixed softlock when Tunneler dies to Doom when it burrows itself
  • Fossil Stalker and Infested Prism monsters' Suck power no longer double-dips on Strength gain when a hit kills Osty and "tramples" over to also hit the player
  • Knowledge Demon status cards no longer let "show upgrade" in inspection preview
  • Thieving Hopper monster no longer shows the Merchant card removal animation when it steals your card
  • Exoskeleton's Hard to Kill power now calculates the correct damage preview on attacks when the Exoskeleton also has Vulnerable
  • Events:

  • Fixed run history for the Round Tea Party event's "Pick a Fight" choice
  • Stone of All Time event now properly previews Vigorous 8 instead of Vigorous 1 when selecting the "Push" choice
  • Multiplayer:

  • Dreamer giving Illusions more Max HP now scales in multiplayer
  • 2025年9月18日

    This week's patch brings a big content and balance pass, especially when it comes to The Necrobinder and The Regent. We're also saying goodbye to our old friend, the "Strength Down" power; whenever you would lose temporary Strength at the end of your turn you will now see a unique power based on the source of the temporary Strength. We're especially interested in getting feedback on how this change feels!

    CONTENT:

    Ironclad:

  • Reworked Grapple card
  • Silent:

  • Reworked Phantom Blades card
  • Defect:

  • Deprecated Electrodynamics card
  • Necrobinder:

  • Added new card, Death March
  • Reworked the following cards:
  • Bone Wall (now Dirge)
  • Fear
  • Mischief (now Twist)
  • Death's Visage
  • No Escape
  • Pull From Below
  • Right Hand Hand
  • Symbiosis
  • Snap
  • Deprecated Spectral card
  • Regent:

  • Reworked the following cards:
  • Conqueror
  • Heavenly Drill
  • Convergence
  • Crescent Spear
  • Stars in His Eyes
  • Resonance
  • Supermassive
  • Colorless:

  • Added new card, Volley
  • Potions & Relics:

  • The following relics are now locked until their respective Epochs have been revealed:
  • Scribbles Epoch
  • Dybbuk Cube
  • Intimidating Helmet
  • Ancients Epoch
  • Book of Five Rings
  • Ice Cream
  • Kusarigama
  • Buy Something! Epoch
  • Bellows
  • Ripple Basin
  • Starter Flare
  • Greenery Epoch
  • Chain Links
  • Tungsten Rod
  • White Star
  • Insects Epoch
  • Beating Remnant
  • Joss Paper
  • Tiny Mailbox
  • Enemies:

  • Reworked Ceremonial Beast
  • Reworked Illusionist boss (now Dreamer)
  • Events:

  • The following events are now locked until their respective Epochs have been revealed:
  • The Calm Epoch: Tinker Time
  • The Capital Epoch: Reflections
  • The Spire Epoch: Colorful Philosophers
  • BALANCE:

    Ironclad:

  • Nerfed Smolder card: Strength gain decreased from 2(3) -> 1(2)
  • Nerfed Vicious card:
  • Energy cost increased from 1(1) -> 2(1)
  • Card draw amount no longer upgrades
  • Silent:

  • Unplayable cards with Sly can no longer be played by being discarded
  • Changed Abrasive card:
  • Dexterity decreased from 2(3) -> 1(2)
  • Thorns increased from 4(6) -> 5(7)
  • Changed Accelerant card: rarity increased from Uncommon -> Rare
  • Nerfed Bubble Bubble card:
  • Poison decreased from 5(7) -> 3(4)
  • Rarity decreased from Rare -> Uncommon
  • Nerfed Envenom card:
  • Energy cost increased from 1 -> 2
  • Rarity decreased from Rare -> Uncommon
  • Nerfed Haze card: poison decreased from 5(7) -> 4(6)
  • Buffed Reflex card: no longer Unplayable, now costs 2 Energy
  • Buffed Tactician card: no longer Unplayable, now costs 3 Energy
  • Changed Tracking card: rarity increased from Uncommon -> Rare
  • Necrobinder:

  • Buffed Banshee's Cry card: energy cost reduction on ability from 1 less per Ethereal card -> 2 less per
  • Buffed Bury card: additional damage increased from 2(3) -> 3(4)
  • Nerfed Eidolon card: now Exhausts
  • Buffed Fetch card: no longer Exhausts
  • Nerfed Flatten card: damage scaling decreased from 3(4) -> 2(3)
  • Buffed Haunt card: HP loss from 4(6) -> 5(7)
  • Nerfed Severance card: damage decreased from 16(20) -> 15(20)
  • Buffed Undeath card:
  • Block increased from 5(7) -> 6(8)
  • Rarity from increased Common -> Uncommon
  • Buffed Veilpiercer card: damage increased from 9(13) -> 10(13)
  • Regent:

  • Changed Guiding Star card:
  • Star cost increased from 1 -> 2
  • Damage increased from 11(13) -> 12(13)
  • Buffed Shining Strike card: damage increased from 7(11) -> 8(11)
  • Changed Summon Forth card:
  • Forge decreased from 10(14) -> 8(11)
  • No longer costs Stars
  • Nerfed Supermassive card: damage decreased from 9 -> 5
  • Colorless:

  • Nerfed Omnislice card: damage decreased from 8(12) -> 8(11)
  • Changed Prowess card: rarity decreased from Rare -> Uncommon
  • Nerfed Thrumming Hatchet card: damage decreased from 12(15) -> 11(14)
  • Ancients:

  • Nerfed Nonupeipe's Blessed Antlers relic: Regen decreased from 15 -> 10
  • Buffed Pael's Magic Pot relic: cards removed to later be upgraded increased from 5 -> 6
  • Changed Zlatir's Little Ghost relic: now affects Attacks instead of Skills
  • Enemies:

  • Changed Thieving Hopper: if you kill it after it steals a card, it now offers the card back as a reward, giving you the opportunity to skip it if it stole a card you didn't want
  • Buffed Fossil Stalker: HP increased from 46(47)-48(49) -> 51(53)-53(55)
  • Buffed Haunted Ship: now applies 2 stacks of debuffs instead of 1
  • Buffed Mad Crab: moveset AI tweaked to be slightly harder and more offensive
  • Changed Owl Magistrate:
  • Cards afflicted with Scrutiny are no longer given Exhaust
  • Cards afflicted with Scrutiny now deal 3 damage to their owner when played instead of 2
  • Buffed Punch Construct: Fast Punch damage increased from 4(4) -> 6(5)
  • Buffed Ruby Raider: Strength gain increased from 2 -> 3
  • Buffed Terror Eel: now gets thrash damage increased on Ascension
  • Changed Two Tailed Rat: can no longer constantly repeat Scratch move
  • Multiplayer:

  • Changed Jungle Maze Adventure: now is a shared event
  • ART:

  • Added portrait art for the following cards:
  • Arsenal
  • Bombardment
  • Foregone Conclusion
  • Manifest Authority
  • Neutron Aegis
  • The Sealed Throne
  • Delay card now uses old Spectral portrait art
  • Added new asset for inspect cursor
  • The Regent now has his own map marker icon instead of using The Ironclad's
  • USER INTERACE & EXPERIENCE:

    General:

  • Health bars of creatures spawned during combat now animate in faster
  • Keyword formatting has been removed from the word "Hangs" in Hang card's description
  • Replaced Strength Down power with card/potion/relic-specific powers
  • Right click now cancels out of drawing if started from the bottom-right buttons
  • Room history nodes no longer show overhealing
  • Updated hover UX for new drawing buttons
  • Updated map drawing related cursors, their hotspots, and button highlight behavior
  • Updated map drawing tools to be less buttony looking; moved to bottom right corner
  • Multiplayer:

  • Added animation for when votes are split on an event
  • Hands animate in when entering the treasure room
  • Overlay menus are now closed when the host abandons the climb
  • Player states at top-right no longer display a selected indicator when a player is hovered while dragging an untargeted card
  • Removed pointy map marker (still present in singleplayer)
  • Added controller navigation to the multiplayer submenu
  • WRITING:

  • Renamed Bone Wall card -> Dirge
  • Renamed Mischief card -> Twist
  • Renamed Wasp Prism -> Infested Prism
  • Renamed Illusionist -> Dreamer
  • Renamed Echoing enchantment -> Spiral
  • Doom power and End of Days card wording now accurately reflect that the creature will also die if its Doom is equal to its HP
  • Unplayable keyword's wording has been updated to reflect that Unplayable cards cannot be played from anywhere
  • Updated the wording of relics that increase your max energy to be more consistent with each other
  • Updated text for the following events:
  • Slippery Bridge
  • Self-Help Book
  • Spiraling Whirlpool
  • Multiplayer:

  • It is now noted that enemies hit everyone in their intent hovertip
  • BUG FIXES:

    General:

  • A newly-unlocked character's starter relic is now "discovered" in the Relic Collection once a run is started with that character
  • Actually fixed the unlock requirements for Ascension 1 Epochs
  • Fixed post-combat rewards softlock that would happen on your first run
  • Player intents no longer get stuck after being hovered over
  • If you cancel targeting while hovering over an enemy, the arrow no longer stays red
  • Pressing Tab no longer navigates through character select buttons
  • Self-damaging afflictions like Galvanized and Scrutinized now properly trigger card-damage-based effects like Rupture
  • Settings tab hotkeys no longer show up if you aren't using a controller
  • When a card will cause you to gain 0 energy (such as Expect a Fight card with 0 attacks in hand), the text now reads as "Gain 0 Energy" instead of "Gain ."
  • Ironclad:

  • Spite card no longer activates if you take blocked damage
  • Unmovable card is now properly triggered by delayed Block gain effects from cards like Crimson Mantle
  • Silent:

  • Precise Cut card can no longer displays negative damage
  • Necrobinder:

  • Lethality no longer applies its damage preview to cards if player already played an attack that turn
  • Scrape card no longer discards your entire hand when cards' costs are set to 0 due to a global effect like Brilliant Scarf
  • Colorless Cards:

  • Enlightenment card's energy cost reduction now properly applies to temporarily 0-cost cards after their 0-cost effect wears off
  • Restlessness card no longer glows gold if it's the only card in your hand during the enemy turn
  • Potions & Relics:

  • Bread relic now properly updates the max energy showed in the player's energy orb
  • Cunning Potion now gives upgraded Shivs like in StS1
  • Fixed boss discovery order issues when playing multiple runs in the same game session
  • Mystic Lighter relic now properly increases the damage of Osty attack cards
  • White Star relic now generates a Rare card reward
  • Ancients:

  • Nonupeipe's Merchant's Robes relic no longer lets you back out of the card removal choice
  • Neow's Silver Crucible relic now only applies to combat card rewards
  • Enemies:

  • Eye With Teeth monster now properly plays its death animation after you win the combat
  • Fixed softlock between the Sloth status card and Infinite Blades power
  • Mediocrity status card no longer puts extra cards just at the bottom of your draw pile
  • Test Subject monster's Painful Stabs power now properly gives Wound cards even when its owner dies to Thorns power
  • Test Subject no longer briefly fades out when transitioning between phases
  • Events:

  • Duplicates are no longer generated in event rewards with fixed rarity
  • 2025年9月11日

    Another Thursday, another Byrdlett patch! This one brings a brand new Act 3 boss and a whole host of balance and UX changes. Many changes have been made to multiplayer specifically, so be sure to try out a multiplayer run if you haven't in a while! Also, the art additions that didn't make it into last week's patch have now actually been added.

    CONTENT:

    Potions & Relics:

  • Reworked Gnarled Hammer
  • Enemies:

  • Added new Act 3 boss, The Illusionist
  • Reworked Snapping Jaxxfruit
  • BALANCE:

    Ironclad:

  • Nerfed Fight Me card: upgrade damage decreased from +4 -> +2
  • Buffed Flex card: Strength gain increased from 2(4) -> 3(5)
  • Nerfed Hone card: damage decreased from 6(9) -> 4(6)
  • Buffed Inferno card: damage increased from 4(6) -> 6(9)
  • Changed Stomp card:
  • Energy cost increased from 1 -> 2
  • Damage increased from 7(10) -> 12(15)
  • Changed Ironclad Epochs:
  • Ironclad Epoch 2 now unlocks Cruelty instead of Colossus
  • Ironclad Epoch 5 now unlocks Drum of Battle instead of Howl From Beyond
  • Ironclad Epoch 7 now unlocks Blood Wall and Inferno instead of placeholder Strikes
  • Silent:

  • Nerfed Anticipate card: Dexterity gain decreased from 4(6) -> 3(5)
  • Buffed The Hunt card: upgrade damage increased from +3 -> +5
  • Defect:

  • Changed Defragment card: rarity increased from Uncommon -> Rare
  • Necrobinder:

  • Changed Funerary Mask relic: Soul cards are no longer upgraded
  • Changed Pull Aggro card:
  • Summon decreased from 6(7) -> 4(5)
  • Block increased from 6(7) -> 7(9)
  • Nerfed Reanimate card: cost increased from 2 -> 3
  • Regent:

  • Changed Regent Epoch 5: now unlocks Lunar Blast instead of Hidden Cache
  • Nerfed Quasar card: Star cost increased from 1 -> 2
  • Colorless Cards:

  • Changed Entropy card: upgrade changed from +1 card to gains Innate
  • Ancients:

  • Updated Neow bundles for all characters
  • Enemies:

  • Changed Fogmog:
  • Damage decreased
  • HP increased from 71(73) -> 74(78)
  • Reworked Illusions:
  • Instead of healing to full HP and becoming stunned, Illusions now revive next turn at full HP, similar to Decimillipede
  • No longer keep their debuffs after dying, preventing them from being trivialized by Doom or Poison
  • All Illusions are now also Minions
  • Thanks to Vex'd for the suggestions!
  • Changed Kin Priest:
  • Strength gain decreased from 3(4) -> 2(3)
  • Buffed Fossil Stalker: Lash move damage increased from 2(3) -> 3(4)
  • Nerfed Kin Follower: Boomerang move damage decreased from 3x2 -> 2x2
  • Nerfed Small Twig Slime: Tackle move damage decreased from 5(6) -> 4(5)
  • Events:

  • Changed Battleworn Dummy event: weak and medium modes have less HP
  • Changed Punch Off event:
  • "Nab" option now gives you an Injury instead of damaging you
  • Removed "Distract With Potion" option
  • Changed Trash Heap event: can no longer be rolled if you have 1 HP
  • Changed Tablet of Truth event (previously Perilous Prospects): the fifth option leaves you with 1 HP
  • Multiplayer:

  • Buffed Believe In You card: no longer Exhausts
  • Buffed The Tank card: Energy cost decreased from 2(1) -> 1(0)
  • Buffed Mimic card: no longer Exhausts
  • ART:

  • Added Slime VFX for Twig Slime
  • Added portrait art for the following cards:
  • Child of the Stars
  • I am Invincible
  • Void Form
  • Added Fossil Stalker animations
  • AUDIO:

  • Added SFX and BGM for Knowledge Demon
  • USER INTERFACE & EXPERIENCE:

    General:

  • Added controller nav to multiplayer first run warning, Timeline, and profile screens
  • Added controller support for healing teammates at Rest Sites
  • Added reveal requirement hovertips for Neow and Silent Epochs
  • Added a reminder message in the Timeline screen if any of your obtained Epochs have not been revealed
  • Added animation that plays when multiplayer players split map votes
  • Added more padding at the bottom of card pile screens
  • Players can now preview downgraded version of upgraded cards in card inspection window
  • Back button is disabled in Timeline if the only available Epoch is the Neow one
  • Dualcast card now only shows the Evoke preview for your rightmost orb
  • Fixed an issue that made it too easy to accidentally cancel a card play while dragging a card close to the bottom of the screen
  • Hiding the debug Reset Progress button as we now have profiles
  • Multiplayer:

  • Added temp animation for players visually reviving at the end of combat in multiplayer
  • You can no longer die to any event options in multiplayer
  • When all enemies have Vulnerable and you have an attack in your hand that targets all enemies, the extra damage is not previewed until you start dragging the card
  • WORDING:

  • Renamed Perilous Prospects event to Tablet of Truth
  • Reworded Epoch Unlocked -> Epoch Discovered
  • Fixed a typo in Brain Leech event
  • Fixed a typo in the Sapphire Seed event
  • Improved Flutter power wording
  • Hard to Kill power's wording has been updated to be more consistent with Intangible power
  • Made Sharp and Nimble have consistent wording
  • Rend card is now worded more similarly to other dynamic damage cards like Perfected Strike
  • Updated text for Ranwid the Elder event
  • Updated wording for Morphic Grove event
  • BUG FIXES:

    General:

  • Cards with target-dependent numbers in their text (like Rend) no longer appear to remember their target after using right click to cancel card play
  • Dying from Max HP loss via an effect like Perilous Prospects event or Brightest Flame card no longer causes a softlock
  • Effects that allow you to choose a card from your hand no longer appear to change your hand order when you switch between selected cards
  • Fixed an issue where ending combat while a card is in the middle of being added to your draw/discard/exhaust pile could cause the card to get stuck on screen
  • Fixed an issue where, if an AoE attack (like Howl from Beyond card) had Replay and killed the final living enemy during the first play, the second play would cause a softlock
  • Fixed being unable to navigate main menu after your first run
  • Fixed Powers FTUE getting stuck on screen when in controller nav
  • Fixed room icon in top bar not having hovertip
  • Gold spent when removing a card in shop now counts as "gold spent" in run history
  • Opening pause menu via shortcut now ensures any previously hovered cards get unhovered
  • Opening the Daily Climb menu no longer updates your preferred Ascension level
  • You can no longer click on the first map node before the Map FTUE appears
  • Ironclad:

  • Fixed Unmovable card missing its upgrade
  • Heavy Blade card now includes a strength hovertip
  • Stomp card now properly glows gold after you've played 3 attacks
  • Silent:

  • Blade of Ink card now properly triggers only when a Shiv is generated, instead of also triggering when a Shiv is played
  • Tracking card no longer has a Poison tooltip
  • Defect:

  • Second Strike card no longer softlocks when played as Ironclad
  • Regent:

  • Glitterstream card now properly doubles its Block next turn if you've previously played Unmovable card
  • Colorless Cards:

  • Fixed softlock when Stratagem power triggers during the enemy turn
  • Potions & Relics:

  • Fixed an issue where, if Joss Paper relic was triggered by an Ethereal Exhaust, the drawn card would be immediately discarded
  • Lasting Candy relic now correctly only applies to combat card rewards
  • Light Bulb relic properly triggers if the player takes HP loss but no other damage in a combat
  • Ancients:

  • Darv is now properly unlockable
  • Seeking Tentacle relic can be used at any card reward
  • Enemies:

  • Fixed Ceremonial Beast BGM win transition
  • Fixed Kin Priest BGM win transition
  • Fixed Insatiable BGM win transition
  • Hovering over Exoskeleton enemy with an attack that deals more than 9 damage now properly reduces the amount of damage displayed on the card
  • Vine Shambler VFX position is now positioned correctly at the player's feet
  • Events:

  • Future of Potions event is no longer affected by Ruby Earrings relic
  • The Future of Potions event and Seeking Tentacle relic now interact correctly
  • Readded missing Trash Heap event card art
  • The rewards screen no longer comes up if you die to an event option that gives rewards
  • Potions are now prevented from being discarded during Ranwid the Elder event
  • Multiplayer:

  • If an internal error occurs while joining, you're not stuck loading forever
  • 2025年9月4日

    We're back from PAX + an extended Labor Day holiday, so this week was also a bit of a shorter one. Still, this patch has a bunch of new Ironclad cards, another Knowledge Demon rework, balance changes, and new art!

    CONTENT:

    Ironclad:

  • Added new cards
  • Cascade
  • Hone
  • Pyre
  • Smolder
  • Inferno
  • Pillage
  • Spite
  • Reworked Unmovable card
  • Deprecated Combust card
  • Ancients:

  • Deprecated Nonupeipe's Fancy Pin relic/blessing
  • Enemies:

  • Reworked Knowledge Demon
  • BALANCE:

    Ironclad:

  • Changed Bloodletting card: rarity decreased from Uncommon -> Common
  • Changed Stampede card: rarity decreased from Rare -> Uncommon
  • Changed Fight Me! card:
  • Damage decreased from 20(25) -> 16(20)
  • Self Strength gain decreased from 2(3) -> 1(2)
  • Enemy Strength gain decreased from 2 -> 1
  • Rarity decreased from Rare -> Uncommon
  • Defect:

  • Nerfed Lightning Rod card: turns affected decreased from 2 -> 1
  • Necrobinder:

  • Nerfed Flatten card: damage scaling decreased from 5(8) -> 3(4)
  • Buffed Restrain card: upgrade damage increased from +6 -> +8
  • Changed Right Hand Hand card:
  • Damage increased from 5(7) -> 8(11)
  • Cost increased from 0 -> 1
  • Potions & Relics:

  • Nerfed Pulsing Core relic: turn count increased from every 3 turns -> every 4
  • Enemies:

  • Reworked Illusion monsters like Eye With Teeth and Parafright: no longer have infinite HP, and they no longer have both the Illusion and Disrupt power. Instead, when an Illusion is "killed", it immediately revives to full HP and is stunned.
  • Buffed Living Shield: Smash move damage increased from 13(15) -> 16(18)
  • Buffed Queen: Strength applied to Torchhead increased from 3 -> 4
  • Buffed Terror Eel: HP increased from 131(133) -> 140(150)
  • ART:

  • Added portrait art for the following Regent cards:
  • Bundle of Joy
  • Hegemony
  • Knockout Blow
  • Make It So
  • Pillar of Creation
  • Added beta art for various cards and relics
  • Cleaned up Ironclad's Epoch art
  • USER INTERFACE & EXPERIENCE:

  • FTUE button outline now oscillates
  • The Hunt card now properly shows the hovertip for Fatal
  • WORDING:

  • Event text has been updated to properly reference relics whose names have recently changed
  • Updated Ambush card wording
  • Invoke card has been reworded to be more consistent with other cards with dynamic energy costs
  • Updated wording for Brain Leech event for clarity
  • Updated a game over quote to only be for Daily Runs
  • BUG FIXES:

    General:

  • Each act now properly shows its own different Rest Site visuals again
  • Ambush, Frantic Escape, and Kingly Kick cards now have proper energy icons in their descriptions
  • Confirm hotkey icon for FTUEs are no longer the incorrect color
  • Events should no longer go into your won fights in the progress file
  • Fixed being unable to open potion popup in shop
  • Necrobinder:

  • If Invoke card is Transfigured and then Osty attacks, Invoke now properly costs 0 instead of 1
  • Potions & Relics:

  • Foul Potion can now be thrown at Merchant via controller
  • You can no longer use Lizard Tail relic to survive The Insatiable eating you
  • Ancients:

  • Zlatir is now unlockable
  • Enemies:

  • Fixed Soul Fysh staying invisible if it is hurt by Powdered Demise potion mid animation
  • Multiplayer:

  • Fixed timing softlock related to Emotion Chip relic
  • History Course relic no longer causes cards to get stuck on screen
  • There is now more robust error handling around joining a game
  • 2025年8月27日

    A new patch is here--a whole day early!! We're off to PAX West this week, so this is a slightly smaller one. There's no new content to speak of, but a lot of placeholder assets, writing updates, and UX/UI changes are here.

    BALANCE:

    Necrobinder:

  • Buffed Eidolon card: no longer Exhausts, now has Retain
  • Buffed Snap card: upgrade damage increased from +1 -> +3
  • Enemies:

  • Buffed Exoskeletons: Hard to Kill power's HP loss per-turn cap decreased from 15 -> 9
  • Changed Scroll of Biting: moveset is less randomized
  • Nerfed Vine Shambler: Chomp damage decreased from 17(18) -> 16(17)
  • Events:

  • Changed Brain Leech event: now uses card reward Rarity odds when you pick the Share Knowledge option
  • ART:

  • Added placeholder assets for the following relics:
  • Forever Ice
  • Soup Recipe
  • Burning Sticks
  • Mystic Lighter
  • Amethyst Aubergine
  • Big Hat
  • Bookmark
  • Bread
  • Helical Dart
  • Jewelry Box
  • Orange Dough
  • Added animations for Wasp Prism
  • Removed invisible images that caused a VFX glitch on Soul Fysh death
  • USER INTERFACE & EXPERIENCE:

    General:

  • Added a smooth transition for targeting arrow when switching targets via the controller
  • Epoch reveals now look correct no matter the zoom level
  • Added new icon for Technify enchantment (as it was renamed from Toothed)
  • Updated Relic Collection UI and added some info text to its headers
  • Added new UX for unidentified relics (no more question mark)
  • Spectral card now glows gold if you have Weak or Frail
  • Stone Humidifier relic now has extra text in the Rest Site rest option
  • Undiscovered cards in the card library now have "?" for their energy cost
  • Updated combat basics FTUE and removed margin container
  • Updated power FTUE to match up with Buff and power card terminology (changed from StS1)
  • Multiplayer:

  • Discovery order now applies in multiplayer, using the superset of all players' discoveries
  • WRITING:

  • Renamed the following relics:
  • Soul Buddy -> Lost Soul
  • Renamed the following events:
  • Field of the Forgotten -> Grave of the Forgotten
  • Forsaken Citadel -> Jungle Maze Adventure
  • Living Cocoon -> Spirit Grafter
  • Renamed Toothed enchantment -> Technify (to match theming as it applies Artifact)
  • Updated the wording of attacks that do dynamic damage (such as Bully and Crescent Spear) to be more consistent
  • Updated wording for the following cards:
  • Call of the Void
  • Dredge
  • Dying Star
  • Howl From Beyond
  • Jackpot
  • Splash
  • Streamline
  • Up My Sleeve
  • Updated wording for the following relics:
  • Ruby Earrings
  • Bellows
  • Big Hat
  • Blessed Antlers
  • Calling Bell
  • Chain Links
  • Chaos Paradox
  • Dream Catcher
  • Electrified Shard
  • Fyshing Float
  • Gnarled Hammer
  • Mystic Lighter
  • My Mantle
  • Orange Dough
  • Pantograph
  • Petrified Toad
  • Punch Dagger
  • Rainbow Ring
  • The Abacus
  • Translucent Frond
  • Tuning Fork
  • Twisted Funnel
  • Updated wording for the following potions:
  • The Formula
  • Fairy in a Bottle
  • Updated wording for the following powers:
  • Beacon of Hope
  • Calamity
  • Call of the Void
  • Consuming Shadow
  • Flutter
  • Free Power
  • Free Skill
  • Graceful
  • Infinite Blades
  • Juggling
  • Mayhem
  • No Block
  • Polish
  • Refactor
  • Spectrum Shift
  • Stratagem
  • Tracking
  • Unmoveable
  • Veilpiercer
  • Well Laid Plans
  • Paper Cuts
  • Updated wording for the following events:
  • Spirit Grafter
  • Infested Automaton
  • Grave of the Forgotten
  • Hungry for Mushrooms
  • Updated wording for Royally Approved enchantment
  • Rewrote some more death texts
  • Fixed a missing comma in Necrobinder's character select screen description
  • Changed Rest Site header wording
  • BUG FIXES:

    General:

  • Bound affliction no longer prevents cards from being auto-played
  • Players can no longer click on rewards that are outside of the reward UI mask
  • Effects that set a card's energy cost to a new absolute value (ex. Mummified Hand relic, Enlightenment card) now interact properly with effects that offset a card's existing cost (ex. Transfigure card)
  • Fixed being able to keep the potion popup open when you open the pause menu via controller shortcuts
  • Fixed card alternative hotkey button for non-combat "Choose a Card" screens
  • Fixed controller input for "Give Up" confirmation screen
  • Fixed issue with potion hovertip when you use a targeted potion via controller
  • Ironclad:

  • Stampede card's autoplay effect now properly prevents Ripple Basin relic from triggering
  • Silent:

  • Dash card now properly gains block before attacking, protecting the player if the enemy has Thorns power
  • Fixed Murder base damage not being affected by the Corruption enchantment
  • Murder card now only deals 7 damage turn 1
  • Defect:

  • Cracked Core relic now properly triggers before Imbued enchantment
  • Necrobinder:

  • Fixed Symbiosis card upgrade
  • Reaper Form card no longer does stupid amounts of damage to invincible enemies
  • Regent:

  • Fixed Sovereign Blade animation not working
  • Sword Sage card no longer causes an infinite damage loop when it's triggered while you have Fencing Manual relic
  • Potions & Relics:

  • Kifuda relic now lets you pick less than 3 cards to enchant
  • Light Bulb relic no longer triggers when receiving card rewards outside of combat
  • Unceasing Top relic is no longer triggered by card plays from effects that occur before the player draws their hand (ex. Mayhem card)
  • Ancients:

  • Neow's Bundle choice now only appears if there are enough bundles with all of their cards unlocked
  • Mutiplayer:

  • You can no longer access the multiplayer Daily/Custom unless you have unlocked the corresponding Epochs
  • Merchant Robes relic no longer triggers for everyone in multiplayer
  • Fur Coat relic no longer causes state divergences
  • New version of Hard to Kill power no longer scales with player count
  • Ping button now always animates out at end of combat
  • Rewards icon no longer shows next to remote players after they're done taking rewards
  • Reaction emotes no longer can block input
  • 2025年8月21日

    CONTENT:

    Necrobinder:

  • Reworked Swipe card -> Snap
  • Ancients:

  • Added new Neow blessing, Wealth
  • Events:

  • Reworked Welcome To Wongo's event
  • BALANCE:

    General:

  • When a Power card's power deals damage (The Bomb, Panache, etc.), that damage is now considered card damage
  • Silent:

  • Changed Twisted Funnel relic: rarity changed from Shop -> Uncommon
  • Defect:

  • Buffed Synthesis card: damage increased from 12(18) -> 13(18)
  • Necrobinder:

  • Buffed Haunt card: HP loss increased from 3(4) -> 4(6)
  • Nerfed Soul Storm card: now Exhausts
  • Nerfed Symbiosis card:
  • Energy cost increased from 1(1) -> 2(1)
  • Upgrade no longer draws an additional card
  • Changed Necrobinder's Neow Bundle blessing: bundle with Fetch now instead includes Flatten
  • Regent:

  • Changed Genesis card: upgrade changed from +1 star -> Innate
  • Changed Heirloom Hammer card: upgrade changed from +3 damage and +1 card -> +5 damage (no additional card)
  • Buffed Polish card: damage increased from 12(18) -> 14(18)
  • Changed Regent's Neow Bundle blessing: no longer has a double Uncommon card bundle
  • Potions & Relics:

  • Changed Ninja Scroll relic: rarity changed from Uncommon -> Shop
  • Changed Starter Flare relic:
  • Now hits all enemies instead of hitting a random enemy
  • Damage decreased from 11 -> 9
  • Changed Liquid Memories potion: no longer sets Star cost to 0
  • Ancients:

  • Buffed Nonupeipe's Blessed Antlers blessing: now also applies to Elite combats
  • Buffed Neow's Focus blessing: Max HP lost decreased from 10 -> 8
  • Buffed Neow's Mystery Machine blessing: no longer has the downside of giving Greed curse
  • Changed Neow's Lean blessing: will no longer appear if Focus blessing appears as the cursed boon option
  • Enemies:

  • Buffed Test Subject:
  • Changed Growl move from gaining Block -> deals 18(20) damage
  • Now gains Block when it revives
  • Buffed Cubex Construct: now has 1 Artifact
  • Changed Exoskeleton: can no longer randomly roll the Enrage move
  • Buffed Gremlin Merc: Double Smash move damage increased from 4x2 -> 6x2
  • Changed Kin Priest: now always applies Weak instead of alternating between Weak and Frail
  • Nerfed Phantasmal Gardeners: Strength gain decreased from 3 -> 2
  • Buffed Phrog Parasite: Lash move damage increased from 4(5)x3 -> 4(5)x4
  • Changed Queen: no longer has Intangible, but starts with Block from the Torch Head Amalgam
  • Events:

  • Changed Field of the Forgotten event: Soul's Power enchantment no longer adds Replay -> now removes Exhaust
  • Changed Trash Heap event: no longer appears in Act 2
  • Changed Brain Leech (formerly Brain Bug) event: can now appear in Act 1a and Act 1b as well
  • ART:

  • Added Punch Construct animations
  • Added portrait art for the following cards:
  • Banshee's Cry
  • Big Bang
  • Collision Course
  • Furnace
  • Royalties
  • Terraforming
  • Updated portrait art for the following cards:
  • Countdown
  • Death's visage
  • Shared Fate
  • Updated art for the following relics:
  • Reptile Trinket
  • Petrified Toad
  • Tingsha
  • Dingy Rug
  • Lost Wisp
  • Hand Drill
  • Chosen Cheese
  • Byrdpip
  • USER INTERFACE & EXPERIENCE:

  • Cards not unlocked by Epochs no longer show up during gameplay
  • Revealed Epochs now have a hovertip in the Timeline of their unlock requirement + unlock icon
  • Updated UX for Rest Site options
  • If you have no available cards to upgrade, the Rest Site's Smith option is disabled and tells you why
  • Added a "no results" label to the card library when your filters have no matches
  • Added a cost randomization animation for when a card's cost is affected by Snecko Eye relic
  • Certain screenshakes now play out much faster than before
  • Chapter paginators in the Timeline are now chronological (was in expected unlock order)
  • Created new aqua color tag for the Flaw
  • Events are now faster in fast mode
  • Event text is now slightly larger
  • Thieving Hopper's Escape Artist power now pulses when it is about to run away
  • When you press the peek button in combat, you will now still see the card you are playing
  • Added controller navigation to the map screen legend
  • Added controller support for multiplayer card targeting
  • When using a controller, card targeting no longer breaks if you hotkey into selecting your potions
  • Added controller hotkeys for extra card reward options
  • WRITING:

  • Renamed the following cards:
  • Grab -> Restrain
  • Snowfield -> Hailstorm
  • Renamed the following relics:
  • Bedlam Beacon -> Lost Wisp
  • Buried Seed -> Sapphire Seed
  • Renamed the following events:
  • Bedlam Beacon -> Lost Wisp
  • Brain Bug -> Brain Leech
  • Buried Seed -> Sapphire Seed
  • Cursed Choice -> This or That
  • Amalgamating Anvil -> Amalgamator
  • The words Enchant and Upgrade are now gold and capitalized in relic descriptions
  • Updated Defect Epoch text
  • Updated wording around Orbs
  • Updated some death quotes
  • Updated some wording and capitalization around instances of the word "ALL"
  • Updated wording for the following keywords:
  • Ethereal
  • Innate
  • Sly
  • Unplayable
  • Energy
  • Forge
  • Updated wording for the following powers:
  • Buffer
  • Creative AI
  • Demise
  • Disperse
  • Fasten
  • Heist
  • Infinite Blades
  • Lightning Rod
  • Possess Power
  • Possess Speed
  • Retain Hand
  • Snowfield
  • Steam Eruption
  • Terraforming
  • Thievery
  • Void Form
  • Updated wording for the following cards:
  • Calamity
  • Forcefield
  • Manifest Authority
  • Spectrum Shift
  • Shatter
  • Updated wording for the following relics:
  • Dragon Fruit
  • Echo Chamber
  • Forever Ice
  • Kusarigama
  • Rainbow Ring
  • Shuriken
  • Sword of Stone
  • Abacus
  • Byrdpip
  • Updated wording for the following potions:
  • GLowwater Potion
  • Liquid Memories
  • Touch of Insanity
  • Updated text for the following events:
  • Bug Slayer
  • Sapphire Seed
  • Byrdonis Nest
  • Brain Leech
  • Aroma of Chaos
  • Lost Wisp
  • Battleworn Dummy
  • This or That
  • Dense Vegetation
  • Doll Room
  • Field of Man-Sized Holes
  • Colorful Philosophers
  • BUG FIXES:

    General:

  • Buffer power no longer decrements when it prevents fractional damage that would be rounded down to 0 anyways
  • Players can no longer open the Merchant rug via controller when selecting a map node
  • Cards with value-modifying Enchantments (Sharp, Favored, etc.) now properly display these modifications in upgrade/enchant preview screens
  • Corrected the unlock requirements for character Epochs 6 and 7
  • Fixed Bound affliction description to say "1" instead of "one"
  • Fixed controller navigation letting players scroll through cards in the inspection screen when there is only 1 card the player is inspecting
  • Fixed issue where controller hotkey wasn't working with the Proceed button in Merchant room
  • Fixed loading saves with deprecated or renamed events
  • Fixed strange behavior when entering for '[' in the card library text search
  • Shuffling cards from Discard to Draw pile no longer generates two cards per card
  • Defect:

  • Fixed orbs touching relics when Defect's scale increased from the Big Mushroom relic
  • Fixed softlock when Helix Drill card was created via Splash card
  • Helix Drill card now properly deals its damage over multiple hits
  • Snowfield card (now Hailstorm) no longer ignores Block when dealing damage
  • Necrobinder:

  • Buffer power no longer prevents Osty from losing HP
  • Tungsten Rod relic no longer prevents Osty from losing HP
  • Lethality card no longer triggers on the next Attack played this turn if another Attack was played before it
  • Regent:

  • Sharp Enchantment now applies properly to Heavenly Drill card
  • Colorless Cards:

  • Nostalgia card no longer triggers on the next Attack/Skill played this turn if another Attack/Skill was played before it
  • Scrawl card description no longer has broken formatting
  • Potions & Relics:

  • Fixed The Formula potion not updating damage descriptions
  • Meat on the Bone relic now properly triggers when your HP is at exactly 50%
  • Seethe relic no longer doubles negative strength
  • Ancients:

  • Neow's Explorer blessing now correctly says it only affects the current Act's map rather than all of the Act maps
  • Darv and Zlatir are now unlockable
  • Darv can no longer appear twice in a run
  • Fixed Orobas' Transcendence blessing run history entry
  • Orobas' Transcendence card hovertips no longer go off screen
  • Map no longer double-fades when selecting an Ancient
  • Enemies:

  • Fixed Magistrate Owl's hitbox when it starts its flying animation while Shrunk
  • Fixed softlock when viewing the victory screen of a run against Test Subject
  • Fixed softlock when you kill Wasp Prism while it's stunned by Tanx's Whistle
  • Torch Head Amalgam no longer has strange black boxes appear when the Doom death animation plays
  • Events:

  • Fixed issue where players weren't receiving a reward from the War Historian, Repy event
  • 2025年8月14日

    CONTENT:

    Silent:

  • Reworked The Hunt card
  • Defect:

  • Added Pilebunker card
  • Reworked the following cards:
  • Helix Drill
  • Refactor
  • Shadow
  • Snowfield
  • Deprecated the following cards:
  • Fork
  • Iterate
  • Necrobinder:

  • Deprecated the following cards:
  • Twist
  • Ghostly Armor
  • Potions & Relics:

  • Reworked Kifuda relic/Adroit power
  • Ancients:

  • Combined all Orobas Discovery relics into a single relic in the Compendium screen
  • Enemies:

  • Reworked Exoskeletons' Hard To Kill power
  • Reworked Phantasmal Gardeners moveset
  • BALANCE:

    Silent:

  • Changed Soup Recipe and Snecko Skull relics: swapped rarities
  • Defect:

  • Nerfed Consuming Shadow card: energy cost increased from 1 -> 2
  • Changed Darkness card: upgrade changed from reducing energy cost to 0 -> triggers the passive ability of all Dark orbs twice
  • Changed Lightning Rod card: upgrade changed from +1 Block and +1 turn -> +3 Block
  • Necrobinder:

  • Buffed Capture Spirit card: HP loss increased from 4(6) -> 6
  • Buffed Carve Ghost card: damage increased from 8(9) -> 10(11)
  • Nerfed Cleanse card: Block decreased from 7(10) -> 6(9)
  • Nerfed Deathbringer card: Doom decreased from 23(29) -> 21(26)
  • Nerfed Flatten card: base damage decreased from 15 -> 5
  • Buffed Grave Warden card:
  • Block increased from 6(7) -> 7(8)
  • Soul added to Discard Pile -> Soul added to Draw Pile
  • Nerfed Invoke card: damage decreased from 17(21) -> 15(19)
  • Nerfed Severance card: damage decreased from 18(24) -> 16(20)
  • Regent:

  • Buffed Shining Strike card: damage increased from 6(10) -> 7(11)
  • Buffed Sword Sage card: required Forges decreased from 4(3) -> 3(2)
  • Changed Fencing Manual and Royal Perfume relics: swapped rarities
  • Colorless Cards:

  • Buffed Catastrophe card: damage increased from 10(14) -> 15(20)
  • Potions & Relics:

  • Changed Lattice of Eyes relic: rarity increased from Uncommon -> Rare
  • Changed Little Ghost relic: is now a Zlatir blessing
  • Changed Tuning Fork relic: rarity decreased from Uncommon -> Common
  • Changed Touch of Insanity and Liquid Memories potions: swapped rarities
  • Ancients:

  • Buffed Zlatir's Choice's Paradox relic: now also adds Retain to the chosen card
  • Changed Neow's Bell of Twilight relic: no longer gives Gold
  • Changed Neow's Mystery Machine relic: now only affects the current map instead of future Acts
  • Nerfed Nonupeipe's Beautiful Bracelet relic: Enchants 4 -> 3 cards with Swift
  • Enemies:

  • Changed Axebot:
  • Bootup move Block decreased from 20 -> 10 but also gains 1 Strength
  • Axebots combat is now a normal pool encounter
  • Changed Turret Operator combat: is now an easy pool encounter
  • Nerfed Ceremonial Beast: no longer has Regeneration power
  • Changed Exoskeletons:
  • Enrage move Strength gain increased from 1 -> 2
  • Mandibles move damage decreased from 9(11) -> 8(9)
  • Skitter move damage changed from 1(2)x3 -> 1x3(4)
  • Exoskeletons will now always use Enrage after using Mandibles
  • Changed Gremlin Merc: Hehe buff move replaced with a new move that deals 8(9) damage and gains 1 Strength
  • Buffed Haunted Ship card: Stomp move now scales with Ascension, from 3x3 -> 3(4)x3
  • Buffed Queen: now starts with Torchhead minion instead of spending turn 1 summoning it
  • Nerfed Thieving Hopper: Hat Trick move damage decreased from 22(26) -> 21(23)
  • Events:

  • Changed Mad Science event: power option can no longer roll the cost 1 option
  • Multiplayer:

  • Lowered multiplayer enemy scaling across the board
  • Buffed Intercept card: Block increased from 6(10) -> 9(13)
  • Changed Gloopy Eye relic: now only counts the owner's plays and only grants the owner an extra turn
  • Changed Ceremonial Beast: changed how Plow power scales in multiplayer
  • ART:

  • Added portrait art for the following Necrobinder cards:
  • Bury
  • Make Use
  • Misery
  • Right Hand Hand
  • Sculpting strike
  • Delay card now uses Ghostly Armor card's portrait art
  • Mischief card now uses Twist card's portrait art
  • Added beta portrait art for the following cards:
  • Focused Strike
  • Forgone Conclusion
  • Furnace
  • Updated art for various renamed relics
  • USER INTERFACE & EXPERIENCE:

    General:

  • Added back Long Press Confirmations option in Settings screen
  • Changed banner text to "Extra Turn" when using Gloopy Eye relic
  • Disabled Reset Tutorials button in release builds as certain tutorials do not work in certain game progression states
  • Unlocks from Epochs that are revealed between saving and loading a climb no longer apply to the loaded climb
  • Run history now includes when cards in your deck get downgraded
  • Added some tweens when opening the Epoch inspect screen
  • Sped up default death screen timing
  • Trimmed card titles that overflow into the next column in Run History
  • We now include Gold Spent/Lost/Stolen in Run History
  • Added controller hotkey to the peek button during combat
  • Added controller hotkeys for modifying Ascensions
  • After playing a card via controller, the game now navigates to the card nearest to that last one in your hand
  • Players can no longer end turn via Y while looking at the Draw Pile
  • Decreased trigger sensitivity for controller input
  • Monster controller navigation now wraps
  • You can no longer back out of card reward screen while inspecting a card via controller hotkeys
  • You can now start a run in the character select screen via A button instead of Y
  • Defect:

  • Some Defect-related unlock text is now more accurate and colorful
  • Updated Orb text behavior to better match StS1 in color, size, contrast, and positioning
  • Potions & Relics:

  • Dreamcatcher and Traveler's Flask relics now use the same reward screen in the Rest Site
  • Regal Pillow relic effect now appears in Rest Site action description
  • Events:

  • Updated event screen text size, padding, and fonts
  • Updated Ancient event layout slightly and reduced text size for normal events
  • Multiplayer:

  • Orbs from other players are now smaller and darker
  • A warning is now shown if you try to play multiplayer as your first climb
  • The "multiplayer is experimental" warning has been removed
  • Unlocks now apply to multiplayer, including characters and Epochs
  • Player-specific screens (like rewards) use that player's unlock set
  • Shared content (like ancients) use a superset of all player's unlocks
  • WRITING:

  • Colorized a handful of numbers in relic descriptions
  • Colorized text like 2nd and 3rd turn in relic descriptions
  • The word "ALL" is now capitalized in card, power, relic, potion, and orb descriptions
  • Improved wording for the following cards:
  • Convergence
  • Evolve
  • Hand of Greed
  • Order
  • Scrawl
  • Snowfield
  • Stomp
  • Stratagem
  • Scythe
  • Unmoveable
  • Deathbringer card
  • Fasten
  • Hand of Greed
  • Improved wording for the following potions:
  • Fairy in a Bottle
  • Liquid Memories
  • Ashwater
  • Blessing of the Forge
  • Poison POtion
  • Power POtion
  • Screamer Pod
  • Snecko Oil
  • Stable Serum
  • Improved wording for the following relics:
  • Belt Buckle
  • Chaotic Plasma
  • Glamorous Brooch
  • Gloopy Eye
  • Golden Ring
  • Heart Piece
  • Hungering Portrait
  • Jewelry Box
  • Little Ghost
  • Mystery Machine
  • Neow's Note
  • Old Coin
  • Ringing Triangle
  • Severed Gill
  • Sling of Courage
  • Tea of Shame
  • Traveler's Flask
  • Tuning Fork
  • Added placeholder shim for every single relic flavor text
  • Improved Slither enchantment's wording
  • Changed up dialogue for Bygone Effigy
  • Removed unused speech line for Ceremonial Beast
  • Cleaned up and added more text around Abyssal Baths event
  • Removed Axebots' "Loading..." dialogue
  • Removed speech line from Test Subject boss
  • Removed dialogues from Spiny Toad and Two Tailed Rats
  • Removed Knowledge Demon's dialogue for now
  • The Kin priest now speaks less and has different lines
  • Updated character descriptions in character select screen
  • Updated dialogue for Cultist-related combats
  • Updated dialogue for Gremlin Merc encounter
  • Updated the Queen boss dialogue
  • Updated dialogue for when characters ping during multiplayer
  • Renamed the following relics:
  • Chainmail Pants -> Chain Links
  • Shoehorn -> Parrying Shield
  • Heart Piece -> Beating Remnant
  • Ice Cube -> Forever Ice
  • Nye Essence -> Nye Shroud
  • Bucket of Coals -> Heap of Coals
  • Cloudy Claw -> Pael's Claw
  • Cozy Chair -> Pael's Horn
  • Gloopy Eye -> Pael's Eye
  • Lattice of Eyes -> White Star
  • Royal Perfume -> Lunary Pastry
  • Used Notepad -> Stone Cracker
  • Traveler's Flask -> Tiny Mailbox
  • Broken Mirror -> Funerary Mask
  • Illusory Wall -> Ripple Basin
  • Starrian Turbine -> Regalite
  • Pein Hammer -> Bellows
  • Rolling Sphere -> Game Piece
  • Amethyst Bangle -> Dingy Rug
  • Golden Ring -> Punch Dagger
  • Immortal Soul -> Undying Sigil
  • Strange Hoof -> Fyshing Float
  • Bounty Box -> Booming Conch
  • Chaotic Plasma -> Pungent Poultice
  • Barnacled Pipe -> Amphorae
  • Darleejing Tea -> Red Vine Tea
  • Ancient Tea Set -> Venerable Tea Set
  • Starry -> The Throne
  • BUG FIXES:

    General:

  • The start of Act animation is now bypassed in some cases
  • Can no longer navigate to Byrdpip via controller
  • Fixed an issue where card-value-modifying effects like Strength and Dexterity were being previewed in the player's draw/discard/exhaust piles
  • Fixed an issue where certain cards (like Metamorphosis) would instantly move to the Discard or Exhaust pile when played, not giving the player enough time to figure out what was going on
  • Fixed an issue where creatures' HP wouldn't appear purple when their Doom was exactly equal to their HP
  • Fixed an issue where, if a card with the Echoing enchantment was downgraded by an effect like Magi Knight's Dampen move, it would receive an additional Replay
  • Fully-upgraded deck achievement now only considers upgradeable cards
  • Map transition now plays when the Flight modifier is applied
  • Merchant card removal cost now increases correctly
  • Opening relic inspection screen in Merchant shop via controller no longer also opens the map
  • Removed blue highlighting in Grab card description
  • Underdocks is now unlockable (if you have already met the requirement, it should unlock the next time you defeat any boss)
  • Using targeted potions on controller is no longer broken
  • Defect:

  • Fixed softlock when playing Black Beam card
  • Necrobinder:

  • Fetch card now properly applies Strength for extra hits added by Unleash card
  • The Formula potion now properly applies to Osty attack cards
  • Regent:

  • Fixed Resonance power not correctly doubling effect gain on cards
  • Colorless Cards:

  • Splash card no longer softlocks if you haven't unlocked any other characters yet
  • Potions & Relics:

  • Buffer power no longer uses up a stack if Tungsten Rod relic reduces HP loss to 0 on its own
  • Deprecated relics no longer show up in the Relic Collection
  • Hungering Portrait relic no longer exhausts Innate cards on turn 1 unless the entire deck is Innate
  • Lidar relic no longer has the Shiv hovertip
  • Ancients:

  • Lasting Candy relic is now correctly considered an Ancient relic
  • Mystery Machine relic's ?s and Bell Of Valor Elites now only replace monster rooms
  • Enemies:

  • Owl Magistrate's Scrutinized affliction now properly applies to Statuses and Curses
  • Owl Magistrate now uses the card debuff intent for its Scrutiny move
  • Events:

  • Amalgamating Anvil event now excludes Eternal Strikes and Defends from selectable card options
  • If you have multiple Lantern Keys, you now remove all of them in the Repy event
  • Multiplayer:

  • Cards that are waiting for player choice no longer look big above the remote player's head
  • If you disconnect while a tutorial is on screen, it now goes away
  • 2025年8月7日

    A new week, a new patch! This one introduces a few card reworks, a balance pass (especially for the Necrobinder), lots of UI & UX improvements, more card art, and some shiny new main menu music!

    CONTENT:

    Ironclad:

  • Added Laughing Stone relic
  • Necrobinder:

  • Reworked the following cards:
  • Right Hand Hand
  • Invoke
  • Regent:

  • Reworked Resonance card
  • Reworked Dowsing Blade card into Furnace
  • Ancients:

  • Deprecated Nonupeipe's Feather Boa blessing
  • BALANCE:

    General:

  • Fatal effects like Hand of Greed card no longer trigger on infinitely-reviving enemies like Decimillipede unless they've been killed for the final time
  • Ironclad:

  • Nerfed Unmoveable card: Block decreased from 6(8) -> 4(5)
  • Defect:

  • Nerfed Compute card:
  • Bit Rot status cards added to Discard pile increased from 1 -> 2
  • Buffed Uproar card: damage increased from 9(13) -> 11(15)
  • Necrobinder:

  • Buffed Deathbringer card:
  • Now also Applies 2 Weak to ALL enemies
  • Rarity increased from Common -> Uncommon
  • Buffed Devour Life card:
  • Now has Retain
  • Upgrade changed from cost reduction -> +1 Strength
  • Buffed Drain Power card: upgraded cards increased from 1(2) -> 2(3)
  • Buffed Empower card: now also says "Osty no longer loses Buffs on Death"
  • Buffed End of Days card: Doom increased from 26(34) -> 29(37)
  • Buffed Flatten card: now checks each time you have Summoned this combat instead of this turn
  • Changed Scourge card:
  • Energy cost decreased from 1 -> 0
  • Doom decreased from 18(23) -> 9(12)
  • Buffed Symbiosis card: Energy cost decreased from 2 -> 1
  • Buffed Tag In card: Strength increased from 2(3) -> 3(4)
  • Regent:

  • Nerfed Black Hole card: Energy cost increased from 0 -> 1
  • Colorless Cards:

  • Nerfed Thrumming Hatchet card: damage decreased from 12(16) -> 12(15)
  • ART:

  • Added Slithering Strangler and Terror Eel animations
  • Updated Cleanse card portrait art
  • Added portrait art for the following cards:
  • Debilitate
  • Eidolon
  • Hang
  • Reaper Form
  • Sleight of Flesh
  • The Scythe
  • Added beta portrait art for the following cards:
  • Ice Lance
  • Junk Ball
  • Lightning Rod
  • Shadow
  • Synthesis
  • Uproar
  • USER INTERFACE & EXPERIENCE:

    General:

  • Back button is no longer shown while the Timeline is growing (its not interactable anyways)
  • Created Map Select FTUE for first time map open
  • Further optimized startup and menu load times
  • Hovertips for locked Epochs no longer go offscreen
  • Added previous + next Epoch navigator buttons
  • Updated timing for when the Timeline Completed achievement is shown
  • Removed Select Room message on map screens
  • Swapped chapter and story label positions as well as some formatting to make it look nicer
  • The year for each Era column now shows up 0.5s faster
  • Added controller hotkey to preview all card upgrades in the deck view
  • Discarding a potion no longer breaks controller navigation
  • Regent:

  • Orbit card's power icon no longer flashes when you spend 0 energy to play a card
  • Particle Wall card now pauses for a moment while being played so it feels less jarring when it returns to your hand
  • Colorless Cards:

  • Contractility card now uses the Block Next Turn power
  • Entropy power hovertip's card count is now properly colored blue
  • Potions & Relics:

  • Nye Essence and Ancient Tea Set relics now display the Energy hovertip
  • Events:

  • Potion Courier event's potion count in the "Grab Potions" option is now properly colored blue
  • AUDIO:

  • Added new Main Menu music
  • WORDING:

  • Renamed Energized power to Energy Next Turn
  • Added a missing period to The Defect's character selection screen description.
  • Removed stray quotation mark from Defect's "Ooh Shiny!" Epoch description
  • Updated Defect4 Epoch
  • Fixed Royalties power name from "Royalties Power" -> "Royalties"
  • Fixed typo in Tyranny power
  • Fixed typo in Electrodynamics power
  • BUG FIXES:

    General:

  • Cards no longer get stuck on screen if they are queued before all cards are drawn and the combat ends
  • Card targeting now cancels itself once the headbutt card selection screen appears
  • Cards with no on-play logic (like Toxic) no longer instantly disappear from the play area when played
  • Clicking on a creature with a mouse no longer breaks controller navigation
  • Energy hovertip no longer displays the colorless energy icon while in a climb
  • Fixed divergences related to differing potion unlock states
  • Fixed deck view cards going off screen
  • Painful Stabs power no longer flashes if Wounds were not applied
  • Rerolling card rewards no longer breaks controller navigation
  • The run timer now ends as soon as you beat the Act 3 boss
  • Vigor power is now properly previewed in Attack card descriptions and monster intents
  • When the Card Library is viewed during a run, it no longer shows the current character's energy icons in other characters' card text
  • Silent:

  • The Hunt power now gives a Rare card reward at bosses
  • Twisted Funnel relic no longer gets applied before start of turn Artifact
  • Upgraded Prepared card now respects the order cards were selected
  • Defect:

  • Fixed Glass Orb going negative when it loses temporary focus
  • Uproar card now properly moves the chosen card to the discard pile if it's Unplayable
  • Uproar card now properly shuffles your discard pile into your draw pile if your draw pile is empty
  • Necrobinder:

  • Osty attacks no longer glow red when combat ends
  • Single-target Osty attack cards no longer hit all enemies
  • Regent:

  • Glitterstream card now properly previews block-modifying buffs (like Dexterity) on the next-turn block value in its description
  • Void Form card no longer counts auto-plays from effects like Bombardment against the 2-cards-per-turn limit
  • Colorless Cards:

  • Omnislice card's second hit now properly triggers Thorns
  • Removed Energy hovertip from Hidden Gem card
  • Potions & Relics:

  • Fixed visual bugs when buying multiple potions/relics from the same slot with the Courier relic
  • Heart Piece relic no longer works outside of combat
  • Heart Piece relic now properly excludes damage dealt to Osty from its 20-damage-per-turn threshold
  • Starter Flare relic no longer wakes Lagavulin Matriarch up before she can gain block from her Plating power
  • Toolbox relic now properly triggers before you draw your opening hand
  • Tuning Fork relic can no longer flash at the end of combat
  • Ancients:

  • Removed gold highlighting on "cards" in Nonupeipe's Beautiful Bracelet blessing description
  • Events:

  • Players can no longer mash "Fight" choice in Lantern Key event
  • Fixed ordering issue on Abssyal Baths event on "Immerse" choice
  • Tinker Time event now properly shows the "Body" word choice as giving the card 3 Strength instead of 5
  • Multiplayer:

  • Fixed softlock that would occur when autoplaying multiplayer cards that require targeting an ally
  • Fixed a state divergence related to Focus and Glass Orbs
  • Fixed state divergence related to playing Void Form when other player had already ended their turn
  • 2025年7月31日

    All of this unlocking business revealed we needed some more content and so we're bringing in 17 relics and 4 potions. We're also adding some logic that makes it so you encounter each boss until you've seen them all.

    There's also first time user experience stuff going in. Players will encounter a different boss each Act until you've fought them all. Afterwards, they will be randomized as usual. This feature exists in the first game as well, don't tell anyone. Similar logic exists for the very first run that you do, you'll always fight our simplest enemy on that run.

    Necrobinder and Defect continue to get content and balance passes as we clean up some bugs from a lot of the combat logic cleanups which we're still bringing in.

    Finally, there's a big speed up for card play as cards now kick off their effects while the card is flying towards the center upon playing (rather than after the card finishes flying to the center). Thanks to ocean for pointing it out :). Okay, have a nice week.

    CONTENT:

    General:

  • All monsters in The Bestiary now start out as locked and unlock the first time you kill them
  • Ironclad:

  • Added new relic, Seethe
  • Silent:

  • Added new relics:
  • Helical Dart
  • Soup Recipe
  • Added returning relic from StS1, Tingsha
  • Defect:

  • Added new relics:
  • Lidar
  • Metronome
  • Reworked the following cards:
  • Darkness
  • Doom and Gloom (now Black Beam)
  • Triplecast (now Quadcast)
  • Deprecated the following cards:
  • Auto Shields
  • Flow
  • Off By One
  • Necrobinder:

  • Added new relics:
  • Big Hat
  • Bookmark
  • Regent:

  • Added new relics:
  • Mini Regent
  • Orange Dough
  • Potions & Relics:

  • Added new potions:
  • Orobic Acid
  • Potion of Sadness
  • Swirling Potion
  • The Formula
  • Added new relics:
  • Amethyst Aubergine
  • Bread
  • Burning Sticks
  • Light Bulb
  • Mystic Lighter
  • Little Ghost
  • Tuning Fork
  • Deprecated Undulating Mass relic
  • BALANCE:

    Ironclad:

  • Buffed Break card:
  • Damage increased from 18(22) -> 20(25)
  • Vulnerable increased from 4(6) -> 5(7)
  • Silent:

  • Buffed Suppress card: Weak increased from 2(4) -> 3(5)
  • Buffed Execution card: no longer Exhausts
  • Buffed Strangling Strike card: no longer requires Attacks, but applies for any card played
  • Necrobinder:

  • Buffed Capture Spirit card:
  • Souls created increased from 2(3) -> 3(3)
  • Upgrade changed from +1 Soul -> creating Soul+
  • Changed Carve Ghost card: upgrade changed from +1 Soul -> creating Soul+
  • Changed Grave Warden card: upgrade changed from +1 Soul -> creating Soul+
  • Changed Seance card: upgrade changed from +1 Soul -> creating Soul+
  • Changed Twist card: upgrade changed from +1 Soul -> creating Soul+
  • Changed Sculpting Strike card: rarity changed from Rare -> Uncommon
  • Nerfed Phylactery Unbound relic: Summon decreased from 3 -> 2
  • Regent:

  • Nerfed Pillar of Creation card: Block decreased from 5(7) -> 3(4)
  • Ancients:

  • Nerfed Zlatir's Choice's Paradox relic: no longer reduces the cost of generated cards to 0
  • Nerfed Neow's Mystery Machine relic: ? rooms decreased from 12 -> 10
  • Changed Orobas' Conformity blessing: moved from Pool 2 -> Pool 1
  • Potions & Relics:

  • Buffed Snecko Oil potion: card draw increased from 5 -> 7
  • Events:

  • Nerfed Endless Conveyor event: eating cost increased from 25 gold -> 35 gold
  • Nerfed Punch Off event: Nab option HP cost increased from 12 -> 18
  • ART:

  • Added card portraits for the following cards:
  • Defile
  • Ghostly Armor
  • Haunt
  • Veilstrike
  • Polish
  • Wrought in War
  • Grab
  • Updated Act banner VFX
  • USER INTERFACE & EXPERIENCE:

  • Added specific order for boss discovery
  • Made some parts of players' first run always the same
  • Cards now play their effects immediately, without waiting for the cards to fly the center of the screen
  • Changed start of Act map animation, speed, cancellability, and the select room prompt
  • New look for Achievements screen displaying unlock date and different visuals based on unlock state

  • Shrunk potion slots in shop screen slightly so they're visually differentiated from relics more
  • Achievements are now sorted to show completed Achievements at the top
  • Started updating achievement holder
  • When Kin Priest tries to buff its allies, but they are dead, he has new dialogue to explain why he doesn't do anything
  • Players can now delete profiles
  • WORDING:

  • Fixed typo in Rattle card
  • Updated wording for Flatten card
  • BUG FIXES:

    General:

  • Climb history file no longer breaks if you abandon your first climb in the Act 1 map room
  • Compendium is now hidden in pause menu until the Epoch is unlocked
  • Timeline is no longer available in main menu even if you Abandon Climb your first run in the main menu
  • Fixed an issue where, if an Attack was duplicated while being played (like Anger) on a Vulnerable enemy, the duplicate would display buffed damage values as if it were also targeting a Vulnerable creature
  • Fixed off by 1 error for character max Ascension in Statistics screen
  • Fixed screen being dark if you open/close the map during a combat victory
  • Replaying a power no longer displays buggy text
  • The FTUE flow is better after resetting them and continuing a game
  • Vigor power no longer applies to non-attack damage
  • Ironclad:

  • Conflagration card no longer plays the attack animation twice
  • Rampage card no longer resets its damage value when it gets downgraded
  • Silent:

  • Scrape card now properly discards cards whose energy costs have been reduced to 0 via global effects like Feral power
  • Defect:

  • Removed "Power" from the Refactor power icon
  • Necrobinder:

  • Capture Spirit no longer previews Soul+
  • Colorless Cards:

  • Eternal Armor card can now properly be enchanted by Nimble enchantment
  • Potions & Relics:

  • Fixed an interaction between Intimidating Helmet relic and cards with Replay that reduce their cost when played
  • Enemies:

  • Can no longer get duplicate Slimes in Slimes' weak fight
  • Seven Stars card will now hit new Axebots if the old Axebots have were killed mid multi-attack
  • Wriggler enemies no longer overlap in the Dense Vegetation event encounter
  • Events:

  • Barnacled Pipe relic no longer flashes every time Block is applied
  • PERFORMANCE:

  • Compressed various assets
  • 2025年7月24日

    This week we see the biggest patch of all time (not really, but I figured it'd be nice to say so for Vex). We're shimming in a handful of features including Save Profiles and the long awaited Bestiary! The balance focus is on the Necrobinder this week while we incorporate UX polish and content related to the Timeline. Many enemies in the Underdocks have received sound effects and we also have a new track for the Test Subject boss.

    CONTENT:

    General:

  • Implemented user profiles
  • Added the Bestiary to the Compendium
  • An Epoch must be revealed to gain Ascension access on a per character basis now
  • Character specific potions are now locked behind Epochs
  • Necrobinder:

  • Reworked the following cards:
  • Empower
  • Favorite Stick
  • Flatten
  • Mischief
  • Poke
  • Rattle
  • Sculpting Strike
  • Regent:

  • Reworked the following cards:
  • - Convergence

    - Hidden Gem

    - Meteor Shower

  • Deprecated Constellation card
  • Reworked Starrian Turbine relic
  • Ancients:

  • Reworked Nonupeipe's Fur Coat relic
  • BALANCE:

    Ironclad:

  • Buffed Blood Wall card: Block increased from 15(20) -> 16(20)
  • Silent:

  • Nerfed Graceful card: Skills played requirement increased from 3 -> 4
  • Buffed Speedster card: damage changed from being dealt to a random enemy -> ALL enemies
  • Necrobinder:

  • Buffed Soul card: card draw increased from 1(2) -> 2(3)
  • Changed Afterlife card: rarity decreased from Uncommon -> Common
  • Nerfed Capture Spirit card: now adds un-upgraded Souls instead of upgraded
  • Nerfed Carve Ghost card: now adds Souls to your Discard Pile instead of your Hand
  • Changed Debilitate card:
  • Energy cost lowered from 2 -> 1
  • Damage decreased from 16(19) -> 10(12)
  • Nerfed Grave Warden card: now adds Souls to your Discard Pile instead of your Hand
  • Changed Make Use card: Osty now attacks and deals the damage instead of Necrobinder
  • Buffed Melancholy card:
  • Block increased from 6(9) -> 7(10)
  • Rarity increased from Common -> Uncommon
  • Nerfed Shroud card: Block decreased from 3(4) -> 2(3)
  • Nerfed Sleight of Flesh card: damage decreased from 13(17) -> 9(11)
  • Regent:

  • Nerfed Gamma Beam card: damage decreased from 15(20) -> 13(17)
  • Nerfed Hegemony card: damage decreased from 17(20) -> 15(18)
  • Changed Monologue card: rarity increased from Common -> Uncommon
  • Changed Shining Strike card: upgrade changed from +1 star -> +4 damage
  • Changed Spectrum Shift card: rarity increased from Uncommon -> Rare
  • Buffed My Mantle relic: Block increased from 5 -> 10
  • Colorless:

  • Buffed Eternal Armor card: no longer Exhausts
  • Nerfed Nostalgia card:
  • Energy cost increased from 0 -> 1(0)
  • No longer gains Innate on upgrade
  • Ancients:

  • Changed Darv's Forbidden Grimoire card: upgrade changed from Innate -> Retain
  • Buffed Neow's Sturdy Brace relic: HP gain increased from 10 -> 11
  • ART:

  • Added beta portrait art for the following cards:
  • Feral
  • Flow
  • Helix Drill
  • Modded
  • Added portrait art for the following cards:
  • Pagestorm
  • Soul Storm
  • Transfigure
  • Bulwark
  • Patter
  • Resonance
  • Added Lagavulin Matriarch animations
  • AUDIO:

  • Added SFX for the following enemies:
  • Seapunk
  • Sludge Spinner
  • Test Subject
  • Toadpole
  • Added custom Test Subject BGM
  • USER INTERFACE & EXPERIENCE:

    Regent:

  • Decreased Soverign Blade VFX's travel radius
  • Potions & Relics:

  • Pantograph relic now pulses in the room before the boss
  • Enemies:

  • Slimed Berserker's statuses no longer go off the screen
  • Events:

  • The upgrade preview in Perilous Prosepcts event no longer blocks the event choice
  • General:

  • Adjusted cost UI in Merchant room + shadow for Remove Card service coin
  • Cleaned up + colorized Epoch inspect screen unlock text
  • Total Epoch count is no longer shown in Timeline until all expansions are complete (disabled for now)
  • If your saves get corrupted, a popup now appears telling you to report a bug
  • Added new heart and gold icons in the top bar
  • Removed some blur from Epoch slots and inspect screen due to various Epoch reveal changes
  • Upon entering the Timeline for the first time, there is now a brief tutorial on it
  • When utilizing hotkeys for drawing and erasing on the map, the associated button is now lit up
  • Updated hotkey tips for map drawing and erasing
  • Map drawing UI now animates in and out of the map when open and closed
  • Map drawing UI assets are now grouped together and in a new spot
  • You can now skip the text animation when revealing an Epoch by clicking
  • WORDING:

  • Echoing Slash card's wording is now clearer about hitting an additional time for each enemy killed
  • Fixed formatting issue in "Seeds" Epoch text
  • Fixed punctuation in Ranwid the Elder event description
  • Morphic Grove event's Submit option now marks "Lose 100 Gold" in red
  • BUG FIXES:

    Ironclad:

  • Cinder card visually shows the Exhausted card again
  • Silent:

  • All hits from Echoing Slash card now count as a single attack for effects like Vigor power
  • The Hunt card can no longer be generated by Splash card
  • Defect:

  • Rocket Punch card no longer counts Statuses given by the enemy
  • Necrobinder:

  • Lethality card's extra damage is now properly previewed on Osty attack cards when Osty is dead
  • Regent:

  • Bombardment card's autoplay won't prevent Gloopy Eye relic from triggering
  • Hidden Cache card preview now goes to the correct pile
  • Orbit card no longer triggers when a card is auto-played for free
  • When Orbit card triggers after more than 4 energy has been gained, the extra energy now counts as a "rollover" for the next trigger
  • Colorless Cards:

  • All hits from Omnislice card now count as a single attack for effects like Vigor power
  • Potions & Relics:

  • Scarcity Ascension no longer affects White Beast Statue relic
  • Ancient:

  • Fixed Orobas' unlock condition
  • Pael's Lasting Candy relic is now guaranteed to give you a Rare power card in a boss reward
  • Enemies:

  • Fixed an occasional softlock after winning the Axebots fight
  • Creatures no longer play the hurt animation when taking damage from Thorns power
  • Fixed an issue where Vigor power only applied to the first hit of Knowledge Demon's multi-hit attack move
  • Terror Eel's Shriek power now rounds down to match description
  • Hang power no longer applies to Test Subject when it is killed first
  • Events:

  • Can no longer repeatedly click on the Fight option in Dense Vegetation event while the screen is transitioning
  • General:

  • Buttons at game over screen are now properly hidden until they animate in
  • Can no longer apply Echoing enchantment to a card that already has an enchantment on it
  • Can no longer see map fade out for a split second when you enter the next room
  • Fixed game crash when collecting Gold rewards while Merchant slots exist
  • Fixed issues with fullscreen toggle
  • Fixed lag if you spam click the Save and Quit button during a run
  • Map now animates down in the first room of a clean run
  • Potions owned at the end of the run are no longer missing/out of order in the Run History
  • Powers no longer do a weird scale thing when they're replayed
  • Data loss is now prevented by skipping archive when user-scoped directory migration is skipped
  • Removed event-specific cards from the Cursed Run pool
  • Mutable models are now utilized when creating the unlock potion screen
  • We now hide Star cost if you haven't discovered the card yet
  • You can no longer hover over nodes in the game over screen while they're invisible
  • You can now press the map button in the game over screen
  • PERFORMANCE:

  • Packed various assets for optimization
  • 2025年7月17日

    This week we've scrapped and rebuilt The Defect once again, deprecating and adding many various cards. Also, the Timeline is back! Because of this, you'll find that your progress has been reset and much of the game's content must now be unlocked via the Timeline. We'd especially appreciate any feedback you have on it! Other than that, some events have been rebalanced, art has been added, and bugs have been fixed!

    CONTENT:

    General:

  • Re-added and updated the Timeline
  • Added various new Epochs
  • The following content must now be unlocked via the Timeline/Epochs:
  • Characters
  • Statistics and Compendium
  • Daily, Custom, and Seeded runs
  • Darv, Orobas, and Zlatir the Ancients
  • Underdocks
  • Compressed, renamed, moved, and remapped various Epochs for the updated Timeline content
  • Defect:

  • Added the following new cards:
  • Flow
  • Fork
  • Focused Strike
  • Junk Ball
  • Lightning Rod
  • Second Strike
  • Shadow
  • Uproar
  • Helix Drill
  • Ice Lance
  • Modded
  • Off By One
  • Refactor
  • Rocket Punch
  • Makeshift Shield
  • Supercritical
  • Trash to Treaure
  • Synthesis
  • Reworked Tesla Coil card into an Attack
  • Deprecated the following cards:
  • Aggregate
  • Artificial Winter
  • Chest Beam
  • Exponential Growth
  • Overwhelm
  • Reinforced Body
  • BALANCE:

    Events:

  • Changed Drowning Beacon event:
  • "Drink from the Tide Pool" option no longer costs HP
  • Removed the "Transcribe the Drowned Psalm" option
  • Reworked the "Grasp the Barnacle" option to "Obtain Barnacled Pipe. Lose 13 max HP."
  • Changed Field of Man Sized Holes event: no longer has "Find Another Hole" option
  • Changed Orb Glutton event:
  • Reworked Glowing Orb relic to "Start Elite combats with an additional ."
  • Buffed Broken Orbs relic: number of combats that grant 1 extra energy at the start increased from 3 -> 4
  • Changed Morphic Grove event:
  • "Flee" option changed to just remove a card
  • "Submit" option changed to "Transform 2 cards. Lose 100 Gold." and can no longer be selected multiple times
  • Changed Stone of All Time event: removed "Ram" option
  • Changed The Endless Conveyor event:
  • "Grab Something Off The Belt" options now imply that you will continue eating
  • "Observe Patrons" option changed from transform a random card -> upgrade a random card
  • Changed The Luminous Choir event: "Reach Into Flesh" option changed from obtain a relic -> remove 2 cards
  • Changed The Whispering Hollow event:
  • "Blood" option changed from enchant a card -> transform a card
  • "Gold" option's potions granted increased from 1 -> 2
  • ART:

  • Added various placeholder Epoch portraits for Silent, Regent, and Defect
  • Added beta portrait art for Apparition and Seeking Strike cards
  • Added portrait art for the following cards:
  • Calamity
  • Catastrophe
  • Order
  • Prep Time
  • Ultimate Defend
  • Jackpot
  • Rend
  • Stratagem
  • Added animations for Waterfall Giant
  • USER INTERFACE & EXPERIENCE:

    Necrobinder:

  • Time's Up card now has a damage preview when you hover over an enemy
  • Potions & Relics:

  • Meat on the Bone relic now pulses when it will heal you at the end of a combat
  • General:

  • Implemented user-scoped save directories with platform-first hierarchy
  • Added a ButtonColor override option for eventOption buttons
  • Added a card count in the card library
  • Timeline Era columns reveal their label and year upon slotting anything into that column
  • Added custom colors for all Ancient event buttons + some are more opaque for visibility
  • A max limit has been placed on the time it takes to shuffle your Draw Pile
  • Staggered power now applies an Affliction to cards
  • The player's first Epoch is now Neow, not the Ironclad one that did nothing
  • Timeline Epoch count header now displays total revealed Epochs accurately
  • WORDING:

  • Fixed Gravity Well power description to read ".. deal X to all enemies"
  • Fixed typo in Miniature Lab relic description
  • Impossible Pyre event now says "Heal to full HP" instead of giving a specific number of HP
  • Neow's Sturdy Brace blessing no longer includes the unnecessary "Upon pickup" wording
  • Unhighlighted "Orb Slot" in Spinner card description
  • Updated wording for a few relics, notably around the words "boss, "combat," and "encounters"
  • BUG FIXES:

    Silent:

  • Phantom Blades no longer flashes on Shiv creation
  • Necrobinder:

  • Lethality power now applies damage increase to all hits of a multihit attack
  • Rattle card now properly glows red if Osty is dead
  • Phantasmal Gardeners' Skittish power now activates on Osty attacks
  • Regent:

  • Black Hole card no longer hits enemy for 0 if no damage was dealt to them this turn
  • Gravity now counts as a buff for the player
  • If a player has insufficient stars to play a card's star cost but sufficient energy to pay its energy cost, the card's energy cost is no longer red
  • Colorless Cards:

  • Discovery card can no longer generate Royalties card
  • Entropy card can no longer transform cards into cards like Feed that buff the player for the whole climb
  • Hidden Gem card no longer takes a long time to resolve
  • Potions & Relics:

  • Fixed title formatting for wax relics in relic inspection screen
  • Melted wax relics no longer trigger their effects
  • Lantern relic now has the correct energy icon in its description in run history
  • Radiant Tincture potion now properly displays the colorless energy icon when viewed in the Potion Lab
  • Ancients:

  • Apotheosis card can no longer show up in the Neow's colorless card blessing
  • Bell of Twilight relic no longer waits for you to proceed from Neow's room before updating the map
  • Darv's Calling Bell relic now includes hovertip for the Eternal keyword
  • Icon now appears for Nonupeipe on the map
  • Pael's Tears blessing now properly displays the current character's energy icon
  • Enemies:

  • Burrower no longer is stunned for 2 turns if its block is broken during its turn
  • Fixed enemy spacing on the Mytes combat encounter
  • Events:

  • Violent Heroes 2 event now shows card preview in "Open The Letter" option
  • You can no longer get the Spiraling Whirlpool event if you don't have any valid cards
  • General:

  • Buffs to card values from effects like Strength power or Pen Nib relic are no longer previewed on cards that are in the player's deck, in a shop, or anywhere outside the player's hand or Draw/Discard/Exhaust piles
  • Map can no longer be closed in a map room
  • Cards with energy icons in their description now properly show the current character's energy icon instead of the colorless energy icon when displayed in hovertips
  • If you reveal an Epoch slot and have already obtained that Epoch, the slots are now clickable before reopening the Timeline
  • Fixed an issue where, after using the peek button in a card selection screen, the counts on the player's draw, discard, and exhaust piles would stop updating for the remainder of combat (huge thanks to Ellie for tracking down the reproducible steps for this one, we banged our heads on it for a long time without finding anything!)
  • Fixed obtained offset in climb history when hovering over cards/relics
  • Playing a card just before it is transformed no longer softlocks combat
  • Top bar map button no longer continues to rotate if you spam click it
  • Updates Epoch gain VFX to size asset properly
  • Upon revealing any Epoch, all unlocks, timeline expansion, and the revealed epoch are saved
  • You no longer get stuck when you spam click while the card inspection screen is closing
  • Multiplayer:

  • Gang Up card description no longer includes total damage until you are hovering over an enemy
  • Fixed an issue where a card could get stuck in the queue
  • Hovertips on other players no longer get stuck on screen
  • Save/load after a finished combat no longer softlocks when taking rewards.
  • PERFORMANCE:

  • Game is less slow when you have lots of cards
  • 2025年7月10日

    This week's patch graces you with the presence of a new Act 3 Ancient, whose name may seem oddly familiar... Also, the Test Subject boss has received a major rework, maps have been slightly rebalanced, various UI/UX improvements have been made, and lots of new card and beta art has been added!

    CONTENT:

    Ancients:

  • Added new Act 3 Ancient, Nonupeipe
  • Potions & Relics:

  • Reworked Merchant's Robes relic into a new Nonupeipe relic
  • Enemies:

  • Reworked Test Subject
  • BALANCE:

    Defect:

  • Nerfed Glass Orb: starting value decreased by 1
  • Changed Adaptive Strike card: rarity increased from Uncommon -> Rare
  • Changed Genetic Algorithm card: rarity increased from Uncommon -> Rare
  • Buffed Hotfix card: Focus gain increased from 1(2) -> 2(3)
  • Nerfed Refract card: damage decreased from 11(13) -> 9(11)
  • Regent:

  • Buffed Conqueror card: upgraded damage increased from +1 -> +4
  • Enemies:

  • Nerfed Fabricator: big attack damage decreased from 25(28) -> 18(21)
  • Nerfed Infested Guardian: no longer attacks when it does its Adapt move
  • Nerfed Magi Knight:
  • Block gain on first Shield decreased from 8 -> 5
  • Shield damage decreased from 8(9) -> 6(7)
  • Spear damage decreased from 15(17) -> 10(11)
  • Events:

  • Changed Sunken Treasury event: no longer has a medium chest option
  • Changed Trash Heap event: no longer gives the player Gold
  • General:

  • Increased Shop count to 3 and decreased Elite count to 5 per map
  • The Draft modifier now presents rewards in order and no longer lets you skip
  • ART:

  • Added card art for the following cards:
  • Entropy
  • Hidden Gem
  • Prowess
  • Rolling Boulder
  • Added beta portrait art for the following cards:
  • Glasswork
  • Refract
  • Spinner
  • The Scythe
  • Bombardment
  • Crash Landing
  • Forgone Conclusion
  • Royalties
  • Sword Sage
  • USER INTERFACE & EXPERIENCE:

  • Added hovertip for Whistle card's Stun effect
  • After Image power and Barnacled Pipe relic now grant block much faster
  • Boss nodes are no longer hoverable if you cannot travel to it
  • Changing the boss in the Reflections event now updates the top bar UX
  • Got rid of the room icon at the top of the Run History screen
  • Poison damage ticks now have the same wait time regardless of whether they kill enemies
  • Reduced screenshake and audio volume when you skip through the game over animation
  • Trash Heap event cards are now considered event cards in the compendium
  • When Necro dies to Doom, Osty dies as well
  • WORDING:

  • Renamed Enfeeble card to Debilitate in order to avoid confusion with Enfeebling Touch card
  • Improved wording for Bombardment and Cinder cards
  • Fixed capitalization error in the Channel hovertip
  • Improved Smoggy affliction's wording and tooltip
  • Updated wording for static Glass Orb description on cards
  • BUG FIXES:

    Ironclad:

  • Eternal Armor card and Oddly Heavy Stone relic now combine to properly give twice as much block instead of four times as much block
  • Eternal Armor card now properly consumes the trigger of relics like Vambrace and Oddly Heavy Stone
  • Silent:

  • Fixed an issue where killing an enemy with Poison and Accelerant could cause a softlock
  • Defect:

  • All For One card now properly retrieves cards from the discard pile if their cost has been reduced to 0 via a passive effect like Feral card
  • Refract card now deals damage before applying the new Orbs
  • Necrobinder:

  • Bound Phylactery now properly triggers after Friendship card, preventing it from permanently giving you 1 extra energy
  • Mischief card no longer triggers if unblocked damage is 0
  • Fixed various visual issues with Osty and Sandpit
  • Hand Drill relic is now properly triggered when Osty breaks an enemy's block
  • Osty now actually shakes when you play an Osty attack while it's dead
  • Sleight of Flesh card now properly triggers when applying negative amounts of certain buffs (like Strength)
  • Spirit of Ash card no longer incorrectly triggers itself when it's been given Ethereal by an effect like Spectral Knight monster's Hex power
  • Regent:

  • Regent no longer has a Neow bundle with a rare card; Beat Into Shape card replaced by Wrought in War card
  • Black Hole card now decreases Star cost on upgrade
  • Fixed an issue where, if you had Oracle Bone relic and you played Void Form as your first card, your second turn would end immediately after it started
  • Glow card no longer exhausts
  • Heavenly Drill card no longer hits all enemies
  • Pillar of Creation card now properly triggers when a card is transformed
  • Colorless Cards:

  • Fixed an interaction between Mayhem and Relax
  • When Mayhem would auto-play Relax, its extra card draw would trigger immediately, while its energy gain would wait until next turn. Now, both properly wait until next turn.
  • Fixed delay after Automation power would trigger
  • The second hit from Omnislice card now properly triggers Phantasmal Gardener monster's Skittish power
  • Enemies:

  • Knowledge Demon's intent no longer overlaps with the relic bar
  • Ancients:

  • Folly curse card can no longer be upgraded
  • Tanx transforming cards into Maul preview no longer shows broken card descriptions
  • General:

  • Cards in queue now properly disappear after combat ends
  • Echoing enchantment no longer duplicates the Echo keyword
  • Fixed a number of issues caused by temporary card energy cost offsets clearing static temporary card energy costs before applying
  • Fixed an interaction between on-shuffle effects and card draw
  • Fixed sorting issue in deck view between cards of different colors
  • Scrolling through climb histories should now be less laggy
  • Multiplayer:

  • Fixed an issue with Phantasmal Gardener monster's Skittish power in multiplayer
  • Gravity Well card's power no longer triggers when a teammate plays a card
  • Bound affliction no longer counts other players playing bound cards as your own in multiplayer
  • Fixed softlock when playing Sly Acrobatics from Tools of the Trade power
  • Fixed stuck cards when playing them before Tools of the Trade power triggers
  • You can no longer hover your own player intent anymore
  • Osty is no longer summoned by dead players' Bound Phylacteries
  • 2025年7月3日

    CONTENT:

    Defect:

  • Added new Orb type, Glass
  • Added the following new cards:
  • Glasswork
  • Refract
  • Shatter
  • Spinner
  • Deprecated Scrap Orb
  • Deprecated the following cards:
  • Junk King
  • Shredder
  • Scrappy
  • Necrobinder:

  • Added new card, The Scythe
  • Regent:

  • Added the following new cards:
  • Bombardment
  • Crash Landing
  • Forgone Conclusion
  • Royalties
  • Sword Sage
  • Reworked the following cards:
  • Astral Harvest (now Dowsing Blade)
  • Black Hole
  • Conqueror reworked
  • Glitterstream
  • Glow reworked
  • Heavenly Drill
  • Hidden Cache
  • Make It So
  • Orbit
  • Wrought in War
  • Ancients:

  • Added new Orobas blessing, Mutation
  • Added new Zlatir blessings:
  • Control
  • Potential
  • Reworked Zlatir's Immortality blessing
  • Reworked Pael's Cloning Capsule blessing
  • BALANCE:

    General:

  • Warden Ascension can no longer spawn 2 Elites in a row
  • Necrobinder:

  • Buffed Enfeeble card: no longer Ethereal
  • Buffed Hang card: damage increased from 6(9) -> 10(13)
  • Buffed Oblivion card: no longer Exhausts
  • Nerfed Swipe card: damage decreased from 10(14) -> 9(12)
  • Regent:

  • Changed Alignment card:
  • Star cost decreased from 3 -> 2
  • Energy gain decreased from 3(4) -> 2(3)
  • Buffed Beat Into Shape card:
  • Damage increased from 7(8) -> 10(11)
  • Forge increased from 4(5)->7(9)
  • Rarity increased from Common -> Rare
  • Buffed Constellation card: no longer Exhausts
  • Nerfed Convergence card: upgrade no longer draws an additional card
  • Buffed Cosmic Indifference card: Block increased from 5(8) -> 6(9)
  • Nerfed Devastate card: Star cost increased from 3 -> 4
  • Buffed Gather Light card: Block increased from 6(9) -> 7(10)
  • Nerfed Heirloom Hammer card: damage decreased from 16(20) -> 15(18)
  • Changed Manifest Authority card:
  • Block decreased from 9(11) -> 7(8)
  • No longer Exhausts
  • Buffed Seven Stars card: no longer Exhausts
  • Enemies:

  • Changed The Kin:
  • Slightly reworked moveset
  • Kin Priest no longer applies Ritual to himself
  • Buffed Knowledge Demon:
  • Heal move's healing increased from 25 -> 30
  • HP increased from 357(379) -> 387(399)
  • Buffed Vantom: HP increased from 163(173) -> 173(183)
  • Nerfed Hatchlings: HP decreased from 21(22)-26(27) -> 19(20)-22(23)
  • Changed Goop Bowlbug: reworked moveset
  • Nerfed Tough Egg: HP decreased from 14(15)-19(20) -> 14(15)-18(19)
  • Buffed Toxic status card: damage increased from 4 -> 5
  • ART:

  • Added temporary portrait art for Ghostly Armor card
  • Added temporary background art for the following events:
  • Amalgamating Anvil
  • The Lantern Key
  • Morphic Grove
  • The Impossible Pyre
  • Violent Heroes Two
  • Field of Man-Sized Holes
  • Trash Heap
  • Ranwid the Elder
  • War Historian Repy
  • Added beta portrait art for the following cards:
  • Jackpot
  • Grab
  • Make Use
  • Pagestorm
  • Abrasive
  • Ambush
  • Bubble Bubble
  • USER INTERFACE & EXPERIENCE:

  • UI that is hovered over by mouse is now unfocused when controller is detected
  • At the end of combat, Orbs now continue to reflect how much Focus there was
  • Osty's attack cards now glow red if Osty is dead
  • Cards rerolled by the Seeking Tentacle relic now appear as skipped cards in the run history
  • The Impossible Pyre and Drowning Beacon events now show "Lose X HP" highlighted in red
  • When a card's energy cost has been decreased for the entire combat, it now displays in green
  • WORDING:

  • Fixed punctuation in The Hunt card
  • Fixed wording of Grab card to read as "Enemy deals 50% damage this turn"
  • BUG FIXES:

    Necrobinder:

  • Fixed softlock with Invoke card when you tried to inspect it
  • Invoke card now correctly reads that it deals 4 -> 6 damage in Smith screen
  • Regent:

  • Fixed King's Courage potion not updating the value of the newly created Sovereign Blade card correctly
  • Gamma Beam card is now correctly a single target attack
  • Potions & Relics:

  • Fixed potion popup hovertip positioning for card previews (i.e. King's Courage)
  • Ornamental Fan relic now correctly stops flashing when combat ends
  • Ancients:

  • Fixed softlock caused by getting offered Murder card by Orobas
  • Neow's Focus blessing now correctly has "Lose 10 Max HP" in red text
  • Unknown rooms spawned by Neow's Explorer blessing now have the correct outlines
  • Wax Pen Nib relic no longer flashes if it is melted
  • Enemies:

  • Fixed issue where powers would become unhoverable when Wasp Prism prevented its own death before exploding
  • Fixed Snapping Jaxfruit attack animation
  • Fixed softlock with Magi knight magic bomb animation
  • Fixed Thieving Hopper's card stealing animation
  • Events:

  • The Round Tea Party event no longer records the "continue" event button in history
  • General:

  • Fixed adjacent nodes pulsing even if the current room is not completed
  • Fixed map icon oscillating even when closed
  • Fixed path length overflow bug when loading climb history with corrupt files
  • Fixed off-by-one error in run history when highlighting relics and seeing the room they were obtained in
  • 2025年6月26日

    This week's patch brings another BIG rework to The Necrobinder! Other highlights include some major changes to The Silent's kit, a reworked Ascension 1, and lots of interesting UX additions.

    CONTENT:

    General:

  • Reworked Ascension 1 from buffed bosses to Elites spawning more often (approximately 60% more Elites spawned in a map)
  • Save migration now supports Settings and Climbs
  • Silent:

  • Added the following new cards:
  • Echoing Slash
  • Ambush
  • Serpent Form
  • The Hunt
  • Murder
  • Abrasive
  • Deprecated the following cards:
  • Catalyst
  • Glass Knife
  • A Thousand Cuts
  • Necrobinder:

  • Added the following new cards:
  • Grab
  • Right Hand Hand
  • Reworked Bound Phylactery and Phylactery Unbound relics
  • Reworked the following cards:
  • Bone Shards
  • Eidolon
  • Empower
  • Flatten
  • Invoke
  • Poke
  • Rattle
  • Renaimate
  • Symbiosis
  • Tag In
  • Lethality
  • Transfuse (also renamed Unleash)
  • Regent:

  • Reworked Gamma Beam card
  • BALANCE:

    Ironclad:

  • Changed Cinder card: cards Exhausted decreased from 2 -> 1
  • Buffed Fiend Fire card: damage increased from 6(9) -> 7(10)
  • Changed Drum of Battle power: now activates at the start of your turn instead of the end
  • Silent:

  • Changed Follow Through card:
  • Can only be played if the last card played this turn is a Skill
  • Deals 7 damage twice
  • Changed Memento Mori card:
  • Base damage decreased from 9(10) -> 8(10)
  • Damage scaling increased from 3(4) -> 4(5)
  • Buffed Strangling Strike card: damage increased from 7(9) -> 8(10)
  • Changed Tracking card: upgrade changed from gaining Innate -> lower cost by 1
  • Necrobinder:

  • Changed Banshee's Cry card: damage buffed from 31(37) -> 39(47)
  • Changed Misery card:
  • Energy cost decreased from 1 -> 0
  • Damage decreased from 9(11) -> 7(9)
  • When Misery copies temporary Strength Down it also copies the associated Strength Up
  • Regent:

  • Fixed ordering on regents Vulnerable and Weak applying cards like Falling Star to match the rest of the game.
  • Potions & Relics:

  • Buffed Bent Nail relic: HP loss increased from 2 -> 4
  • Buffed Foritfier potion: double your Block -> triple your Block
  • Buffed Heart of Iron potion: Plating increased from 5 -> 7
  • Colorless Cards:

  • Buffed Hand of Greed card: no longer Exhausts
  • Ancients:

  • Changed Tanx's Maul blessing:
  • Maul card damage increased from 5 -> 6
  • Amount of transformable cards lowered from 9 -> 6
  • Enemies:

  • Changed Axe Bots:
  • Reworked moveset
  • Debuff does less damage
  • Ceremonial Beast Regeneration now active regardless of ascension
  • Changed Corpse Slug:
  • Reworked moveset
  • Block and damage move is now the weakest attack
  • Block decreased from 6 -> 4
  • Nerfed Decimillipede: damage decreased
  • Buffed Fossil Stalker: damage and HP increased
  • Changed Hatchlings:
  • Reworked moveset
  • Damage decreased
  • Changed The Infested: damage decreased on turn 1
  • Changed The Insatiable:
  • No longer gains Block
  • Damage on big hit decreased from 30(35) -> 28(31)
  • Buffed Knowledge Demon:
  • Heal increased from 21 -> 25
  • Mind Rot affliction Vigor gain increased from 3 -> 4.
  • Strength gain increased from 2(3) -> 3(4)
  • Changed Lagavulin Matriarch: reworked moveset
  • Changed Mytes combat: now has 2 Mytes instead of 3
  • Buffed Queen: Intangible power now active on turn 1 regardless of Ascension level
  • Nerfed Two-Tailed Rats: no longer give the player Toxic
  • Events:

  • Buffed Waterlogged curse card: HP loss increased from 1 -> 3
  • ART:

  • Added placeholder background art for the following events:
  • The Reflection That Wasn't
  • Waterlogged Scriptorium
  • Tempting Bloom
  • Punch Off
  • The Endless Conveyor
  • The Drowning Beacon
  • Abyssal Baths
  • Sunken Treasury
  • Added animations for Soul Fysh
  • Hellraiser power now changes the animation & VFX of the Strike cards it plays
  • USER INTERFACE & EXPERIENCE:

    Necrobinder:

  • Osty now shakes if you try to play an Osty attack while he's dead
  • Potions & Relics:

  • Maw Bank relic no longer flashes over player at the start of combat
  • Potions are now rendered a little smaller
  • General:

  • Event choice controller navigation now wraps
  • Added an icon in the topbar displaying the Act boss
  • Ascension panel now animates in
  • Basic cards are now part of the "other" category in the Compendium
  • Completed quests can now be seen in the Run History
  • Run History is now centered in different aspect ratios
  • In-combat card choices now display cards with combat value previews
  • Language dropdown now displays correctly at weird aspect ratios
  • Reward order now matches StS1 again
  • Smith VFX can now work with multiple cards at the same time
  • If cards are played fast enough that they are queued, they are now lined up in order
  • Multiplayer:

  • Added small animations to the multiplayer vote icons
  • Selected rest site options are now displayed next to the player
  • Added VFX/SFX for when a remote player selects a rest site option
  • You can now see the rest site option that another player is hovering over
  • WORDING:

  • Added red coloring to Neow's Gift Box blessing
  • Evil Gas renamed to Living Fog
  • Liquid Memories potion now says the selected card will be free to play instead of cost 0 to better match the effect
  • Thieving Hopper's Flutter power now properly specifies that it only triggers on damage from Attacks
  • BUG FIXES:

    Ironclad:

  • Fixed an ordering issue with Tyranny and Stratagem powers
  • Silent:

  • Fixed a broken interaction between Nostalgia card and Sly
  • Defect:

  • Added Lightning Orb hovertip to Ball Lightning card
  • Hello World card now properly triggers before you draw the rest of your hand
  • Necrobinder:

  • Danse Macabre card no longer triggers itself when played with an increased energy cost
  • Fixed a crash when playing Sweeping Gaze card while all enemies are reviving
  • Regent:

  • Make It So card no longer shifts positions if you play four cards while it's in your hand
  • Colorless Cards:

  • Discovery card no longer sets the chosen card's Star cost to 0
  • Potions & Relics:

  • Fixed an issue where Gremlin Horn and Hungering Belly relics wouldn't trigger when a creature's death was prevented by an effect like Hard to Kill power
  • Stone Calendar relic's lab hovertip now works while in combat
  • Enemies:

  • Adjusted Decimillipede's bounds so their HP bars don't collide
  • Fabricator flying minions now fall all the way to the ground in their death animation
  • Fixed a softlock that sometimes occurred when Magi Knight used its Magic Bomb move
  • Fixed an issue where Test Subject's Malleable power wasn't giving it enough block after multi-hit attacks
  • Fixed issue with Toadpole death animation transitioning back to idle
  • Fixed Tunneler playing its burrowed attack animation twice
  • Hexed affliction can now affect Status and Curse cards
  • Infested Guardian now does correct damage for Guarded Strike move
  • Spaced enemies out more so their healthbars don't overlap
  • Spiny Toad's spike out animation no longer plays once per hit of the multihit
  • Tracker Raider now only plays attack animation once when doing the multihit
  • Events:

  • The Trial's Innocent option now uses a single card select to upgrade 2 cards
  • General:

  • Achievements are no longer listed twice in the stats menu
  • Cards with effects that trigger if you end your turn with them in your hand (such as Burn) no longer trigger if an earlier end-of-turn effect (such as Combust) ends combat
  • Fixed Embark button outline
  • HP bar colors (Poison, Doom) should no longer look offset
  • Multiplayer:

  • Gang Up card no longer shows incorrect damage preview values when targeting a vulnerable enemy
  • Gang Up card now counts attacks that were blocked
  • Traveler's Flask relic's additional text only displays for player that has it
  • 2025年6月20日

    Time for another weekly patch! If you make your way on over to the Potion Lab, you'll find it has received a total makeover--and what's more, the potions themselves have received makeovers! Our goal with these new potion assets is to make them more visually distinct from one another and be more representative of what each potion does. Feedback is encouraged!

    CONTENT:

    Necrobinder:

  • Deprecated Fester card
  • Re-added Ghostly Armor as a Necrobinder card
  • Regent:

  • Reworked Spectrum Shift card
  • Potions & Relics:

  • Deprecated Headhunter relic
  • Reworked Broken Mirror relic
  • BALANCE:

    Ironclad:

  • Buffed Hellraiser card: Energy cost decreased from 3(2) -> 2(1)
  • Necrobinder:

  • Changed Dredge card:
  • No longer retrieves cards at random, instead lets the player choose
  • Changed upgrade from increasing Dredge amount -> gains Retain
  • Nerfed Melancholy card:
  • Block decreased from 7(10) -> 6(9)
  • Rarity decreased from Uncommon -> Common
  • Nerfed Pagestorm card: Draw decreased from 2(3) -> 1(2)
  • Regent:

  • Buffed Black Hole card: damage increased from 9(13) -> 10(14)
  • Nerfed Calamity card: Energy cost increased from 2(1) -> 3(2)
  • Nerfed Cloak of Stars card: Block decreased from 9(13) -> 8(11)
  • Nerfed Guiding Star card: upgrade damage decreased from 11(14) -> 11(13)
  • Changed Make It So card:
  • Energy cost decreased from 1 -> 0
  • Damage decreased from 11(14) -> 6(9)
  • Buffed Particle Wall card: upgrade Block increased from 9(13) -> 9(14)
  • Buffed Sovereign Blade card: base damage increased again from 5 -> 10
  • Potions & Relics:

  • Buffed Kifuda relic: Block increased from 5 -> 6
  • Ancients:

  • Changed Neow's Transformation blessing: now also has the downside "Lose 12 Max HP."
  • Changed Neow's Explorer blessing:
  • Amount of ? rooms increased from 6 -> 12
  • Now also has the downside "Add 1 Greed to your Deck."
  • Changed Zlatir's Choice's Paradox blessing: no longer spawns upgraded cards
  • Nerfed Tanx's Whistle card: damage decreased from 50(75) -> 33(44)
  • Enemies:

  • Changed Drowned Cultists:
  • Changed how they scale with Ascension
  • Their position in their combat encounter is no longer randomized
  • Have more HP differentiation between the two and less HP overall
  • Changed Lagavulin Matriarch: now loses her Plating when she wakes up (like the Lagavulin in StS1)
  • Changed Soul Fysh:
  • Beckon move now splits the Beckon cards between the Discard and Draw pile
  • Damage decreased
  • Moveset reworked
  • Multiplayer:

  • Act 3 multiplayer scaling has been decreased slightly
  • Daily seed is now different for each player count
  • ART:

  • Added new art for potions
  • Added animation offset to character idle animation in the Merchant room
  • Added portrait art for the following cards:
  • Colossus
  • Conflagration
  • Crimson Mantle
  • Juggling
  • Unmovable
  • Vicious
  • Added beta art for the following cards:
  • Adaptive Strike
  • Hidden Gem
  • Make It So
  • Sleight of Flesh
  • Sweeping Gaze
  • Added beta art for new powers
  • Added unique card trail VFX for when cards fly from Discard to Draw pile
  • Updated aspect ratio for Catalyst card portrait art
  • Added placeholder background for Orb Glutton and Spiraling Whirlpool events
  • USER INTERFACE & EXPERIENCE:

    Necrobinder:

  • Invoke card now glows gold if Osty is dead
  • Adjusted intent position, hitbox size, and center for Osty
  • Update Necrobinder's Energy icon on cards
  • Colorless Cards:

  • Restlessness card no longer glows gold when it is in your hand during the enemy's turn
  • Enemies:

  • Adjusted intent position, hitbox size, and center for Seapunk, Axe Bot, and Corpse Slug
  • General:

  • Gave Potion Lab a makeover
  • Updated undiscovered potion UX in Potion Lab
  • Added ability to use mouse back button to close screens
  • Adjusted character hitboxes and visual positioning
  • Greatly reduced the size of Axe Bots
  • Healthbars are now 24px longer and selection reticle is more 1:1 with the action creature hitboxes
  • Made the language picker a dropdown menu again. The nation-state is imaginary
  • Added new colors for healthbar foreground and middleground (red/orange)
  • Unlock all command now unlocks ascensions
  • Players can now inspect cards in card rewards via controller (Y button on Xbox)
  • Multiplayer:

  • You can no longer start a multiplayer climb with no other players
  • WORDING:

  • Renamed Cultist M and Cultist F to Calcified Cultist and Damp Cultist respectively
  • Beat Into Shape card now specifies that it only Forges on unblocked attack damage
  • Fixed typo in The Sealed Throne card
  • Hidden Gem card now always applies Replay 2 to a card that was shuffled from your Discard pile. Its wording has been updated to reflect this.
  • Fixed wording for Reflective Fortress power and Stack card
  • Fixed Sleight of Flesh, Phantom Blades, and Sealed Throne power titles
  • Drowning Beacon event now correctly says Glowwater Potion instead of Lighthouse Drainage as the procured potion
  • BUG FIXES:

    Defect:

  • Focus hovertip wording will now update if you have negative focus - "Decrease the effectiveness of Orbs by N"
  • Fixed an issue where, if Mayhem card autoplayed Hello World card, Hello World's effect would trigger immediately after
  • Necrobinder:

  • Doom no longer renders when an enemy has infinite HP
  • Regent:

  • Beat Into Shape card no longer Forges for 0 if the target has taken no unblocked damage
  • Colorless Cards:

  • Fixed issue causing Strategem power to not display info text during card selection
  • Rebound card no longer applies to power cards or cards with Exhaust
  • Potions & Relics:

  • Bag of Marbles and Red Mask relics now properly remove Artifact power from enemies that start with it
  • Fixed Bone Brew potion description text
  • Ancients:

  • Fixed Tanx only offering two blessing options
  • Enemies:

  • Fixed Test Subject being unhittable if it is killed while it is stunned by Tanx's Whistle card
  • Mind Rot affliction now includes Vigor hover tip
  • Galvanic affliction now says it will damage you in the card description
  • Fixed Flail Knight's attack animations not playing
  • Slithering Strangler's Constrict power now triggers after Frost Orb so that the damage is blocked
  • Events:

  • Perfect Fit enchantment now properly causes the enchanted card to be on top of the player's draw pile at the start of combat
  • General:

  • Card previews no longer show up above the pause menu
  • Cards no longer get stuck as upgraded in the Card Library
  • Character cards modifier no longer adds cards to the merchant's colorless card pool
  • Controller select button can no longer accidentally hit the ping button
  • Dev console commands no longer pollute the climb history save
  • Disabled Inspect Card screen on game load frame 1 as it may have been causing some issues
  • Errors in metrics collection no longer cause a softlock
  • Fixed loss of controller navigation when backing out of Smithing at a Rest Site
  • Relic hovertips no longer go off screen when you have a full row
  • Fixed bug which caused preferred ascension level to reset to zero
  • Multiplayer:

  • Display checkmarks in the lobby for readied up players
  • Fixed positioning & wording of MP disconnection popup
  • Fixed state divergence related to Pael's Wing and Dreamcatcher
  • Lobby no longer shows as joinable if you are in the middle of a climb
  • Pressing "disconnect" while already disconnected now returns you to the main menu
  • The Daily screen Embark button doesn't show up again if you're already ready
  • PERFORMANCE:

  • Further optimized Smith spark VFX particles
  • Packed potion textures, card energy icons, and Ancient card banners and flame UI
  • 2025年6月12日

    It's time for the second June patch! This week brings in more controller support so you should be able to play an entire run from start to finish using a controller or Steam Deck. Still, it's quite early so feedback on its ux, ui, bugs, and general feedback about its implementation are appreciated. The support is in for Xbox controllers so other controllers may experience some weirdness or incompatibility at this time. Please report those as issues too!

    The Timeline is still taking a little break while we bring in some balance changes, ux fixes, wording updates, and the usual bug extermination.

    CONTENT:

    Silent:

  • Reworked cards:
  • Bubble Bubble
  • Tracking
  • Sharp Edge (now called Phantom Blades)
  • Defect:

  • Added new Adaptive Strike card
  • Necrobinder:

  • Reworked Sentry Mode
  • Added new Sweeping Gaze token card
  • Ancients:

  • Reworked Tanx's Whistle blessing
  • Reworked Neow's Monochrome blessing
  • Added new Neow blessing, Explorer
  • BALANCE:

    Ironclad:

  • Buffed Ashen Strike card: damage scaling buffed from 2(3) additional damage per exhausted card -> 3(4)
  • Defect:

  • Changed Seeking Strike card:
  • Energy cost increased from 0 -> 1
  • Damage increased from 4(6)->6(9)
  • Rarity decreased from Rare -> Uncommon
  • Necrobinder:

  • Nerfed Bury card: damage decreased from 21 -> 13
  • Changed Hang card: stacking is now exponential instead of linear
  • Nerfed Sculpting Strike card: Energy cost increased from 0 -> 1
  • Colorless Cards:

  • Buffed Restlessness card: now has Retain
  • Ancients:

  • Nerfed Neow's Bundle blessing: now a cursed boon that sets the player's gold to 0
  • Changed Neow's Sturdy Brace blessing:
  • Is now a positive boon
  • No longer gives Greed
  • HP decreased from 20 -> 10
  • Changed Neow's Bell of Twilight blessing: additional Elites increased from 5 -> 8
  • Enemies:

  • Changed Knowledge Demon's Mind Rot affliction: now gives Knowledge Demon Vigor
  • Changed Lagavulin Matriarch: tweaked moveset
  • Changed Soul Fysh:
  • Beckon now causes player to lose 6 HP instead of applying Doom
  • HP buffed from 181(191) -> 211(221)
  • No longer starts combat with Intangible
  • Changed Waterfall Giant: is now more aggressive and attacks more often for slightly more damage
  • Events:

  • Nerfed Waterlogged curse card: HP loss decreased from 3 -> 1
  • General:

  • You now gain one orb slot when channeling an orb on a character with no slots
  • Multiplayer:

  • Plating power decrements faster for enemies in multiplayer
  • ART:

  • Added special death animation for Corpse Slugs when they die after Ravenous has been triggered
  • Added animations for Scroll of Biting enemy
  • Made Spiny Toad's explosion animation bigger and slicier
  • Orb slots now move when your character grows/shrinks
  • Added portrait art for Fisticuffs, Demesne, Symbiosis, and Conqueror cards
  • Added beta art for the following cards:
  • Feeding Frenzy
  • Vicious
  • Hidden Gem
  • The Sealed Throne
  • Crushing Depths
  • Arrhythmia
  • Soul Storm
  • USER INTERFACE & EXPERIENCE:

    Potions & Relics:

  • Gift Box relic now gives you the bonus relics automatically rather than through a reward screen
  • Relics count up again and now pause briefly when reaching their threshold
  • General:

  • Animated map legend, map points, and back button for map screen
  • Cursor now changes to magnifying glass if clicking would open an inspection screen
  • Damage numbers are created even when zero damage is dealt
  • Ancient event buttons are now glassier
  • Spiral room transition replaced with gradient
  • Map screen opens with a little fade in and bump now
  • Removed back button from relic inspect screen and it now closes faster
  • Reward screen now opens with a little bounce, animate in faster, and the card inspect screen dismisses smoothly
  • Run timer is now stopped upon game over
  • Updated deck view screen view upgrades button and info text at bottom of screen
  • Updated all screen transitions VFX to be roughly 0.8 seconds; this makes some faster and some slower
  • Multiplayer:

  • Clarified instructions in multiplayer treasure relic picking
  • WORDING:

  • Improved Bell of Twilight relic wording
  • Cards which utilize quotation marks now utilize curly quotes rather than straight quotes to improve legibility
  • Experimenting with removing all "For the rest of combat" language from relevant cards like Armaments and Hand Trick
  • Fixed missing new line in Chest Beam card
  • For the Sturdy Brace ancient relic, the curse Greed is rendered in red text instead of gold
  • Regent's pronouns are now majestic
  • Trying a wording rule where we have Curses in relics show up in red text as they negatively affect the player
  • Updated text shown at bottom of various card select screens to have less caps
  • Updated wording for Pandora's Box relic's info text in the card view screen
  • Void Form and Bundle of Joy cards now specify that they affect cards energy costs specifically
  • BUG FIXES:

    Silent:

  • Accelerant power no longer softlocks combat if poison ends the combat
  • Regent:

  • Players can no longer hover over the Sovereign Blade visual while dragging a card
  • Sovereign Blade hovertip no longer hides The Smith card's Star cost
  • Potions & Relics:

  • Relic flash (e.g. eggs) no longer blocks card selection
  • Relic flashes now render over the topbar
  • Ancients:

  • Fixed Neow's Gift Box blessing appearing too often
  • Fixed issue where you could get 2 Neows in your run's save if you save/reload when you first enter the Neow room
  • Fixed Neow's Cleric blessing which was appearing as the Bundle blessing
  • Enemies:

  • Corpse Slugs now get stunned first before they get the extra strength when Ravenous is triggered
  • Fixed incorrect Defend intent on Waterfall Giant
  • Wriggler now does animation when it gives you Parasite
  • Events:

  • Fixed an issue where dying during the Cursed Choice event could cause a softlock
  • General:

  • Unknown room odds are now correctly loaded from save file
  • 2025年6月5日

    Happy summer patch time!

    This week Neow and Tanx are getting glow ups while we bring in a whole host of cards for everyone while focusing balance on the Underdocks.

    A lot of the map assets have new colors, values, and some updated icons and we're also packing a lot of common textures so if you notice any strange visual issues or performance problems, do let us know because the texturepacker compatibility is a little janky. Things like image compression are now used on select assets as well so if you see non-placeholder assets with artifacting or anything, feedback there is appreciated.

    A good chunk of core character SFX also made it in so each playable character should have more of its audio identity.

    The Timeline is taking a time out this week as we want a few more UX touches before we take a look at it anew.

    CONTENT:

    Ironclad:

  • Added new cards:
  • Juggling
  • Vicious
  • Drum of Battle
  • Silent:

  • Added new cards:
  • Bubble Bubble
  • Graceful
  • Sharp Edge
  • Speedster
  • Tracking
  • Defect:

  • Added new cards:
  • Feral
  • Reflective Fortress
  • Snow Field
  • Thunder
  • Necrobinder:

  • Added new cards:
  • Symbiosis
  • Sleight of Flesh
  • Reworked Forgotten Ritual card
  • Regent:

  • Added new cards:
  • Void Form
  • Terraforming
  • Arsenal
  • Astral harvest
  • Bundle of Joy
  • Make It So.
  • Reworked cards:
  • Pillar of Creation
  • Polish
  • Deprecated Eternal Solstice card
  • Colorless Cards:

  • Added new Hidden Gem card
  • Ancients:

  • Neow now always offers a third blessing with risk and reward
  • Added new Neow blessings:
  • Focus
  • Sturdy Brace
  • Gift Box
  • Reworked Bell of Twilight relic + is now granted by Neow
  • Added new multiplayer-exclusive Neow blessing, The Cleric
  • BALANCE:

    Ironclad:

  • Changed Unmovable card:
  • Block gain increased from 4(6) -> 6(8)
  • Cost increased from 1 -> 2
  • Nerfed Taunt: now targets a specific enemy to apply Vulnerable on
  • Silent:

  • Changed Calculated Gamble card: upgrade changed from losing Exhaust -> gaining Retain
  • Defect:

  • Buffed Tesla Coil card: Energy cost decreased from 1 -> 0
  • Necrobinder:

  • Buffed Pagestorm card: Energy cost decreased from 1 -> 0
  • Nerfed Pull Aggro card: upgrade Block gain decreased from 6(8) -> 6(7)
  • Nerfed Sentry Mode card: Energy cost increased from 1 -> 2
  • Nerfed Transfigure card: Energy cost increased from 0 -> 1
  • Regent:

  • Nerfed Dying Star card: Energy cost increased from 0 -> 1
  • Changed Genesis card: rarity decreased from Rare -> Uncommon
  • Changed Guiding Star card:
  • Draw next turn increased from 1(1) -> 2(3)
  • Upgrade damage decreased from 11(15) -> 11(14)
  • Buffed Heavenly Drill card: Energy cost decreased from 3 -> 2
  • Changed Hegemony card: rarity decreased from Rare -> Uncommon
  • Changed Spectrum Shift card: rarity decreased from Rare -> Uncommon
  • Nerfed The Smith card: Energy cost increased from 0 -> 1
  • Colorless Cards:

  • Buffed Ultimate Defend card: upgrade Block increased from 11(14) -> 11(15)
  • Potions & Relics:

  • Nerfed Intimidating Helmet relic: Block gain decreased from 5 -> 4
  • Changed Lattice of Eyes relic: rarity increased from Common -> Uncommon
  • Changed Ringing Triangle relic: rarity changed from Uncommon -> Shop
  • Ancients:

  • Nerfed Tezcatara's Brightest Flame card: Energy gain decreased from 2(3) -> 1(2)
  • Nerfed Tanx's Maul card: damage decreased from 6(7) -> 4(5)
  • Changed Necrobinder's Veilpiercer Neow bundle: Defile -> Death's Visage
  • Enemies:

  • Buffed Fossil Stalker:
  • Latch damage increased from 9(10) -> 11(13)
  • Tackle damage increased from 7(8) -> 8(9)
  • Changed The Infested boss combat:
  • Fight move damage restructured and increased across the board
  • Infested Guardian now gives more Block and Plating
  • Buffed Parafright: Disrupt power amount increased from 11 -> 21
  • Buffed Sewer Clam: Strength gain increased from 3 -> 4
  • Buffed Thieving Hopper: Flutter power no longer decrements from non-attack damage
  • Buffed Toadpole:
  • Whirl move damage increased from 6(7) -> 7(8)
  • Max HP increased from 24(25) -> 25(26)
  • Events:

  • Changed The Lantern Key event's History Course relic: no longer plays cards from two turns ago if you did not play cards the previous turn
  • ART:

  • Added portrait art for various cards:
  • Toric Toughness
  • Enfeebling Touch
  • Seance
  • Black Hole
  • Seeking Edge
  • Frantic Escape
  • Added art and VFX for Tanx the Ancient
  • Edited values and sizes of map assets
  • USER INTERFACE & EXPERIENCE:

    General:

  • Added logic to apply a red dot in the main menu if there is a revealable Epoch
  • Players can now view the leaderboard at the game over screen of a Daily Run
  • Run seeds are now strings instead of numbers
  • Fixed controller bumper assets in settings to not be stretched
  • Fixed map node image edges looking strange
  • Game over history animation now plays fun sounds
  • Added new unknown map assets
  • Inspect card screen animations now more closely match inspect relic screen animations
  • Slightly improved feedback screen text legibility
  • Added notification dot for timeline button in main menu
  • Updated map drawing colors for all characters
  • When submenus open, the back button now animates in nicely
  • Multiplayer:

  • Alley-oop card can now have different hovertip description wording between the applier and their allies
  • AUDIO:

  • Added new SFX for characters
  • WORDING:

  • Lethality modifier has been renamed to Murderous to avoid confusion with the Lethality card
  • Renamed Voidborn card -> Child of the Stars
  • Reworded Hardened Shell power hovertip to read as "cannot lose more than X HP each turn"
  • BUG FIXES:

    Ironclad:

  • Whirlwind card no longer keeps playing SFX/VFX once all enemies are dead
  • Defect:

  • Fixed typo in Rebound card's description
  • Colorless Cards:

  • Eternal Armor card now triggers "gain Block from card" effects
  • Fasten card now properly adds Block to Ultimate Defend card
  • Potions & Relics:

  • Fixed an infinite loop if Fairy in a Bottle is triggered while Tide's Binding relic is active
  • Ranwid the Elder event is no longer encounterable if you have no potions
  • Enemies:

  • The Two Slug and Three Slug combat encounters can no longer be encountered back to back
  • Cultist death animation is no longer cut off on the left
  • Fixed an issue where, after shrinking Test Subject in phase 1 or 2 with Beetle Juice and then killing it, it would stay visually shrunk
  • Fossil Stalker's Suck power no longer applies Strength in the middle of multi-attacks, so the number listed in their damage intent will now be accurate
  • Queen boss's Chains of Binding power no longer triggers during the enemy turn
  • Events:

  • When hovering over the "Push" option in the Stone of all Time event, the Vigorous hovertip now correctly reflects the amount of damage it will add
  • General:

  • Abandoning a Daily Run at the main menu now submits your score
  • Burn status cards that have Ethereal are now properly Exhausted
  • Fixed softlock when loading into a run with the Terminal modifier
  • Insanity modifier can no longer give you Ancient cards
  • Nostalgia card's power no longer triggers when playing cards that were duplicated by effects like History Course relic
  • Run history nodes at game over can now be hovered over
  • Surrounded power icon no longer has an opaque black background
  • Multiplayer:

  • Fixed issue with surrounded fights in multiplayer where the direction a single player was facing affected the damage calculation for all players
  • PERFORMANCE:

  • Further compressed large images and abstract VFX
  • Packed various assets into compressed texture atlas
  • 2025年5月29日

    It's the last weekly patch... of May 2025 that is!

    Okay okay, this week brings back the game mode: Custom.

    It's called Custom Climb and is available for both Singleplayer and Multiplayer. Daily Climbs are now also available for Multiplayer. It'll be interesting to see how scores differ between a variety of group sizes.

    Multiplayer also gets more interesting with the addition of cards exclusive for multiplayer!

    These cards are sold by the Merchant, but depending on their popularity we may look into expanding how you get them and how much of this kind of content there is :).

    We're deprecating a few Neow choices as we'll be bringing in changes here next week and potions are getting renames as their art assets will be getting a fresh look soon. Okay have fun.

    CONTENT:

    Ironclad:

  • Deprecated Limit Break card
  • Silent:

  • Deprecated Corpse Explosion card
  • Necrobinder:

  • Reworked Harvest card -> Sow
  • Regent:

  • Added new Sealed Throne card
  • Ancients:

  • Added new Neow blessing, Lean
  • Updated all Neow Bundles
  • Deprecated Neow's Apothecary blessing
  • Deprecated Neow's Lament blessing
  • Events:

  • Added new Trash Heap event
  • Multiplayer:

  • Added new multiplayer-exclusive cards:
  • Beacon of Hope
  • Believe in You
  • Coordinate
  • Alley-Oop
  • Gang Up!
  • Huddle Up
  • Intercept
  • Mimic
  • Rally
  • Rope Rebound
  • Support
  • Tank
  • Added multiplayer Daily Climb
  • General:

  • Added custom climbs for singleplayer and multiplayer
  • BALANCE:

    Silent:

  • Changed Accelerant card: rarity decreased from Rare -> Uncommon
  • Changed Catalyst card: rarity from Ancient (Darv) -> Rare
  • Necrobinder:

  • Nerfed Eradicate card: damage decreased from 11(16) -> 11(14)
  • Regent:

  • Changed Heirloom Hammer card: rarity increased from Uncommon -> Rare
  • Enemies:

  • Buffed Seapunk:
  • Kick move damage increased from 8(9) -> 9(10)
  • Spinning Kick move damage increased from 1x4 -> 2x4
  • ART:

  • Added portrait art for Nostalgia, Death's Door, and Luminesce cards
  • Added the Lost and the Forgotten enemy animations
  • Updated Toadpole enemy animations
  • USER INTERFACE & EXPERIENCE:

  • Players are now allowed to skip the run summary animation
  • Game mode is now displayed in top right corner of climb history screen
  • A separate death quote is now displayed before the run summary
  • The potions a player has at end of a run are now displayed in the climb history screen
  • WORDING:

  • Renamed various potions:
  • Block Potion 2 -> Ship in a Bottle
  • Cultist Potion -> Mazaleth's Gift
  • Duplication Potion -> Duplicator
  • Explosive Potion -> Explosive Ampoule
  • Fear Potion -> Vulnerable Potion
  • Necro Milk -> Bone Brew
  • Fixed Unrelenting card's language to match other similar cards
  • BUG FIXES:

    Defect:

  • Orobas' Discovery blessing now correctly offers Defect cards
  • Enemies:

  • Lagavulin Matriarch no longer wakes up if its Block gets broken but no damage is taken
  • Poison now wakes up Lagavulin Matriarch (like with Lagavulin in StS1)
  • General:

  • Players can now properly hover over previous nodes to see the node history hovertip
  • Fixed progress migration failure
  • Run history no longer becomes offset until game restart if there's any overflow of certain nodes
  • Star counter now properly appears for all characters when they have any Stars
  • 2025年5月22日

    It's the return of the Daily Climb this week! Those who have played at least one game can now participate in the Daily Climb. Does the leaderboard work? Do the modifiers cause issues? Have ideas for the daily?? Now's your chance to give feedback.

    This patch also brings many changes to the Underdocks including 3 new encounters and lots of balancing and reworks while we continue to incorporate art and animations for these critters. There are also new Necrobinder cards and new Events which aren't exclusive to the Underdocks.

    Upon winning or losing, there's now a more dramatic Climb Summary screen. You'll be able to speed it up later, but for now- patiently wait while viewing all the rooms you traversed and the amount of new things you discovered at the end of each climb.

    CONTENT:

    Defect:

  • Reworked Tesla Coil card
  • Necrobinder:

  • Added new cards:
  • Banshee's Cry
  • Enfeeble
  • Hang
  • Mischief
  • Sculpting Strike
  • Soul Storm
  • Deprecated Forever Young card
  • Enemies:

  • Added new Underdocks boss, The Lagavulin Matriarch
  • Added new normal Underdocks combat encounters:
  • Fossil Stalker
  • Gem Eater
  • Haunted Ship
  • Deprecated normal Underdocks combat encounters:
  • Coral & Cultists
  • Slugs & Cultist
  • Lone Seapunk
  • Events:

  • Added new events:
  • Field of Man-Sized Holes
  • Ranwid the Elder
  • BALANCE:

    Ironclad:

  • Nerfed Stoke card: now Exhausts
  • Necrobinder:

  • Buffed End of Days card: no longer Exhausts
  • Regent:

  • Changed Collision Course card:
  • Damage decreased from 9(13) -> 9(12)
  • Debris status card cost decreased from 2 -> 1
  • Potions & Relics:

  • Buffed Book of Five Rings relic:
  • Healing increased from 10 -> 15
  • Rarity decreased from Rare -> Uncommon
  • Buffed Looming Fruit relic: HP increased from 30 -> 31
  • Changed Rolling Sphere relic: rarity changed from Common -> Rare
  • Enemies:

  • Nerfed Seapunk:
  • No longer has the Now I'm Mad power
  • Bubble Burp move Block gain increased from 5 -> 7
  • Changed Fossil Stalker:
  • First move changed from Tackle -> Latch
  • Lash damage increased from 2(2) -> 2(3)
  • Tackle damage increased from 5(6) -> 7(8)
  • Tackle move no longer gains Block, instead applies 1 Frail
  • Buffed Mecha Knight: Windup move Block gain increased from 10 -> 15
  • Buffed Punch Construct:
  • HP increased from 50(55) -> 55(60)
  • Strong Punch move damage increased from 12(13) -> 12(14)
  • Normal encounter changed, now only contains a lone Punch Construct
  • Changed Sewer Clam:
  • Removed Clam Up power
  • Now has Plating instead
  • First move changed from Pressurize -> Jet
  • Jet move damage increased from 5(6) -> 10(11)
  • Normal encounter changed, now only contains a lone Sewer Clam
  • Changed Soul Fysh:
  • Beckon Status card amount decreased from 3 -> 2 and now shuffles into Draw pile instead of Draw and Discard piles
  • Decreased damage
  • Nerfed Evil Gas:
  • Blast move damage decreased from 13(14) -> 8(9)
  • Gas Bomb minion HP decreased from 10(12) -> 8(9)
  • Smoggy affliction/power reworked to "You may only play 1 Skill per turn."
  • Nerfed Terror Eel: Crash move damage decreased from 18(21) -> 17(19)
  • Changed Toadpole:
  • Encounter no longer includes a weaker and a stronger Toadpole
  • HP changed to a range of 21(22)-24(25)
  • No longer gains Block
  • Whirl damage increased from 4(6) - 6(7)
  • Spike Spit damage decreased from 3(4)x3 -> 2(3)x3
  • Thorns decreased from 3(4) -> 2
  • Nerfed Two-Tailed Rat:
  • Screech move can only be done at most once every three turns
  • Screech move no longer gains Block
  • Events:

  • Changed Cursed Choice event: Curse given changed from Decay -> Clumsy
  • Buffed Bugslayer event:
  • Exterminate card no longer Exhausts
  • Squash card no longer Exhausts
  • ART:

  • Added portrait art for various cards:
  • Execution
  • Hidden Daggers
  • Precise Cut
  • Strangling Strike
  • Up My Sleeve
  • Added animations for various enemies:
  • Corpse Slug
  • Cultist
  • Two-Tailed Rat
  • USER INTERFACE & EXPERIENCE:

  • Removed extra description text for Hexed and Smog afflictions
  • Moved Share button to bottom right in Climb History screen
  • Removed Bosses and Ancients section in stats screen + added placeholder disclaimer text
  • Removed extra screenshake setting in Graphics tab (is only located in General now)
  • Screenshake is now faster and decays faster
  • Sped up coin flying VFX in treasure room by 50%
  • Topbar style icons added to Climb History screen
  • WORDING:

  • Gas Bomb death blow wording changed
  • Now consistently using "rightmost orb" wording instead of "next orb" wording on Defect cards
  • BUG FIXES:

    Ironclad:

  • Sharp enchantment now properly increases the damage of Bully card
  • Silent:

  • When you play Blade of Ink card and then create a Shiv card in your hand, it no longer briefly displays with the title "Broken Card"
  • Defect:

  • Chaos card can now channel Scrap orbs
  • Fixed Scrap orb description's dynamic pluralization
  • Fixed typo in Exponential Growth card's description
  • Fixed typo in Seeking Strike card description
  • Ancients:

  • Fixed various bugs with Tanx's "Spar with Tanx" blessing selection screen
  • Enemies:

  • Doom no longer prevents Wasp Prism enemy from exploding
  • Thieving Hopper's Flutter power no longer halves HP loss as if it were attack damage (though it still counts down from it)
  • Mad Crab's Hardened Shell power now properly counts damage from Starter Flare relic
  • General:

  • Enemies are no longer transparent in game over summary screen
  • Fixed issue where Run History entries are only tilted to the right
  • Fixed screenshake setting not saving/loading properly
  • Fixed an issue where drinking a potion at exactly the wrong moment in combat could cause a softlock
  • Map no longer does the start-of-act animation after a save/load
  • Multiplayer:

  • Hovertips on multiplayer player intents now show up correctly
  • 2025年5月15日

    This week, we're still making significant changes to the back end for flexibility and performance improvements so please let us know of any issues like broken textures or egregious hiccups. General feedback about overall performance or quality of certain assets is also appreciated.

    Content is still focused on getting the Defect to a good place while making general balance adjustments.

    At the start of each run, the player now goes straight to Neow and there's a less intense HP refill effect. This mimics STS1's behavior and saves a click.

    The Timeline is functional again and while it still has no affect on gameplay, transitions are smoother, the requirements for obtaining them are no longer random, and some save migration logic has been added so the screen isn't too broken. It's not quite ready for primetime yet.

    CONTENT:

    Defect:

  • Added new cards:
  • Compute
  • Consuming Shadow
  • Exponential Growth
  • Iterate
  • Seeking Strike
  • Added a former Ironclad card from StS1: Evolve
  • Deprecated cards:
  • Bitflip
  • Chill
  • Core Surge
  • Stack card
  • Static Discharge
  • Steam Barrier
  • Enemies:

  • Added new Sludge Spinner enemy
  • General:

  • Character Epochs now unlock at the end of a run
  • The first 2 Epochs unlocked are now Silent and Neow (excludes Regent)
  • Total ascension progress is now tracked and displayed in the Statistics screen
  • Started tracking wins and losses for each enemy encounter on a per character basis
  • Unlocked cards, relics, and potions in the Statistics screen are now tracked properly
  • BALANCE:

    Defect:

  • Changed Hyperbeam card:
  • Energy cost increased from 2 -> 3
  • Damage increased from 26(34) -> 30(40)
  • Buffed Tempest card: no longer Exhausts
  • Nerfed Chest Beam card:
  • Energy cost increased from 1 -> 2
  • Damage decreased from 30(40) -> 22(26)
  • Reworked Cooldown affliction: "Cannot be played for X turns."
  • Reworked Hotfix card: "Upgrade a card in your hand" -> "Gain 1 Focus this turn."
  • Enemies:

  • Buffed Mytes: HP increased from 36(37)-41(42) -> 40(41)-45(45)
  • Nerfed Phantasmal Gardeners: Lash damage decreased from 9(10) -> 8(9)
  • Nerfed Thieving Hopper: Theft damage decreased from 19(22) -> 19(21)
  • Changed Wasp Prism: Volatile power now waits a turn before it explodes
  • ART:

  • Added portrait art for Bone Wall, Lantern Key, Corrosive Wave, Cower, Haze, and Ricochet cards
  • Resized and added VFX to character select screens
  • Tweaked oil spill animation
  • Adjusted Timeline expansion effect to make it less jarring
  • Made minor improvements to VFX for applying powers
  • Added VFX for when you gain your first Epoch
  • AUDIO:

  • Added background music and SFX for Queen and Torch Head Amalgam
  • USER INTERFACE & EXPERIENCE:

  • Added missing period at the end of the Replay extra text
  • Added selection screen specifically for transformations
  • Adjusted logo size in main menu so text buttons fit nicer on screen
  • Added controller support for paginator settings
  • Downsized proceed button assets for 1440p
  • Fixed issue where obtained but not yet revealed Epochs were grayscale upon opening the Timeline
  • Illusory Wall now flashes while it is active
  • Moved controller button icon for proceed button to prevent loc overlap later
  • Moved save indicator to top bar and matched its visuals to those of StS1
  • Relics and potions the player has unlocked are now displayed via Epochs
  • Total number of monsters slain is now surfaced in Statistics screen
  • Updated reaction wheel wedge assets, color, and animation speed
  • Shadow darkness for Proceed, Embark, and back buttons are now the same
  • Updated Proceed button hover, unhover, press, hide, and show animation logic
  • Slightly slower hover effect on main menu text buttons
  • Timeline expansions are now smooth
  • You can once again scroll the map while the transitioning to a room
  • Your character's dead body is now shown on all post-game screens when abandoning a run or dying
  • WORDING:

  • Renamed relic: Star Dust -> Galactic Dust
  • Renamed various potions:
  • Trapped Spirits -> Pot of Ghouls
  • Elixir -> Ashwater
  • Brain in a Jar -> Clarity
  • Malicious Sand -> Potion of Doom
  • Fortifying Brew -> Fortifier
  • Fysh Jerky -> Fysh Oil
  • Lighthouse Drainage -> Glowwater Potion
  • Cleansing Potion -> Cure All
  • Crystalline Luck -> Lucky Tonic
  • Ship in a Bottle -> Block Potion II
  • Milk -> Necro Milk
  • Phantom Draught -> Screamer Pod
  • Pot of Glue -> Stable Serum
  • Moon Brew -> Star Potion
  • End of Days card description now uses the word "kill" instead of "destroy"
  • Epoch unlock requirement info now has a "to reveal this Epoch." added on
  • Vambrace relic now uses the same wording for doubling Block gain as Oddly Heavy Stone relic
  • BUG FIXES:

    Silent:

  • Envenom card now properly triggers Snecko Skull relic
  • Defect:

  • Added Frost orb tooltip to Cold Snap card
  • Necrobinder:

  • Neurosurge card's Doom amount no longer visually appears to be increased by Doom-increasing effects like Oblivion
  • Potions & Relics:

  • Fixed an issue where Snecko Eye relic would not randomize the costs of cards drawn before your first hand draw, due to combinations of effects like the Centennial Puzzle and Royal Poison relics
  • Fixed save/load issue with Recursive Core relic
  • Oddly Heavy Stone relic now properly applies to all instances of Block gained in a single card play
  • Vambrace and Oddly Heavy Stone relics no longer trigger when a Block-gaining card gives the player 0 Block
  • Enemies:

  • After killing the first enemy in the Infested boss fight, you now automatically turn to face the remaining enemy
  • Decimillipede now fades out after it dies
  • General:

  • Players can no longer hover over a treasure room relic while its animating
  • Changing resolution during a run now correctly changes the resolution dropdown label
  • Energy icons are now taken into account when autosizing text
  • Ethereal cards now exhaust before cards with end-of-turn-in-hand effects trigger (This fixes an issue where, if you ended your turn with Melancholy and Burn in your hand, Burn would trigger before you gained block from Melancholy, causing you to take the damage instead of blocking it)
  • Fixed localized strings not used on Proceed button in Rest Site, Merchant, and Treasure rooms
  • Reaction wheel now keeps your mouse in place in non-1080p resolutions
  • Started a WIP fix for animating era columns on timeline expansion
  • You can now interrupt the start-of-act map scroll again
  • Multiplayer:

  • Card shop removals and Wongo points are now saved per-player
  • Fixed issue relating to run history & save/loading after finishing an Ancient room
  • Fixed an issue where another player's card choices for the Shiny Monocle relic would be recorded as your choices
  • PERFORMANCE:

  • Main menu assets and character select assets are now BC3 compressed
  • Power icon assets are now texture packed and use a small and large size depending on the use case
  • relic.tscn now uses a smaller asset so its more crisp and loads and renders faster
  • Smaller relic assets are now used for relic flash VFX
  • 2025年5月8日

    CONTENT:

    Potions & Relics:

  • Added new relics:
  • Enormous Ring
  • Immortal Soul
  • Merchant Robes
  • Ornate Reliquary
  • Added StS1 relics:
  • Emotion Chip
  • Gold Plated Cables
  • Events:

  • Reworked and reworded Violent Heroes 2 event
  • BALANCE:

    Enemies:

  • Buffed Thieving Hopper: Flutter power now applies to and is affected by all damage
  • Buffed Mad Crab: Zoom damage increased from 13(14) -> 14(16)
  • Buffed Mytes: Bite damage increased from 8(10) -> 9(12)
  • Buffed Wasp Prisms:
  • Radiate damage increased from 5(6)x2 -> 6(7)x2
  • Volatile damage increased from 11 -> 15
  • Nerfed Waterfall Giant: Stomp move's Weak applied decreased from 2 -> 1
  • Buffed Thieving Hopper & Gremlins: no longer give gold (or give less gold) if they escape
  • Ancients:

  • Buffed Orobas' Transcendence blessing: now maintains enchantments on the transformed card
  • Events:

  • Changed The Drowning Beacon event:
  • Barnacled Pipe relic's Block gain decreased from 2 -> 1
  • Waterlogged curse's HP loss decreased from 5 -> 3
  • Changed the Forsaken Citadel event: gold amounts are now randomized
  • ART:

  • Added portrait art for Automation, Beckon, Spirit of Ash, Afterlife, Necro Mastery, Neurosurge cards
  • Conducted a beta art pass
  • USER INTERFACE & EXPERIENCE:

    General:

  • Implemented Mute in background toggle, set to true by default
  • Added window resize option into graphics settings
  • Added MSAA setting
  • Added a small wiggle when you try and fail to buy things at the merchant
  • Added an additional "you win" room before dying when winning a climb
  • Added more confirmation when you check/uncheck settings tickboxes
  • Adjusted Treasure room UI positions, size, hitbox behavior, etc.
  • Proceeding after selecting a relic in a Treasure Room is now 0.5 seconds faster
  • Players can now sort cards in deck view
  • Card library filters are now unticked by default, and all cards are shown
  • Created separate glow VFX for rare relic glowing
  • Created setting to allow run timer to always be shown
  • Hovering over the in-world representation of the Sovereign Blade now shows a hovertip
  • Made modal fade-in smoother
  • Relic pulse effect is now less bright
  • Relics are now 2x size when viewing in Treasure Room
  • Repositioned controller button for chest open prompt
  • Unknown card portraits in card library are now blurred
  • Updated all popups to look nicer
  • You can now inspect relics by right-clicking on them in shops or left-clicking on them in the topbar
  • Multiplayer:

  • A checkmark is now displayed over the player at the top-left when they have voted for a map point
  • Enchantment VFX now only shows up for the player that enchanted a card
  • Map vote is now displayed at the current map point until the player votes for a new point
  • Updated multiplayer relic positions
  • BUG FIXES:

    Defect:

  • Echo Form card now works properly when playing two copies spread out across multiple turns
  • Enemies:

  • Fossil Stalker now properly gains Strength when dealing unblocked attack damage to Osty
  • Owl Magistrate's Scrutiny power now properly deals 2 damage instead of 1
  • Ancients:

  • Triplecast card can no longer be given by Darv
  • General:

  • Cancelling a card play while targeting a vulnerable enemy now un-previews the vulnerable damage
  • Players can no longer search or view cards that haven's been discovered in the card compendium
  • Fixed setting lists so that they include their values
  • Fixed an issue where killing an enemy with an attack that also applied a power to them (like Bash) caused a softlock
  • Multiplayer:

  • Fixed a state divergence caused by Vibrant Halo relic
  • If you have Doom at the end of combat, it no longer stays on your top-left healthbar on teammates' screens
  • Recursive Core and Vibrant Halo relic hovertips no longer include your teammates' characters' card and relic hovertips
  • 2025年5月1日

    CONTENT:

    Defect:

  • Can receive Defect cards from Orobas and Colorful Philosophers event now
  • Added Biased Cognition card
  • Added Triplecast card
  • Reworked Tesla Coil card
  • Reworked Scrap Orbs passive
  • Potions & Relics:

  • Added new relics:
  • Royal Perfume
  • Data Disk
  • Fencing Manual
  • Master's Teachings
  • Runic Capacitor
  • Paper Krane
  • My Mantle
  • Paper Phrog
  • Snecko Skull
  • Ninja Scroll
  • Starrian Turbine
  • Symbiotic Virus
  • Vitruvian Minion
  • Infused Core
  • Twisted Funnel
  • Reworked Broken Mirror relic
  • Enemies:

  • Added Infested Guardian and Infested Purifier, a new Act 2 boss encounter
  • Added Infested Prisms Elite enemy
  • Reworked Ovicopter combat encounter
  • Reworked Super Evil Gas combat encounter & renamed to "Evil Gas"
  • Deprecated old Evil Gas encounter
  • BALANCE:

    Defect:

  • Buffed Bitflip card: cost decreased from 2 -> 1
  • Nerfed Boost Away card:
  • Dazed now added into Draw Pile instead of Discard
  • Upgrade bonus Block decreased from +4 -> +3
  • Reworked Overwhelm:
  • Is now based on Powers played throughout the whole combat
  • As a result, damage decreased from 14(18) -> 7(9)
  • Potions & Relics:

  • Deprecated Bird Faced Urn relic
  • Enemies:

  • Changed Clam: No longer has a permutation where it is accompanied by two rats
  • Reworked Knowledge Demon:
  • Mind Rot now deals damage on play instead of giving Knowledge Demon Strength
  • Strength gain move now scales for one additional strength at high ascension
  • Buffed Mad Crab: HP increased from 90(94)-95(99) -> 94(96)-97(99)
  • Buffed Soul Fysh: Scream damage from 10(11) -> 13(14)
  • Buffed Mad Crab: Inertia power's Block increased from 11 -> 15
  • Nerfed Phantasmal Gardeners:
  • Skittish Block decreased from 5 -> 4
  • Heal decreased from 6 -> 5
  • Buffed Waterfall Giant:
  • Pressure Gun damage increased from 15(18) -> 20(23)
  • Stomp damage increased from 7(8) -> 12(13)
  • Changed The Kin: followers now always start with different moves
  • General:

  • The choice between Overgrowth and Underdocks for Act 1 is now always randomized
  • ART:

  • Rescaled player character textures
  • Added beta art for various powers, enchantments, and relics
  • Updated Darv and Orobas Ancient background art
  • Shrunk Neow, Pael, and Tezcatara Ancient background assets
  • Added portrait art for Splash, Bone Shard, Devour Life, Pull From Below, Severance cards
  • Updated card title from Bone Shard -> Bone Shards
  • Made Flyconid bigger
  • Made the Defect smaller
  • USER INTERFACE & EXPERIENCE:

    Silent:

  • Updated how Poison appears on healthbar
  • Defect:

  • FTL card now glows when it can draw a card
  • Necrobinder:

  • Adjusted Doom healthbar size
  • Potions & Relics:

  • Almost all relics now count down from their value rather than count up (except Girya and Sword of Stone. Let us know how this feels!)
  • Added event potions to Potion Lab
  • Events:

  • Reward-modifying relics now flash over Brainbug and Room Full of Cheese selection prompts
  • Added VFX and damage number when you take damage at events
  • General:

  • Cards, potions, and relics that are added to your inventory are now added to the Compendium
  • Frozen affliction amount is now shown on card
  • Pressing a pile hotkey (e.g. A for draw) now closes the draw pile if it's already open
  • Statistics screen now shows when you unlocked the achievement
  • Added a small Enchantment VFX
  • Compendium updates a cards "seen" status mid run
  • Run timer now appears while you are looking at your deck
  • Assigned hotkeys via editor for Abandon Run confirmation popup
  • Added effects for Abandon Run confirmation buttons & popup
  • Cards added to hand are spawned at the hand rather than the center of screen
  • Death screen transition is slightly less fancy: no more mask & death quote is rendered slightly smaller
  • Hovering over any locked Epoch now shows you how to get it
  • Combined Relic Collection, Potion Lab, and Card Library Epochs into one
  • Kreon Bold and Regular fonts have been cleaned up in fontforge to remove text rendering artifacts
  • Added shadows to Relic inspection screen and updated assets
  • Simplified fade in out logic for blur and backstops in main menu
  • Improved patch notes screen button interactivity
  • Strength Down and Dexterity Down debuffs no longer make player character shake
  • Added stub button press visuals for Share button
  • Multiplayer:

  • Remote players' orbs now trigger much faster
  • Adjusted multiplayer character panel
  • Matched Disconnect confirmation popup to the updated Abandon Climb confirmation popup
  • WORDING:

  • Debuffs that cannot be negated now include a note in their hovertips
  • Mad Crab's Hardened Shell power worded such that it cannot lose more than X amount of HP each turn
  • Colossus card now specifies that it only reduces damage for the player who played it
  • Reaper Form card now properly states that enemies take damage instead of losing HP
  • BUG FIXES:

    Defect:

  • Go for the Eyes card now works on Waterfall Giant's Explode move
  • Particle Wall card no longer returns to the player's hand if some effect has added the Exhaust keyword to it
  • Fixed an issue where Recycle card wasn't gaining extra energy when exhausting cards afflicted with Frozen
  • Necrobinder:

  • Reaper Form card can no longer kill illusions like Parafright
  • Potions & Relics:

  • Pandora's Box relic now flashes Egg relics over upgraded cards
  • Heart of Iron potion now properly grants 5 Plating instead of 8
  • Ancients:

  • Fixed an unexpected interaction between Enthralled curse card and effects that set a random card in your hand to free (such as Mummified Hand relic and Touch of Insanity potion). Previously, these effects would look for any card whose current energy cost was above 0, which could be due to a temporary cost-increasing effect like Enthralled. Now, these effects will prefer cards with a base energy cost above 0, and will only consider the modified cost if all cards in hand have a base energy cost of 0
  • Fixed issue preventing Darv from giving energy relics in Act 3
  • Enemies:

  • Ovicopter's eggs now spawn in with full HP
  • Fixed Entomancer's animation interrupting itself
  • Events:

  • Player no longer receives reward in The Legends Were True event if they die from choice damage
  • General:

  • Fixed an issue where killing an enemy on their turn before they performed their move could cause a softlock
  • Cards that are currently being played no longer update their text
  • Enemies' HP bars fade instead of disappear when they die
  • Fixed issue where healthbar abruptly disappears when creatures die
  • Intents can no longer change while they're being performed
  • X-cost cards' energy cost text now remains white, even if they were generated by an effect like Discovery that modifies the card's cost
  • Multiplayer:

  • Mad Crab's Hardened Shell power now scales up in multiplayer
  • Fixed issue where players sometimes wouldn't see the game over screen
  • You can no longer use potions while you are dead
  • Mecha Knight no longer gives dead players Burn status cards
  • PERFORMANCE:

  • Resized popup Yes/No buttons to 1440p
  • 2025年4月25日

    CONTENT:

    Defect:

  • The Defect is playable again!
  • Added new orb type: Scrap
  • Added new cards:
  • Bitflip
  • Artificial Winter
  • Tesla Coil
  • Junk King
  • Boost Away
  • Shredder
  • Scrappy
  • Hotfix
  • Chest Beam
  • Overwhelm
  • Necrobinder:

  • Reworked Reaper Form card
  • Potions & Relics:

  • Added new potions:
  • Potion of Capacity
  • Cosmic Concoction
  • Essence of Darkness
  • Ghost in a Jar
  • King's Courage
  • Malicious Sand
  • Soldier's Stew
  • Fysh Jerky
  • Added new relic:
  • Headhunter
  • General:

  • You can now use the middle mouse to erase map drawings
  • BALANCE:

    Silent:

  • Changed Alchemize card: pool changed from Silent -> Colorless
  • Changed Grand Finale card: pool changed back from Colorless -> Silent
  • Necrobinder:

  • Buffed Eradicate card: no longer Exhausts
  • Buffed Fester card: Doom increased from 8(10) -> 11(15)
  • Changed Oblivion card:
  • Cost decreased from 1 -> 0
  • Now Exhausts
  • Buffed Pull From Below card: enemy HP loss increased from 6(8) -> 7(9)
  • Buffed Reap card: damage increased from 24(31) -> 26(33)
  • Buffed Spectral card: Block increased from 7(10) -> 8(11)
  • Regent:

  • Buffed Celestial Might card: damage increased from 6(8) -> 7(9)
  • Changed Heavenly Drill:
  • Damage increased from 6(8) -> 8(10)
  • Only counts this turn instead of the whole combat
  • Colorless Cards:

    Potions & Relics:

  • Changed Heart of Iron potion:
  • Pool changed from Ironclad -> all characters
  • Plating decreased from 8 -> 5
  • Changed Kifuda: rarity changed from Uncommon -> Shop
  • Changed Milk potion: rarity increased from Common -> Uncommon
  • Changed Trap Ghosts potion:
  • Name changed to Trapped Spirits
  • Souls increased from 2 -> 4
  • Enemies:

  • Changed The Insatiable:
  • Moveset reordered to spike damage 1 turn earlier
  • Now scales its Strength gain up from 2 -> 3 on higher ascension
  • Changed Knowledge Demon:
  • Moveset reordered to spike damage on turn 5
  • Knowledge Overwhelming move damage increased from 7(8)x3 -> 8(9)x3
  • Buffed Mad Crab:
  • Inertia Block gain increased from 8 -> 10
  • Super Crab attack damage increased from 5(6)x2 -> 6(7)x2
  • Nerfed Phantasmal Gardeners: no longer applies weak
  • Buffed Waterfall Giant:
  • Now gains more Steam Eruption
  • Also gains Steam Eruption whenever it heals
  • Events:

  • Changed Brainbug event: "Filter" choice's random cards decreased from 8 -> 5
  • Changed Violent Heroes 2 event: moved from Act 1 -> Act 3
  • ART:

  • Offset idle animations after hits so that enemy animations no longer sync up
  • Added portrait art for Danse Macabre, Shroud, and Spectral cards
  • Added Knowledge Demon animations
  • AUDIO:

  • Added SFX to monster fade out on death
  • Updated SFX for when you gain Gold
  • USER INTERFACE & EXPERIENCE:

    General:

  • Added a small flash when you gain stars as Regent
  • Gave the statistics screen a makeover
  • Polished treasure room relic appearance and positioning
  • Cleaned up Crushing Depths card UX from "repeat X times" -> "hits X times"
  • If a card reward only offers you cards of one rarity (e.g. Colorful Philosophers), then it displays the appropriate rarity color on the reward icon
  • Now I am Mad power now specifies the exact HP value required to gain Strength in its hovertip
  • Shriek power now specifies the exact HP value in its hovertip before it gets stunned
  • When opening compendium mid-climb, the default filter is the character you're playing as
  • When you open the deck view/pause menu, it opens over the map instead of closing it
  • Multiplayer:

  • If you attempt to join a multiplayer game hosted with a different version, you now get an error instead of an infinite loading screen
  • Stars are now displayed during combat in the remote player display
  • WORDING:

  • Cleaned up Bugslayer event choice wording
  • Added a missing comma to Hegemony card
  • Removed the confusing Burrowing wording on the Phantasmal Gardener's Skittish power
  • Fixed missing space in Phantasmal Gardener death quote
  • Tweaked Violent Heroes 2 event's wording
  • Foul Potion's description now capitalizes EVERYONE
  • BUG FIXES:

    Regent:

  • When Wrought in War card is downgraded, it no longer loses buffs that it received from previous plays this combat
  • Enemies:

  • Ceremonial Beast's Plow power now properly displays its hovertip
  • Fixed issue where enemies scale up as they fade out
  • Fixed issue where Lightning orb would softlock on dead Test Subject
  • Poison damage no longer skips Hardened Shell power's damage threshold
  • General:

  • Mouse input is now blocked when in the middle of a transition
  • Added event cards back to the library
  • Card library search is no longer case sensitive
  • Fixed achievements button hitboxes overlapping with statistics screen tabs
  • Fixed map flickering after you move your mouse for the first time
  • Fixed Scrutiny power hovertip
  • Health bars no longer show orange when the HP bar size changes (ex. at the start of a multiplayer session, when Osty changes size, when the Thieving Hopper starts flying)
  • Tide's Binding relic no longer prevents Osty from healing (or other players in multiplayer)
  • Multiplayer:

  • At the treasure room, after picking Kifuda relic, other players no longer have to wait for the Enchantment choice
  • Fixed state divergence when dying, reviving, then entering a new combat with relics that reset after combat ends
  • If a player takes Golden Path blessing after another player has already voted for a map coordinate, the game no longer softlocks
  • If you are at the map while another player takes Golden Compass relic, you no longer have to hit Proceed again to vote on the newly generated map
  • If you are targeting a vulnerable enemy when another player plays a card, the card preview no longer reverts to the default damage values
  • Loading a saved game then dying no longer causes a softlock just before the game over screen would show up
  • Pencil cursor now shows up at correct place when remote players are drawing
  • Ping button animates out at the end of combat
  • Playing an AOE attack while Test Subject is downed no longer makes the attack stuck
  • Your HP bar no longer shows up if you unhover someone else while dead
  • 2025年4月17日

    CONTENT:

    Potions & Relics:

  • Added Illusory Wall relic
  • Ancients:

  • Tanx's Apex blessing now gives you its associated Apex Instinct relic
  • General:

  • In runs where Neow appears, you start with 1 HP and heal at Neow
  • Map drawings are now saved into the save file
  • You can now erase parts of your drawings
  • BALANCE:

    Ancients:

  • Choice's Paradox nerfed. Cards viewed from 10 -> 5
  • Enemies:

  • Nerfed Corpse Slugs: no longer have multihit attacks
  • Changed Phantasmal Gardeners: initial moves changed to be all unique
  • Buffed Soul Fysh: HP increased from 144(155) -> 181(191)
  • Changed Waterfall Giant:
  • Now has a fixed moveset
  • No longer incorrectly scales
  • Steam Eruption starting amount increased from 6 -> 7
  • Buffed Mad Crab:
  • Dazed cards given increased from 2 -> 4
  • Smash damage increased from 12(13) -> 13(14)
  • Events:

  • Buffed Abyssal Baths event: HP loss range decreased from 3-7 -> 2-6
  • Nerfed Orb Glutton event: "Smash the Slugs" choice energy gain decreased from 2 -> 1
  • Changed The Drowning Beacon event:
  • "Drink from the tide pool" choice now costs current HP instead of max HP
  • Waterlogged curse card now costs 1 energy and is Eternal
  • Multiplayer:

  • In multiplayer, every map has one less node (We're especially looking for playtester feedback on this one!)
  • ART:

  • Added light VFX to layer 1 of Underdocks' combat background
  • Added Toadpole animations
  • USER INTERFACE & EXPERIENCE:

    Enemies:

  • Hardened Shell power now counts down to show how much damage is left to be dealt
  • In power descriptions, replaced "this creature" with the creature's actual name
  • Test Subject now gets bigger as he respawns
  • Ancients:

  • Updated Ancient card banner and text box
  • General:

  • Any Epochs you discover can now be revealed in the Timeline for free
  • Epochs are no longer represented as drawn cards in the Timeline screen
  • Undiscovered Epochs now have a blurry preview in the Timeline
  • Added enchantment icon next to card entry in deck history
  • Added heal VFX when you're healed at an event (or Ancient)
  • Made changes to multi-card play UX
  • Created a schema to show how to obtain epochs when you hover over their slot
  • Enchantment tab is now scooted up if there is no star cost
  • Enchantments that are used up now appear disabled
  • Feedback screen now only clears when you submit feedback, not when it closes
  • Give Up is now disabled if the climb is already over
  • Room where a specific relic was received is now highlighted when hovering over said relic in Run History
  • If a player obtains multiple epochs, they are now staggered by 3 seconds each
  • Moved the card reward row down very slightly and increased the period when they're unselectable from 0.2 seconds to 0.35 seconds so that it's less likely for players to rapidly click on reward buttons and pick a card on accident
  • Removed epoch titles from the cards when obtaining them
  • Updated map drawing colors for all characters
  • When peeking from a hand selection (ex. Decisions, Decisions card) your whole hand is now visible again
  • When using the search bar in the card library, it no longer shows all pools
  • AUDIO:

  • Added new SFX and background music for The Insatiable
  • WORDING:

  • Byrdonis Egg event has been renamed to Byrdonis Nest
  • BUG FIXES:

    Ironclad:

  • Choosing a Bound card to upgrade as a target for Armaments no longer softlocks the game after ending turn
  • Necrobinder:

  • Doom no longer shrinks monster size if the monster grew
  • Regent:

  • Fixed softlock when playing GUARDS!!! card
  • Potions & Relics:

  • Beetle Juice potion now accounts for any other scale modification made to the monster
  • Ancients:

  • Tezcatara's Ember blessing now properly shows up in event room hovertips
  • Enemies:

  • Fixed Phantasmal Gardeners so that their HP is now ranged from 28(29)-32(33) instead of incorrectly either 28/29 or 32/33
  • Enemies that start combat with debuffs (ex. Slow) no longer shake when the room starts
  • Fixed typo in Hardened Shell power description
  • Disrupt power now only resets from 0 at the start of the player turn
  • Tough Eggs in Ovicopter fight no longer appear offscreen
  • Events:

  • Waterlogged Scriptorium's "Prickly Sponge" choice is now locked if you don't have enough gold
  • General:

  • Players can now hover over history nodes in game over screen
  • End Turn button now shows the turn number on turn 1
  • Fixed issue where clicking too fast in Epoch unlock screens causing weirdness and overlaps
  • Fixed card grid overlapping with scrollbar at certain aspect ratios
  • The VFX for when a power wears off no longer appears when you hard close the application mid-combat
  • When in fullscreen, the edge of the window is now clickable
  • Fixed issue where clicking the Close button twice in Unlock screens would cause weirdness
  • Multiplayer:

  • Ancient room is now only saved after all players have picked a blessing option (Previously, the room would be saved as soon as the host picked an
  • option, which would cause clients to miss out on taking rewards after the save was loaded)

  • Confused debuff no longer applies to all players in MP
  • Reduced the chances of seeing duplicate relics at the treasure room screen
  • 2025年4月10日

    CONTENT:

    Ancients:

  • Added more relics that correspond to the effect of Ancients' blessings:
  • Orobas' Refinement blessing now gives Recursive Core relic
  • Oroas' Transcendence option now gives Vibrant Halo relic
  • Enemies:

  • Added new Underdocks Elite, Phantasmal Gardener
  • Reworked Mad Crab
  • Reworked Two-Tailed Rats
  • Reworked Waterfall Giant
  • Soul Fysh is now an Underdocks Boss
  • Events:

  • Added new Underdocks event, The Drowning Beacon
  • Added new Act 2 event, Amalgamating Anvil
  • Multiplayer:

  • Console commands are now networked in multiplayer
  • BALANCE:

    Necrobinder:

  • Reworked Dredge card: now grabs cards from Discard pile rather than Exhaust pile
  • Buffed Pagestorm card: card draw increased from 1(2) -> 2(3)
  • Buffed Severance card: damage increased from 17(22) -> 18(24)
  • Regent:

  • When you Forge, all Sovereign Blades in your Exhaust pile are now returned to your hand before the extra damage is applied
  • Buffed Alignment card: Energy gain increased from 2(3) -> 3(4)
  • Potions & Relics:

  • Buffed Shoehorn relic: Block requirement decreased from 20 -> 15
  • Ancients:

  • Nerfed Brightest Flame card: no longer deals damage, so type changed from Attack -> Skill
  • Changed Retractable Claws relic: now only lets you transform up to 9 cards into Maul
  • Events:

  • Nerfed Sword of Stone event relic: defeated Elites requirement increased from 4 -> 5
  • Changed Impossible Pyre event:
  • "Communion" choice now always heals to full (still djust isplays number of HP healed)
  • "Harvest" choice's max HP loss increased from 8 -> 11
  • Now only appears if the player is at 55% of their max HP or lower
  • Changed Cursed Choice event: "Plain" choice damage increased from 6 -> 9
  • Changed Future of Potions event: is now act agnostic
  • Changed Hungry for Mushrooms event:
  • "Medley" choice's HP healed increased from 75% of HP -> full HP (still just displays number of HP healed)
  • "Fragrant One" choice's random cards upgraded decreased from 6 -> 5
  • Changed Tempting Bloom event: damage from choice 1 increased from 1-6 -> 1-7
  • ART:

  • Added portrait art for the following cards:
  • Call of The Void
  • Dredge
  • Harvest
  • Undeath
  • Wisp
  • Break
  • Suppress
  • Meteor Shower
  • Protector
  • Relax
  • Maul
  • Fixed Enthralled card's portrait art aspect ratio
  • Added Seapunk animations
  • Randomized Necrobinder & Osty's fire a small amount at the rest site
  • USER INTERFACE & EXPERIENCE:

  • Improved tickbox focus, unfocus, and press down animations
  • Updated filters and toggles for Card Library
  • Added removed relics to run history (only applies to Relic Trader event)
  • Endless Conveyor event now tells you what the dish is going to do
  • Potions in Potion Lab now reveal themselves as you find them in runs
  • Replaced energy icons for library pool filters with the characters' faces
  • Slippery hovertip now includes the monster's name in its description
  • Updated blue energy cost on cards + added custom outlines for energy cost text based on the card pool
  • Updated death quote sizing in run history and game over screen + adjusted its position
  • When hovering over cards in your run history, the room that they came from is now highlighted
  • Multiplayer:

  • Powers are no longer ignored by attack intents when the local player is dead
  • WORDING:

  • Adroit and Rigid enchantment tooltips now accurately reflect changes from relics
  • BUG FIXES:

    Ironclad:

  • Rupture power now applies Strength gain after Breakthrough card is finished playing
  • Potions & Relics:

  • Fixed softlock between Ruby Earrings and Amethyst Bangle relics
  • Fixed softlock when you die again after Fairy in a Bottle potion has triggered
  • If you queue a potion for use just before combat ends, the potion is no longer unusable for the rest of the run
  • Repeatedly clicking a potion no longer uses it
  • Ancients:

  • Forbidden Grimoire card now stacks card removal rewards correctly
  • Zlatir's Cape relic no longer blocks card draw if Centennial Puzzle relic procs during the enemy's turn
  • Enemies:

  • Fixed mad crabs damage intent amount on turn 4
  • The Kin boss now spawns minions from the closest available slot
  • Events:

  • Added card select prompt to the Endless Conveyor event's Metamorphic Morsel dish
  • Can no longer leave event combats without going back to the event screen
  • Fixed an issue where Exterminate event card was only hitting once instead of 4 times
  • Fixed typo in The Endless Conveyor event's "Observe Patrons" option
  • If killed by Field of the Forgotten event's "Consume" option, you are no longer asked to select a card to enchant
  • The Reflection That Wasn't event no longer appears in Overgrowth
  • General:

  • Card library no longer sets cards that you have seen in combat to Unknown
  • Fixed backgrounds not rendering properly on Mac in Editor
  • Fixed an issue where continuing a climb and then immediately abandoning it could cause a softlock
  • Fixed instances where save/loading would cause relics not to show the correct state
  • Fixed issue between Spoils Map and the Golden Path
  • Transforming cards during combat, playing those cards, then killing Spectral Knight on the same turn no longer causes a softlock
  • Multiplayer:

  • Fixed a timing bug where beginning an action just as combat ends would cause a softlock
  • Map pings no longer change the hitbox of the map point
  • Osty is now placed correctly at the rest site when Necrobinder is on the far side of the log (no more sitting on Osty)
  • Test Subject boss now uses correct death/revival animation in multiplayer
  • Your hand no longer becomes enabled when another player cancels the end of their turn
  • 2025年4月3日

    CONTENT:

    Necrobinder:

  • Reworked Bury card
  • Ancients:

  • Added new relics for associated Ancient blessings:
  • Neow's Bundle blessing now gives Ancient Booster Pack relic
  • Neow's Monochrome blessing now gives Lead Paperweight relic
  • Neow's Scavenger blessing now gives Rusty Chest relic
  • Neow's Transformation blessing now gives Chaotic Plasma relic
  • Neow's Chosen One blessing now gives Shiny Monocle relic
  • Pael's Cloning Capsule blessing now gives Replicator relic
  • Pael's Relax blessing now gives Cozy Chair relic
  • Darv's Lost Art blessing now gives Dusty Tome relic
  • Tanx 's Spar With Tanx blessing now gives Retractable Claws relic
  • Zlatir's Acknowledgement now gives Special Sleeve relic
  • Enemies:

  • Deprecated Double Evil Gas fight
  • Events:

  • Added new events:
  • Morphic Grove
  • Tempting Bloom
  • Endless Conveyor
  • Impossible Pyre
  • Luminous Choir
  • Whispering Hollow
  • Abyssal Baths
  • Multiplayer:

  • Multiplayer ascension is now tracked separately (Ascension is shared among all characters in multiplayer; only the smallest multiplayer ascension shared between all players in a game may be selected)
  • BALANCE:

    Necrobinder:

  • Buffed Devour Life card: Strength gain increased from 1 -> 2
  • Buffed Invoke card:
  • Damage increased from 5(8) -> 4(6)
  • Summon increased from 1(1) -> 3(4)
  • Regent:

  • Buffed Begone/Minion Dive Bomb card: damage increased from 14(19) -> 16(21)
  • Changed Bulwark card:
  • Block increased from 11(14) -> 13(16)
  • Forge decreased from 11(14) -> 10(13)
  • Buffed Kingly Kick card: damage increased from 23(29) -> 24(30)
  • Nerfed Kingly Punch card: damage growth decreased from 4(7) -> 3(5)
  • Buffed Lunar Blast card: damage increased from 3(4) -> 4(5)
  • Buffed Parry card: Block increased from 8(11) -> 10(13)
  • Buffed Particle Wall card: Block increased from 8(11) -> 9(12)
  • Buffed Prophesize card: card draw increased from 5(8) -> 6(9)
  • Colorless Cards:

  • Changed Jackpot, Metamorphosis, and Calamity cards: now have a chance of generating multiple copies of the same card
  • Potions & Relics:

  • Changed Lasting Candy relic: now only applies to card rewards from combats, but applies to all of them if there are multiple in a single combat
  • Enemies:

  • Changed Corpse Slugs:
  • Damage for their large attack decreased from 10(11) -> 8(9)
  • HP increased from 26(27) - 29(30) -> 23(25)-28(29)
  • Buffed Living Shield: Enrage strength gain increased from 2 -> 3
  • Buffed Two-Tailed Rats: HP increased from 20(21)-24(25) -> 22(24)-26(28)
  • Nerfed Waterfall Giant: Pressure Gun attack scaling decreased from +10 -> +5
  • Events:

  • Changed Spoils Map quest: now gives one less relic (since it no longer is at a chest)
  • ART:

  • Added portrait art for Suppress, Meteor Shower, Protector, Relax, and Maul cards
  • USER INTERFACE & EXPERIENCE:

    Necrobinder:

  • Damage numbers on Osty no longer show overkill damage
  • Players no longer get dragged to hell when they are doomed
  • General:

  • Added a hovertip for fullscreen
  • Added hovertip for Combat Speed settings option
  • Added hovertip for Screenshake
  • Added logic to move and resize window when selecting a display in the settings screen if windowed
  • If game window doesn't fit on screen, it's now resized
  • The game window is now disallowed from being larger than the target display size
  • When resizing the game window, the current resolution in the options menu now updates automatically + setting your target display updates the available resolutions list
  • Encounters are now rescaled in 4:3 so that enemies are no longer offscreen
  • Resolution picker now becomes disabled if game is in fullscreen
  • At the start of combat, a potion sloshing sound now occurs for each potion you have
  • Hovering over potions now makes them do a little bounce
  • Cards now flash in your hand if they are modified by things like hand trick
  • Cards that haven't been encountered yet appear as "unknown" in the card library
  • Added fancier paginators
  • Added fancy hover logic for normal map nodes
  • Grungified tickbox assets
  • Map paths you traveled now have 20 percent larger dots than normal
  • Reduced map node sizes
  • Updated press down UX for Ancient and normal map nodes
  • Updated map room select VFX to scale up when selecting Ancient or Boss nodes
  • Added map tinting support (to help us find a good map color before updating the entire asset)
  • Added a nice little fade in when loading the settings panels
  • Added mock up of new general settings screen
  • Created Language Selector screen in Settings
  • The language you select in the Language Selector is reflected in your settings file
  • Pause menu screens now utilize the whole screen and dismiss the topbar
  • When clicking outside of a dropdown menu, the opened dropdown menu is now dismissed
  • Removed compendium button from top bar + settings button now opens a pause menu
  • Made small revisions to run history room hovertips
  • Damage is now always displayed first
  • Turn count is now last (instead of first)
  • The room type is displayed along with "Unknown" for ? rooms
  • Changed the colors used to indicate modifications to the energy costs of cards in your hand
  • Updated HP bar color when a creature has block
  • Multiplayer:

  • If different players choose different options in a shared event, the option that is executed is now more obvious
  • You can now click on other players to view their relics, potions, and deck (the player's hand is purposefully omitted)
  • AUDIO:

  • Added new transitions for Ceremonial Beast's background music
  • WORDING:

  • Exoskeleton power has been renamed to Hard to Kill
  • Tezcatara's Ember relic has been renamed to Bucket of Coals (but Tezcatara's Ember enchantment retains the name)
  • Roach monster has been renamed to Exoskeleton
  • Capture Spirit card's wording is now cleaner
  • Effects that duplicate card plays (such as Duplication Potion) now say that the card is played "an extra time" instead of "twice", better reflecting how they behave in combination with the Replay keyword
  • BUG FIXES:

    Necrobinder:

  • Lethality card now works properly on the turn it is played
  • Vambrace relic no longer affects Shroud card's block value in its description
  • Colorless Cards:

  • Nostalgia card now works properly on the turn it is played
  • Rolling Boulder card powers are now individual instances rather than stacking
  • Potions & Relics:

  • Fixed issue where Vambrace relic would continue to flash if it was proc'd by Melancholy power
  • Enemies:

  • Fixed softlock when defeating Soul Nexus with Doom
  • Super Foul Fog now correctly does damage with Super Foul Fog move
  • Fixed game over message when dying to Punch Constructs
  • Events:

  • Slippery Bridge event no longer softlocks when it selects an upgraded card
  • Stone of All Time event no longer softlocks if it selects an upgraded attack card
  • Violent Heroes 2 event option now correctly states "loses Max HP" instead of just "lose HP"
  • General:

  • Going fullscreen now saves the window size and position, so if you unfullscreen it returns to the previous state
  • It is now detected if the game window is out of bounds of the display. If so, its position is reset to the top left corner
  • Fixed instances when setting aspect ratio to auto didn't take
  • Fixed softlock when opening feedback screen at character selection
  • Fixed an interaction between Sly and effects that draw immediately after discarding (i.e. Calculated Gamble, Gambler's Brew, and Gambling Chip)
  • Multiplayer:

  • Clients are no longer disconnected after the host leaves while the end-of-game screen is shown
  • Only the multiplayer run is deleted at the end of the run, not the single player one
  • Relics no longer trigger on dead multiplayer players
  • Skipped rewards in multiplayer are always recorded at the correct map history entry
  • 2025年3月13日

    This patch brings UX changes to the Treasure room! Note that the polish is work in progress and that there is EXTRA SPECIAL behavior in multiplayer. Players will now claim the relic they want in multiplayer from a shared pool of relics from the treasure chest.

    BALANCE:

  • Black Hole card buffed. Damage from 8(11) -> 9(13)
  • Corpse slugs try to have different moves from each other
  • Gravity Power now does damage instead of HP Loss
  • Imbalanced can now be applied to other creatures via Misery
  • Particle Wall buffed. Block gained from 7(10) -> 8(11)
  • Restlessness card no longer exhausts
  • Waterfall Giant now applies Weak instead of Vulnerable. Can no longer repeat moves
  • Waterfall Giant now gets the stunned intent before the Steam Eruption turn
  • ART:

  • Added Test Subject boss animations
  • Beta art for Beckon card
  • Card portraits for Brightest Flame and Forbidden Grimoire
  • Vertical card portraits for Apotheosis, Corruption, Wraith Form, Corpse Explosion, Limit Break, Catalyst
  • AUDIO:

  • Added SFX for Frog Knight enemy
  • Added SFX for Vine Shambler enemy
  • Added special BGM for the Ceremonial Beast encounter
  • BUG FIXES:

  • Fix visual issue with Burrowing Bug when it's Doomed while burrowing
  • Can no longer recieve dupe powers from lasting candy
  • Choosing "Nap" in the Dense Vegetation event now properly plays the rest site healing sound effect
  • Cloning capsule no longer changes its base amount when you save/reload
  • Combat target selection is more responsive in laggy scenarios
  • Curl up procs after multi-hits fire
  • End-of-turn actions that kill an enemy no longer softlock the next fight
  • Fixed an issue that was preventing the "game over" screen from appearing when the player dies to Doom
  • Fixed an issue where double-clicking the "Fight!" button in the Dense Vegetation event could cause a softlock
  • Fixed an issue where killing the last enemy in combat with Doom could Softlock
  • Fixed cancel-end-turn softlocking the game when used in most instances
  • fixed hovering issue when you first open the card bundle preview
  • Fixed silent's custom screen transition
  • Hovered cards no longer layer above the top bar
  • Inertia now displays how many stacks of Inertia it has rather than how much extra damage it will do
  • Malleable power now applies Block after all hits from a multi-hit card is finished
  • Map Point highlights now properly fade when reopening the map
  • Now I'm Mad power now triggers from Neow's Lament
  • Now I'm Mad power now triggers when hp is less than half, rather than less than or equal to half
  • Osty no longer layers over byrdpip in game over screen
  • Prevent player from using out of combat potions when discarding potions is disabled (ie Future of Potions event)
  • Punch constructs fast punch move now correctly displays that it will also debuff you
  • Re-enable potion discarding if you select "Fight" in the punch off event
  • Re-opening character select screen no longer leaves selected the selected character portrait greyed out
  • When a creature is healed for an amount that is rounded down from a fractional value, the amount of healing shown on the screen is now rounded down too
  • Multiplayer: Fixed a timing bug that could cause a softlock when Ending Turn
  • Multiplayer: Your character no longer appears deselected after readying up
  • Multiplayer: Hovering another player's intent when it goes away no longer causes the hovertip to get stuck
  • Multiplayer: Player HP bars at top-left no longer have incorrect margins when save/loading players with larger Max HP
  • Multiplayer: When playing your first game, you are asked if you want Tutorials now
  • USER INTERFACE & EXPERIENCE:

  • Added visual for undiscovered relics
  • Adjusted the hitboxes for the deck history entry hover over
  • Bell of Twilight doesn't now clears map drawings
  • Cards selected for Neow's Chosen One choice now appears in the Run History
  • Ceremonial Beast now plays normal death animation when dying to Doom
  • Fixed Orobas conformity Run History hovertip showing incorrect number of skipped cards
  • A Popup now appears to let player know about outdated Run Histories
  • Prevent player from throwing potions when in a card selection screen
  • Soverign Blade vfx disappears when the card is Exhausted or Transformed now
  • You can now right click cards in the deck to inspect them
  • Multiplayer: Imbalanced power description now mentions that it procs when any single player fully blocks
  • WORDING:

  • Sentinel card renamed to Protector
  • 2025年3月7日

    CONTENT:

  • New Underdocks encounter - Evil Gas Normal. (2x Evil Gas)
  • BALANCE:

  • End of Days card now kills enemies with the same amount of Doom as HP
  • Evil Gas and Super Evil Gas move and damage tweaks and buffs
  • Mad Crab gets buffed and move reworks
  • Soul Fysh damage increased on all moves. Now also deals damage when Beckoning
  • Terror Eel reworked and buffed
  • Toadpoles HP buffed. From 13(14)/19(20) -> 16(18)/23(25)
  • Waterfall Giant moves all do increased damage
  • Waterfall Giant Pressure from 3 -> 4
  • BUG FIXES:

  • Bell of Twilight no longer allows rest sites to spawn next to each other
  • Corpse Slug's Ravenous no longer procs when Osty dies
  • Danse Macabre power now properly triggers for autoplayed cards that cost 2 or more energy
  • Enchanting a 1-cost card with Instinct no longer causes the game to crash at the beginning of the next combat
  • Fixed an issue where History Course relic could replay a Scrutinized version of a card after Scrutiny had worn off
  • Re-added wax relic visuals to run history
  • Steam eruption attack ins now affected by Weak
  • Thievery doesn't take any more money if you no longer have money to give
  • You can no longer discard potions at the Stone of All Time
  • 2025年3月6日

    CONTENT

    Acts:

  • The Underdocks
  • Events:

  • Added Act 1 event: Violent Heroes Two
  • Added Act 1 event: The Reflection That Wasn't
  • FEATURES:

  • In multiplayer: Players may now heal each other at Rest Sites
  • In multiplayer: Player may now vote for some event choices. This adds the combat events from singleplayer to multiplayer!
  • BALANCE:

  • Afflictions can now afflict unplayable cards except for Ringing
  • You are now 25% more likely to receive a potion after defeating an Elite
  • Spoils Map now picks an encounter map point in the first 3 rows of the Map (excludes Ancient) for its special reward
  • Potions in shop prices now vary +-5 Gold
  • Necrobinder:

  • Neurosurge buffed. Card draw from 1 -> 2
  • Pagestorm buffed. Cost from 2 -> 1
  • Pull From Below buffed. HP Loss from 4(5) -> 6(8)
  • Scourge card buffed. Doom from 16(21) -> 18(23)
  • Severance card buffed. Damage from 17(21) -> 17(22)
  • Spirit of Ash card reworked. "Whenever you play an Ethereal card, gain 5(7) Block."
  • Veilpiercer card changed. Cost from 2 -> 1. Damage from 12(18) -> 9(13)
  • Regent:

  • The Smith card nerfed. Forge from 35(45) -> 30(40)
  • Silent:

  • Flick Flack upgrade nerfed. Damage from 7(10) -> 7(9)
  • Precise Cut nerfed. Damage loss per card in hand from 1 -> 2. Damage from 13(18) -> 13(17)
  • Ricochet nerfed. Damage from 4(5) -> 3(4)
  • Ancients:

  • Pael's Cloning Capsule nerfed. From 3 -> 4 combats to clone
  • Tezcatara's Brightest Flame buffed. Now also gains 2(3) energy
  • Status:

  • Debris' cost changed from 1 -> 2
  • ART:

  • Added portraits for Scrawl, Bodyguard, Invoke, and Lethality cards
  • Color edits for Dagger Throw and Leg Sweep cards
  • USER INTERFACE & EXPERIENCE:

  • Added a hotkey to open the feedback menu (F2)
  • When a creature is healed in combat they now popup a green number
  • Some changes to the Game Over screen and flow (work in progress)
  • Hungry for Mushrooms event's Fragrant One choice now displays how much Max HP you will lose
  • Include merchant skipped options in the Run History
  • Move hand card index (if enabled) text closer to card + decrease size + angle is the same as the card now
  • Slightly respositioned the banner position for Card Bundle and Game Over screens
  • Multiplayer HP bars sizes change based on how much HP the player has
  • New schema for Timeline placement
  • Ancient Rarity cards now utilize a different card frame
  • Reformatted room history hovertip
  • In the multiplayer character select screen, chosen characters now have an indicator
  • The Feedback Screen is faster as it now exits without waiting for logs to finish uploading
  • In multiplayer, you can ping map nodes that you have selected by clicking on them again
  • AUDIO:

  • Added custom Bgm for the Kin boss encounter
  • Added sfx for Devoted Sculptor
  • Added sfx for enemies in the Kin boss encounter
  • Added sfx for Zapbot, Guardbot, and Noisebot
  • Updated Cubex Construct sfx
  • WORDING:

  • Duplex enchantment now uses the Replay keyword
  • Soul's Power enchantment now uses the Replay keyword
  • BUG FIXES:

  • Canceling a Smith in Rest Site, no longer still adds it as an entry in the run history
  • After Image power should now trigger significantly faster
  • Fix broken run history loading when looking at a mix of singleplayer/multiplayer runs
  • Fixed an issue that could occasionally cause a softlock when an enemy dies to Doom
  • Fixed an issue where a card enchanted with Swift 2 would still say it draws 1 card
  • Fixed an issue where Enthralled curse was not applying to cards with enchantments that set their energy cost to 0 like Royally Approved
  • Fixed an issue where killing Magi Knight enemy while playing cards very fast could cause a softlock
  • Fixed an issue where Razor Tooth relic wasn't upgrading Powers that have Replay after their first play
  • Fixed an issue where the game could occasionally softlock when a power is removed due to its amount reaching 0
  • Fixed an issue where the game could softlock during certain "play this card twice" effects
  • Fixed an issue with Swift enchantment where it would draw extra cards on subsequent plays
  • Fixed issue where you cant click on boss node if it is slightly off screen
  • Hovered potions are shown to other players in Multiplayer now
  • Killing a creature that has Pull from Below while you have Gremlin Horn no longer results in a softlock
  • Plating power now gives you block before Slithering Strangler enemy's Constrict power deals you damage
  • Reaper Form card's portrait dimensions have been fixed.
  • Scarcity ascension now properly reduces potion odds by 25% instead of ~15%
  • When a generated card would be added to your hand but your hand is full, the card now flies to the discard pile
  • 2025年2月27日

    CONTENT:

    General:

  • Added the Timeline
  • Ancients:

  • Added new Magic Pot relic to Pael's blessings
  • BALANCE:

    Ironclad:

  • Buffed Pact's End card: required Exhausted cards decreased from 6 -> 3
  • Necrobinder:

  • Buffed Misery card: damage increased from 6(9) -> 9(11)
  • Regent:

  • Buffed Heavenly Drill card: damage increased from 6(7) -> 6(8) per spent Star
  • Enemies:

  • Changed Axebots:
  • HP increased from 38(40)-42(44) -> 40(42)-44(46)
  • One Two Punch move damage decreased from 8(9) -> 4(5)
  • Changed Knowledge Demon: reordered moveset
  • Nerfed Scroll of Biting: HP values decreased from 38(39)-45(46) -> 31(32)-38(39)
  • Ancients:

  • Buffed Tezcatara's Brightest Flame card:
  • Max HP loss on play decreased from 2 -> 1
  • Damage increased from 11(13) -> 11(15)
  • Events:

  • Buffed Self Help Book event: enchantment option for Power cards increased from 1 -> 2 Swift
  • Buffed Symbiote event's Corrupted enchantment: HP loss on play decreased from 3 -> 2
  • ART:

  • Added beta art for various relics:
  • Lantern Key
  • Smoldering Wick
  • History Course
  • Added portrait art for some Necrobinder cards:
  • Rattle
  • Favorite Stick
  • Soot
  • Debris
  • Updated portrait art for various cards:
  • Ashen Strike
  • Blood Wall
  • Howl from beyond
  • Replaced Shining Strike card's portrait art with Polish card's art
  • Updated Wraith Form card to normal portrait art aspect
  • USER INTERFACE & EXPERIENCE:

    Necrobinder:

  • Osty now grows in size as he gains more max HP
  • Enemies:

  • Scrutiny debuff description now mentions Exhaust
  • General:

  • Card grids now fade out at the top and bottom using a gradient mask rather than a dark image overlaid on top
  • Cards with the same enchantment now stack in the run history screen
  • Character select button now shows a lock icon if it is locked
  • Added glow effect on character select button outlines when selected
  • Starting on turn 2, the End Turn button label begins to show the turn number
  • Multiplayer:

  • You can now undo your turn in multiplayer
  • After ending turn in multiplayer, your hand is lowered and grayed out
  • Dead players now automatically end their turn in combat
  • Fixed up various multiplayer abandon/quit flows:
  • As client, you can only disconnect from a game (no abandon or save/quit option)
  • When disconnecting from a game as client, run history is not saved
  • When abandoning a game as host, the client also abandons run
  • Upon save/quit as host, the client also quits without saving run history
  • Improved hovering on remote player intents
  • Players that have ended turn are now displayed above the End Turn button
  • Ping button is now separate from End Turn button
  • When a remote player is picking a card, the card/power/relic they're choosing for is displayed (applies to things like Survivor, Gambling Chip, Choice's Paradox, and Well-Laid Plans)
  • WORDING:

  • Bone Shards card now displays how much damage it will do
  • Dense Vegetation event now shows "Fight some enemies" choice in red
  • Strange Hoof relic no longer says that it can only enchant Skills with Nimble, since it can also enchant non-Skill cards that gain Block
  • Harvest card's random Retain power was incorrectly named "Blight Strike" and has now been corrected to "Harvest"
  • BUG FIXES:

    Necrobinder:

  • Fixed an issue where playing Shared Fate card would cause a softlock if Osty was dead
  • Neurosurge card's power is now categorized as a debuff so it can be negated with Artifact
  • Transfigure card now properly allows you to add Replay to Unplayable cards
  • You can no longer drag cards while you are peeking from the Forever Young card select screen
  • Colorless Cards:

  • When cards that require card selection are autoplayed by Mayhem, the start of turn sequence no longer continues behind the choice screen
  • Potions & Relics:

  • Dybbuk Cube relic now properly doubles Vulnerable applied by Taunt card
  • History Course relic now properly displays the card that it's autoplaying
  • Enemies:

  • Decimillipede's intents now properly disappear when combat ends
  • Fixed an issue that caused Test Subject to softlock if you killed him with Doom before he reached his final form
  • Fixed an issue where Perfect Reflection card caused a softlock if its damage reflection killed Bowlbug (Rock) while also fully blocking one of its attacks
  • Multiplayer:

  • Correct player intents are shown in MP for player choices initiated by auto-played cards
  • Dying as the last player in multiplayer with a Fairy in a Bottle no longer ends the combat with a loss
  • Equilibrium card now only affects the player who played it
  • Fixed state divergence in multiplayer related to Tezcatara's Wax Choker relic
  • Fixed exception related to Abandon Run selection and trying to close map screen
  • Fixed a state divergence related to Hungry for Mushrooms event
  • Fixed softlock when you are disconnected from multiplayer while drawing
  • When abandoning a multiplayer run, the multiplayer save is now deleted, not the singleplayer one
  • You can now target other players and yourself with potions outside of combat (applies to things like Fruit Juice and Blood Potion)
  • You can play cards while someone else is choosing a card for Choice's Paradox
  • 2025年2月20日

    CONTENT:

    Potions & Relics:

  • Reworked potions:
  • Brain in a Jar
  • Snecko Oil
  • Enemies:

  • Added new Act 2 encounter, The Obscura
  • Ancients:

  • Added new Tezcatara blessing, Smoldering Wick
  • Added new Pael blessings:
  • Pael's Tears
  • Cloning Capsule
  • Pael's Flesh
  • Pael's blessings are now all in one pool
  • Reworked Spar with Tanx blessing
  • Events:

  • Added the War Historian questline
  • Multiplayer:

  • You can now use most beneficial potions on other players (The exceptions are potions that force you to make a choice, e.g. Attack
  • Potion)

    BALANCE:

    Silent:

  • Buffed Precise Cut card: damage increased from 9(13) -> 13(18)
  • Necrobinder:

  • Changed Spectral card: no longer Exhausts
  • Changed Sentry Mode card: the damage that Osty deals via this card now counts as attack damage, meaning effects like Strength and Vigor now apply to it
  • Regent:

  • Changed Regent's Neow blessing bundle: no longer contains Seven Stars card, replaced with Shining Strike card
  • Nerfed Cloak of Stars card: Block decreased from 10(14) -> 9(13)
  • Buffed Collision Course card: damage increased from 8(11) -> 9(13)
  • Changed Conqueror card:
  • Forge increased from 1(2) -> 2(3)
  • Damage decreased from 8(10) -> 8(9)
  • Buffed Lunar Blast card: damage increased from 2(3) -> 3(4)
  • Buffed Perfect Reflection card: Block increased from 9(13) -> 10(14)
  • Nerfed Solar Strike card: damage nerfed from 9(11) -> 8(9)
  • Reworked Supermassive card: now only tracks player-generated cards and not status cards created by enemies
  • Potions & Relics:

  • Changed Radiant Tincture potion: extra energy gain changed to include your current turn in the 4 turn count
  • Buffed Broken Mirror relic: Doom increased from 13 -> 33
  • Buffed Shoehorn relic: damage increased from 5 -> 6
  • Enemies:

  • Changed Chains of Binding power: can now afflict already-unplayable cards with Bound
  • Changed Mytes encounter:
  • Changed moveset
  • HP decreased from 51(53)-57(59) -> 36(37)-41(42)
  • Nerfed Scrolls of Biting:
  • Chomp move damage decreased from 16(18) -> 14(16)
  • Ascension HP bonus decreased from +3 HP -> +1 HP
  • Buffed Soul Nexus: starting Soul Wither threshold decreased from 9 -> 7
  • Buffed Toxic status card: damage increased from 3 -> 4
  • Ancients:

  • Nerfed Zlatir's Choice's Paradox relic: cards to choose from decreased from 11 -> 10
  • Multiplayer:

  • Changed Soul Wither and Sandpit powers: both now count down separately for different players
  • Changed Thieving Hopper: now steals one card from each player
  • ART:

  • Added portrait art for Graveblast, Reap, and Soul cards, and re-added portrait art for Swipe card
  • Added beta art for various cards and powers
  • Updated Sovereign Blade VFX
  • Optimized main menu animations
  • Converted CPU particle effects to GPU
  • USER INTERFACE & EXPERIENCE:

    Silent:

  • Hidden Daggers card now shows a hovertip for Shiv card
  • Necrobinder:

  • Osty's healthbar now shows the blue block outline when Necrobinder has block
  • Regent:

  • The Smith card now includes a hovertip for the Forge keyword
  • Potions & Relics:

  • Nye Essence relic no longer displays a turn counter, and is no longer grayed out after combat ends
  • Enemies:

  • Creature health bars now turn blue when they have block
  • Creature powers will now overflow into a second row
  • Events:

  • When an option in the Relic Trader event references two different relics that give Block, the Block hovertip is no longer shown twice
  • Misc:

  • Feedback form now includes a category field and emotes are optional
  • Improved formatting for date/time label in run history screen
  • Map shows specific room type from already traversed unknown rooms
  • Mouse card play threshold raised if you click on the card from the top of the card
  • Tuned up padding and font sizes for run history screen
  • Multiplayer:

  • A network error pops up on the host side when a state divergence is encountered
  • Network error popup now directs you to the in-game feedback screen
  • Remote players' Osty is no longer hoverable
  • State display comes up faster when hovering over other players
  • You can now view every player's run at the run history screen (Note that this breaks all old run histories!)
  • AUDIO:

  • Added SFX to Vantom combat
  • WORDING:

  • Fixed Fester card wording
  • Darv's Lost Art blessing cards now display their names in Gold
  • Fixed a missing word in Sentry Mode card's description
  • Fixed missing period in Refinement option at Orobas
  • Oblivion card wording improvements
  • Tweaked Nye Essence relic's wording to match Captain's Wheel relic
  • Improved Wrought In War card's clarity
  • Fixed Polish card's description to read "Upgrades 1 random colorless card"
  • BUG FIXES:

    Necrobinder:

  • Fixed Swipe card hovertip
  • Fixed softlock that occurred when playing Swipe card while Osty is dead
  • Invoke card now properly shows the hovertip for Summon instead of Doom
  • Misery card no longer duplicates Rock Bowlbug's Imbalanced power onto other enemies
  • Necro Mastery card now properly buffs Afterlife card's next turn Summon amount
  • Osty now properly plays his death animation when he dies to Thorns during a multi-hit attack
  • Pull From Below card now properly makes the enemy lose HP instead of dealing damage to them
  • Pull from Below card no longer improperly hits all enemies
  • Colorless Cards:

  • Splash card now properly selects 3 random cards across all characters' card pools, instead of randomly selecting a single character and then selecting 3 cards from their card pool
  • Relics & Potions:

  • Nye Essence relic's icon no longer stays grayed out between combats
  • Enemies:

  • Completed deprecation of Sealed Sword and Herald of Tempests card so that the card no longer appears in the compendium
  • Fixed an issue where Soul Nexus's Soul Wither power would decrement when one of its attacks damaged Osty but not the player
  • Events:

  • Self-Help Book event now properly displays the amount of each enchantment that will be applied in its options' hovertips
  • Misc:

  • Extra card trail VFX no longer shows up when receiving status cards
  • Fixed an issue where a Bound card that is played and then drawn back into your hand on the same turn could be played again
  • Haunt power is now properly categorized as a buff
  • Hovering over a potion while it goes away no longer results in a softlock
  • If you have more Innate cards than your starting hand size, you now properly draw them all (up to the max hand size)
  • Merchant card removal is no longer marked as used if you cancel it
  • Multiplayer:

  • Cards no longer get stuck for a long time when a player targets an enemy that is about to die
  • Corruption enchantment now only makes the owning player's cards free
  • Fixed Dig rest site option sometimes resulting in a state divergence
  • Fixed freeze that sometimes occurred when leaving a multiplayer game
  • Fixed divergence after playing a card while your end turn action is waiting on other players
  • Hatching Byrdpip no longer results in a state divergence
  • Hovering over potions now shows potions, not relics
  • Joining a multiplayer game while already joining a multiplayer game no longer results in an error
  • Launching the game from a multiplayer Steam invite works now
  • "End turn" indicator no longer sticks around after combat ends
  • Cursors no longer stick around after you or other players disconnect
  • Remote players' status cards that are played at end of turn (like Infection) come from their player rather than your hand
  • Starting a new run after trying to load a broken multiplayer run no longer causes a softlock
  • The network error popup no longer gets stuck indefinitely
  • 2025年2月13日

    CONTENT:

    Ironclad:

  • Re-added Heavy Blade card
  • Deprecated cards:
  • Pulverize
  • Seeing Red
  • Silent:

  • Added new cards:
  • Hidden Daggers
  • Precise Cut
  • Reworked Shadowstep card
  • Deprecated cards:
  • Concentrate
  • Crippling Cloud
  • Die Die Die
  • Quicken
  • Necrobinder:

  • Added new cards:
  • Afterlife
  • Blight
  • Invoke
  • Fester
  • Pagestorm
  • Severance
  • Shroud
  • Spectral
  • Swipe
  • Transfigure
  • Wisp
  • Reworked cards:
  • Bone Shards
  • Haunt
  • Pull From Below
  • Deprecated cards:
  • Nine Lives
  • Plague Carrier
  • Etherburst
  • Tackle
  • Jumpscare
  • Regent:

  • Added new cards:
  • Collision Course
  • Hegemony
  • Patter
  • Shining Strike
  • Reworked cards:
  • Wrought in War
  • Eternal Solstice
  • Orbit
  • Tyranny
  • Deprecated Singularity card
  • Colorless Cards:

  • Added Nostalgia card
  • Added Debris status card
  • Deprecated Earthquake card
  • Ancients:

  • Zlatir blessings are now all in one shared pool
  • Reworked Zlatir's Choice's Paradox blessing
  • BALANCE:

    Ironclad:

  • Changed Howl From Beyond card: type changed from Skill -> Attack
  • Silent:

  • Changed Grand Finale card: is now Colorless
  • Changed Poisoned Stab card:
  • Damage decreased from 6(8) -> 5(6)
  • Poison increased from 3(4) -> 4(5)
  • Defect:

  • Changed Equilibrium card: is now Colorless
  • Necrobinder:

  • Changed Corpse Explosion card: is now a Darv Card
  • Nerfed Countdown card: Doom applied decreased from 6(9) -> 6(8)
  • Changed Lethality card: now applies to Osty's attacks in addition to yours
  • Buffed Reap card: damage increased from 23(29) -> 24(31)
  • Nerfed Reaper Form card: Doom decreased from 6(9) -> 4(5)
  • Regent:

  • Buffed Manifest Authority card: Block gain increased from 8(11) -> 9(11)
  • Buffed Black Hole card: damage increased from 7(9) -> 8(11)
  • Buffed Kingly Kick card: damage increased from 21(27) -> 23(29)
  • Buffed Kingly Punch card: damage increased from 7+3(4) -> 8+4(7)
  • Colorless Cards:

  • Changed Scrawl card: rarity increased from Uncommon -> Rare
  • Enemies:

  • Changed Ceremonial Beast: Plow move's Dexterity decrease decreased from -1 -> -2
  • Changed Bowlbug encounter: reworked Egg and Goop Bowlbug movesets
  • Nerfed Mechaknight: no longer has the Vanguard power
  • Buffed Slithering Strangler: HP increased from 44(44)-46(46) -> 53(54)-55(56)
  • Buffed Soul Nexus: now gains additional damage on all three of its moves
  • Events:

  • Changed Colorful Philosophers event: moved from Act 3 -> Act 2
  • Buffed Exterminate event card: damage increased from 3(4) -> 4(5)
  • Multiplayer:

  • Dead players now revive with 1HP after combat ends
  • Multiplayer scaling adjusted to be harder
  • In addition to being multiplied by player count, additional scaling is now applied on top of enemy HP, block, and power amount. This scaling goes up based on the Act index.
  • Certain powers are now scaled specially: Artifact, Slippery, Plating, and Buffer
  • ART:

  • Added portrait art for Tyranny card
  • Updated portrait art for various Ironclad cards
  • Added beta portrait art to various cards
  • Implemented new Vine Shambler vine attack VFX
  • USER INTERFACE & EXPERIENCE:

  • Tezcatara's Ember blessing now displays Eternal hovertip
  • Visual feedback has been added for when a card play is duplicated by an effect like Duplication Potion
  • Multiplayer:

  • A targeting line is now shown when another player is targeting a card or potion
  • Added an icon next to remote players indicating the screen they are looking at
  • Console and reaction wheel now only open if you're not already focused on an edit control
  • Other players can now see which card, relic, or potion you are hovering over
  • AUDIO:

  • Added SFX for enemies:
  • Slimed Berserker
  • Flyconid
  • Axebot
  • Furry Wurm Crawler
  • Soul Nexus
  • Turret Operator
  • WORDING:

  • Renamed Shiny Strike -> Polish
  • Eternal keyword now clarifies that it also prevents transforming
  • Fixed capitalization in Orobas' Venom Discovery title
  • Pact's End card now correctly says "all enemies"
  • Scroll of Biting power wording improvements
  • Tangled power and corresponding Entangled affliction wording improvements
  • Tea Master Event's "Tea of Shame" choice now has its own description
  • Thieving Hopper encounter Run History wording changed from Thieves -> Thief
  • BUG FIXES:

    Ironclad:

  • Shockwave card art has now been correctly implemented
  • Potions & Relics:

  • Ruby Earrings relic now properly generates Uncommon and Rare card rewards
  • Enemies:

  • Fixed an error with Rampart power's description that caused its hovertip not to display
  • Events:

  • Tinker Time event's "Speed" choice no longer incorrectly claims to add Innate when creating a Power
  • General:

  • Fixed an issue where creating a card and attempting to add it to a full hand would leave the discard pile's displayed count inaccurate
  • It is no longer possible for the Merchant to restock duplicate items when you have The Courier relic
  • Multiplayer:

  • Exiting a multiplayer run and starting a new one no longer causes a black screen at first combat
  • Feel No Pain power now only triggers for your own card plays in multiplayer
  • Launching multiplayer after quitting mid-single player combat no longer immediately cause a divergence
  • You can no longer remove multiple cards in multiplayer during a lag spike
  • 2025年2月6日

    CONTENT:

    General:

  • Added Ancient card rarity
  • Deprecated Legendary card rarity
  • Ironclad:

  • Reworked Pact’s End card
  • Deprecated cards:
  • Ghostly Armor
  • Winged Jump
  • Juggernaut
  • Silent:

  • Reworked Memento Mori card
  • Deprecated Adaptation card
  • Necrobinder:

  • Added new Neurosurge card
  • Deprecated cards:
  • Guillotine
  • You Are Mine
  • Regent:

  • Added new Big Bang card
  • Reworked cards:
  • Heavenly Drill
  • The Smith
  • Colorless Cards:

  • Added new cards:
  • Automation
  • Calamity
  • Catastrophe
  • Earthquake
  • Entropy
  • Fisticuffs
  • Jackpot
  • Order
  • Rend
  • Prep Time
  • Prowess
  • Rolling Boulder
  • Scrawl
  • Splash
  • Ultimate Defend
  • Stratagem
  • Reworked Contractility card
  • Enemies:

  • Added new Act 1 enemy, the Slithering Strangler
  • Added Entangled affliction for Vine Shambler
  • Added Galvanic affliction for Globe Head
  • Added Scrutiny affliction for Owl Magistrate
  • Deprecated Test Subject’s Mutating Ichor card
  • Ancients:

  • Added Darv cards
  • Deprecated Zlatir’s Cursed Blood card
  • Deprecated Pael’s Flesh relic
  • Ascensions:

  • Ascension 8 now also decreases potion frequency
  • BALANCE:

    Ironclad:

  • Nerfed Bully card: scaling damage decreased from 2(3) -> 1(2)
  • Nerfed Dismantle card: upgrade damage decreased from 4 -> 3
  • Changed Dominate card:
  • Cost increased from 1 -> 2
  • Upgrade changed from deal damage to all enemies -> decrease cost by 1
  • Changed Fight Me card: upgrade now also increases player Strength gain by 1
  • Changed Limit Break card: rarity changed from Rare -> Ancient
  • Changed Molten Fist card: now Exhausts
  • Changed Ashen Strike card: now highlights the correct number in green when you have Strength
  • Changed Shockwave card: is now Colorless
  • Silent:

  • Changed Accelerant card: rarity increased from Uncommon -> Rare
  • Nerfed Delay card:
  • Block decreased from 11(15) Block -> 11(13)
  • Energy decreased from 2(2) -> 1(2)
  • Buffed Fan Of Knives card: Shivs increased from 3(4) -> 4(5)
  • Changed Shadowmeld card:
  • Cost increased from 0 -> 1
  • Upgrade changed from triple Block -> decrease cost to 0
  • Nerfed Snakebite card: Poison decreased from 4(5) -> 3(4)
  • Changed Execution card:
  • Cost increased from 2 -> 3
  • Rarity changed to Rare
  • Changed Corrosive Wave card:
  • No longer Exhausts
  • Rarity changed to Rare
  • Necrobinder:

  • Nerfed Enfeebling Touch card: Strength loss decreased from 9(13) -> 8(11)
  • Changed Forever Young card:
  • No longer has Retain by default
  • Upgrade changed from additional cards -> grants Retain
  • Changed Sacrifice card:
  • Energy cost increased from 0 -> 1
  • Upgrade changed from triple Block -> decrease cost to 0
  • Regent:

  • Nerfed Descisions, Descisions card:
  • Card draw decreased from 5 -> 3(5)
  • Repeated play amount decreased from 3(4) -> 3
  • Changed GUARDS!! card:
  • No longer transforms entire hand, but allows you to select which cards are transformed
  • Minion Sacrifice card’s Block slightly nerfed as a result: Block decreased from 13(17) -> 11(14)
  • Nerfed Heirloom Hammer card: upgrade damage decreased from +6 -> +4
  • Changed Neutron Aegis card: Energy cost increased from 0 -> 1 (in addition to Star cost)
  • Buffed Perfect Reflection card: Block increased from 8(11) -> 9(12)
  • Nerfed Quasar card: no longer sets the created cards’ cost to 0
  • Changed Shiny Strike card: upgrade now decreases the cost of 1 -> 2 colorless cards
  • Colorless Cards:

  • Changed Bolas card: rarity increased from Uncommon -> Rare
  • Changed Mayhem card:
  • Rarity increased from Uncommon -> Rare
  • Now triggers before card draw
  • Buffed Mind Blast card: cost decreased from 2(1) -> 1(0)
  • Buffed Thrumming Hatchet card:
  • Damage increased by 1
  • Rarity decreased from Rare -> Uncommon
  • Buffed Ultimate Strike card: damage increased from 12 -> 14
  • Changed Enlightenment card: now Exhausts
  • Changed Fasten card: upgrade Block decreased from +3 -> +2
  • Changed Hand Trick card: upgrade Block increased from +2 -> +3
  • Changed Restlessness card: rarity decreased from Rare -> Uncommon
  • Potions & Relics:

  • Changed Hungering Portrait relic: now triggers before you draw your hand on your turn
  • Changed Kunai relic: rarity increased from Uncommon -> Rare
  • Changed Shuriken relic: rarity increased from Uncommon -> Rare
  • Changed Prismatic Shard relic: no longer gives Colorless cards
  • Buffed Screaming Flagon relic: Strength gain increased from 1 -> 2
  • Enemies:

  • Enemies with Plating like Frog Knight now start with Block equal to their plating, similar to Slumbering Beetle
  • Nerfed Axebots: Strength gain decreased from 5 -> 4
  • Changed Bowlbugs:
  • No longer apply Frail
  • Silk Bowlbug now applies 1 Weak
  • Egg Bowlbug no longer applies debuffs, but attacks and gains Block
  • Buffed Fogmog: increased HP
  • Changed Fuzzy Wurm Crawler: HP ascension modifier lowered from +5 -> +2
  • Changed Inklet: changed moveset so fight is now less random
  • Changed Magi Knight: changed moveset
  • Changed Myte:
  • Changed moveset
  • Strength gain decreased from 5 -> 3(4)
  • Changed Swarm of Slimes encounter: now has one less small Slime
  • Ancients:

  • Changed Zlatir’s Ruby Earrings blessing: “All combat card rewards contain one card of each Rarity”
  • Events:

  • Changed Battleworn Dummy event: no longer appears in multiplayer
  • Changed Tinker Time event: Mad Science card default cost increased from 1 -> 2; base damage and block values are changed accordingly
  • ART:

  • Added beta portrait art for many cards
  • Added portrait art for the Regent cards: Beat into Shape, Guiding Star, Shiny Strike, Spoils of Battle, and re-added Decree of Unmaking
  • Made Burrowing Bug’s chomp animation snappier
  • Cleaned up Spiny Toad’s lick animation
  • Added projectile to Myte’s toxic attack
  • Made Kin Priest’s grenade explosion bigger
  • USER INTERFACE & EXPERIENCE:

  • Adjusted relic size in top bar and on merchant shop screen
  • Begone card no longer shows a misleading Transform hovertip
  • Other players' HP and powers are now displayed when hovered over in multiplayer
  • Lethality power no longer flashes when it increases damage
  • Made hand card counter label larger
  • Multiplayer player display shows your local player too
  • Incomplete room history in map no longer shows when still on that node
  • Parry card now includes a hovertip for the Forge keyword
  • Restlessness card now glows gold if it is the only card in your hand
  • When showing card removal screen, only curses are moved to the top, the order of everything else is preserved
  • You can now see other players' energy and card count in multiplayer
  • - Improved map algorithm legibility

    WORDING:

  • Added a missing comma to Dodge and Roll card's description
  • Aggression card now specifies that the upgrade lasts for the rest of combat
  • Fixed some whitespace and coloring issues in Lethality power's hovertip
  • Glass Knife card’s wording has been tweaked to be more consistent with other effects that modify a card's damage
  • Lethality power's hovertip coloring has been fixed
  • Tinker Time event's Speed option now properly mentions that it adds Innate if you're creating a power card
  • BUG FIXES:

    Ironclad:

  • Breakthrough card attack animation no longer plays if the player is dead
  • Viewing an upgrade preview of Primal Force+ card in the deck view now properly shows a hovertip for Giant Rock+ card
  • Regent:

  • Kingly Punch's damage increase is no longer reset when the card is downgraded
  • Colorless Cards:

  • Mind Blast is now properly marked as an Uncommon colorless card instead of an Event card
  • Potions & Relics:

  • Darleejing Tea relic no longer shows an Energy hovertip
  • Ghost Seed relic now works properly between save/reload
  • Hungering Belly and Severed Gill relics now appear in the Relic Collection screen
  • Starter Flare relic no longer triggers before Slumbering Beetle gains block
  • Enemies:

  • Cubex Construct charging SFX no longer loops forever if it is killed by Guillotine
  • Quitting during the Soul Nexus fight no longer softlocks the next session
  • Ancients:

  • Fixed Orobas’ Discovery relic loc in run history
  • Fixed typo in Orobas’ name
  • Selecting Orobas’ Transcend blessing now maintains the card's upgrade state
  • Neow’s Silver Crucible relic no longer goes into the negatives
  • Ascension:

  • Players can no longer break ascension limit by swapping characters in the character select screen
  • Multiplayer:

  • Backing out of a multiplayer lobby while locked in, then going back into a lobby, no longer locks you out of selecting another character
  • Fixed weird spacing in remote player indicator when rejoining lobby
  • Fixed a multiplayer divergence related to Poison and reward timing
  • Fixed multiplayer state divergence caused by The Trial event
  • Forgotten Ritual card only counts cards exhausted by you in multiplayer
  • Fixed hitbox for Regent’s top right constellation hover effect in multiplayer screen
  • Decree of Stasis card now only applies to player who owns it
  • Seal of Gold relic no longer prevents other players from gaining gold
  • Supermassive card no longer counts cards created by other players
  • Unrelenting card's "next attack is free" effect now only applies to the player who played it
  • Joining/quitting/joining an MP game should no longer result in an immediate divergence
  • Players display fades out when opening settings and compendium in multiplayer
  • Multiplayer combat no longer pauses if one player is looking at their deck
  • Fixed multiplayer save/load
  • Playing Survivor card no longer cancels card drag for other players
  • Reattach and Adaptable powers now scale with players in multiplayer
  • Remote player's Osty's healthbar no longer reappears when it revives
  • Sneaky Strike card only counts cards discarded by player who owns it
  • Spoils Map now marks the same map point for everyone
  • Stone of All Time and Future of Potions events no longer break multiplayer
  • The Trial event portrait no longer switches when remote players choose an option
  • Misc:

  • Fixed boss map node from always being hoverable
  • Fixed targeting issue when switching between two enemies
  • Ironclad button cannot be reclicked on when opening up main menu for the first time
  • Patch notes typo fixed
  • Duplicate potions can no longer appear in shop
  • 2025年1月30日

    CONTENT:

    Misc:

  • Multiplayer is here!!
  • Ironclad:

  • Reworked Fight Me card
  • Deprecated Veteran card
  • Necrobinder:

  • Added new cards:
  • Veilpiercer
  • Lethality
  • Regent:

  • Reworked Guiding Star card
  • Potions & Relics:

  • Added new relics:
  • Bent Nail
  • Broken Mirror
  • Lattice of Eyes
  • Pendulum
  • Shoehorn
  • Traveler's Flask
  • Used Notepad
  • Red Mask
  • Rolling Sphere
  • Reworked Silver Crucible relic
  • Deprecated Boss relic rewards
  • Deprecated Mutagen potion
  • Ancients:

  • Added new Orobas blessing: Refraction
  • Added new Orobas relic: Kaleidoscopic
  • Added new Orobas blessing: Transcendence
  • Added special transformed starter cards for Orobas’ Transcendence blessing:
  • Ironclad: Bash -> Break
  • Silent: Neutralize -> Suppress
  • Necrobinder: Bodyguard -> Sentinel
  • Regent: Falling Star -> Meteor Shower
  • Ascensions:

  • Deprecated Tight Belt ascension, replaced with new Warden ascension
  • BALANCE:

    Ironclad:

  • Nerfed Colossus card: block decreased from 6(10) -> 5(8)
  • Nerfed Conflagration card: damage decreased from 8(11) + 3(4) -> 8(9) + 2(3)
  • Nerfed Crimson Mantle card: Block from 9(13) -> 8(11)
  • Changed Demon Form card: rarity decreased from Legendary -> Rare
  • Necrobinder:

  • Buffed Borrowed Time card: self Doom decreased from 9 -> 6
  • Changed Capture Spirit card:
  • HP loss increased from 3(4) -> 4(6)
  • Souls created decreased from 3(4) -> 2(3)
  • Nerfed Devour Life card: no longer gains Dexterity
  • Reworked Etherburst: is now based on Ethereal cards played instead of Souls
  • Nerfed Necro Mastery card: Necromancy decreased from 3(4) -> 2(3)
  • Changed Pull Aggro card:
  • Summon increased from 5 -> 6(7)
  • Block decreased from 10(15) -> 6(8)
  • Changed Time's Up card: rarity increased from Uncommon -> Rare
  • Regent:

  • Buffed Beat into Shape card:
  • Damage increased from 6(7) -> 7(8)
  • Forge increased from 3(4) -> 4(5) Forge
  • Nerfed Black Hole card: damage decreased from 9(12) -> 7(9)
  • Nerfed Cloak of Stars card:
  • Star cost decreased from 3 -> 1
  • Block decreased from 13(17) -> 9
  • Nerfed Cosmic Indifference card: Block decreased 6(9) -> 5(8)
  • Nerfed Gather Light card:
  • Upgrade no longer increases the Star gain
  • Block decreased from 8(9) to 6(9)
  • Nerfed Glitterstream card: upgraded Block decreased from 7(11) -> 7(9)
  • Changed Orbit card: now gains Block multiple times instead of combining it all into a single instance of Block gain
  • Nerfed Pale Blue Dot card: card draw decreased from 2(2) -> 1(2)
  • Changed Perfect Reflection card:
  • Energy cost increased from 0 -> 1
  • Block gain increased from 6(10) -> 8(11)
  • Nerfed Solar Strike card: upgraded damage decreased from 9(12) -> 9(11)
  • Nerfed Stardust card: damage decreased from 5(8) -> 4(5)
  • Nerfed Voidborn card: Block decreased from 3(4) -> 2(3)
  • Reworked Kingly Kick card:
  • Cost increased from 3 -> 4
  • Cost reduction applies for this combat instead of just for this turn
  • Potions & Relics:

  • Changed Vambrace relic: now only doubles Block gained by cards, but it doubles all Block from cards like Death's Door that gain Block multiple times
  • Enemies:

  • Changed Battleworn Dummy: now takes its last turn before the turn limit is up, allowing it to be killed on the last turn by Poison or Doom
  • Nerfed Decimilipede:
  • HP slightly decreased on low ascension
  • Now gains less Strength
  • Changed Kin encounter:
  • Kin Follower HP lowered by 2
  • Kin Priest A1 power "Fanatic" changed from 4 Block -> Heal 3
  • Kin Priest now rotates between Weak and Frail on his debuff turn (meaning the player is not always so weak)
  • Changed Knowledge Demon:
  • Damage values tweaked
  • Now only gains 1 Strength from Mind Rot
  • Buffed Lost and Forgotten: HP values increased
  • Nerfed Vine Shambler: damage values slightly decreased
  • Changed Ruby Raider encounter:
  • Ruby Brute now attacks on first turn
  • No longer possible for duplicate raiders to appear
  • Buffed Scrolls of Biting:
  • HP and damage values increased
  • Strength gain from 1 -> 2
  • Buffed Soul Nexus: damage values increased
  • Ancients:

  • Nerfed Vlad’s Crimson Pendant relic: Intangible decreased from 2 -> 1
  • Changed Tanx's Whistle relic:
  • No longer deals self damage
  • Damage decreased from 100 -> 50
  • Reworked Lasting Candy relic:
  • Is now Pael relic
  • “Every other card reward gains an additional Power card”
  • Changed Hungering Belly relic
  • Is now a Tanx relic
  • HP healed decreased from 4 -> 3
  • Misc:

  • Increased costs of colorless cards in merchant room by 15%
  • ART:

  • Added Necrobinder’s flame to her icons
  • Beta art added for various cards and relics
  • Brain in a Jar power icon now has beta art
  • A9 version of Ascender's Bane card now has beta art
  • Added portrait art for BEGONE!, Heavenly Drill, Heirloom Hammer, Parry Regent cards
  • Made orbs on Chomper and Mecha Knight brighter/shinier
  • Cleaned up Thieving Hopper animations
  • Added orb for Orb Plant’s for ranged attack and updated animations
  • Added Cubex Construct VFX and updated animations
  • Adjusted Mecha Knight fire textures
  • Added Laser Beam VFX
  • AUDIO:

  • Added SFX for Flail Knight and Spectral Knight
  • WORDING:

  • Discovery option at Orobas now mentions character names instead of colors
  • Fixed missing blue text error in the Round Tea Party event
  • Improved Globe Head's Galvanic power wording
  • Improved Mind Rot wording
  • USER INTERFACE & EXPERIENCE:

  • Added a small delay before card rewards can be selected
  • Brainbug event’s “Share Knowlege” choice now flashes if it will kill you
  • Healing now occurs when you enter an Ancient room
  • Skipped Ancient choices are now included in run history
  • Relics in relic history now use their base values instead of modified ones throughout the run
  • Added settings option to display card count in hand
  • HP loss is now shown on event rooms in the run history
  • Room history is now shown when hovering over old points in the map
  • Curses are now sorted to the top in deck removal screen
  • BUG FIXES:

    Necrobinder:

  • Fixed an issue with Unending Service card enchanted with Momentum while Osty is dead not previewing Momentum's extra damage
  • Seance card no longer shows draw pile in order
  • Regent:

  • Orbit card now properly mixes your discard pile into your draw pile instead of putting the shuffled discard pile on the bottom of your draw pile
  • Potions & Relics:

  • Foul Potion can no longer be obtained from events
  • Enemies:

  • 3 Biting Scrolls encounter is now in the weak pool
  • Knowledge Demon’s Curse of Knowledge power description now correctly reads “every third card” instead of “every other card”
  • Fixed Cubex Construct’s health bar changing size when it emerges
  • Fixed visual glitches when Vantom dies to Doom
  • Fixed wording on Predatory Mawler run history entry
  • Powdered Demise potion no longer interrupts Bygone Effigy’s attack animation
  • The Forgotten now gains the Dexterity that it steals from the player
  • Events:

  • Spoils Map card now correctly shows new art
  • Brainbug event’s “Filter” choice can no longer give basic cards
  • Ascensions:

  • Fixed issue with ascension panel incorrectly showing on characters you haven’t beaten A0 with
  • Updated A9 title to Ancient's Scorn
  • Misc:

  • Card removal hover tip still can show up if you click on the used removal button
  • Fixed issue with save/reloads duplicating encounters in the run history
  • Fixed shop music fadeout so that it only happens upon opening the map
  • Map prompt no longer blocks clicking on the node
  • Merchant card removal hovertip now accounts for price increase from A3
  • Relic bar now shows up when submitting feedback from settings menu
  • 2025年1月23日

    CONTENT:

    Silent:

  • Deprecated Outmaneuver card
  • Regent:

  • Reworked Quasar card
  • Potions & Relics:

  • Added Ghost Seed shop relic: “Strikes and Defends gain Ethereal.”
  • Enemies:

  • Added new Act 3 enemy encounters:
  • The Scrolls of Biting
  • The Lost and The Forgotten
  • Reworked enemies:
  • Knowledge Demon
  • Soul Nexus
  • Events:

  • Reworked Reflections event: second choice now switches the current boss with another boss
  • BALANCE:

    Silent:

  • Buffed Anticipate card: Dexterity gain increased from 3 -> 4
  • Necrobinder:

  • Nerfed Danse Macabre card: Block decreased from 7(10) -> 5(7)
  • Regent:

  • Nerfed Bulwark card:
  • Block decreased from 14(18) -> 11(14)
  • Forge decreased from 14(18) -> 11(14)
  • Nerfed Radiate card: damage decreased from 4(6) -> 3(4)
  • Changed Royal Gamble card: now Exhausts
  • Nerfed Sovereign Blade card: starting damage decreased from 10 -> 5
  • Potions & Relics:

  • Reworked Dybbuk Cube relic:
  • Now only triggers on debuffs applied by cards
  • When a debuff is applied to multiple enemies at the same time, Dybbuk Cube now doubles all those debuffs
  • Nerfed Bedlam Beacon relic: damage decreased from 6 -> 5
  • Nerfed Rotten Brain relic: card draw decreased from 2 -> 1
  • Buffed Starter Flare relic: damage increased from 8 -> 11
  • Changed Ink Bottle relic: rarity increased from Common -> Uncommon
  • Changed Nunchaku relic: rarity increased from Common -> Uncommon
  • Changed Pein Hammer relic: rarity increased from Uncommon -> Rare
  • Changed Strike Dummy relic: rarity decreased from Uncommon -> Common
  • Changed Vambrace relic: rarity increased from Common -> Uncommon
  • Buffed Potion-Shaped Rock potion: damage increased from 8 -> 10
  • Enemies:

  • Nerfed Elite enemy rewards: gold decreased from 45-55 -> 35-45
  • Changed Ceremonial Beast: now applies -1 Dexterity instead of Frail
  • Changed The Kin:
  • Kin Follower HP decreased by 1
  • Kin Priest damage lowered from 18(19) -> 15(16) and 5(6) -> 3(4)
  • Changed Mecha Knight: moveset tweaked
  • Changed Owl Magistrate: moveset tweaked
  • Ancients:

  • Changed Neow’s Bundle blessing: tweaked Silent bundles
  • Changed Zlatir's Cape blessing: card draw decreased from 3 -> 2
  • Events:

  • Changed Brainbug event:
  • Colorless cards HP cost decreased from 8 -> 5
  • Filter cards seen decreased from 10 -> 8
  • Changed Cursed Choice event:
  • “Plain” choice now gives Decay instead of Normality
  • Gives less gold when not choosing curse
  • Changed Potion Courier event: "Grab Potions" choice now always procures up to 3 Foul Potions instead of filling your potion slots with them
  • Misc:

  • Treasure Rooms’ gold reward decreased from 40-60 -> 42-52
  • ART:

  • Inklets now have a fast attack animation and improved death animation
  • Updated Slime spit animations
  • Workbug spit animation now actually hits player
  • Added Workbug headbutt animation
  • Added beta art for various cards, relics, and powers
  • Added portrait art for Devastate, Hidden Cache, Devastate, and Infection cards
  • Added Leaf Slime cast animations
  • Flyconid now has different color VFX depending on whether or not he is applying Vulnerable or Frail
  • USER INTERFACE & EXPERIENCE:

  • Added missing hovertips to Hex and Empower
  • Ceremonial Beast Plow now resolves slightly faster
  • Curse of Knowledge power is now properly categorized as a debuff instead of a buff
  • Messy card layouts used in events are now more evenly spaced
  • Potions now again appear before cards in reward screens
  • Razortooth relic no longer flashes
  • Up My Sleeve card now includes a Shiv hovertip
  • When all enemies have Vulnerable, cards that hit all/random enemies now preview the damage increase
  • AUDIO:

  • Implemented ambient BG SFX
  • WORDING:

  • Clarified Strategic and Malicious intent wordings
  • Cleaned up Death's Door card wording
  • Fixed a typo in Slumbering Essence relic
  • Gravity power now specifies that it wears off at the end of your turn
  • Renamed Kin Leader -> Kin Priest
  • Phantom Drought potion has been renamed to Phantom Draught, which should reduce confusion for all English speakers
  • BUG FIXES:

    Necrobinder:

  • Seance card now puts Souls into the discard pile where the transformed card was
  • Regent:

  • Fixed an issue where Kingly Kick card couldn't have its cost reduced to 0 by effects like Metamorphosis
  • Guiding Star card no longer shows your draw pile in order
  • Seven Stars card no longer plays damage VFX/SFX on the player
  • Enemies:

  • Decimillipede no longer breaks visually when dying to Doom
  • Fixed a softlock when killing Test Subject by discarding a hand full of Sly cards via Calculated Gamble
  • Fixed softlock when killing last Axebot with End of Days card
  • Ancients:

  • Orobas's Discovery blessings now properly allow you to select any number of cards instead of just 5
  • Events:

  • The "Slowly Find an Exit" option in the "The Legends Were True" event now properly glows red when your HP is low enough for it to kill you
  • Misc:

  • Disrupt amount now counts down when hit
  • Power removed VFX no longer play when save & quitting
  • Targeting arrow can no longer stay on screen after combat has ended
  • The game no longer softlocks when upgrading a card while the "View upgrades" checkbox is checked
  • Top bar compendium button no longer keeps rocking after it’s been closed
  • Upgrades no longer go away after scrolling through card library
  • 2025年1月16日

    CONTENT:

    Silent:

  • Added new cards:
  • Up My Sleeve
  • Strangling Strike
  • Reworked Blade of Ink card
  • Necrobinder:

  • Added new cards:
  • Danse Macabre
  • Death’s Door
  • Delay
  • Jumpscare
  • Reap
  • Reworked the following cards:
  • Bone Shards
  • Camaraderie
  • Empower
  • Favorite Stick
  • Friendship
  • Guillotine
  • Reanimated
  • Deprecated the following cards:
  • Sap Will
  • Communion
  • Read the Bones
  • Marrow
  • Regent:

  • No longer has a max Star cap!
  • Added new card: Shiny Strike
  • Reworked the following cards:
  • Conqueror
  • Black Hole
  • I Am Invincible
  • Kingly Kick
  • Kingly Punch
  • Neutron Aegis
  • Pale Blue Dot
  • Parry
  • Seven Stars
  • Deprecated the following cards:
  • Eclipse
  • Pull
  • Red Giant
  • Potions & Relics:

  • Bosses now drop unique relic rewards!
  • Added new Boss relics:
  • Blessed Antlers
  • Ritual Staff
  • Rotten Brain
  • Hungering Belly
  • Inky Growth
  • Added new relics:
  • Ringing Triangle
  • Starter Flare
  • Added new potions:
  • Cleansing Potion
  • Fortifying Brew
  • Phantom Drought
  • Phylactery Unbound
  • Ship in a Bottle
  • Reworked Milk potion
  • Deprecated Toothpick relic
  • Ancients:

  • Deprecated Orobas’ blessing: Grasping Tentacle, Rebirth
  • Reworked Orobas’ Discover blessing
  • Reworked Tezcatara’s Pitch Black Oil relic
  • Reworked Zlatir’s Power blessing and Zlatir’s Cape relic
  • Enemies:

  • Reworked the following enemies:
  • Fabricator
  • Globe Head
  • Kin
  • Vine Shambler
  • Deprecated Lieutenant Knight combat
  • BALANCE:

    Necrobinder:

  • Changed Bone Wall card: now Exhausts
  • Changed Call of the Void card: upgrade changed from 1 additional card -> gains Innate
  • Buffed Deathbringer card: Doom increased from 21(27) -> 23(29)
  • Buffed Defile card: damage increased from 12(16) -> 13(17)
  • Nerfed Etherburst card: now only single target
  • Nerfed Grave Warden card: Block gain decreased from 7(8) -> 6(7)
  • Changed Necro Mastery card:
  • Rarity increased from Uncommon -> Rare
  • Summon increased from 2(3) -> 3(4)
  • Buffed Negative Pulse card: Block gain increased from 7(9) -> 8(9)
  • Nerfed Plague Carrier card: Doom decreased from 10(15) -> 6(9)
  • Nerfed Poke card: damage decreased from 10(15) -> 7(10)
  • Nerfed Time's Up card: cost increased from 1 -> 2
  • Changed Tag Team card: reworked and renamed to Tag In
  • Regent:

  • Nerfed Cosmic Indifference card: Block gain decreased from 9(12) -> 6(9)
  • Nerfed Glow card: Stars gained decreased from 3(4) -> 2(3)
  • Nerfed Summon Forth card: now also costs 2 Stars
  • Changed Supermassive card: rarity decreased from Rare -> Uncommon
  • Potions & Relics:

  • Changed Dragon Fruit relic: rarity changed from Rare -> Shop
  • Changed Golden Ring relic:
  • Rarity changed from Uncommon -> Shop
  • “Enchant an Attack with Momentum” -> “Enchant an Attack with 5 Momentum”
  • Damage increased from 2 -> 5
  • Ancients:

  • Buffed Orobas’ Glass eye blessing:
  • Now 2 Common, 2 Uncommon, 1 Rare cards
  • Moved to pool 2
  • Changed Orobas’ Seeking Tentacle blessing: now allows you to reroll each card reward once
  • Changed Oracle Bone relic: is now a Tanx relic
  • Nerfed Zlatir’s Immortality blessing: HP loss increased from 15% -> 20%
  • Buffed Neow’s Chosen One blessing: “Choose 1 of 2 Rare Cards” -> “Choose 1 of 3 Rare cards”
  • Buffed Pael’s Relax card:
  • Block gain increased from 12(16) -> 13(17)
  • Card draw increased from 2 -> 2(3)
  • Energy gain increased from 2 -> 2(3)
  • Enemies:

  • Changed Ceremonial BeastL A1 Regen buffed from 8 -> 9
  • Nerfed Vantom: A1 Slippery decreased from 12 -> 11
  • Events:

  • Changed Stone of All Time Event: “Push” choice HP cost decreased from 12 -> 6
  • Changed Telepathic Spiders event: now only appears if player has enough gold to select the second choice
  • ART:

  • Added portrait art for the following Regent cards:
  • Convergence
  • Glow
  • Lunar Streak
  • Monologue
  • Quasar
  • Spectrum Shift
  • Updated Necrobinder flame VFX on character select screen
  • WORDING:

  • Changed Oversized Nail wording from "Enchant it with Sharp 2" -> "Enchant it with 2 Sharp"
  • Changed Strange Hoof wording from "Enchant it with Nimble 2" -> "Enchant it with 2 Nimble"
  • "Exhaust" is now properly keyworded on Devour Life card's text
  • Improved wording on Devour Life, Haunt, and Second Wind cards
  • Dybbuk Cube relic now specifies that it does not double the effects of debuffs applied to players
  • Pilebunker card renamed to Devastate
  • Spirit of Ash card's power hovertip no longer incorrectly states that all cards are Ethereal
  • BUG FIXES:

    Necrobinder:

  • Fixed an issue where the Slippery power was preventing damage from Osty's Friendship attack in addition to the attack card that triggered it
  • Friendship card's power now triggers properly on multi-attacks and AOE attacks
  • Potions & Relics:

  • Foul Potion and Tanx's Whistle can now only be received via their respective events
  • Enemies:

  • Kin minions no longer end up getting the minion power applied to them twice
  • Fixed an issue where Thieving Hopper's health bar momentarily displayed glitchy colors after fluttering up
  • Fixed softlock when defeating Knowledge Demon with Doom
  • Fixed softlock when you kill the Knowledge Demon as he is trying to say something
  • Flyconid no longer missing SFX when it damages the player
  • Gravity no longer affected by Ceremonial Beast’s Plow damage
  • Knockout Blow card now properly triggers after killing a Decimillipede Segment
  • Test Subject can no longer be hit by AOE when Adaptable activates
  • Test Subject no longer finishes multi-hit if Adaptable procs on the first hit
  • Test Subject no longer becomes invincible if Adaptable triggers off of Perfect Reflection power
  • Sovereign Blade card no longer loses its extra Forge damage after being downgraded by Magi Knight
  • Misc:

  • Can no longer open card preview while holding left click on a card in the Smith room
  • Chains of Binding is now properly categorized as a Debuff
  • Fastest time is now saved correctly
  • Fixed an issue where health bar animations would temporarily pause while other combat actions were taking place
  • Fixed cards highlighting incorrectly when you scroll down on an Enchant card selection
  • If you enter an encounter that is part of an event (like Dense Vegetation or Battleworn Dummy) as one of your first three encounters in an act, it will no longer be counted towards your three "weak" encounters in that act
  • The room icon in the top bar now properly shows a question mark when you're in an event and choose an option that transitions to a combat
  • 2025年1月9日

    CONTENT:

    Ironclad:

  • Deprecated the following cards:
  • Blood For Blood
  • Dual Wield
  • Entrench
  • Silent:

  • Deprecated the following cards:
  • Endless Agony
  • Eviscerate
  • Necrobinder:

  • Deprecated the following cards:
  • Exhume
  • Sever Soul
  • Regent:

  • Reworked the following cards:
  • Astral Pulse
  • Celestial Might
  • Cloak of Stars
  • Crescent Spear
  • Illuminate
  • Crush Under
  • Falling Star
  • Glow
  • Gravity Well
  • Guiding Star
  • Refine Blade
  • Cosmic Indifference
  • Spoils of Battle
  • Deprecated the following cards:
  • Orbital Shield
  • Minion Guards
  • Manifest Victory
  • Ancients:

  • Reworked Perpetual Coin relic: “Gain 999 gold. No longer encounter the Merchant in ? rooms.”
  • Reworked Tanx's Might blessing: “Whenever you play an attack, gain 1 Strength this turn.”
  • Enemies:

  • Reworked the following enemies/combats:
  • Byrdonis
  • Kin
  • Test Subject
  • Events:

  • Reworked the following events:
  • Wellspring
  • Tea Master
  • Ascensions:

  • Ascensions now unlock individually for each character rather than globally
  • Changed Ascension 1 to Mighty Bosses: Bosses gain unique buffs
  • BALANCE:

    Ironclad:

  • Nerfed Breakthrough card: damage decreased from 10(13) -> 9(13)
  • Nerfed Bully card: upgrade’s additional damage per Vulnerable decreased from 4 -> 3
  • Buffed Cinder card: damage increased from 15(20) -> 18(24)
  • Silent:

  • Nerfed Alchemize card: can no longer procure Fruit Juice, Regen Potion, or Fairy in a Bottle potions
  • Necrobinder:

  • Changed Demesne card: rarity increased from Uncommon -> Rare
  • Nerfed Misery card: cost increased from 0 -> 1
  • Changed Parse card: rarity increased from Common -> Uncommon
  • Regent:

  • Nerfed Beat Into Shape card: damage decreased from 9(12) -> 6(7)
  • Buffed Black Hole card: damage increased from 2(3) -> 3(4)
  • Changed Constellation card: upgrade changed from Retain -> cost 0
  • Changed Convergence card:
  • No longer gains Block
  • Cost decreased from 2 -> 1
  • Changed Cosmic Indifference:
  • Block gain decreased from 20(24) -> 13(17)
  • No longer Exhausts
  • Changed Decisions, Decisions card: no longer discards your hand
  • Buffed Genesis card: cost decreased from 2 -> 1
  • Changed Glitterstream card: now has Gravity Well card's old effect
  • Changed Hidden Cache card:
  • No longer gives energy next turn
  • Star gain next turn increased from 2 -> 3
  • Changed Manifest Authority card: now generates any colorless card, not just skills
  • Buffed Neutron Aegis card:
  • Block gain increased from 20(25) -> 15(19)
  • Plating increased from 10(13) -> 15(19)
  • Nerfed Particle Wall card: Star cost increased from 1 -> 2
  • Buffed Radiate card: cost decreased from 1 -> 0
  • Buffed Singularity:
  • Cost decreased from 2 -> 1
  • Forge increased from 6(9) -> 7(10)
  • Changed Stardust card: rarity increased from Common -> Uncommon
  • Changed Tyranny card:
  • Cost decreased from 2 -> 1
  • Upgrade changed from upgrading decrees to lowering cost by 1
  • Colorless Cards:

  • Changed Mind Blast card: is now in the colorless card pool, so it can be obtained from shops and other colorless card sources
  • Potions & Relics:

    - Changed Royal Stamp relic: is now a shop relic

    Enemies:

  • Changed Ceremonial Beast:
  • Plow move now applies Frail instead of Dazed
  • Stomp attack damage decreased from 13(16) -> 11(12)
  • Nerfed Cubex Construct: damage boost from deadly enemies decreased from +2 -> +1
  • Changed Decemillipede:
  • Renamed to Decimillipede
  • Changed values and moveset
  • Now always revives with 25 HP
  • Buffed Inklets: HP increased from 6(7)-11(13) -> 11(12)->17(18)
  • Changed Knowledge Demon:
  • Now back to only tracking draws during the turn and not the 5 cards at the start of each turn
  • Reworked moveset
  • Reworked Info Hazard
  • Changed Mass of Mites combat: now all start out with different moves
  • Nerfed Ovicopter: attack damage decreased
  • Changed Queen:
  • Reworked Bound effect
  • Burn Bright for Me move Strength decreased from 5 -> 3
  • Staff Strike move damage decreased from 20(23) -> 11(13)
  • Reworked moveset
  • Nerfed Torch Head Amalgam:
  • Tackle move damage decreased from 18(21) -> 15(16)
  • Soul Beam damage nerfed from 33(37) -> 30(34)
  • Nerfed Slimes: HP and damage values decreased
  • Nerfed Snapping Jaxxfruit: Strength gain decreased from 2 -> 1
  • Temporarily deprecating Insect Repulsor while it is being reworked
  • Temporarily deprecating Sealed Sword while it is being reworked
  • Ancients:

  • Improved Tezcatara’s Golden Path route: Shop now appears earlier
  • Changed Electrified Shard: is now a Darv relic
  • Events:

  • Changed Bedlam Beacon event: “Claim the orb” choice’s HP cost increased from 11 -> 13
  • Changed Brainbug event: “Share knowledge” choice’s HP cost decreased from 11 -> 8
  • Changed Cursed Choice event: no longer always curses the player
  • Changed Mad Science card:
  • Now starts un-upgraded
  • Upgrading it gives it Innate
  • Changed Symbiote event: reworked “Kill with fire” option
  • Ascensions:

  • Implemented placeholder boss buffs for Ascension 1
  • ART:

  • Added Kin Follower art and VFX
  • Added Kin Leader animations
  • Added boomerang VFX
  • Cleaned up card portrait art for: Armaments, Bloodletting, Dismantle, Forgotten Ritual, Mangle, Shockwave, Tremble
  • Added card portrait art for some Regent cards: Sovereign Blade, Summon forth, The Smith, Refine Blade
  • AUDIO:

  • Added second elite track for elites with 2 phases
  • Added transition for Merchant room audio
  • USER INTERFACE & EXPERIENCE:

  • Empower card now shows targeting reticle over Osty
  • Fan of Knives card now shows the Shiv hovertip
  • Knowledge Demon now tracks how many cards you need to play visually in his power
  • WORDING:

  • Black Hole card now clarifies that it deals damage for each Star spent
  • Book of Five Rings now uses colors correctly for its numerical values
  • Cards that say "cost 0" in their description now include an energy icon to distinguish from star cost.
  • Cleaned up wording on Friendship card
  • Goopy enchantment now has the correct name in its hovertip
  • Heirloom Hammer card now specifies that the colorless card is chosen from your hand
  • Parry card now properly specifies that it gains block equal to unblocked damage dealt instead of all damage dealt
  • Pluralized Mayhem power description
  • Tinker Time event's "Speed" choice no longer claims to add Innate to powers
  • Tweaked the wording of the Starry and Star Dust relics to make their interaction with Glitterstream clearer
  • Alchemize card now uses the word "Procure" instead of "Obtain"
  • BUG FIXES:

    Silent:

  • A Thousand Cuts power now correctly decrements Slippery
  • Tools of the Trade card now cancels any card plays that occur before it
  • Necrobinder:

  • Necro Mastery card now affects the summon value for Nine Lives card if played beforehand
  • Sap Will+ now correctly draws 2 cards instead of 1
  • Regent:

  • Heirloom Hammer card now properly treats event cards as colorless
  • Parry card now gains block for all creatures hit by AOE Sovereign Blade
  • Status cards are no longer counted towards Pillar of Creation's block gain
  • Potions & Relics:

  • Fixed an issue that prevented using Foul Potion on the Merchant
  • Ice Cube relic is now set to normal when outside of combat
  • Sozu relic no longer removes your potions after you reload your save
  • The sound effect for obtaining a potion now plays properly
  • Toothpick relic no longer affects self damage
  • Ancients:

  • The Golden Path from Tezcatara’s blessing is now centered on the map
  • Enemies:

  • Cubex Construct no longer does an extra hit during its multi-attack
  • Fixed softlock when Doom kills a solo Axebot that still has Stock
  • Initially spawned insect pillars now are considered minions
  • Poison no longer interrupts Burrowing Bug’s dig animation
  • Events:

  • Mad Science card no longer breaks when downgraded
  • Removed energy hovertip from the “Fragrant Mushrooms” option in the Hungry for Mushrooms event
  • Misc:

  • Fixed extra space in Protector power description
  • Hopefully fixed a softlock related to Guilty curse card
  • Made Tender a debuff
  • Trapped ghost hovertips no longer overlap with card tip
  • You can hover over enemies in peek mode again
  • The Imbalanced power is now properly categorized as a debuff
  • 2024年12月12日

    CONTENT:

    Necrobinder:

  • Reworked the following cards:
  • Friendship
  • Nine Lives
  • Poke
  • Pull From Below
  • Ancients:

  • Replaced Neow’s Hunger relic with Neow’s Lament relic
  • Enemies:

  • Majorly reworked Queen
  • Majorly reworked Insect Repulsor
  • Majorly reworked Knowledge Demon
  • Majorly reworked The Kin
  • Reworked Flyconid
  • Reworked Inklets
  • Reworked Cubex Construct
  • Added new normal encounter to Act 1: Shroom and Slime
  • Events:

  • Majorly reworked Tinker Time event
  • Misc:

  • Changed Ascension 1: number of Burly rooms decreased from 7 -> 6
  • Swapped Ascensions 2 and 3
  • Moved Tight Belt to Ascension 7, and changed it to "Potions are 50% less likely to appear"
  • Added Ascension 8: Scarcity - “Rare and Upgraded cards appear less often.”
  • Added Ascension 9: Ancient's Scorn - “Ascender's Bane grows stronger.”
  • Deprecated Intruder Alert Ascension
  • BALANCE:

    Necrobinder:

  • Buffed Borrowed Time card:
  • No longer Exhausts
  • Upgrade now grants 1 additional energy
  • Changed Devour Life card: now Exhausts Souls in the Draw and Discard piles as well as Hand
  • Changed Flatten card: rarity decreased from Rare -> Uncommon
  • Buffed Guillotine card: damage increased from 9(13) -> 11(16)
  • Buffed Hidden Cache card: now grants 1 additional Star
  • Buffed Make Use card: damage increased from 10(13) -> 11(14)
  • Buffed Plague Carrier card: Doom increased from 5(7) -> 10(15)
  • Buffed Sacrifice card: now has Retain
  • Changed Sap Will card:
  • Damage increased from 8(11) -> 11(13)
  • Now Exhausts
  • Changed Soul card: no longer has Ethereal
  • Buffed Spirit of Ash card: cost decreased from 2 -> 1
  • Changed Transfuse card: no longer Exhausts
  • Buffed You Are Mine! card: Damage increased from 11(16) -> 13(17)
  • Deprecated Reconstruction card
  • Regent:

  • Buffed Alignment card: energy gain increased from 1(2) -> 2(3)
  • Buffed Celestial Might card: Star cost lowered from 4 -> 3
  • Nerfed Glitterstream card: Block decreased from 6(8) -> 5(7)
  • Changed Perfect Reflection card: Block upgrade changed from 6(8) -> 6(10) instead of hitting all enemies
  • Nerfed Seeking Edge card: Forge decreased from 11(15) -> 7(11)
  • Enemies:

  • Nerfed Ceremonial Beast: Dazed cards given by Plow move decreased from 4 -> 3
  • Changed Fuzzy Wurm Crawler: can no longer repeat its multiattack two turns in a row
  • Changed Living Shield: now gets a new move and goes Bezerk when the Turret Operator dies
  • Changed Lone Nibbit encounter: now always starts by attacking
  • Changed Nibbit:
  • Butt move damage increased from 14(16) -> 12(13)
  • HP increased from 41(43)-43(45) -> 42(44)-46(48)
  • Slice move damage/Block decreased from 8(9) -> 6(6)
  • Nerfed Rock Bowlbug: Momentum move damage decreased from 14(15) -> 11(13)
  • Nerfed Shrinker Beetle:
  • HP decreased from 45(46) -> 40(42)-43(44)
  • Stomp move damage decreased from 14(17) -> 13(14)
  • Nerfed Slumbering Beetle: Slumber amount increased from 2 -> 3
  • Nerfed Vantom: Wound cards given by Dismember move decreased from 3 -> 2
  • Events:

  • Changed Telepathic Spiders event: “Meditation Techniques” choice no longer gives Mind Blast card, just Enlightenment
  • Changed The Trial event:
  • Curse card from Guilty Merchant changed from Guilt -> Regret
  • Gold received increased from 250 -> 300
  • Changed Wellspring event: “Bathe” choice decreases curses given from 3 -> 2
  • Changed Wood Carvings event:
  • “Donut” choice is now "Choose 1 starter card to Transform into Peck."
  • “Peck” option is now "Choose 1 starter card to Transform into Toric Satisfaction."
  • Misc:

  • Changed Slow power: is now categorized as a Debuff
  • ART:

  • Added beta art for all power icons (thanks to Vex!)
  • Updated beta card art
  • Updated art Thrumming Hatchet and Carve Ghost cards
  • Added art for Astral Pulse and Minion Dive Bomb cards
  • Created a new fancy speech bubble VFX
  • Started to implement new thought bubble VFX
  • Sovereign Blade now has an in-world representation with temporary VFX
  • USER INTERFACE & EXPERIENCE:

  • Capture Spirit card now displays an upgraded Soul card in its hovertips.
  • Cards are now properly ordered when selecting a card for the Royal Stamp relic to enchant
  • If a player starts a run not on the highest ascension level, it is now set as their preferred ascension level for that character
  • Mutagen potion now includes the Transform hovertip
  • Oblivion card and Dybbuk Cube relic now modify the power amounts displayed in card descriptions
  • New thought bubbles are now shown when hand is full or piles are empty
  • When hiding the backstop in main menu, logo now fades in/out now + blur darkness and speed have been updated
  • WORDING:

  • Cleaned up and standardized wording for cards like Devour Life, Fiend Fire, and Second Wind
  • Fixed Parry card wording error
  • Improved Frantic Escape card wording
  • Improved wording on cards which apply Doom to yourself like Borrowed Time and Eidolon
  • BUG FIXES:

    Silent:

  • Assassinate now has Vulnerable hovertip
  • Fixed Catalyst card's upgraded description to say "Double the enemy's Poison" instead of "Triple"
  • Necrobinder:

  • Carve Ghost card's description now properly says that it adds Souls to your Hand instead of your Discard Pile
  • Fixed visual issue when Carve Ghost adds Souls to your hand
  • Misery card now properly copies the Bury debuff to other enemies
  • Pull From Below card's description now properly reflects its actual attack count
  • Regent:

  • Red Giant card's damage number is no longer blue
  • Colorless Cards:

  • Dexterity can no longer supersede Panic Button's No Block power
  • Potions & Relics:

  • Beetle Juice potion's hovertip now properly states that its effect lasts 3 turns
  • Ancients:

  • Zlatir’s Choice's Paradox relic no longer stops acquiring new cards
  • Enemies:

  • Fixed softlock when Vantom dies to thorns
  • Monsters are no longer repeating moves more times than they should be
  • Test Subject no longer shuffles status cards to the bottom of the draw pile
  • Misc:

  • Fixed an issue where the Innate keyword wasn't working properly when added by the Royally Approved enchantment
  • In-game compendium no longer hidden behind topbar and relics
  • Shop potion prices now have variance
  • 2024年12月5日

    CONTENT:

    Necrobinder:

  • Added new Forever Young card
  • Reworked Demesne card:
  • Uncommon - Power - Cost 3(2)
  • “At the start of your turn, gain and draw 1 additional card.”
  • Reworked Oblivion card:
  • Rare - Skill - Cost 1
  • “Whenever you apply Doom this turn, double (triple) it.”
  • Reworked Surrender Humanity card:
  • Legendary - Skill - Cost 0
  • “When this card is added to your Deck, lose 6 Max HP. Gain 2 Intangible.”
  • Deprecated Soulfire card
  • Regent:

  • Added new Red Giant card
  • Deprecated cards:
  • Mold the Stars
  • Fool!
  • Reworked Parry card:
  • Uncommon - Skill - Cost 1
  • “The next time you play Sovereign Blade, gain Block equal to the damage dealt. Exhaust. (Loses Exhaust)”
  • Potions & Relics:

  • Added new potions:
  • Beetle Juice
  • Brain in a Jar
  • Cunning Potion
  • Mutagen
  • Pot of Glue
  • Reworked Book of Five Rings relic:
  • Rare - “Every 5 cards you add to your Deck, heal 10 HP.”
  • Reworked Pein Hammer relic:
  • Uncommon - “The first hand you draw each combat is upgraded.”
  • Ancients:

  • Deprecated relics:
  • Hungering Brooch
  • Pael’s Blob
  • Pointed Hat
  • Enemies:

  • Reworked Insect Repulsor
  • Reworked Knowledge Demon
  • Events:

  • Added new Battleworn Dummy event
  • BALANCE:

    Ironclad:

  • Buffed Dominate card: cost decreased from 2 -> 1
  • Nerfed Veteran card: Strength gain decreased fromv 4(6) -> 3(5)
  • Buffed Winged Jump card: Block increased from 10(13) -> 11(15)
  • Silent:

  • Buffed Accelerant card: cost decreased from 2 -> 1
  • Reworked Assassinate card: “Innate. Deal 10(13) damage. Apply 1(2) Vulnerable. Exhaust.”
  • Changed Catalyst card: upgrade changed from triple poison -> reduce energy cost by 1
  • Necrobinder:

  • Nerfed Blight Strike card: damage decreased from 7(11) -> 7(9)
  • Nerfed Bone Shards card: damage decreased from 30(40) -> 20(25)
  • Buffed Capture Spirit card: now adds Upgraded Souls to your Draw Pile instead of regular ones
  • Changed Carve Ghost card: now adds Souls to your Hand instead of your Discard Pile, and its damage has been reduced from 9(11) to 8(9)
  • Nerfed Drain Power card: damage decreased from 9(12) -> 9(11)
  • Reworked Eidolon: prevents all HP loss until next turn -> grants 1 Intangible
  • Buffed Eradicate card: now has Retain
  • Changed Grave Warden card:
  • Damage changed from 6(9) -> 7(8)
  • Souls added to hand changed from 1 -> 1(2)
  • Changed Guillotine card: damage increased from 6(9) -> 9(13)
  • Nerfed Melancholy card: Block decreased from 9(11) -> 7(10)
  • Changed Misery card:
  • Cost decreased from 1 -> 0
  • Damage decreased from 10(14) -> 6(9)
  • Upgrading Misery now also gives it Retain
  • Changed Pull Aggro card:
  • Summon decreased from 10 -> 5
  • Block increased from 5(10) -> 10(15)
  • Changed Pull From Below card:
  • No longer Exhausts
  • Rarity decreased from Uncommon -> Common
  • Changed Sacrifice card: no longer has Exhaust
  • Changed Spirit of Ash card: cost decreased from 3 -> 2
  • Changed Undeath card: now adds the copy to your Discard Pile instead of your Draw Pile
  • Changed You Are Mine! card: damage increased from 10(13) -> 11(16)
  • Regent:

  • Now starts with 99 gold like other characters
  • Nerfed Beat Into Shape card:
  • Now only increases Forge due to attack damage
  • Forge decreased from 4(6) -> 3(4)
  • Buffed Celestial Might card: damage increased from 20(25) -> 21(26)
  • Changed Collected Legion card: now has Exhaust
  • Changed Conqueror card: rarity decreased from Rare -> Uncommon
  • Reworked Constellation:
  • Rare - Skill - Cost 1
  • “Retain. Gain 1 Star for each card in your hand. Exhaust.”
  • Nerfed Gather Light card: Block decreased from 9(12) -> 8(9)
  • Nerfed Orbit card: Block decreased from 3(4) -> 1(2)
  • Buffed Pilebunker card: damage increased from 30(35) -> 30(40)
  • Changed Seeking Edge card: rarity increased from Uncommon -> Rare
  • Changed Wrought in War card: rarity increased from Uncommon -> Rare
  • Potions & Relics:

  • Changed Blessing of the Forge potion: rarity increased from Common -> Uncommon
  • Changed Block Potion: rarity decreased from Uncommon -> Common
  • Changed Distilled Chaos potion: rarity increased from Uncommon -> Rare
  • Changed Dybbuk Cube relic: rarity increased from Uncommon -> Rare
  • Changed Electrified Shard relic: now a Shop-exclusive relic
  • Changed Fear Potion: rarity decreased from Uncommon -> Common
  • Changed Heart of Iron potion: rarity decreased from Rare -> Uncommon
  • Changed Radiant Tincture potion:
  • Duration increased from 3 -> 4 turns
  • Rarity increased from Common -> Uncommon
  • Shop-exclusive relics now cost 50 more gold
  • Nerfed Intimidating Helmet relic: Block decreased from 7 -> 5
  • Nerfed Lucky Fysh relic: gold decreased from 30 -> 15
  • Buffed Oversized Nail relic: Sharp increased from 1 -> 2
  • Changed Strange Hoof relic: Nimble increased from 1 -> 2
  • Ancients:

  • Changed Zlatir choices:
  • Folly card is now unplayable
  • Zlatir's Cape relic now grants +3 card draw rather than drawing entire hand
  • Zlatir's Freedom choice is now: “Add 1 of 33 cards to your deck.”
  • Zlatir's Immortality choice is now: “Lose 15% max HP. Gain 2 intangible at the start of combat.”
  • Reworked Neow’s bundles: now offers 2 of 5 preset bundles
  • Nerfed Tanx's Might: Strength granted decreased from 3 -> 2
  • Enemies:

  • Changed Axebot:
  • Hammer uppercut damage decreased from 13(16) -> 12(14)
  • One-Two damage increased from 6(7)x2 -> 8(9)x2
  • Only stocked Axebots do Boot Up as their first move now
  • Nerfed Fabricator:
  • All bots' health decreased by 5 HP
  • Guardbot now gives Block only to its allies, not itself
  • Changed Ceremonial Beast:
  • Number of Dazed cards given by Plow increased from 3 -> 4
  • Butt no longer gives Frail
  • Changed Entomancer:
  • Now starts with 1 Personal Hive
  • Pheremone Spit move now adds 1 Personal Hive, up to a max of 3
  • Pheremone Spit move now adds 1 strength until Personal Hive is at 3; afterwards, it adds 2 Strength
  • Changed Fogmog:
  • Swipe move now also grants itself 1 Strength
  • Fogmog can now randomly decide to Swipe twice in a row before Headbutting
  • Changed Hunter Killer:
  • Now applies 1 Tender instead of 4 Weak
  • Tender: “Whenever you play a card, lose 1 Strength and 1 Dexterity that turn.”
  • Changed The Insatiable: Thrash move damage changed from 6(7)x3 -> 8(9)x2
  • Changed Ovicopter encounter:
  • Bite damage decreased from 19(21) -> 17(19)
  • Nibble damage decreased from 7(8) -> 6(7)
  • Munch damage decreased from 10(12) -> 8(9)
  • Chomp damage decreased from 14(16) -> 11(12)
  • Tough Egg HP lowered from 23(24)-29 -> 14(15)-19(20)
  • Hatchling HP lowered from 26(28)-34(36) -> 21(22)-26(27)
  • Workbug Egg Hatchling merged with Ovicopter hatchling
  • Hatchling now starts with a random move
  • ChangedRock Bowlbug: Momentum move Strength gain decreased from 4 -> and deals 14(15) damage
  • Changed Ruby Raiders encounter:
  • Now only one Brute can spawn
  • Brute gains 2 Strength instead of giving Dazed status cards
  • Nerfed Shrinker Beetle: Stomp move damage decreased from 16(18) -> 14(17)
  • Buffed Slumbering Beetle: starting Slumber decreased from 3 -> 2
  • Changed Soul Nexus:
  • HP increased from 199(209) -> 234(246)
  • Soul Burn move now used only 3 times max in a fight
  • Changed Spiny Toad:
  • Explosion move damage decreased from 5(6)x5 -> 4(5)x5
  • Lash move now applies -1 Dexterity instead of Weak
  • Changed Swarm of Slimes encounter: now always has one M twig slime, one M leaf slime, two of the same small slime, and one other small slime
  • Changed Test Subject: now adds cards to Draw Pile instead of hand
  • Changed Turret Operator encounter:
  • Turret Operator now fires twice, then gains 1 Strength
  • Living Shield HP decreased from 70(90) -> 55(65)
  • Living Shield damage decreased from 15(17) -> 6
  • Living Shield now gains 6 Block every turn
  • Changed Vantom:
  • Wound cards given increased from 2 -> 3
  • Inky Lance damage decreased from 7(8)x2 -> 6(7)x2
  • Prepare move’s Strength gain decreased from 3 -> 2
  • Nerfed Burrowing Bug: Bite move damage decreased from 13(22) -> 13(15)
  • Events:

  • Reworked Brainbug event:
  • “Share Knowledge” choice now costs 11 HP
  • “Filter the Stream” choice changed to “Choose 1 of 10 cards”
  • Buffed Buried Seed event relic: duration increased from 6 -> 8 combats
  • Reworked Dense Vegetation event:
  • Deprecated “Make a Bracelet” choice
  • “Nap” choice’s Wrigglers increased from 3 -> 4
  • Changed Field of the Forgotten event: “Consume” choice now costs 13 HP
  • Changed Hungry for Mushrooms event: “Big Guy” choice max HP gain decreased from 50% -> 25%
  • Changed Living Cocoon event: “Step Inside” choice changed to heal 20 HP and give Metamorphosis
  • Changed Perilous Prospects event: “Decipher” choice now starts at 3 max HP loss
  • Changed Room Full of Cheese event: “Search” choice now costs 14 HP
  • Changed Stone of All Time event: “Drink” and “Lift” choices max HP gain decreased from 10 -> 8
  • Changed Symbiote event: “Kill with Fire” choice now damages you for 6 HP with no other effect
  • Reworked Tea Master event: now has static choices and costs gold
  • Changed Telepathic Spiders event: “Know Yourself” choice cost increased from 150 -> 250
  • Reworked the Legends Were True event
  • Changed Wellspring event: deprecated “Bottle” choice
  • Changed Welcome to Wongo’s event: “Mystery Box” choice’s relics decreased from 3 -> 2 relics
  • Misc:

  • Changed Ascension 1: Burly enemies deal 25% more damage -> have 25% more HP
  • ART:

    Necrobinder:

  • Osty's body now remains in combat after dying, and plays a revive animation when re-summoned
  • Enemies:

  • Fixed some blending issues with Vine Shambler
  • Fixed Hunter Killer animation transitions
  • Tweaked Byrdonis’ buff asset
  • Cleaned up Ovicopter’s animation
  • Cleaned up Tough Egg’s animation
  • Updated Fuzzy Wurm Crawler art
  • Updated to Soul Nexus art
  • Misc:

  • Added new buttons for Character Select screen
  • Adjusted Silent and Necrobinder’s Character Select art
  • Debuff animation now returns to idle loop smoothly
  • Updated some card beta art
  • USER INTERFACE & EXPERIENCE:

    Necrobinder:

  • Make Use card now displays the Summon hovertip
  • Nine Lives card now includes the Summon amount in its Summon hovertip
  • Potions & Relics:

  • Art of War relic now never looks disabled
  • Stone Calendar relic now resets to normal state after combat
  • Ancients:

  • Added tracking relic for Tanx's Forgotten Technique option
  • Added tracking relic for Tezcatara's Ember option
  • Misc:

  • Card rewards now appear before relic rewards.
  • Hue and scale of duplicate creatures in the same encounter are now slightly randomized
  • Low HP vignette no longer stacks on top of itself during multihits.
  • When hovering over a card in the compendium, it now renders above all other cards
  • You can now open the compendium via a button in the topbar
  • WORDING:

    Necrobinder:

  • Countdown card's power description now properly says that it applies Doom at the start of your turn instead of the end
  • Sacrifice card now specifies that it only works if Osty is alive
  • The wording of the Summon keyword hovertip has been tweaked
  • Regent:

  • An accidental double-space in Spectrum Shift card's description has been fixed
  • Events:

  • The word "A" removed from "A Buried Seed" event title
  • Colorful Philosophers event now names characters instead of colors.
  • Misc:

  • Descriptions on some powers have been cleaned up.
  • Fixed an extra newline that would appear before an Enchantment's text on some enchanted cards
  • Scrutiny debuff now has gold Exhaust and Exhaust hovertip
  • BUG FIXES:

    Ironclad:

  • Taunt card can no longer target dead Decemillipede segment
  • Taunt card’s Vulnerable is now affected by Dybbuk Cube relic
  • Necrobinder:

  • Can no longer see hovertips for enemies that die to Doom
  • Damage amounts on Osty attack cards no longer reflect Necrobinder's Strength when Osty is dead
  • Fixed an issue where playing Bury+ followed by Bury was not dealing the correct amount of damage on the next turn
  • You Are Mine! card can no longer be generated from potions
  • Potions & Relics:

  • Egg relics now flash over all affected merchant cards, not just the last one
  • Fixed an issue where Potion rewards only had a 15% chance of being uncommon instead of the intended 25%
  • Toothpick relic now applies after all other damage modifiers (except Pen Nib)
  • Vambrace relic no longer flashes while out of combat
  • Ancients:

  • Tyranny, Call of the Void, and other start-of-turn card generation effects are no longer blocked by Zlatir's Cape
  • Enemies:

  • Fix misaligned Block indicator when hitting the Test Subject many times in sequence
  • Insect Repulsor now correctly performs its flip move when Powdered Demise makes it cross the damage threshold
  • Events:

  • Bedlam Beacon event description now correctly notes when it triggers
  • Fixed Future of Potions event causing a softlock when you win/lose a run
  • Future of Potions event now has a run history tooltip
  • Misc:

  • Cancelling card play while targeting a creature resets the card preview values
  • Card choice in run history is accurate when you have Grasping Tentacle
  • Clicking on an event option before it is fully animated in no longer focuses it
  • Consecutive rest sites will no longer appear on the map
  • Damage numbers now display total damage dealt including overkill damage
  • Getlogs command no longer softlocks combats
  • Hovered hand no longer resets position if a prequeued card starts playing
  • Imbued enchantment now applies after card draw, and only applies to skills
  • Merchant removal coin doesn't flicker if you hover its left side.
  • Panning with a trackpad on MacOS now goes in the correct direction based on your system settings
  • Quitting after receiving rewards from an Ancient now saves the rewards
  • Rest site heal SFX now set to correct volume
  • Saving/loading twice at rewards no longer restarts combat
  • The deck view is no longer bugged when it contains an enchanted card afflicted with Bound
  • You can no longer select other rest site options during the rest VFX
  • 2024年11月21日

    CONTENT:

    Necrobinder:

  • Deprecated cards:
  • Backhand
  • Storm of Bone
  • Swipe
  • The Omen
  • Harbinger
  • Regent:

  • Added new Beat Into Shape card
  • Ancients:

  • Added new Orobas options:
  • Collector
  • Seeker
  • Deprecated Orobas options:
  • Collection
  • Novelty
  • Deprecated Tanx option:
  • Battle Horn
  • Enemies:

  • Deprecated Rocket and Socket
  • BALANCE:

    Ironclad:

  • Buffed Setup Strike card: Strength gain increased from 1(1) -> 1(2)
  • Necrobinder:

  • Reworked Oblivion card:
  • Rare - Power - Cost 1
  • “Whenever Doom is applied, gain 1(2) energy.”
  • Buffed Death's Visage card: Vulnerable applied increased from 2(3) -> 3(4)
  • Buffed Defile card: damage increased from 11(14) -> 12(16)
  • Buffed Drain Power card: damage increased from 6(9) -> 9(12)
  • Changed Dredge card: now has Exhaust instead of Ethereal
  • Nerfed Eidolon card:
  • Energy cost increased from 1 -> 2(1)
  • Self-Doom applied increased from 12(8) -> 13(13)
  • Changed Enfeebling Touch card:
  • Rarity increased from Common -> Uncommon
  • Strength loss has been increased from 7(10) -> 9(13)
  • Changed Ensoul (now called Capture Spirit) card: now causes an enemy to lose 3(4) HP
  • Changed Etherburst card: now deals damage to all enemies
  • Buffed Fear card: Weak applied increased from 2(3) -> 3(4)
  • Buffed Misery card: now applies debuffs to other enemies even if its target dies
  • Changed Poke card: now has Exhaust
  • Buffed Pull card: Block gain increased from 5(7) -> 6(9)
  • Changed Reanimate card:
  • Rarity decreased from Rare -> Uncommon
  • Summon increased from 20(25) -> 25(35)
  • Buffed Sap Will card: damage increased from 7(9) -> 8(11)
  • Buffed Scour card: Doom applied increased from 13(17) -> 16(21)
  • Buffed Shared Fate card: energy cost decreased from 1 -> 0
  • Buffed Soulfire card: base damage increased from 6 -> 9
  • Changed Spirit of Ash card: no longer gives all cards Ethereal
  • Nerfed Tackle card: cost increased from 1 -> 2
  • Buffed Tag Team card: Vigor increased from 3(5) -> 5(7)
  • Buffed Transfuse card: Osty healed HP increased from 10(15) -> 15(20)
  • Buffed Twist card: now causes an enemy to lose 2(3) HP
  • Changed Call of the Void card: upgrade now increases the number of Ethereal cards generated from 1 -> 2 instead of adding Innate
  • Changed Read the Bones card: now increases its card draw from 1 -> 2 instead of adding Innate
  • Regent:

  • Buffed Gather light card:
  • Block increased from 7(10) -> 9(12)
  • Star gain increased from 1(1) -> 1(2)
  • Buffed Astral Pulse card:
  • Damage increased from 14(18) -> 15(19)
  • Star gain increased from 2(2) -> 2(3)
  • Reworked Gravity Well card:
  • Common - Skill - Cost 1
  • “Gain 7(11) Block. Gains double Block if you gained this turn.”
  • Reworked Voidborn: now when you spend Stars, gain Block "for each Star spent"
  • Buffed Bulwark card:
  • Block increased from 10(13) -> 14(18)
  • Forge increased from 8(11) -> 14(18)
  • Buffed Cloak of Stars card:
  • Block increased from 11(15) -> 13(17)
  • Star gain increased from 2(2) -> 2(3)
  • Nerfed Conqueror card: Forge decreased from 3(4) -> 2(3)
  • Buffed Photon Blade (now called Photon Cut) card: Card draw increased from 1(1) -> 1(2)
  • Buffed Refine Blade card: Forge increased from 10(15) -> 15(20)
  • Changed Royal Gamble card: upgrade no longer lowers Star cost, now gives Retain instead
  • Buffed Seeking Edge card: Forge increased from 5(8) -> 11(15)
  • Buffed Singularity card:
  • Cost decreased from 3 -> 2
  • Forge increased from 5(7) -> 6(9)
  • Buffed Sovereign Blade card: cost decreased from 3(2) -> 2(1)
  • Colorless Cards:

  • Buffed Gold Axe card: cost decreased from 2 -> 1
  • Potions & Relics:

  • Changed Bedlam Beacon relic: now deals damage at start of turn
  • Reworked Bounty Box relic: now gain 1 Strength and 1 Dexterity at the start of Elite combats
  • Ancients:

  • Changed Prismatic Shard relic: moved from Orobas to Colorful Philosophers event
  • Reworked Tanx options:
  • War Effigy relic now works at elites too, but it now gains only 2 energy and
  • draws 2 cards

  • Spar with Tanx option now allows you to choose any number of cards to
  • transform to Ultimate Strike

  • Tanx's Whistle potion is now part of the shared random pool
  • Enemies:

  • Changed Fuzzy Wurm Crawler: added new Chomp move
  • Changed Giant Louse:
  • Web Cannon damage decreased from 17(20) -> 9(11)
  • Added new Acid Dusting move; deals 19(21) damage
  • Nerfed Hunter Killer:
  • Puncture damage decreased from 6(7)x4 -> 7(8)x3
  • Bite damage decreased from 19(22) -> 17(19)
  • Nerfed Medium Leaf Slime: Slime cards given decreased from 3 -> 2
  • Changed Rock Workbug:
  • Now excluded from Burrowing Buddies encounter
  • Now always the first bug in Slumber Party encounter
  • Nerfed Snapping Jaxfruit: damage decreased from 7(8) -> 3(4)
  • Changed Soul Nexus:
  • Now an elite encounter
  • Maelstrom move damage increased from 1(2)x5 -> 2(3)x5.
  • Drain Life move now has a 3-turn cooldown
  • Changed Turret Operator: moved to normal pool (from weak)
  • Changed Vine Shambler: Defensive Swipe damage changed from 9(10) -> 9(11)
  • Events:

  • Reworked Cursed Choice event options
  • Changed Room Full of Cheese event: now excluded from Act 3
  • Changed Telepathic Spiders event: option cost rotated; Mind Blast option is now the cheapest
  • Misc:

  • Acts now have decreasingly less event rooms
  • Room map node assignment is now shuffled better
  • Elites now spawn slightly more frequently
  • Reduced frequency of non-combat paths in map
  • Reduced frequency of shop rooms in map
  • The maximum number of rests on Glory have been decreased
  • ART:

  • Added exploding shards, light beam, fire, dust, and floaty orbs VFX
  • Animated rest site Osty to be a left hand
  • Added VFX to the following events:
  • Bedlam Beacon
  • Tea Master
  • Dense Vegetation
  • Potion Courier
  • Updated Dense Vegetation event aty
  • Updated Spiny Toad lick animation
  • Updated False Queen combat background art
  • Adjusted scale of False Queen
  • Moved Queen and Amalgam's position on screen slightly
  • AUDIO:

  • Added a very temporary sound for Doom
  • USER INTERFACE & EXPERIENCE:

  • Added tracking relics for Slumbering Essence and Goopy choices
  • Combat Rewards FTUE now shows up only when you press skip before Floor 5
  • Perilous Prospects event option now glows red if it will kill you.
  • Rare cards are no longer as bright in reward screens and Uncommon cards have a faint smoky aura
  • Rescaled and adjusted sizes for Rare and Uncommon card glows
  • Simplified Power card FTUE (no more arrow, anchored to bottom right) and it now shows up after the card reward animation
  • Statistics/Compendium buttons are now hidden before first run
  • The green Poison overlay now appears on top of the purple Doom overlay when they overlap, since Poison triggers first
  • WORDING:

  • Renamed Regent card “Photon Blade” -> “Photon Cut”
  • Renamed Necrobinder’s card “Ensoul” -> “Capture Spirit”
  • Fixed a typo in Heirloom Hammer card
  • BUG FIXES:

    Necrobinder:

  • Added Bound Phylactery tooltip to You are Mine card
  • Regent:

  • Heirloom Hammer card now works with Sovereign Blade card and Decree cards
  • Potions & Relics:

  • Block no longer applies before Heart Piece relic when taking one big hit
  • Razor Tooth relic no longer flashes for Powers
  • Enemies:

  • Killing Soul Nexus with Doom no longer softlocks upon traveling to another room
  • Slumbering Beetle now properly gains 10 Block at combat start
  • Soul Burn affliction's hovertip now correctly states that it gives Soul Nexus 2 Strength
  • Soul Nexus' Drain Life attack shows correct damage intent in A4
  • Test Subject now has Malleable instead of Mutegenic Adaptation
  • Test Subject's new status is Mutating Ichor: if this is in your hand at the end of your turn, Test Subject gains 1 strength
  • Events:

  • Speed option in Tinker Time displays the correct keyword after choosing Power
  • Misc:

  • Fixed issue causing map paths to congregate together
  • Momentum no longer carries over between combats
  • Power fly VFX no longer gets cut off in fast mode
  • Quitting after finishing an event or combat no longer makes it show up twice in history
  • Tyranny, Call of the Void, and Aggression cards now trigger before cards are drawn
  • 2024年11月14日

    CONTENT:

    Ironclad:

  • Deprecated card:
  • Searing Blow
  • Reworked Primal Force card:
  • Skill - Rare - Cost 0
  • “Transform all Attacks in your Hand into (Upgraded) Giant Rocks.”
  • Necrobinder:

  • Added new cards:
  • Fear
  • Reconstruction
  • Demesne
  • Reworked Bodyguard card:
  • Attack - Common - Cost 1
  • “Summon 5(7). Osty deals 5(7) damage.”
  • Reworked Communion card:
  • Skill - Rare - Cost 1
  • “Gain 3(4) Block for each Ethereal card in your Exhaust Pile.”
  • Reworked Deathbringer card:
  • Skill - Common - Cost 1
  • “Ethereal. Apply 2(3) Vulnerable.”
  • Reworked Milk potion: “Heal Osty for 25 HP.”
  • Reworked Melancholy card:
  • Skill - Uncommon - Cost 0
  • “Ethereal. When this Exhausts, gain 9(11) Block.”
  • Reworked Rattle card:
  • Attack - Common - Cost 1
  • “Osty deals 5 damage twice (3 times).”
  • Reworked Transfuse card:
  • Skill - Uncommon - Cost 1
  • “Osty heals 10(15) HP. Exhaust.”
  • Deprecated Slap card
  • Regent:

  • Deprecated Delegate card
  • Reworked Heirloom Hammer card: “Create a(2) copy(copies) of a Colorless card in your hand” instead of making your next colorless card free
  • Potions & Relics:

  • Added new potion:
  • Trapped Ghost
  • Added new relics:
  • Belt Buckle
  • Dybbuk Cube
  • Electrified Shard
  • Heart Piece
  • Ice Cube
  • Kifuda
  • Golden Ring
  • Nye Essence
  • Oversized Nail
  • Pein Hammer
  • Strange Hoof
  • Toothpick
  • Deprecated relics:
  • Inaccurate Ephemeris
  • Collectors Deckbox
  • Matroyshka
  • Ancients:

  • Deprecated Pael card:
  • Smother
  • Deprecated Pael relics:
  • Cloudy Claw
  • Pael's Flesh
  • BALANCE:

    Ironclad:

  • Changed Offering card: rarity decreased from Legendary -> Rare
  • Changed One-Two Punch card: no longer Exhausts
  • Changed Perfected Strike card: now counts Strikes in your Exhaust pile
  • Silent:

  • Nerfed Adaptation card: Dexterity gain decreased from 2(3) -> 1(2)
  • Buffed Flechettes card: damage increased from 4(6) -> 5(7)
  • Changed Mirage card:
  • Cost increased from 0 -> 1
  • Upgrade changed from losing Exhaust to lowering cost to 0
  • Necrobinder:

  • Changed Sentry Mode card: Osty's attacks no longer benefit from Strength or Vigor
  • Buffed Blight Strike card: damage increased from 6(9) -> 7(11)
  • Changed Carve Ghost card: now adds Soul(s) to your discard pile instead of your hand
  • Nerfed Camaraderie card: Block gain decreased from 10(13) to 5(9)
  • Changed Countdown card:
  • Energy cost decreased from 2 -> 1
  • Doom is now applied at the start of your turn instead of the end
  • Changed Dredge card: can no longer be generated by effects like Skill Potion
  • Buffed Negative Pulse card: Doom applied increased from 4(6) -> 6(9)
  • Nerfed Twist card: no longer causes enemy to lose HP
  • Regent:

  • Changed Decisions, Decisions card: upgrade changed from minus one Star cost -> plus one card play
  • Changed Glow card: no longer increases card draw on upgrade
  • Changed Particle Wall card: cost changed from 1 energy -> 1 Star
  • Colorless Cards:

  • Changed Dramatic Entrance card: damage decreased from 15(20) -> 11(15)
  • Changed Omnisclice card: damage decreased from 10(14) -> 8(12)
  • Potions & Relics:

  • Increased cost of relics in shops by 10%
  • Changed Hungering Portrait relic: now shows up in shop instead of from Darv
  • Changed Intimidating Helmet relic:
  • Proc cost decreased from 3 -> 2
  • Block gain decreased from 8 -> 7
  • Changed Powdered Demise potion: damage decreased from 11 -> 9
  • Ancients:

  • Neow now offers 3 options like the other Ancients
  • Changed Windfall/Neow's Note: now gives 150 gold
  • Changed Neow’s Apothecary choice: no longer gives 3 potions for boss defeats
  • Changed Tezacatara’s Golden Compass relic: ensures that ? are always events (this is implicit)
  • Changed Tezcatara’s Golden Path choice: number of elites on map decreased from 3 -> 2
  • Changed Tezcatara’s Wax Choker relic: now only gives 4 relics
  • Changed Tanx's Whistle potion: now deals 22 self-damage on use
  • Enemies:

  • Removed weak single Chomper encounter from Hive
  • Burly enemies can no longer spawn in the first 3 rows of a map
  • Burly enemies deal 25% more damage instead of having +1 Strength
  • Changed Byrdonis:
  • Weak applied increased from 2 -> 3, no longer gives you Vulnerable
  • Peck damage at higher ascension increased from 1x5 -> 2x4
  • Nerfed Frog Knight:
  • Strike Down Evil move damage decreased from 25(28) -> 10(12)x2
  • Charge move damage decreased from 20(22)x2 -> 35(40)
  • Changed Phrog Parasite:
  • Infection card damage increased from 1 -> 3
  • Infection cards given decreased from 4 -> 3
  • Changed Soul Nexus:
  • Soul Burn’s Strength gain for Soul Nexus increased from 1 -> 2
  • Amount of cards Soul Burn is applied to decreased from 5 -> 4 cards at a time
  • Multiattack damage changed from 1x5(6) -> 1(2)x5
  • Changed Turret Operator: now has a single move + damage dealt increased from 6(7)x5 -> 3(4)x5
  • Changed Orb Plant: now has a single move - deal 7(8) damage, gain 2 Strength
  • Events:

  • Changed Aroma of Chaos event: “Maintain Control” option’s effect is now “Upgrade a card”
  • Changed Bedlam Beacon event:
  • Bedlam Beacon relic no longer affects ? rooms
  • “Search the Nearby Area” option's effect is now "Gain 70 gold"
  • Changed Brainbug event: “Share Knowledge” option now gives 1 colorless card reward
  • Changed Cursed Choice event: “Plain” option curse card changed from Doubt -> Guilty
  • Changed Dense Vegetation event:
  • “Nap” option now spawns Wrigglers in a non-stunned state
  • “Trail Blaze” option’s damage increased from 9 -> 11
  • Changed Doll Room event: can now only occur in Act 2
  • Changed Forsaken Citadel event: "I don't need help" option HP loss decreased from 20 -> 18
  • Changed Perilous Prospects event: can now select “Decipher” option endlessly
  • Changed Round Tea Party event:
  • Royal Poison damage increased from 2 -> 4
  • “Pick a Fight” option now grants a random relic
  • Changed Stone of All Time event: now only appears if you have two attacks and one potion
  • Changed Tea Master event: can now only spawn in Acts 1 or 2
  • Changed The Legends Were True event: can now only spawn in Act 1
  • Misc:

  • Improved map generation to make maps more interesting
  • Sprouted enchantment now only applies the first time the card is played each combat
  • The game is now saved after you make an Ancient choice
  • Treasure rooms now spawn similarly to StS1
  • ART:

  • Osty now pokes the enemy instead of slamming them for some cards
  • Added VFX for the following events:
  • Self Help Book
  • Hungry for Mushrooms
  • Doll Room
  • Cursed Choice
  • Colorful Philosophers
  • Symbiote
  • The Future of Potions
  • Added art and placeholder art for many relics
  • Made small visual edits to Burning Blood relic
  • Rethemed the following relics:
  • Scented Candle -> Stone Humidifier
  • Galactic -> Star Dust
  • Updated Rest Site animations and backgrounds
  • USER INTERFACE & EXPERIENCE:

  • Added smooth transitions for Rest Site buttons appearing and disappearing
  • Adjusted scroll bound gradients for card grids to be less intense and visual parity in compendium vs deck view screens
  • Allowed hovering over map points with hovertips, even if you can't travel there
  • Continue Run info panel is now positioned correctly on all aspect ratios
  • Game should open fullscreen on the monitor you closed it on now
  • Made minor card UI adjustments
  • Resolution dropdown removed
  • Tungsten Rod relic now flashes after preventing HP loss
  • When leaving fullscreen, the window is now resized to be smaller so it doesn’t act up
  • WORDING:

  • Placeholder text is more obviously placeholder for relic flavor text
  • BUG FIXES:

    Silent:

  • Fixed Fan of Knives VFX positioning
  • Fixed Nightmare VFX
  • Necrobinder:

  • Doom VFX no longer visually breaks in Act 2
  • Necrobinder no longer plays death animation twice if she is killed at the same time as Osty
  • Necrobinder now plays SFX and VFX when Block is hit, even if Osty is out
  • Nine Lives card now shows green text when previewing upgrade + shows Summon hovertip properly
  • Osty and Necrobinder are now both properly pulled towards The Insatiable
  • Soulfire card now appropriately displays damage gained from Sharp in deck view
  • Potions & Relics:

  • Oracle Bone relic now interacts correctly with Pen Nib relic
  • Ancients:

  • Pael’s Gloopy Eye relic triggers before all other end-of-turn effects
  • Enemies:

  • Decemillipede shows now correct intent for Constrict move
  • Doom no longer spawns in Axe Bots in a weird position
  • Fixed softlock that occurred when killing Queen
  • Events:

  • Dense Vegetation should always display how much HP it heals
  • Event choices should no longer carry option data between runs
  • Future of Potions event can no longer offer you Common powers
  • Misc:

  • Fixed Continue Run info panel increasing the Continue button hitbox size
  • Fixed fullscreen hotkey not working if settings menu was closed
  • Fixed map having redundant paths
  • Fixed Rest Site description not being centered in all aspect ratios
  • Fixed various bugs with mouse button selection
  • Fixed error in map shop placement
  • 2024年11月7日

    CONTENT:

    Silent:

  • Added new cards: Corrosive, Cower, Execution, Haze, Rite of Initiation
  • Deprecated cards: Choke, Distraction, Stall
  • Reworked Adaptation:
  • Power - Rare - Cost 1
  • “Whenever you gain Block, gain 2(3) Dexterity that turn.”
  • BALANCE:

    Silent:

  • Changed Adrenaline card: rarity decreased back from Legendary -> Rare
  • Buffed Flick Flack card: damage increased from 6(8) -> 7(10)
  • Buffed Sucker Punch card: Weak applied increased from 1(2) -> 2(3)
  • Necrobinder:

  • Changed Dredge card: if it is played while your hand is almost full, the extra cards are now added to your discard pile
  • Changed Misery card: upgrade now increases its damage from 10 -> 14 instead of decreasing its cost by 1
  • Buffed You Are Mine! card: upgrade now also increases its damage from 10 -> 13
  • Ancients:

  • Nerfed Neow’s Silver Crucible relic: cards upgraded decreased from 3 -> 2
  • Enemies:

  • Changed Axebot: now in the weak combat encounter pool
  • Nerfed Decemillipede: revives after 2 turns instead of 1
  • Nerfed Entomancer: Spear move decreased from 16(18) -> 11(13)
  • Changed Vantom: Dismember move now gives 2 less Wounds
  • Events:

  • Changed Telepathic Spiders event: "Know Yourself" choice Gold cost lowered from 200 -> 150
  • Nerfed Toothed enchantment:
  • Can now only enchant powers
  • Costs 5 max HP in Infested Automaton event
  • ART:

    Ironclad:

  • Added VFX for the following cards:
  • Limit Break
  • Stomp
  • Silent:

  • Added card art for Prepared card
  • Lightened Silent's shadow
  • Added purple tint when playing Crippling Cloud card
  • Added VFX to the following cards:
  • A Thousand Cuts
  • Skewer
  • Neutralize
  • Fan of Knives
  • Glass Knife
  • Finisher
  • Slice
  • Necrobinder:

  • Added VFX for Doom when it kills an enemy
  • Regent:

  • Added card art for the following cards:
  • GUARDS!!!
  • Orbit
  • Royal Gamble
  • Venerate
  • Colorless Cards:

  • Added card art to Void status card
  • Added VFX for Flash of Steel card
  • Enemies:

  • Did a pass on the Owl Magistrate enemy’s animation blends
  • Fixed mistakes on Orb Plant and Mecha Knight enemy animations
  • Updated art for Spiny Toad enemy
  • Added radial blur VFX when player gets struck by Ceremonial Beast enemy
  • Created ground spike VFX to Ceremonial Beast enemy’s stomp attack
  • Shrinker Beetle enemy’s shrink power now has radial blur
  • Bygone Effigy enemy’s attack now has radial blur
  • Misc:

  • Made Rare card glow VFX slightly less intense
  • USER INTERFACE & EXPERIENCE:

  • When selecting cards from hand, the backstop now fades in
  • Added hitstop to Ceremonial Beast's Plow attack
  • Deathbringer card now shows a Doom hovertip
  • Legendary portrait is now a texture rect to support fallback logic + scaffolding for fallback beta portrait
  • Made the weakest screenshake more subtle + screen shake intensities now differ based on how much damage is dealt
  • Made the card backs more washed out in color and differentiated from one another
  • WORDING:

  • Fixed typo in the Dense Vegetation event
  • Fixed typo in Slap card description
  • Removed extra space from the Repulsor Mode power description
  • Room Full of Cheese wording now specifies Common cards
  • BUG FIXES:

    Ironclad:

  • Unrelenting card tooltip no longer says "this turn"
  • Silent:

  • Nightmare card now properlyspawns in cloned cards before hand is drawn
  • Defect:

  • Creative AI card spawns the bonus card before other cards are drawn into your hand
  • Necrobinder:

  • Fixed Bury power to not be set as a Debuff
  • Damage from Bone Shards card is now properly dealt by Osty instead of the player
  • Damage VFX no longer plays on Necrobinder when Osty absorbs all damage from an attack
  • Fixed an issue where Soul+ card was only drawing 1 card instead of the stated 2
  • Fixed an issue with the Plague Carrier card where its effect was wearing off if Osty died and was resummoned
  • Haunt card's text now properly reflects that the enemy will lose 6 HP instead of 3, and properly reflects that upgrading Haunt increases the enemy HP loss to 9
  • Osty no longer gains extra HP in Burly monster rooms
  • Osty's health no longer occasionally shows up in the top bar HP counter when playing as the Necrobinder
  • Sharp enchantment now displays its damage bonus on Osty attack cards even when Osty is dead
  • Surrender Humanity card no longer has targeting arrow
  • The "End Turn" button no longer appears beneath the "Proceed" button after winning combat with Doom
  • Vantom attacking Osty no longer causes a softlock
  • Regent:

  • Neutron Aegis card now has Block hovertip
  • Singularity card no longer incorrectly has Exhaust
  • Ancients:

  • Neowless first run no longer prevents other ancients from showing up
  • Added Oddly Heavy Stone relic and Pointed Hat back to Darv’s relic pool
  • Ancients are no longer missing from run histories
  • Prismatic Shard relic is now correctly classified as an Ancient relic
  • Tanx relics are now correctly classified as Ancient relics
  • Tezcatara’s Wax Choker choice now correctly reads "5 relics" instead of 6
  • Enemies:

  • Bowlbug enemy’s goop no longer does a multiattack
  • Fixed Wriggler enemy’s intents
  • Nibbit enemy is no longer always the first encounter
  • Events:

  • Colorful Philospher event choice description now properly reads "Obtain 3 x cards"
  • Mad Science transformation cards no longer stay on screen forever
  • Removed the Transform tooltip from Living Cocoon event
  • The Trial event no longer softlocks 1/4 of the time
  • Fixed Dense Vegetation event combat softlock
  • Misc:

  • Ascension choice is limited by your max ascension again
  • Deck scrolling no longer breaks when selecting Slumbering Essence cards to enchant
  • Fixed an issue that was allowing unknown map points to be shops after just visiting a shop.
  • Having already upgraded cards no longer breaks "view upgrade" button
  • Healthbars no longer have a chance of not updating after starting a new game
  • Mayhem-ing a card afflicted with Forced Insight no longer softlocks the game
  • Queueing two potions for use no longer locks potion use afterward
  • 2024年11月1日

    CONTENT:

    Necrobinder:

  • The Necrobinder is back and totally redesigned!!
  • Added new mechanic: “Summon X”
  • Added new mechanic: "Souls"
  • Added new built-in power for Osty: Die For You
  • Added new Attack cards: Harbinger, Bone Shards, Bury, Carve Ghost, Defile, Etherburst, Favorite Stick, Graveblast, Make Use, Misery, Pull From Below, Soulfire, Swipe, Unending Service, You Are Mine!
  • Added new Skill cards: The Omen, Bone Wall, Collected Legion, Communion, Devour Life, Dredge, Eidolon, Ensoul, Haunt, Marrow, Seance, Soul, Surrender Humanity, Twist, Undeath
  • Added new Power cards: Guillotine, Necro Mastery, Nine Lives, Read the Bones, Reaper Form
  • Reworked cards: Backhand, Bodyguard, Borrowed Time, Camaraderie, Death’s Visage, Drain Life (now called Drain Power), Fearmonger, Friendship, Grave Warden, No Escape, Oblivion, Poke, Pull Aggro, Rattle, Reanimate, Sacrifice, Slap, Spirit of Ash, Tackle, Tag Team, Transfuse
  • Deprecated cards: Carve Soul, Ghost Eater, Morph Form, Barbs, Better Than Ever, Big Hand, Binding Chains, Blood Dividend, Caged Rage, Chain Punch, Dark Siphon, Death Grip, Dragged Prey, Encase, For My Own Good, Loyalty, One-Inch Punch, Twist Soul, Heel, Grab, Enfeebling Touch
  • Renamed Soul Prison card to Enfeebling Touch
  • Reworked Bound Phylactery relic
  • Deprecated Osty’s Devotion relic
  • Deprecated Unkillable power
  • Regent:

  • Added new card: Seeking Edge
  • Deprecated cards: Hypernova, King’s Gambit
  • Potions & Relics:

  • Added Sozu relic from StS1
  • Ancients:

  • Deprecated Cursed Key relic
  • Added new Pael choice: Liquify
  • Added new Neow choice: Safety
  • Reworked Neow Scavenger choice: obtain 2 common relics -> obtain a random relic
  • Reworked Neow Bounty Box choice: no longer heals, Elites drop 50 additional Gold
  • Events:

  • Added new eventsDense Vegetation, The Future of Potions
  • BALANCE:

    Ironclad:

  • Changed Cinder card: “Exhaust the next 2 cards played” -> “Exhaust the top 2 cards of your draw pile”
  • Changed Grapple card: rarity increased from Common -> Uncommon
  • Buffed Howl From Beyond card: cost decreased from 5 -> 3
  • Buffed Mangle card: upgrade now also upgrades the enemy’s Strength loss from 10 -> 15
  • Buffed Primal Cost card: cost decreased from 3 -> 2
  • Changed Pummel card: rarity increased from Common -> Uncommon
  • Nerfed Stomp: required attacks increased from 2 -> 3
  • Buffed Unrelenting card:
  • Damage from 11(17) -> 12(18)
  • Next attack you play this turn -> the next attack you play
  • Rarity decreased Rare -> Uncommon
  • Buffed Winged Jump card: Vulnerable applied increased from 1(2) -> 2(3)
  • Silent:

  • Reworked Assassinate card:
  • Attack - Rare - 0 Energy
  • “Innate(Retain). Deal damage to the enemy equal to the amount of damage they have already taken this turn. Exhaust.”
  • Necrobinder:

  • Necrobinder’s max HP increased from 13 -> 66
  • Necrobinder's starting deck changed to 5 Strikes, 4 Defends, and 1 Bodyguard
  • Changed Countdown card:
  • Energy cost increased from 0 -> 2
  • Doom applied increased from 3(5) -> 6(9)
  • Changed Empower card:
  • Energy cost decreased from 1 -> 0
  • Strength gain decreased from 10 -> 5(10)
  • No longer removes Exhaust when upgraded
  • Changed Flatten card: now deals 5 damage to a single enemy 5(6) times
  • Buffed Negative Pulse card: Block gain increased from 6(7) -> 7(9)
  • Buffed Plague Carrier card: Doom increased from 3(4) -> 5(7)
  • Changed Putrefy card: rarity decreased from Rare -> Uncommon
  • Changed Sap Will+ card:
  • Damage decreased from 11 -> 9
  • Card draw increased from 1 -> 2
  • Changed Sentry Mode card:
  • Cost decreased from 2 -> 1
  • Osty's Strength/Vigor now applies to his Sentry Mode attacks
  • Sentry Mode power is now applied to the player, meaning it can be played while Osty is dead and it will still trigger after he's summoned
  • Regent:

  • Changed Knockout Blow card: Rarity changed from Rare -> Uncommon
  • Changed Convergence card:
  • No longer upgrades Block
  • Cards and Stars granted decreased from 3 -> 2(3)
  • Changed Gamma Beam card: no longer increases card draw, just damage
  • Buffed Knockout Blow card: damage increased from 30(35) -> 30(38)
  • Nerfed Mold the Stars card:
  • Forge decreased from 9 -> 5(7)
  • No longer gains innate on upgrade
  • Nerfed Lunar Blast card: damage decreased from 3(4) -> 2(3)
  • Buffed Solar Strike card: upgrade also upgrades Star gain from 1 -> 2
  • Buffed Supermassive card: additional damage increased from 2(3) -> 3(4)
  • Buffed Pillar of Creation card: cost decreased from 2 -> 1
  • Reworked Alignment card:
  • Skill - Uncommon - 0 Energy, 3 Stars
  • Gain 2 Energy
  • Reworked Constellation card:
  • Upgrade no longer gives you another Star
  • Now has Exhaust and removes Exhaust on upgrade
  • Reworked Neutron Aegis card:
  • Skill - Rare - 1 Energy, 7 Stars
  • “Gain 20(25) Block. Gain 10(13) Plating. Exhaust.”
  • Reworked Singularity card:
  • Power - Rare - 3 Energy
  • “At the end of your turn, lose all Stars and Forge 5(7) for each Star lost.”
  • Colorless Cards:

  • Buffed Contractility card:
  • No longer has Exhaust
  • Upgrade gives it Retain
  • Buffed Gold Axe card:
  • No longer has Exhaust
  • Upgrade gives it Retain
  • Buffed Eternal Armor card: Block gain increased from 10(14) -> 11(15)
  • Nerfed Omnisclice card: damage decreased from 10(15) -> 10(14)
  • Potions & Relics:

  • Changed Art of War relic: rarity increased from Common -> Uncommon
  • Changed Bag of Marbles relic: rarity increased from Common -> Uncommon
  • Changed Dragonfruit relic: type changed from Darv Ancient relic -> Rare relic
  • Changed Wongos Bargain relic: gives you bonus relic along with the rest of your combat rewards at the end of combat
  • Ancients:

  • Changed Pael’s Lumbering Essence choice: enchant entire deck -> choose 5 cards to enchant
  • Changed Tezcatara’s Wax Choker: Wax relics given decreased from 6 -> 5
  • Enemies:

  • Damage and HP values tweaked for several act 2 enemies
  • Increased the number of burly enemy rooms per act from 5 -> 7
  • Changed Decemillipede: segments do less damage and have less health
  • Changed Hunter Killer: now applies Weak instead of Frail
  • Changed Noisebot: now also adds a Dazed to discard pile at the same time it adds one to top of draw pile
  • Changed Stabbot: now applies Weak instead of Frail
  • Changed Wriggler: now buffs itself the same turn it applies Infection
  • Events:

  • Changed Wellspring event:
  • “Drink” choice now gives 1 Guilty curse card
  • “Bathe” choice now gives 3 Guilty curse cards
  • Changed Forsaken Citadel event: Gold gained from “I don’t need help!” choice decreased from 200 -> 150
  • Changed Living Cocoon event: “Stick Your Arm In” choice HP loss increased from 7 -> 9
  • Changed Perilous Prospects event: third Decipher choice max HP loss increased from 6 -> 8
  • Changed Room Full of Cheese event: Gorge choice - “Choose 2 out of 8 random Commons to add to your deck.”
  • Changed Symbiote event: “Kill with Fire” choice - “Take (20% of your current HP in) damage. Choose a card to remove from your deck.”
  • Changed Tinker Time event:
  • “Speed” choice no longer gives Innate to power cards
  • “Heart” choice energy granted on next turn decreased from 5 -> 3
  • “Body” choice temporary Strength gain decreased from 5 -> 3
  • “Stability” choice temporary Dexterity gain decreased from 5 -> 3
  • Misc:

  • Burly bonus now gives you a bonus of 10 gold per Act number instead of 25% more gold
  • ART:

  • Added event VFX for Byrdonis Egg, The Legends Were True, Perilous Prospects, Bugslayer, Field of the Forgotten, and The Trail (including interiors)
  • Created a ground-on-fire VFX
  • Added VFX for the Ironclad temporarily catching on fire when playing Inflame
  • USER INTERFACE & EXPERIENCE:

  • The first combat you ever encounter in your first run is always Nibbit
  • The Neow node will be replaced by a regular monster for the first run the player plays (or if they reset FTUEs)
  • Card hovertips in events also include card keywords
  • Gave visual update to Legendary cards
  • Tea relics now update their description based on uses left
  • WORDING:

  • Reworded Colorful Philosophers event choice: "Choose 3 X cards" -> "Obtain a X card"
  • Reworded Sword of Jade relic description: “Start each combat with 3 Strength.”
  • Instances where “ALL” is used now say “all” instead. Goodbye all caps...
  • Fixed attack intent description spacing
  • Fixed Finisher card line breaks
  • Fixed Joss Paper relic punctuation
  • Fixed punctuation for Eternal Solstice power description
  • Tweaked wording on Stoke and Fiend Fire cards
  • BUG FIXES:

    Colorless Cards:

  • Perfected Strike no longer includes strikes in your exhaust pile
  • Potions & Relics:

  • Circlet relic no longer shows up in relic compendium
  • Dragonfruit relic no longer lags the reward screen when you collect gold
  • Relics from a broken save can no longer affect new runs
  • Screaming Flagon relic now flashes when it procs
  • Enemies:

  • Decemillipede animations no longer get stuck
  • Decemillipede segment health is always even and unique
  • Fixed the Duo HP not set for Tough Enemies ascension
  • VFX for Fuzzy Wurm Crawler and Flyconid no longer can get stuck
  • Events:

  • Stone of All Time event is now blocked if you don't have any potions OR valid attacks
  • Relic Trader event no longer lets you trade event relics
  • Removed Regret card hovertip from “It’s a Trap” choice in The Legends Were True event
  • Misc:

  • Fixed performance degradation over long play sessions
  • Right clicking shop relic no longer hides its hovertips
  • 2024年10月24日

    CONTENT:

    Enemies:

  • Reintroduced Decemillipede as an Act 2 elite
  • Demoted Spiny Toad from an elite to a regular encounter
  • Added more ascension levels:
  • Ascension 7 - Intruder Alert
  • Ascension 8 - Tight Belt
  • Added Ascension 9 - Unchantments
  • BALANCE:

    Potions & Relics:

  • Nerfed Daughter of the Wind relic: Block gain decreased from 2 -> 1
  • Ancients:

  • Folly curse card now does HP loss instead of damage
  • Events:

  • Reworked Hungry for Mushrooms event:
  • “Big Guy” choice: lessened card draw at start of combat decreased from 3 less cards -> 2 less cards and ||now makes you big||
  • “Fragrant One” choice: “Lose 30% Max HP. Upgrade 6 random cards.”
  • Spoils Map quest card is no longer playable
  • Reworked The Legends Were True event:
  • “It's a Trap” choice: changed from Cursed: Regret -> Heal 10 HP
  • “Flying Darts” choice: HP loss changed from 12 -> 18
  • ART:

  • Added VFX shield assets for Mecha Knight
  • Made some Silent card portrait touch ups
  • Added VFX for Nightmare card
  • Added VFX for Infested Automaton event
  • USER INTERFACE & EXPERIENCE:

  • Added hovertip for the option to remove common tooltips
  • Added tooltip when hovering Upload Gameplay Data option in settings screen
  • Added ascension level to Run History
  • Added a fade mask to bottom and top of card grid screens
  • WORDING:

  • Conqueror card now specifies that its effect is based on dealing unblocked attack damage
  • Removed extra "choose" in Prepared card’s choice prompt
  • Updated the Self Help Book event wording
  • BUG FIXES:

    Ironclad:

  • Folly curse card now procs Rupture power
  • Killing an enemy with Juggernaut + Toric Toughness card combo no longer softlocks
  • Silent:

  • Distraction card no longer makes unplayable cards have an energy cost visual
  • Effects applied to a card after its been selected by Nightmare no longer apply to its copies
  • Quicken power doesn't proc if you already discarded a card before you played Quicken card
  • Potions & Relics:

  • Fixed Cursed Key relic description
  • Hungering Portrait is now properly listed in the Relic Collection as an Ancient Relic
  • Vambrace relic now affects Toric Toughness' power application
  • Enemies:

  • Workbug goop at Ascension 4 no longer softlocks the game
  • Burly Enemies now correctly give 1.25x gold instead of 0.2x
  • Misc:

  • Card previews properly carry over upgrades in the Merchant shop
  • Card rewards no longer sometimes stay on the screen forever
  • Colorless cards in the Merchant shop can no longer be upgraded
  • Enemy healing no longer counts as player healing in the run history.
  • Fixed scrollbar visual on reward screen
  • Reaction wheel now goes away if the application window is unfocused
  • Replaced Overdraw power with Draw Card power
  • Settings button no longer fades when clicked once
  • Smoky vignette VFX no longer blocks mouse input
  • Upgraded cards that have Exhaust no longer softlock Soul’s Power enchantment
  • 2024年10月17日

    CONTENT:

    General:

  • Added Ascensions 1-6
  • Ascension 1 - Burly Enemies
  • Ascension 2 - Greedy Shopkeeper
  • Ascension 3 - Weary Traveler
  • Ascension 5 - Ascender's Bane
  • Ascension 6 - Tough Enemies
  • BALANCE:

    Events:

  • Buffed Sunken Statue event’s “Dive into water” choice: gold gain increased from 75 -> 111
  • Buffed Infested Automation event’s “Touch core” choice: now transform a card of your choice rather than a random one + no longer has an HP penalty
  • Changed Living Cocoon event: no longer has a choice to transform a card, now removes a card instead
  • Changed A Buried Seed event:
  • Sown enchantment now takes more combats to sprout, increased from 4 -> 6
  • Buried seed relic now lasts for more combats, increased from 4 -> 6
  • Buffed Bedlam Beacon event’s “Claim the orb” choice: max HP lost decreased from 20 -> 11
  • ART:

  • Added Entomancer bug swarm VFX assets
  • Cleaned up Byrdonis, Ruby Assassin, and Ruby Raider Brute animations
  • Added Ceremonial Beast custom BG animations
  • Recolored Card Removal token at shop
  • Set up Slimed Berserker goo VFX
  • Updated fire VFX in Glory combat BG
  • Updated art for various Silent card portraits
  • Updated Neow's background
  • Added new card Exhaust VFX
  • Added explosion VFX to Explosive Potion, The Bomb power
  • Added green smoke puff VFX to Poison Potion, Deadly Poison, and Noxious Fumes
  • Added purple version of smoke puff VFX onto Crippling Cloud card
  • Added Smoke explosion VFX to Combust power
  • Added new line burst VFX for Ceremonial Beast’s Plow move
  • Made Wellspring event fog VFX more transparent (temp before better fix)
  • Made rain VFX thinner in Slippery Bridge event
  • USER INTERFACE & EXPERIENCE:

  • Game Over stinger now fades out when proceeding to the Main Menu early
  • Added a map prompt in the map room
  • Adjusted map point outline color, slightly increased map circle VFX size, and removed map line bounds
  • Continue Run info now includes run’s Ascension level
  • Enemies now wiggle when they are debuffed
  • Cards now exhaust faster
  • Poison procs faster
  • Horned Cleat relic now grays out once it is used in combat
  • If you've played multiple copies of Crimson Mantle in the same turn, its hovertip now properly reflects the amount of HP you'll lose
  • The Crimson Mantle power's hovertip now properly reads "At the start of your turn" instead of "At the end of your turn"
  • Made a UX pass for Powers under healthbars
  • Updated Quest card frame so description text fits better
  • WORDING:

  • Cleaned up Medicinal Pouch's description
  • The wording on Conflagration, Crescent Spear, and Perfected Strike has been changed to make it clearer when they'll deal more damage than their base damage values
  • Updated the Weak Power title: Weakened -> Weak
  • BUG FIXES:

    Ironclad:

  • Bully card description now dynamically updates damage when hovering over Vulnerable enemies
  • Fixed softlock when One, Two Punch + Bolas card kills a creature
  • Fixed Stampede upgraded description
  • Fixed Conflagration dynamic vars
  • Silent:

  • Pounce card no longer makes Tactician show a cost
  • Regent:

  • Minion Guard card upgrade preview no longer grabs the Block value from the previous combat
  • Pale Blue Dot card is no longer Innate
  • Potions & Relics:

  • Gambling Chip now procs correctly again
  • Relics that increase your energy every turn now properly update the denominator in your energy counter
  • Colorless Cards:

  • Fixed Debilitating Pox and Panic Button cards
  • Ancients:

  • Neow's Apothecary choice now properly gives you the Medicinal Pouch relic
  • Events:

  • Tea Master now only offers 3 options again
  • The Legends Were True event choice now disallows curses and unremovable cards
  • Misc:

  • Attempted to fix map_monster_outline not found issue
  • Disallowed applying Soul enchantment to cards that lose Exhaust when upgraded
  • Fixed unusual aspect ratios causing UI problems on startup for Macs
  • 2024年10月10日

    CONTENT:

    Ironclad:

  • Deprecated Reckless Charge, Clothesline, Immolate, and Power Through cards
  • Added Crimson Mantle, Unmovable, Conflagration, Fight Me, Winged Jump, Pulverize, Colossus, and Veteran cards
  • Added Brimstone relic from StS1
  • Reworked Grapple:
  • Skill - Common - 1
  • “Apply 2(3) Vulnerable. Enemy loses 1 Strength this turn for each Vulnerable it has.”
  • Reworked Stomp:
  • Attack - Common - 1
  • “Deal 7(10) damage to ALL enemies. Free to play if you have played 2+ Attacks this turn.”
  • Reworked Bully:
  • Attack - Uncommon - 0
  • “Deal 4 damage. For each Vulnerable on the enemy, deal 2(4) additional damage.”
  • Potions & Relics:

  • Added Cursed Key and Girya relics from StS1
  • Reworked Planisphere - "Whenever you enter a ? room, heal 3 HP."
  • Ancients:

  • Added Medicinal Pouch Neow relic
  • Added Monochrome Neow choice
  • Reworked Neow's Hunger choice: “Enemies in Boss rooms have 30% less HP.”
  • Reworked Tanx Whistle relic: "Stun an enemy and deal 100 damage."
  • BALANCE:

    Ironclad:

  • Nerfed Blood Wall: Block lowered from 16(20) ➝ 15(20)
  • Buffed Cinder: increased damage from 14(20) ➝ 15(20)
  • Changed Demon Form: rarity increased from Rare ➝ Legendary
  • Changed Entrench: reverted to its previous version; cost is now 2(1), no longer increases block on upgrade
  • Changed Evil Eye block from 7(10) ➝ 8(11)
  • Buffed Rampage: damage increased from 8+5(8) ramp ➝ 9+5(9) ramp
  • Buffed Searing Blow: initial damage increased from 12(16) ➝ 16(20)
  • Buffed Setup Strike: damage increased from 7(10) ➝ 8(11)
  • Buffed Unrelenting: damage increased from 10(15) ➝ 11(17)
  • ART:

  • Added art for Memento Mori, Wraith Form, Pact’s End, and Setup Strike cards
  • Added temporary art for Heavenly Drill card
  • CPU to GPU VFX conversion for Insatiable and Tezcatara
  • Updated Silent rig with new head
  • Obtaining relics now applies a different kind of flash VFX
  • Rare cards in the card reward screen now have glowy lines and sparkles
  • Added custom map backgrounds
  • USER INTERFACE & EXPERIENCE:

  • Made adjustments to hovertips
  • No longer show Ascension 0 when hovering character portrait in topbar
  • The power amount shown below the health bar for Poison and Doom is now white instead of red
  • Updated event option title, description, and button animation
  • You can no longer skip opening chests (unless you have Cursed Key relic)
  • WORDING:

  • Dismantle card now says "enemy" instead of "target"
  • BUG FIXES:

    Colorless Cards:

  • Squash card now includes Vulnerable tip
  • Potions & Relics:

  • Egg relics now upgrade immediate cards on same reward screen
  • Enemies:

  • Burrowing Bug now stays Dizzy if Burrow is cleared by Thorns
  • Enemies killed by Perfect Reflection+ no longer perform their moves
  • Events:

  • Fixed Relic Trader softlock
  • Misc:

  • Fixed an issue that was causing occasional hardlocks when starting a new run
  • Adjusted placement of unplayable crossout UI asset on cards
  • Player can now scroll again once after exiting peek mode
  • Fixed CharStats and CardStats not loading into ProgressSave
  • Fixed map legend hovering persisting between map toggles
  • Fixed status intent loc pluralization
  • Fixed the potions full UX animation
  • Merchant card removal hovertip now goes away if you back out of card removal
  • Rigid enchantment no longer shows incorrect value with Dexterity/Shadowmeld
  • 2024年10月3日

    BALANCE:

  • Enemies in multi-enemy fights now always have different max HP from each other
  • ART:

  • Added Corruption, Dominate, Cruelty (old Cruelty art has replaced Stomp’s art) card art
  • Added missing fireflies in Overgrowth combat background
  • Made a small edit to Orobas map node outline asset
  • Updated Dodge + Roll power icon
  • Updated Merchant background art
  • Added stepped fire, light shine, and sparkle VFX
  • Added horizontal lines VFX for Whirlwind card
  • Created Ancient name banner VFX to play when entering Ancient event rooms
  • Fixed card highlight not rotating with the card for trail VFX
  • USER EXPERIENCE & INTERFACE:

  • Added names and epithets for Ancients
  • Adjusted Star and Energy counter hover tips and position
  • Changed opacity for Act Banner backstop
  • Card draw is now smoother
  • Adjusted energy icon and star icon sizes
  • Default volumes are now set to 50% rather than 75%
  • Locked event options now look more desaturated and locked in general
  • Added new tick boxes
  • Added simple controller navigation for the deck view screen
  • Updated fonts, outlines, shadows of card template
  • BUG FIXES:

    Ironclad:

  • Barricade no longer blocks Blur from ticking down
  • Potions & Relics:

  • Attack Potion, Skill Potion, Power Potion, and Colorless Potion can no longer generate healing cards
  • Matroyshka relic is now no longer obtainable after Act 2
  • Egg relics now visually update cards in shop immediately
  • Relics at the bottom of the relic library no longer get blocked by hovertips
  • Relics no longer can flash in the stats screen
  • White Beast Statue no longer changes order rewards are offered in
  • Ancients:

  • Tanx Apex choice is no longer available if you don't have enough cards
  • Events:

  • Colorful Philosophers event no longer shows you Necrobinder or Defect cards
  • Misc:

  • Act Banner VFX is now properly layered behind settings screen
  • Battle Start text banner backstop is lighter in color + positioned well in all aspect ratios now
  • Run History arrows can now be clicked multiple times
  • Discovery, Mad Science, and Stars in His Eyes cards can no longer generate healing cards
  • Fixed player turn and enemy turn banners not being positioned correctly in all aspect ratios
  • Fixed intent repositioning for monster that change bounds
  • Folly correctly triggers on combats after the first one
  • Hitting escape no longer opens and then closes settings at the same time
  • Hovering over the player now show's the character's name instead of player’s Steam name
  • Fixed softlock when reloading into map room
  • Run History card entries now stack copies
  • Screen background no longer disappears in the trail reward screen
  • Sharp no longer affects self damage
  • Targeting arrow now goes away when you hotkey open the settings menu
  • The Insatiable and Regent particles no longer render on top of Game Over screen
  • Tweaked Potion Lab screen so you can see bottom potion hovertips
  • 2024年9月26日

    BALANCE:

    Ironclad:

  • Nerfed Tear Asunder card: cost increased from 1 -> 2
  • Regent:

  • Nerfed Pale Blue Dot card:
  • Cost increased from 0 -> 1
  • No longer Innate
  • Potions & Relics:

  • Changed Courier relic: rarity upshifted from Uncommon -> Rare
  • Enemies:

  • Changed Burrowing Buddies encounter: can now also feature the Rock Workbug
  • Buffed Bygone Effigy: strength scaling increased from 5->10; initial damage lowered by 5 to compensate
  • Buffed Byrdonis: Territorial power strength gain increased from 1 -> 2
  • Buffed Entomancer: HP increased from 136 -> 155
  • Buffed Flyconid: HP increased from 44-49 -> 49-53
  • Buffed Hunter Killer: Bite move damage from 15 -> 19
  • Buffed Nibbit: Slice move damage and Block gain increased from 7 -> 8
  • Buffed Ovicopter:
  • Bite move damage from 16 -> 19
  • HP increased from 122-129 -> 132-138
  • Buffed Phrog Parasite: Infection cards given from Infest move increased from 3 -> 4
  • Buffed Thieving Hopper: now also attacks for 19 damage on its Theft turn
  • Misc:

  • Legendary cards are now rarer to find, especially when not at Elites or Bosses
  • The Merchant can no longer generate Legendary cards
  • ART:

  • Added card art for The Gambit
  • Enemies:

  • Updated boss map node animations
  • Added art for The Insatiable and The Queen map nodes
  • Added a player-eating animation for The Insatiable
  • Added Spectral Knight animations
  • Added fire VFX For Spectral Knight and revised VFX for Mecha Knight
  • Updated map pencil cursor
  • USER INTERFACE & EXPERIENCE:

    Silent:

  • Storm of Steel is now faster
  • Enemies:

  • Thieving Hopper now shows the stolen card as a hovertip
  • Misc:

  • Added scroll functionality for patch notes screen
  • Added a scrollbar to the rewards screen for when you have a lot of rewards
  • Map nodes are now highlighted when you hover over them in the legend
  • Map nodes no longer pulse when being hovered over
  • Increased the speed of gold gain animation for large amounts
  • Re-added the combat reward FTUE
  • Cards are now scaled down a bit when they enter the play pile
  • Tweaked card bundle spacing
  • Updated large scrollbar size, color, anchoring logic, and assets
  • WORDING:

  • Fixed Curl Up and Sandpit power descriptions
  • Tweaked Tezcatara’s Ember description now that Eternal is its own keyword
  • Fixed typo in Cruelty card’s description
  • BUG FIXES:

    Regent:

  • Fixed Mold the Stars power counter
  • Kingly Punch card now correctly ends combat
  • Silent:

  • Fixed softlock when card play gets canceled by Tools of the Trade
  • Colorless Cards:

  • Toric Toughness card now applies correct amount of Block even if you can't apply Block this turn
  • Potions & Relics:

  • Dolly's Mirror relic can no longer clone quest cards
  • Mummified Hand relic no longer can pick Tezcatara's Ember cards
  • Necrobinder and Defect cards are now prevented from showing up via Prismatic Shard relic
  • Screaming Flagon relic no longer triggers if your hand is only Burn cards
  • Ancients:

  • Added “gain 999 gold” to Zlatir’s Perpetual Coin relic description
  • Folly curse card now only deals damage if it is in hand when a card begins play
  • Wax Choker relic now melts wax relics from left to right
  • Enemies:

  • Amalgam now properly plays its death animation when Queen dies first
  • Generated cards like Shivs are now excluded from Thieving Hopper’s theft pool
  • Spectral Knight’s Hex move now applies Ethereal to cards generated in combat
  • Misc:

  • Abandoning run/losing run and returning to main menu no longer sometimes softlocks at a blurry screen
  • Battle Horn no longer sends you to an empty rest site on normal combat nodes and elite counter is now incremented
  • Disrupt power now displays the correct partial amount in description
  • Fixed softlock at refinement choice
  • Hovertips with details about the current combat situation (like Strength 2 saying "Increases attack damage by 2") are no longer overridden by hovertips without details (like the amount-agnostic "Strength adds additional damage to Attacks" version of the Strength hovertip)
  • Map no longer plays circle animation for previous nodes when you reload a save for the first time
  • Previewing non-upgradable cards no longer causes an error
  • Star UI now appear for characters that get star cards
  • Transforming cards no longer messes up deck card counter UX
  • Upgraded card names are now always displayed with a “+”
  • 2024年9月19日

    CONTENT:

    Events:

  • Reworked Toric Toughness event card: “Gain 5(7) Block. Gain 5(7) Block at the start of the next 2 turns.”
  • Ancients:

  • Added Orobas, a new Act 2 Ancient
  • BALANCE:

  • Changed The Legend:
  • - Double slash move damage increased from 16x2 -> 17x2

    - HP lowered from 2000 -> 1111

    ART:

    Colorless Cards:

  • Added Anointed, Eternal Armor, Ultimate Strike card art + misc touch ups
  • Added Bolas VFX
  • Enemies:

  • Devoted Sculptor now has animations
  • The Insatiable combat background now has various tree stumps and some extra sandy VFX
  • Ancients:

  • Added new and updated Ancient map nodes
  • Misc:

  • Made edits to Hive backgrounds
  • Added a hitspark whenever a damage number would pop up
  • Adjusted blocked text VFX to be smoother, slightly random, and blue tinted
  • Added smoky vignette VFX
  • Red vignette now appears when you receive damage and your HP is 25 percent or lower
  • Made various improvements to color, speed, cleanup, etc for damage number VFX
  • USER INTERFACE & EXPERIENCE:

  • Changed the color of reward button text outline on hover
  • In various UI elements, the text outlines now contribute to their shadow size
  • Layer cards which go into the deck to be rendered under the deck icon
  • Updated outlines for Draw, Discard, and Exhaust pile counts
  • Added Regent star counter visual improvements
  • Patch notes button is now rendered behind other submenus
  • Blur backstop is now used for various menus
  • BUG FIXES:

    Regent:

  • Minion cards’ upgrade preview values no longer account for minion plays in combat
  • Enemies:

  • Knowledge Demon affliction no longer affects Exhaust pile
  • Ancients:

  • Tanx actually presents you with Legendary cards now
  • Misc:

  • Patch notes now load in exported builds
  • Fixed softlock when reloading from the map room
  • Hand of Greed and Feed cards’ Fatal effects no longer trigger when they kill a minion
  • Reordered and layered card trail VFX
  • Scratch VFX now removes itself correctly
  • 2024年9月13日

    Hotfix

    ART:

  • Added extra string of goo when Inklet explodes & tidied up rig
  • Cleaned up some Ironclad cards
  • WORDING:

  • Unplayable Curses and Statuses with end-of-turn effects now include "if this is in your Hand" in their descriptions
  • BUG FIXES:

    Ironclad:

  • Pact's End card description now reads that it deals damage to all enemies
  • Potions & Relics:

  • Strike Dummy relic no longer affects card damage value in Smith upgrade preview descriptions
  • Ancients:

  • Tanx node now appears on map
  • Fixed grammar on Zlatir’s Wealth choice
  • Events:

  • Forgotten Technique event option no longer includes Ultimate Strike hovertip
  • Misc:

  • Legendary cards are no longer obtainable from card potions
  • Common cards can no longer be rolled in boss card rewards
  • 2024年9月12日

    CONTENT:

    General:

  • Added Legendary card rarity
  • Ironclad:

  • Added Corruption and Pact’s End Legendary cards
  • Offering is now a Legendary card
  • Silent:

  • Added Wraith Form and Memento Mori Legendary cards
  • Adrenaline is now a Legendary card
  • Regent:

  • Added Galactic Throne, The Smith, and Heavenly Drill Legendary cards
  • Ancients:

  • Added Tanx, a new Act 3 Ancient
  • Deprecated Pael’s Patience choice
  • BALANCE:

    Ironclad:

  • Changed Bludgeon card: rarity decreased from Rare -> Uncommon
  • Enemies:

  • Changed Burrowing Buddies encounter: now has a Workbug paired with a Burrowing Bug instead of a Myte (which makes one less status-giving fight in Act 2)
  • Buffed Entomancer:
  • - HP increased from 99 -> 136

    - Now an Elite combat

  • Nerfed Giant Louse:
  • - Now a normal non-elite combat

    - No longer applies Vulnerable

  • Changed Hunter Killer:
  • - No longer gives Wounds

    - Bite damage decreased from 22 -> 15

    - Puncture damage increased from 3x5 -> 4x6

    Ancients:

  • Buffed Tezcatara's Pitch Black Oil relic: upgraded cards increased from 3 -> 4 cards
  • ART:

  • Added new card art for Beat Down, Bolas, Gold Axe, Omnislice, Production, and Thrumming Hatchet cards
  • Made an almost imperceptible refinement of Ceremonial Beast’s hurt animation
  • Added unique animation for Ceremonial Beast dying while charging
  • Added new art for treasure chests in Acts 2 and 3
  • Updated Rest Site assets including Act 3 background art
  • Added ambient lighting and particle effects
  • Added Blood Wall VFX
  • USER INTERFACE & EXPERIENCE:

  • Added an in-game patch notes screen and uploaded all previous patch notes
  • Added Legendary rarity filter to card compendium
  • Merchant’s hand now points at things more accurately, sways a bit less, and covers less parts of card titles
  • The FPS visualizer is now only shown if game is running in editor
  • Slightly adjusted map legend text spacing
  • The draw, discard, and exhaust pile buttons are now clickable while "peeking" in a card selection screen
  • Run history icons are now utilized for the topbar current room icon rather than the map icon
  • When loading the game for the first time on Steam Deck, the game defaults to fullscreen + native resolution
  • BUG FIXES:

    Silent:

  • Card detail screen now shows Shiv+ preview for Storm of Steel card
  • Regent:

  • Fixed duplicated Sovereign Blade from being pulled out by Summon Forth
  • Minion Guard deck cards no longer update description during combat
  • Potions & Relics:

  • Fixed typo in Foul Potion description
  • Events:

  • Fixed Living Cocoon’s Transform selection prompt
  • Misc:

  • Fixed Continue Run info padding
  • Fixed an issue where ticking the "Show Upgrade" tickbox on the single-card detail screen wouldn't show the upgraded card
  • If you're in peek mode on a card selection screen and you open the draw/discard/exhaust pile screen and then close it, the black backstop is now properly re-hidden
  • Fixed instances of card type names being colored gold in card descriptions and not being colored gold in power descriptions
  • 2024年9月6日

    Got another patch for you all today and, because of PAX, it's another small one 🤏 Most of the content changes here are actually reworks of Tezcatara's and Zlatir's choices, which are in preparation for a new Ancient coming within the next couple weeks!

    CONTENT:

    Ironclad:

  • Reworked Stomp card: “Deal 8 damage. hits an additional time if you've played at least 2 attacks this turn.”
  • Potions & Relics:

  • Reworked Amethyst Bangle relic: “Card rewards can now contain colorless cards.”
  • Ancients:

  • Removed Tezcatara’s Kindle options
  • Reworked Tezcatara’s Ember choice: now only affects basic Strikes
  • Reworked Vlad’s Wealth choice: “Gain 999 gold. All but 1 shop becomes a ? room”
  • Reworked Zlatir’s Acknowledgement choice: no longer adds Scorned to cards
  • Reworked Zlatir’s Immortal choice: now gives you Cursed Blood (gain 50% less block) instead of 4 Decay
  • Reworked Zlatir’s Power choice: gives you 1 Folly (while in hand, take 1 damage whenever you play a card) instead of 3 Normalities
  • BALANCE:

    Regent:

  • Nerfed Parry card: no longer Forges
  • Colorless Cards:

  • Changed Anointed card: upgrade changed from Innate -> Retain
  • Enemies:

  • Changed Furry Worm Crawler:
  • - Damage decreased from 5 -> 4

    - Strength gain increased from 5 -> 7

  • Changed Nibbit:
  • - Butt damage increased from 13 -> 14

    - Slice damage and Block increased from 6 -> 7

  • Buffed Shrinker Beetle: Stomp damage increased from 15 -> 16
  • Nerfed The Legend:
  • - No longer gains Block or Plating on its Buff turn

    - No longer starts with Plating

    - Weak applied on its Beat Up turn decreased from 2 -> 1

    - Sealed Sword’s Herald of Tempests card's starting damage increased from 1 -> 11

    ART:

  • Added Tezcatara animations
  • Added playtester beta art from the Byrdlett server
  • Added Molten Fist card VFX
  • Added colored card trails for Silent, Defect, Regent, Necrobinder
  • USER INTERFACE & EXPERIENCE:

  • Added the keyword Eternal (cannot be removed from your deck)
  • Ethereal hovertip now also always comes with Exhaust hovertip
  • Overhauled topbar node properties to prevent text shrinkage and overlap
  • Resized map drawing buttons a bit
  • The dev console can now be opened by the ' key to better support Swedish keyboards
  • WORDING:

  • Reworded Zlatir’s Beauty choice
  • Updated Stomp card’s wording to make it more clear how much damage you are doing
  • BUG FIXES:

  • Photon Blade card now has correct card selection prompt
  • Fixed issue preventing you from previewing cards in deck view
  • Fixed softlock on power swoosh
  • Selecting cards in hand correctly cancels queued card plays
  • Strength from a previous combat no longer affects upgrade previews in rest sites
  • 2024年8月30日

    It's Byrdlett Build... checks notes... Thursday?! That's right, going forward we'll be releasing new builds on Thursdays instead of Fridays, that way we have some more leeway if we run into any obstacles and we can more easily get hotfixes out if needed. We've got a relatively small one today (no new Content™️ this time) but there's some balance changes and art/animation additions for y'all to check out!

    BALANCE:

    Regent:

  • Changed Monologue card: upgrade changed from Strength increase to giving it Retain
  • Reworked Prophesize card:
  • - Cost changed from 0 Energy 2 Stars -> 2 Energy 0 Stars

    - Card draw increased from 3(4) -> 5(8)

  • Changed Summon Forth card:
  • - No longer Exhausts

    - Cost increased from 0 Energy -> 1 Energy

    Colorless Cards:

  • Changed The Gambit card:
  • - No longer a Silent card, now a Colorless card

    - Block gain increased from 16(24) -> 50(75)

    Enemies:

  • Changed Sealed Sword
  • - HP decreased from 250 -> 200

    - Damage ramp increased from 4 Strength -> 5

    ART:

  • Added art for Contractility and Restlessness cards
  • Added VFX for Dramatic Entrance card
  • Replaced the placeholder Tezcatara art with a new static background
  • Updated map drawing assets
  • Added Queen and Torchead Amalgam Animations
  • USER EXPERIENCE & INTERFACE:

  • Added energy icon to hovertip
  • Allowed card play via Click to Target (not just drag to target)
  • Added various debug commands to toggle certain visuals on/off
  • Updated debug info font to be semibold + reduced spacing, font size, and transparency
  • WORDING:

  • Fixed spacing on Panic Button and Hand of Greed cards
  • Shortened Ethereal tooltip
  • Fixed Wellspring event typo
  • BUG FIXES:

    Ironclad:

  • Armaments card upgrade previews now accounts for player powers
  • Dampen now resets Searing Blow to correct amount of upgrades on removal
  • Silent:

  • You can no longer use the Well Laid Plans card to retain a Toxic status card
  • Regent:

  • Dexterity now applies to Orbit card after total has been calculated
  • King’s Gambit card no longer sets unplayable card costs visually to 0
  • Pillar of Creation card now counts Sovereign Blade as colorless
  • Updated Mold the Stars power description to no longer say that it removes Stars
  • Wrought in War card preview now shows upgraded Sovereign Blade card
  • Enemies:

  • Kin leader now also buffs itself when performing rally move
  • Potions & Relics:

  • Molten Egg now correctly only upgrades Searing Blow once
  • Stone Calendar visual is no longer disabled when you start combat
  • Misc:

  • Card compendium is no longer refreshed if search box is already empty when you clear it
  • Fixed Frail ticking down in the case you get it from Shame but already have Frail stacks
  • Cards no longer disappear in card grid if you scroll too far out of bounds
  • Run history buttons are now hidden when you are at the end of the list
  • You no longer softlock if you select card while in upgrade preview during smith selection
  • Upgrade and card stat toggle now correctly reset when reopening card compendium
  • Regret curse damage takes other self-flush cards into account (ex. Burns, Toxics) for damage calculation
  • 2024年8月23日

    Build tiiiiiiiime! In some very special news today, you should now also be able to run StS2 on macOS!! In terms of content, we are continuing the pattern of adding bosses by bringing you two new Act 3 bosses! Also there are a lot of Regent balance changes and some snazzy new art and animations ✨

    CONTENT:

    Silent:

  • Deprecated Caltrops card
  • Enemies:

  • Added new Act 3 boss, The Sealed Sword
  • Added new Act 3 boss, Test Subject
  • Renamed Antlion to The Insatiable
  • BALANCE:

    Silent:

  • Buffed Anticipate card: Dexterity gain increased from 2(4) -> 3(5)
  • Regent:

  • Nerfed Conqueror card: Forge decreased from 4(6) -> 3(4)
  • Reworked Glimmer card:
  • - Cost changed from 1 star -> 1 energy

    - Draw increased from 2 -> 3

  • Buffed I Am Invincible card: Block gain increased from 24(30) -> 28(36)
  • Changed Knockout Blow:
  • - Rarity increased from Uncommon -> Rare

    - Damage increased from 26(31) -> 30(35)

    - Star gain changed from 4(5) -> 5

  • Changed Perfect Reflection card: rarity decreased from Uncommon -> Common
  • Changed Photon Blade card: no longer discards, instead puts 1 card back on top of the draw pile
  • Buffed Pillar of Creation card: Block gain increased from 2(3) -> 3(4)
  • Changed Prophesize card:
  • - Energy cost increased from 0 -> 1

    - Card draw increased from 3(4) -> 4(6)

  • Changed Radiate card:
  • - Damage increased from 3(4) -> 5(7)

    - Rarity increased from Common -> Uncommon

  • Reworked Parry card:
  • - Skill - Rare - 2

    - “Forge 3(5). Put Sovereign Blade on the bottom of your draw pile. Gain Block equal to its damage. Exhaust”

  • Buffed Stardust card: damage increased from 4(5) -> 5(8)
  • Relics & Potions:

  • Changed Hungering Portrait relic: rarity changed from Common -> Shop
  • Enemies:

  • Nerfed The Insatiable:
  • - Bite move damage decreased from 35 -> 30

    - HP decreased from 333 -> 321

  • Nerfed Kin Follower: quick slash move damage decreased from 6 -> 4
  • Buffed Owl Magistrate: HP increased from 233 -> 333
  • Sandpit death goes through Fairy in a Bottle and Lizard Tail relics
  • Changed Snapping Jaxfruit: moveset AI changed; now attacks more aggressively
  • Nerfed Vantom:
  • - Dismember move damage decreased from 25 -> 24

    - No longer gains Block on its buff turn

    ART:

  • Added animations for The Insatiable
  • Ceremonial Beast has a new unique background
  • Added card art for Secret Technique, Fasten, and Secret Weapon
  • Updated art for Forsaken Citadel and Colorful Philosophers events
  • Reordered rest site fire layering so it can turn off easily
  • Incorporated mirror VFX into Reflections event
  • Incorporated Hellraiser card VFX
  • Added additive fog for Wellspring event (CPU-based)
  • USER INTERFACE & EXPERIENCE:

  • Adjusted enchantment preview box to more legible and not overlap with scrollbar
  • Can now toggle enchantments to look disabled or enabled now
  • Changed the graphics clear color from gray to black, hiding some ugliness on startup
  • Event option descriptions no longer contain any bold text
  • Numbers in various enchantment descriptions are now blue
  • Updated card enchant UI element aspect ratio, label, material
  • WORDING:

  • Added blue numbers and gold keywording for Plague Carrier and Rampart powers
  • Decree of Unmaking, Grapple, Taunt, and Monarch’s Gaze cards now refer to enemies with it/its
  • High Voltage and Shield powers now refer to their owner as it/its rather than their
  • The Royally Approved enchantment's hovertip now specifies that it can only enchant an attack or skill
  • Reworded Shadowmeld card so it’s more clear that it shouldn't be affected by relics
  • BUG FIXES:

    Ironclad:

  • Bully card no longer glows gold if it is unplayable
  • Dark Embrace power no longer breaks after initial turn
  • Fixed Aggression power description
  • Silent:

  • Burn no longer procs Quicken power when it triggers at the end of the turn
  • Shadowmeld+ now increases Block gained from relics
  • Regent:

  • Heirloom Hammer card now correctly works with token cards
  • Added Plating hovertip to Neutron Aegis card
  • Fixed Wrought in War card description to match new behavior
  • Fixed Dying Star card description
  • Colorless Cards:

  • Duped Bolas cards that disappear from battle no longer return to your hand
  • Ancients:

  • The Hoarder can now be loaded with the `event` dev console command
  • Pitch Black Oil relic no longer causes issues with scrollability in smithing screen
  • Enemies:

  • Knowledge Demon no longer tries to afflict cards in limbo
  • Misc:

  • Enthralled card now visually affects card costs
  • Fixed orb hovertips
  • SetCurrentScreen is now called after the game is set to fullscreen; somehow this fixes which display the game should fullscreen on
  • 2024年8月16日

    It's build time! Highlights: Regent is getting a bunch of cards (many of which should give him some more defensive options), two brand new bosses for Act 2, and numerous Silent changes. Also heads up that your run histories have been broken once again; while it shouldn't impact anything, if you try to view your previous run histories they won't display and you may encounter a softlock.

    Remember that we are now using Steam builds, so refer to the pinned message in this channel if you haven't already been set up! Alright let's go...

    CONTENT:

    Silent:

  • Deprecated Expertise and Quick Slash cards
  • Regent:

  • Added new Attack card: Heirloom Hammer
  • Added new Skill cards: I Am Invincible, Parry, Delegate, Guards!, Constellation, Neutron Aegis, Fool, Orbit, Pillar of Creation
  • Colorless Cards:

  • Added new Attack cards: Gold Axe, Bolas, Thrumming Hatchet
  • Added new Skill cards: Anointed, Eternal Armor
  • Enemies:

  • Added new Act 2 bosses: Insect Repulsor and Knowledge Demon
  • BALANCE:

    Silent:

  • Changed Accelerant:
  • - Cost lowered from 3 -> 2

    - Upgrade changed from cost reduction -> triggering an additional time

  • Changed Catalyst: rarity upshifted from Uncommon -> Rare
  • Changed Reflex: rarity downshifted from Uncommon -> Common
  • Changed Snakebite:
  • - Cost lowered from 1 -> 0

    - Damage lowered from 4(6) -> 2(3)

    - Poison lowered from 6(7) -> 4(5)

    Regent:

  • Alignment card buffed from 3(4) stars -> 4(5) stars
  • Changed Glimmer: now only puts one card on top of your draw pile
  • Changed Manifest Victory and Manifest Authority cards: both now exhaust
  • Changed Minion swarm -> Minion Dive Bomb:
  • - Uncommon - Attack - 1

    - “Deal 10(14) damage. Gain 1 Star for each card containing "Minion" played this combat.”

  • Reworked Convergence:
  • - Skill - Uncommon - 2

    - “Gain 6(9) Block. Gain 3 Stars. Draw 3 Cards. Exhaust.”

  • Changed Spectrum Shift:
  • - Cost lowered from 2 -> 1

    - Now only adds 1 card each turn

    - Upgrade turns it into an upgraded colorless card

  • Changed Stardust: damage buffed from 3(4) -> 4(5)
  • Changed Wrought in War: reworked to not care about killing enemies and to exhaust
  • Deprecated Royal Corona and Solar Flare cards
  • Potions & Relics:

  • Changed Reptile Trinket: Strength gain lowered from 4 -> 3
  • Enemies:

  • Changed Phrog Parasite encounter:
  • - Wrigglers will alternate moves so that only half are attacking at once

    - Phrog Parasite HP lowered from 81-86 -> 61-64

    - Phrog Parasite no longer has the 20 damage leap move, instead goes back to infecting after it attacks

    - Phrog Parasite's Infection status now deals damage instead of HP loss

  • Changed Kin encounter:
  • - Kin Follower Boomerang damage from 3x2 -> 5x2

    - Kin Follower HP increased from 60 -> 62-68

    - Kin Leader no longer has healing move

    - Kin Leader Soul Grenade move changed from 8 damage + 1 Weak -> 9 damage + 2 Weak

  • Changed Nibbits: moveset AI changed, now after buffing it does its larger attack
  • Changed Vantom: no longer applies Weak
  • ART:

  • Updated Doll Room and Potion Courier event art
  • The Infection status is now covered with worms!
  • Added layered noise VFX and saturation examples
  • Updated Slippery Bridge event to have ambient rain VFX
  • Antlion now has a unique background!
  • USER INTERFACE & EXPERIENCE:

  • Improved card icons in Run History screen
  • Create VFX container for event layout to more easily add ambient VFX into event rooms
  • Improved tweens, colors, defaults for submenu buttons in main menu
  • Added new emoji data
  • Placeholder skill portrait + remove pre-loading run history assets from cards
  • Changed Regent Star Counter position in combat UI and card + outline color when on cards
  • Scooted around Kin followers so they don’t overlap when they become Kin leaders
  • Updated card assets and coloring method for Run History screen
  • Updated quest card title color from green to dark orange
  • BUG FIXES:

    Silent:

  • Master Planner card now has Sly hovertip
  • Regent:

  • Seven Stars card now glows only if it has <=7 stars
  • Potions & Relics:

  • Fixed Pocketwatch interaction with strikes automatically played by Hellraiser
  • Enemies:

  • Fixed handcramp with Axe Bots
  • Event:

  • Fix softlock at run end if Hoarder or Doll Room was encountered during the run
  • Misc:

  • Enchantment previews now properly display how the enchanted card would be changed
  • Fixed card preview freezing in screen if combat ends while preview is happening
  • Loading into completed combat room now loads player visual correctly
  • On launch, display is properly set for Fullscreen now + UX: MacOS fullscreen hotkey is cmd+ctrl+f
  • When ticking Fullscreen on, it now detects the current display the game is on
  • git status

  • Slippery only reduces damage to HP
  • The "Show Upgrades" tickbox on various card grid screens now works properly
  • When "show upgrades" is checked, the card preview screen now displays hovertips for the upgraded card instead of the base card
  • Your deck order no longer changes when you click "show upgrades"
  • 2024年8月9日

    We're back to our regularly scheduled programming this week--another Slay the Spire 2 build is here! In terms of content for this patch we have two new Act 1 bosses and some new Regent cards along with lots of balance and UI/UX updates. And in even bigger news, we're switching to Steam builds from here on out!

    IMPORTANT: this means you will have to mark the game as private on Steam so that StS2 and StS2-related activity is hidden on your profile like so:

    - Activate the game key in Steam

    - Right-click on Slay the Spire 2 in your library

    - Click Manage -> Mark as Private

    We've attached a video demonstrating the process, too. Just DM/ping Casey or Anthony for a key and they'll get you one!

    CONTENT:

    Regent:

  • Added Lunar Blast card
  • Added Orbital Shield card
  • Enemies:

  • Added Vantom, a new Act 1 boss
  • Added The Kin, a new Act 1 boss
  • BALANCE:

    Regent:

  • Changed Conqueror card: rarity increased from Uncommon -> Rare
  • Reworked Dying Star card:
  • - Cost lowered from 5 stars -> 3

    - Enemy Strength loss from 3 permanent -> 9(11) this turn

    - Damage decreased from 20(25) ->9(11)

  • Changed Mold the Stars:
  • - No longer loses stars

    - Rarity decreased from Rare -> Uncommon

    Colorless Cards:

  • Nerfed Omnislice: damage decreased from 12(18) -> 10(15)
  • Nerfed Ultimate Strike: damage decreased from 18(27) -> 12(18)
  • Ancients:

  • Nerfed Zlatir's "Freedom" choice: 3 cards -> 1 card
  • Enemies:

  • Changed Bygone Effigy
  • - No longer loses Slow

    - Damage now ramps by 5 with every attack

  • Reworked Byrdonis
  • - Territorial power Strength gain decreased from 2 -> 1

    - Peck now hits an additional time

    - Screech no longer gives Frail and instead gives Weak and Vulnerable

    - Moveset reworked, no longer random

  • Buffed Fogmog: damage increased from 7/13 -> 9/15
  • Reworked Phrog Parasite fight
  • Simplified Slumbering Beetle encounter:
  • - No longer gives status cards (so one less status fight in act 2)

    - HP lowered from 86-92 -> 83-88

    - Now gains strength when it rolls out

    - Moveset is no longer randomized

    Events:

  • Changed Welcome to Wongo's: now can only be encountered in Act 2
  • ART:

  • Added bloody impact, dagger spray, and dagger throw VFX
  • Updated Slippery Bridge, Stone of All Time, The Round Tea Party, and The Legends Were True event art
  • More card trail stuff, notably a lot more rendering and node order logic
  • USER INTERFACE & EXPERIENCE:

  • Added screenshake to the character select screen
  • Added card pick/win rate to compendium
  • Added offset to card screens scrolling to account for top bar
  • Added scrollbars to Potion Lab and Relic Compendium
  • Added scrollbars to card grids
  • All event options should now be title-cased
  • You can now right-click preview upgrade for Dolly's Mirror card selection screen
  • Card pile count and icon now increments in sync with cards and scale bump
  • Card reward icon changes to gold if you have Ruby Earrings
  • Card trails can now be rendered in the combat VFX layer or the layer right under the deck pile & Power card trails now fade out instead of abruptly vanishing
  • Cards which are played now render below deck and discard pile UI elements when flying towards them
  • Compendium cards now show the correct energy icon based on the card color
  • Different characters now have different map drawing colors
  • Discard and exhaust piles are now ordered by when cards entered
  • Draw Pile is now always sorted by Rarity
  • Egg relics now have a unique VFX to signal when they are applicable
  • Ethereal cards' interaction with Dark Embrace made more obvious through timing tweaks
  • Event options flash red when you would die from them
  • Hovertips now follow cards as they scroll up and down
  • Initial upload of assets for submenu locking
  • Locked menu items are now desaturated
  • Made transition screen resolution independent
  • Map nodes are less likely to clump together as their randomized positions no longer go as far
  • You can now mass upgrade preview cards from Smith selection
  • Queued cards float above the hand rather than on top of it
  • Regent character select BG constellations now only show up when you hover over them
  • Releasing the LMB while your mouse cursor is no longer hovering a button no longer clicks the button
  • Run History now reflects cards upgraded multiple times
  • Shrink hand selection cards so it no longer goes off screen if you have a lot of them
  • Submenu items which are locked have a big ol’ debug lock image on them now
  • Healing is now tracked in room history
  • Tweaked trail particle emission tweens and timings so cards flow into decks more smoothly
  • Wax relics are now noted in the Run History screen and show as wax in relic reward screen
  • WIP: detaching trails from card nodes for flexibility
  • WORDING:

  • "Negative" removed from strategic intent hovertip
  • ALL properly capitalized on Soverign Blade
  • Fixed incorrect newline on Anger card
  • Improved wording of Minion Swarm and Minion Guards
  • Moonshine renamed to Moon Brew to appease Australian authorities
  • Options -> Settings in main menu
  • Updated Ruby Earrings to specify combat card rewards
  • BUG FIXES:

    Ironclad:

  • Combust damage will now correctly trigger Rupture
  • Fasten no longer increases Block gain from Feel No Pain power
  • Flame Barrier is now allowed to gain Nimble from Self Help Book event
  • Silent:

  • No longer can apply Nimble to Prepared card
  • Well Laid Plans power pluralizes the selection prompt
  • Regent:

  • "Set random card to free" effects should now target cards that only cost stars
  • Forge animation no longer gets stuck if you end combat while it’s playing
  • Radiate card description shows extra text in shop
  • Voidburn no longer procs on 0 star cost cards
  • Colorless Cards:

  • Peck card preview doesn't spawn off-screen
  • Toric Toughness can now gain Nimble properly
  • Potions & Relics:

  • Royal Stamp relic now mentions that it only applies to Attacks and Skills
  • Ancients:

  • Fixed Golden Path relic and spoils map quest softlock
  • Gloopy Eye relic now properly works if you don't proc it right away
  • Ruby Earring relic’s Rare cards no longer can dupe Rare cards naturally rolled in card rewards
  • Tezcatara’s Ember enchantment no longer softlocks Pandora’s Box relic
  • Enemies:

  • Axebot turn order is now from left to right no matter what order they respawn in
  • Globe Head lightning orbs will now proc after poison
  • Misc:

  • Fixed issue with run history screen when abandoning at an event room
  • Can no longer preview the upgrade of already upgraded cards in deck upgrade preview
  • Card hovertips no longer spawn off-screen
  • Cards going from play to discard (or other piles) should no longer change text.
  • Exhausted cards are no longer broken due to issue with trails
  • Godot now handles placing the window on the screen on first time running the game
  • You no longer softlock if you select potion reward when you have no room
  • No longer have status cards added to combat piles if combat is finished
  • Rigid enchantment description now reflects Dexterity increase
  • Room odds are now properly saved before rolling event rooms which fixes event rooms changing when saving and loading
  • Settings screen now opens into video options first
  • Stampede and other effects that play from hand no longer choose Bound cards
  • Targeting reticle no longer gets stuck when combat ends
  • Title screen music is now affected by overall volume correctly
  • Top bar buttons correctly switch animation states when screens are exited
  • Top bar no longer overlaps card grid in some selection screens
  • KNOWN ISSUES:

  • The card compendium "Show Upgrades" button currently doesn't work for most cards
  • 2024年7月12日

    If you saw me accidentally hit enter early no you didn't 🙂 Anyways, it's build time! We've added a bunch of colorless cards and reworked/renamed multiple Pael options! Ok patch notes time.

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Colorless Cards:

  • Added the following new colorless cards:
  • - Beat Down

    - Contractility

    - Fasten

    - Omnislice

    - Production

    - Restlessness

    - Ultimate Strike

    Ancients:

  • Added Smother card - Deal 10 damage. Whenever you rest, Upgrade this card. Can be upgraded any number of times. (damage scales like searing blow, +3, +4, +5, etc)
  • Reworked Pael’s Essence relic -> Slumbering Essence: “At the end of your turn, if the enchanted card is still in your hand, reduce its cost by 1 until it is played.”
  • Reworked Pael’s Eye relic -> Gloopy Eye: “The first time each combat you end your turn without playing cards, Exhaust your hand, and take an extra turn.”
  • Reworked Pael’s Claw -> Cloudy Claw: “Create a new map with double the number of Rest Sites.”
  • Reworked Patience card: “Innate. Ethereal. At the end of combat, gain a random relic instead of a Card Reward.”
  • BALANCE:

    Silent:

  • Buffed Envenom card: now costs 1 by default and deals 1 additional poison on upgrade
  • Potions & Relics:

  • Reworked Royal Stamp: can only be applied to Skills and Attacks
  • Enemies:

  • Nerfed Chomper:
  • - HP decreased from 83-88 -> 64-68

    - Damage decreased from 10x2 -> 8x2

  • Completely reworked Slimed Berserker combat
  • Changed Toxic Goop Bowlbug: can no longer spawn with the Slumbering Beetle
  • ART & MUSIC:

  • Updated art for Aroma of Chaos, Bugslayer, and Infested Automaton events
  • Added alternate Act 3 music track
  • Added smithing VFX
  • Smithing VFX plays when you forge sovereign blade
  • Added VFX for obtaining potions
  • USER INTERFACE & EXPERIENCE:

  • Added a fade out to menu music
  • Added SFX for the rest site, obtaining relics, card exhaust, reward screen popup, and combat start
  • Stopped card reject SFX from proccing when a card is played
  • It is now required to still select a card when smithing/removing even if you only have 1 valid card
  • Saves that are unable to load are renamed as broken instead of deleted, which will help us debug save format issues
  • Auto-placed enemies should avoid getting placed in the play zone
  • Compendium cards now animate in and out
  • Compendium screen now scales with ultrawide
  • Power cards now swoosh when played
  • Volume sliders now look better and smoothly animate
  • Added Ancient icons to run history
  • Adjusted hitboxes, scale, intent position, and VFX spawn position for ALL creatures A - N
  • Adjusted hitboxes, intent position, VFX position, and scale for creatures O - Z
  • Adjusted outlines, shadows, and font sizing rules for topbar text and gold gain VFX
  • AOE description when there is a single enemy show powered description (for things like vulnerable)
  • Current Run info now appears when hovering over the Continue button in main menu + removed various debug assets
  • Disabled potion usage during enemy turn
  • Extra dynamic text on cards (i.e finished) now remains on card when being played
  • Flechettes now has extra text that tells you how many times it will hit
  • Hovering over enchantment preview cards no longer enlarges them
  • Hovertips now sit close to the button its hovering over
  • Merchant room background now respects the screen aspect ratio
  • Negative Dexterity now appears in red text in the power VFX
  • Overhauled display settings, save window and screen positions; fullscreen is now a toggle
  • Peek button now pulses when you are in peek mode
  • Reduced option label font size from 28 -> 24 + they are now all consistent and nested under vbox containers
  • Label changed from Resolution -> Windowed resolution
  • Run history now groups cards with the same enchantments
  • Added some logic to lock Necrobinder and Defect for now
  • Updated datetime formatting for Continue Run info pane
  • Updated Game Over screen banner, Proceed button position and prefab, and removed debug death screen asset
  • WORDING:

  • Added clarification for when energy is received in Radiant Tincture's wording
  • Added clarification for Exoskeleton: the roach does not die (does not trigger Gremlin Horn)
  • Extra period removed from Room Full of Cheese event description
  • Wellspring event lore text now refers to the correct color of the water
  • There is no longer a space before the period in Corpse Explosion power's hovertip
  • Well Laid Plans card’s description is now correctly pluralized
  • BUG FIXES:

    Defect:

  • Fixed various bugs with Echo Form duplicating the wrong card
  • Necrobinder:

  • Chain Mail Pants card now applies Plating to Osty, not Necrobinder
  • Osty now loses HP first at Slippery Bridge event
  • Potions & Relics:

  • Amethyst Bangle relic now correctly gives colorless cards
  • Joss Paper relic now shows correct count
  • Gremlin Horn is now correctly triggered when Phrog Parasite is killed
  • Enemies:

  • Enemies are now anchored to the center of the screen regardless of aspect ratio
  • Events:

  • Medley option in Hungry for Mushrooms now correctly specifies Injury and not Writhe
  • Misc:

  • Cards that are queued for selection (i.e. Prepared+) can now be clicked to deselect them
  • Can no longer deselect creature for AOE card if you hover over it fast enough
  • Nimble may now correctly be applied to Manifest Authority
  • Rigid can only be applied to Skills and Attacks
  • Corruption enchantment now properly previews damage modifications
  • Fixed GetTopOfHitbox not returning top of hitbox
  • Fixed unticking fullscreen not properly going into Windows mode, cleaned up display mode logic, and created hotkey for fullscreen enter/exit
  • Removed Half Baked from the enchantment pool
  • Right click card cancel now properly hides creature reticle
  • Merchant shop’s colored cards now have guaranteed types rather than rarities
  • The floor in Act 3 should now obey screenshake
  • 2024年7月5日

    Time for another build!! This time we've added a TON of new relics (well, some new and some old 👀) and lots of various UI improvements and bug fixes. Let's dig in!

    Builds:

  • REDACTED
  • REDACTED
  • CONTENT:

    Relics & Potions:

  • Added new relics:
  • - Lasting Candy

    - Oracle Bone

    - Petrified Toad

    - Rainbow Ring

    - Reptile Trinket

    - Vambrace

    - Hungering Portrait

    - Amethyst Bangle

    - Chain Mail Pants

    - Inaccurate Ephemeris

    - Intimidating Helmet

    - Joss Paper

    - Kusarigama

    - Lucky Fysh

    - Oddly Heavy Stone

    - Screaming Flagon

  • Added StS1 relics: Bag of Preparation, Regal Pillow, Pandora’s Box, Nunchaku
  • BALANCE:

    Ironclad:

  • Changed Stampede card: upgrade changed from Innate to 1 additional attack played
  • Regent:

  • Buffed Astral Pulse card: damage increased from 12(16) -> 14(18)
  • Nerfed Conqueror card: Forge decreased from 6(9) -> 4(6)
  • Buffed Hypernova card:
  • - Cost decreased from 2 -> 1

    - Damage increased from 3 -> 4

  • Changed Seven Stars card: rarity downshifted from Rare -> Uncommon
  • Changed Stars in His Eyes card: now correctly Exhausts
  • Relics & Potions:

  • Changed Ink Bottle relic: rarity downshifted from Uncommon -> Common
  • Ancients:

  • Reworked Neow's Hunger relic: "At the start of Boss combats, deal 50 damage to ALL enemies."
  • Changed relic rarity categories: "Boss" relic rarity has been merged into "Ancient" relic rarity
  • Enemies:

  • Changed Burrowing Bug:
  • - No longer adds wounds to your deck

    - Increased bite move damage from 11 -> 13

  • Reworked Chomper fight
  • Reworked Entomancer
  • Buffed Hunter Killer:
  • - Damage on both moves increased

    - Moveset AI slightly altered

  • Changed Ruby Brute: now gives Dazes instead of attacking on turn 1
  • Changed Shrinker Beetle: Shrink now wears off if the beetle is slain
  • Changed Thieving Hopper fight:
  • - Now only features a single Hopper

    - HP increased from 51-57 -> 73-78

    Events:

  • Changed Peck and Toric Toughness card events: options now give 6 and 3 cards respectively
  • Changed Peck card: damage increased from 1 -> 2
  • ART:

  • Added art for Reflections and Welcome to Wongo's events
  • Updated placeholder Bag of Preparation to match size of other relics
  • USER INTERFACE & EXPERIENCE:

  • Added message for when you don't have enough Stars to play a card
  • Scrolling past bad run histories in run history screen is now allowed
  • Added stroke outline to reward button text
  • Adjusted event choice button bounds so event choices with long descriptions fit
  • Card choices from the Choices Paradox relic are now ordered by rarity
  • Character select screen backgrounds smoothly lerp their size when adjusting window now
  • Common Banner is now centered regardless of aspect ratio
  • Disabled pixel snapping, which should smooth out various UI elements
  • Enchant preview screen preview is now bottom right aligned, fixing some issues in some aspect ratios
  • Enchantment preview screen now centers UI elements and is rendered 33% larger
  • Event buttons are now 100px high
  • Event option buttons now glow blue when you hover them
  • Intents now have randomized y position when they appear + fix issue where intents are visible for 1 frame at start of combat before fading in
  • Right clicking for drawing on the map is now allowed + updated cursor to be right side up
  • Map drawing lines now look smooth
  • Made various improvements to the feel of map drawing
  • Hovertips for map drawing buttons
  • Mildly increased contrast for dialogue VFX
  • Run History screen can now accommodate considerably more cards (40 unique in the worst case scenario)
  • Slowed down the speed at which the reward screen shows up for boss fights (fast mode)
  • Updated Ancient map node hover behavior, asset size, and added outline
  • Updated Confirm button for FTUE popups to look and behave nicer
  • Updated hover behavior for map nodes to mimic StS1 + disallowed hoverability of nodes while the map select animation is playing
  • WORDING:

  • “Decisions Decisions…” card renamed to “Decisions, Decisions”
  • Aggression card clarified to state that it does not draw cards (doesn't trigger Hellraiser)
  • Slightly changed Book of Five Rings wording
  • Improved Chain Punch card wording
  • Deck is now treated consistently in game text
  • Kindle now has a period after it
  • Neow Hoarder option renamed -> Scavenger
  • Newline on Minion Guards now only present if in hand and showing total block
  • Piles are now referred to consistently
  • Pitch Black Oil choice and relic wording revised to reflect rework
  • Swift Potion number is now blue
  • The "Special" relic rarity has been renamed to "Event"
  • BUG FIXES:

    Ironclad:

  • Bloodletting card now plays the cast animation
  • Silent:

  • Nightmare card no longer makes copies share the same deck version (proccing Kindle when you don't want to)
  • Nightmare power occurs at the start of the player turn rather than the enemy turn
  • Sly cards discarded as part of a card play now trigger Follow Through card's condition
  • Regent:

  • Decree of Plenty card no longer only generates skills
  • Singularity card now has Forge hovertips
  • Relics & Potions:

  • Enemy combats can now be rolled again after trading Juzu Bracelet in the Relic Trader event
  • Horn Cleat relic was incorrectly classified as a Rare; rarity is now correctly set to Uncommon
  • Non-combat rooms can now be rolled again after trading Bedlam Beacon in the Relic Trader event
  • Ancients:

  • Golden Compass map no longer also affects Act 3
  • Hungering Brooch relic no longer softlocks at treasure sites
  • Loading a save with Bell of Twilight no longer softlocks at a black screen
  • Ruby Earrings relic now gives you Rare cards for non-combat (non-custom) card rewards
  • Enemies:

  • Ceremonial Beast animations should no longer get interrupted
  • Ceremonial Beast no longer disappears after plowing in some circumstances
  • Flutter power is no longer removed when zero damage is dealt
  • Furry Worm Crawler now correctly always attacks on turn 1
  • Rock Bowlbug gets correctly stunned when Weak and their damage is blocked exactly
  • Slimed Berserker no longer softlocks when trying to give Slimed to Necrobinder
  • Thieving Hoppers' animation should now always reflect Flutter power
  • Events:

  • Fixed Duplex enchantment playing cards forever
  • Mindblast and Enlightenment cards have their portraits again
  • Non-power Tinker Time cards no longer corrupt save files
  • Tinker Time's Power card focus now properly saves and persists
  • Symbiote "Kill with Fire" event should no longer softlock if you have removable cards
  • The Legends Were True options are now in a consistent order
  • Toric Toughness card no longer softlocks when played
  • Misc:

  • Fixed bug where drawing mode activates even if map isn’t open
  • Card trails arc in the correct direction on all window sizes now
  • Back button in Merchant room is now the same height as other back buttons
  • Card glow no longer resets after you select cards to discard
  • Can no longer hit default relic hitbox in shop, causing hovertip to be misplaced
  • Disabled grabbing the OS locale for now
  • Fixed initial FTUE cutting out main menu background music
  • Loading a save no longer marks all your cards as unremovable
  • Map circle VFX now always completes their animations
  • Rapidly clicking while selecting cards from hand no longer results in them floating in the center of the screen
  • Status & curse cards are now played faster at the end of your turn
  • Fixed window scaling issue for card soul VFX (the one used when shuffling our draw pile)
  • 2024年6月29日

    <@&1070463562008510616> Another Friday, another Byrdlett build! This one comes with some big Vlad--or should we say Zlatir--changes among various bug fixes, UI & UX additions, and balance changes!

    Heads up that we made some changes to our save file format which require your run history to be reset! If you have an in-progress run, the game will auto-abandon it. So if you have an in-progress run you want to finish, you should finish it on your current build before downloading the new one.

    Here are the steps to deleting your run history:

    1. Open the command line with ~ key

    2. Type "open saves"

    3. Delete the settings.save, the progress.save, and the run_history folder

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Ancients:

  • Vlad is now Zlatir and has had his choices drastically reworked. Now offers the player the following choices:
  • - Immortality

    - Power

    - Beauty

    - Wealth

    - Fulfillment

    - Status

    - Acknowledgement

    - Valor

    - Freedom

  • Added The Golden Path Tezcatara choice
  • Potions & Relics:

  • Added Dragonfruit relic
  • Added Looming Fruit relic
  • Added Matchbox relic
  • Added Planishphere relic
  • Added Royal Stamp relic
  • BALANCE:

    Ironclad:

  • Nerfed Blood Wall card: HP loss increased from 1 -> 2
  • Silent:

  • Changed Master Planner: no longer gains Innate on upgrade, gains Sly instead
  • Regent:

  • Nerfed Kingly Punch card: damage decreased from 45(55) -> 35(45)
  • Potions & Relics:

  • Buffed Powdered Demise potion: enemy HP loss increased from 9 -> 11
  • ChangedToolbox relic: card generation now occurs after card draw and enemy intent generation
  • Enemies:

  • Changed Flail Knight: HP slightly lowered to differentiate from Spectral Knight decreased from 80 -> 78 max
  • Nerfed Lieutenant: HP decreased from 71-74 -> 66
  • Nerfed Myte: HP decreased from 60-66 -> 51-57
  • Changed Ovicopter: no longer has the Mother's Rage power
  • Buffed Soul Nexus: HP increased from 166 -> 199
  • Reworked Fabricator encounter:
  • - Changed HP values for Fabricator and bots

    - Now summons two bots at a time and stops summoning earlier

    Events:

  • Nerfed Daughter of the Wind event relic: Block gain decreased from 3 -> 2
  • Changed Medley option from Hungry for Mushrooms event: now heals more and gives Injury instead of Writhe
  • Changed Relic Trader event: you can no longer trade melted wax relics
  • Changed Sword of Stone option from Sunken Statue event: now only requires 4 elites to transform instead of 5
  • Reworked Living Cocoon event
  • - First option gives a Chrysalis; Chrysalis is now an event card

    - Second option lets player choose a card to transform, losing 7 HP

    - Third option now heals 15 HP

  • Reworked Soul's Power from Field of Forgotten event: now plays the enchanted card twice when played (the enchantment option should be less buggy now, too)
  • Reworked Symbiote event
  • - First option now costs 9 max HP instead of 6 HP.

    - Second option now allows you to choose a card to remove.

  • Reworked Telepathic Spiders event:
  • - Third option now costs 200 gold and adds one Mind Blast and two Enlightenment to the player's deck; Mind Blast and Enlightenment are now event cards

  • Reworked Wood Carvings event: third option now transforms all Defends into Toric Toughness
  • ART:

  • Added Globe Head animations
  • Updated Bedlam Beacon, Cursed Choice, Field of the Forgotten, and Tinker Time event art
  • USER INTERFACE & EXPERIENCE:

  • Corrupted cards now glow red when they will kill you
  • Curse and Status cards that trigger at end of turn now preview correctly
  • Game no longer freezes briefly when clicking proceed at the end of an act
  • You can now preview all cards in deck as upgraded
  • Cards with Sly now glow gold when you're choosing a card from your hand to discard
  • Stats screen and some basic stat tracking has now been set up
  • You can now hover over the cards in your hand while in peek mode
  • You must now throw the Foul Potion at the Merchant to receive the gold reward
  • Changed Vigor power: instead of dealing 8 additional damage once, it deals 8 additional damage on first play (for UX reasons rather than balance)
  • WORDING:

  • Replaced number in Knockout Blow with multiple star icons
  • Updated Kindle keywording
  • Reworded Perfect Reflection card description show its specific attack damage
  • BUG FIXES:

    Ironclad:

  • Hellraiser now correctly procs Kunai, Ornamental Fan and Shuriken relics
  • Silent:

  • Fixed punctuation on Master Planner card
  • Regent:

  • Decree of Entropy card can now transform Tezcatara’s Ember cards
  • Kingly Kick description now specifies unblocked damage
  • Manifest Authority card now has the Block tooltip
  • Tyranny card stacking no longer softlocks
  • Wrought in War card no longer has Fatal keyword
  • Colorless Cards:

  • Playing Apotheosis is no longer super laggy
  • Potions & Relics:

  • Foul potion has been filtered from potion pools
  • Made a number of relics non-tradable
  • Ancients:

  • Fixed punctuation on Tezcatara’s Candle relic description
  • Tezcatara's first choice now shows the Kindle hovertip
  • Hungering Brooch relic now prevents you from going to next room from map
  • Enemies:

  • Fixed softlock in Frog Knight encounter if it has exactly half health
  • Shrink now always applies its damage decrease after Strength
  • Events:

  • Fixed softlock on Stone of All Time if you try to enchant something with an enchantment
  • Push option in Stone of All Time now correctly removes 12 HP
  • The Legends Were True should only show up in Acts 1 & 2
  • Misc:

  • Cards in grid views should no longer flicker when scrolling to the bottom of the grid
  • First turn no longer skips if you save and reload during enemy attacks
  • Game no longer briefly freezes at the end of combat
  • Game no longer softlocks if you click on a potion, dismiss the menu, then choose option 1 at the potion courier event
  • Targeted potions no longer require two left clicks in an empty space to be canceled
  • 2024年6月21日

    Welcome to Wongo's Patch Notes Emporium, where we have everything to satisfy your playtesting needs at wongtastic prices. On special this week we have lots of changes and new content for the Regent as well as Tezcatara the Ancient. We're also wongcited to announce that we just got 6 brand new events in stock, including one that features one of our very own Wongo's branches.

    Please peruse our notes and enjoy your time at Wongo's.

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT

    Regent:

  • Added Conqueror card
  • Added Wrought in War card
  • Removed old Genesis card, renamed Nebula Field card to “Genesis”, and increased its rarity to Rare
  • Reworked Kingly Punch card:
  • - Attack | 2 | Uncommon

    - “Deal 1 damage. Next turn, deal 45(55) damage to the enemy.”

  • Reworked Kingly Kick card:
  • - Attack | 2 | Uncommon

    - “Deal damage equal to the damage you've already dealt this turn. Exhaust.”

  • Reworked Particle Wall card:
  • - Skill | 1 | Common

    - “Gain 7(10) Block. Return this card to your hand.”

  • Reworked Quasar card:
  • - Skill | 4 | Uncommon - 4

    - “Play the next (2) Attack(s) in your draw pile.”

  • Reworked Singularity card: “Forge 35(40) | Sovereign Blade now deals damage to ALL enemies. | Exhaust.”
  • Reworked Summon Forth card: “Forge 7(10). Draw Sovereign Blade to your hand from anywhere. Exhaust.”
  • Reworked Supermassive card
  • - Attack | 1 | Rare

    - “Deal 9 damage. Deal 2(3) additional damage for each card created this combat.”

    Ancients:

  • Added Kindle card keyword
  • Added Scourging Cleanse Tezcatara choice
  • Reworked Flame in the Dark card:
  • - Skill | 0 | Event

    - “Kindle 3. Ethereal. Gain 3(4) energy. Draw 2(3) cards.”

  • Reworked Tezcataras Might:
  • - Power | 2| Event

    - “Kindle 2. Ethereal. Gain 11(15) Strength. At the end of your turn, lose 1 Strength.”

  • Reworked Brightest Light:
  • - Attack | 1 | Event

    - "Kindle 4. Ethereal. Deal 30(40) damage."

  • Reworked Pitch Black Oil relic: “The next time you Smith, upgrade 3 cards. Afterwards, you may not Smith again.”
  • Reworked Wax Choker relic: “Obtain 6 wax relics. Every three combats, one wax relic melts away.”
  • Reworked Seal of Gold relic: “Obtain 777 Gold. You can no longer obtain Gold.”
  • Events:

  • Added Doll Room event
  • Added Reflections snoitcelfeR event
  • Added Slippery Bridge event
  • Added Stone of All Time event
  • Added The Legends Were True event
  • Added Welcome to Wongo's event
  • BALANCE:

    Ironclad:

  • Nerfed Dominate card: cost increased from 1 -> 2
  • Nerfed Stomp card: damage decreased from 8(11)+12(14) -> 8(11)+8(11)
  • Nerfed Taunt card: Block gain and Vulnerable applied decreased from 8(12) Block and 2(3) Vulnerable -> 7(8) Block and 1(2) Vulnerable
  • Nerfed Tremble+: Vulnerable applied decreased from 4 -> 3
  • Silent:

  • Changed Master Planner card: is now Sly
  • Regent:

  • Changed Glimmer+ card: no longer increases cards added to top of draw pile, decreased from 3 -> 2
  • Enemies:

  • Buffed Owl Magistrate:
  • - HP increased from 230 -> 233

    - Owl’s Wisdom power removed

    - Moveset reworked

    - Is now an Elite combat

  • Changed Mechaknight:
  • - HP increased to 250

    - Various moveset tweaks

  • Changed Nibbit: moveset slightly tweaked
  • Changed Slime Berserker: now a regular combat
  • Changed Duo: now also applies Weak
  • Events:

  • Changed Room Full of Cheese: Gorge now rolls cards based on default combat odds
  • ART:

  • Added Queen run history icon
  • Added placeholder Antlion run history icon
  • Updated Hungry for Mushrooms, Living Cocoon, and Room Full of Cheese event art
  • Updated Act 2 backgrounds
  • Updated Ancient art with better placeholders
  • Updated Regent character select portrait
  • USER INTERFACE & EXPERIENCE:

  • Combat is now paused when the options screen, the deck screen, and other similar screens are open
  • Added used potions to the run history
  • Upload data tickbox in settings actually works now
  • Removal of card rarity stars. SEE YOU SPACE COWBOY...
  • WORDING:

  • Fixed Potion Courier wording
  • Fixed Droplet of Precognition wording
  • Purity's selection screen prompt now specifies the number of cards to choose
  • There is no longer a stray space in Stack card description
  • BUG FIXES:

    Ironclad:

  • Fixed Tear Asunder card description
  • Havoc card now triggers Feel No Pain even with unplayable cards
  • Silent:

  • Playing Call of the Void card as Silent no longer softlocks the game
  • Regent:

  • Added Weak hovertip to Glitterstream card
  • Fixed highlight color on Supermassive card when previewing its upgrade
  • Stars gained/lost now reflects immediately on card descriptions that display it
  • Colorless Cards:

  • Panache now clears at the end of player turn rather than at the start
  • No longer can transform a status card to Spiked
  • The Bomb's damage now counts as being dealt by the player
  • Relics & Potions:

  • Added info prompt to Droplet of Precognition card selection
  • Filtered out Foul Potion when rolling potions
  • Relic hovertips now align correctly and card hovertips don't overlap other tips
  • Relics that no longer are used don’t have "relic used up" label and vice versa
  • You can no longer trade the Pear relic at the Relic Trader event
  • Enemies:

  • Egg Layer room name switched to Ovicopter
  • Expose now interacts correctly with Burrowed (in Tunneler encounter)
  • Fixed Giant Louse’s multiattack being unaffected by Strength
  • Fixed Owl Magistrate’s intent position
  • Events:

  • Fixed stuttering that happens at the start of event text fading in
  • Misc:

  • Abandon Run now kills you instead of damaging you and ignores sides logic
  • Card cost reductions from mid-combat upgrades will now override any temporary cost increases (from effects like Snecko Oil)
  • Half-baked enchantment shows correct amount of Vulnerable applied
  • Healthbar loss animation no longer occasionally occurs when combat starts
  • The run history screen now properly shows enchantment names instead of "Deprecated Encounter"
  • Upgrading a card mid-combat can no longer increase a temporarily-decreased energy cost
  • PERFORMANCE:

  • Fixed the abandon run at main menu memory leak
  • Preload the abandon run confirmation scene
  • Preload the new submenu buttons
  • 2024年6月14日

    It's Byrdlett Build Friday again, folks!! In terms of content we've got some new and totally reworked cards, new potions, and a couple of new events, too! We've also made some updates to UI & UX, including more FTUEs and the brand new Potion Lab and Relic Library!! Also... some people will be very happy with Necrobinder's new character select art 😁

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Ironclad:

  • Added Dominate card
  • Added Stomp card
  • Added Setup Strike card
  • Silent:

  • Completely reworked Master Planner card
  • Regent:

  • Added Guiding Star card
  • Completely reworked Quasar card
  • Completely reworked Spoils of War card
  • Colorless Cards:

  • Added StS1’s Secret Weapon card
  • Added StS1’s Secret Technique card
  • Relics & Potions:

  • Added Droplet of Precognition potion
  • Added Touch of Insanity potion
  • Added Crystalline Luck potion
  • Added Powdered Demise potion
  • Added Radiant Incture potion
  • Events:

  • Added Potion Courier event
  • Added Room Full of Cheese event
  • BALANCE:

    Ironclad:

  • Reworked Ashen Strike card: now deals 6 upfront damage, but damage per card in exhaust is reduced to 2(3)
  • Reworked Bully card: now deals 4 damage by default and hits 2(3) more times if target is Vulnerable
  • Changed CHAAARGE card: no longer makes player lose Block
  • Reworked Howl from Beyond card: It is now a skill that causes ALL enemies to lose 20(25) HP
  • Buffed Dismantle card: damage increased from 7(10) ➝ 8(12)
  • Changed Stoke card: rarity increased from Uncommon -> Rare
  • Reworked Taunt card: now applies 2(3) Vulnerable immediately, instead of when you are hit
  • Reworked Tear Asunder card:
  • - Attack | 1 | Rare

    - “Deal 5 damage. Hits an additional time for each time you lose HP this combat.”

  • Deprecated Cleave and Heavy Blade cards
  • Regent:

  • Changed Alignment card: rarity downgraded from Rare -> Uncommon
  • Nerfed Black Hole card: damage decreased from 5(7) -> 2(3)
  • Nerfed Celestial Might card: cost increased from 3 -> 4 stars
  • Buffed Comet card: damage increased from 26(33) -> 33(44)
  • Reworked Crescent Spear card: “Deal 6 damage. Deal 2(3) additional damage for each ⭐ you have."
  • Changed Falling Star card:
  • - Cost decreased from 3 -> 2 stars

    - Damage decreased from 15(20) -> 14(19)

  • Reworked Glimmer card:
  • - Rarity increased from Common -> Uncommon

    - "Draw 2(3) cards. Put 2(3) cards from your Hand on top of your Draw Pile."

  • Changed Hidden Cache: now draws 1(2) cards
  • Nerfed Nebula Field card: cost increased from 1 -> 2
  • Changed Perfect Reflection card:
  • - Now also grants 6(8) Block

    - Costs 1 less star

  • Reworked Photon Blade: "Deal 10(13) damage. Discard 1 card. Draw 1 card."
  • Buffed Pilebunker card: Energy cost decreased from 2 -> 1
  • Changed Starlight Sword card:
  • - Renamed to Sovereign Blade

    - Now Retains by default

  • Deprecated Visions of Grandeur and Star Blast cards
  • Colorless Cards:

  • Changed Hand of Greed card: now has the healing tag so it cannot be generated from other effects mid combat
  • Relics & Potions:

  • Changed Heart of Iron potion: gives 6 Metal -> gives 9 Plating
  • Changed Mummified Hand relic: rarity increased from Uncommon -> Rare
  • Ancients:

  • Changed Bounty Box relic: HP gain lowered from 15 -> 10
  • Enemies:

  • Nerfed Antlion: HP decreased from 380 -> 333
  • Changed Thieving Hopper encounters: Double Thieving Hopper encounter is now a weak encounter and Lone Thieving Hopper encounter has been removed
  • Changed Flyconid: now always attacks on turn 1
  • Nerfed Hatchling:
  • - HP lowered from 34-42 -> 34-39

    - Now only attacks for 8 instead of having multiple attack moves

  • Chnaged Leaf Slime: Slimed cards given increased from 2 -> 3 once again
  • Changed Magi Knight: move AI reworked
  • Changed Ovicopter: Furious Scratches attack changed from 2x4 -> 4x2 (so it scales less with Strength)
  • Changed Spiny Toad: no longer gives status cards but applies Weak with its tongue
  • Nerfed Tough Egg: HP lowered from 26-34 -> 23-29
  • ART:

  • Updated star icon in text
  • Updated Ironclad character select art
  • Updated Necrobinder character select art
  • Updated Brainbug, Byrdonis Egg, Telepathic Spiders, and Wellspring event art
  • USER INTERFACE & EXPERIENCE:

  • Added Potion Lab and Relic Library
  • Added Jitter text tag
  • Volume sliders are now exponential and set to 75 percent by default to compensate
  • You now kill Roaches immediately when using the win command
  • Player’s total playtime and win rates are now saved on a per character basis
  • Added hovertips to card previews when choosing a card to enchant from your deck
  • Card choice from Discovery and attack/skill/power/colorless potions can now be skipped
  • Cards no longer look unplayable when picking card for Decisions, Decisions… card
  • Creatures are now positioned relative to the center of the room, rather than the edges, which should help with ultrawide resolutions
  • Impatience card now glows gold when you have no attacks in hand.
  • Map drawing and click/drag scrolling are no longer blocked by map nodes
  • Relics now animate in when you obtain them
  • Added a reset tutorials button in the options screen
  • Abandoning Run now brings up a confirmation popup
  • Added FTUE for obtaining relics, obtaining potions, the Merchant, shuffling, “You still have cards to play,” and Power cards
  • Added an arrow and updated wording for Cannot Play Card FTUE
  • You can no longer click on potions during game over
  • Cards that cannot be generated correctly are blocked from Decree of Entropy and Chrysalis
  • Used relics are desaturated
  • Debuffs no longer flash if they are just decrementing
  • “Hand is Full” tip no longer appears if you have no more cards you can draw
  • Fast mode opens the reward screen in 0.5 post-combat, ignoring enemy death animations
  • Happy Flower relic no longer flashes outside of combat
  • Instant mode is now a hidden feature
  • Removed Neow choice text in game over
  • Show tip if a player attempts to proceed without claiming all rewards
  • The peek button is now available on "Select 1 of 3 cards" screens, generic card grid selection screens, when choosing card bundles during combat, and when choosing cards from your deck during combat (though this happens very rarely)
  • Updated main menu UX to have locked options (instead of placeholder blockers)
  • When a creature has block, a blue outline now appears around its health bar
  • Updated VFX timings, font, blend style, tweens, and positions for when a power wears off
  • WORDING:

  • Burrowed power hovertip now mentions that it can be stunned
  • Fixed Steam Barrier card description spacing issue
  • BUG FIXES:

    Ironclad:

  • Bully card now glows gold when there is at least 1 enemy Vulnerable
  • Silent:

  • Shadowmeld card now affects block gain from After Image power
  • Defect:

  • Compile Driver card now correctly deals 7(10) damage
  • Necrobinder:

  • Regen is no longer proc’d on Osty if he is dead
  • Targeting reticle is no longer shown when targeting an attack on Osty
  • Got rid of Doom and Energy hovertips for For My Own Good card
  • Regent:

  • Decree of Entropy should replace transformed cards in the right order
  • Royal Corona card no longer softlocks if there are no cards in hand
  • Solar Flare card now decreases star cards correctly on repeated plays
  • Colorless Cards:

  • Byrd Swoop card now has the correct frame color (colorless)
  • Relics & Potions:

  • Potion and relic FTUEs no longer crash when resuming a run with reset FTUEs
  • Abandon Run is no longer blocked by Fairy in a Bottle/Lizard Tail
  • Fixed Collector's Deckbox relic typo in description
  • Pen Nib now always applies after all other damage modifications
  • Ancients:

  • Brightest Light card upgrade preview no longer affects actual card value
  • Calling Bell relic in Hoarder now has a tooltip for Curse
  • Neow’s Hunger relic now remains used when reloading save after its effect was used
  • Enemies:

  • Antlion and Giant Louse now correctly factor strength and strength loss into their attack strength
  • Ceremonial Beast’s Plow is now affected by negative Strength
  • Dampen power no longer cancels out Hex
  • Fixed softlock when Hex is applied to Osty by Spectral Knight
  • Fixed High Voltage power typo in description
  • Giant Louse no longer inflicts wrong amount of multi-hit damage
  • Magi Knight no longer incorrectly shows the affliction intent for its 15 damage ram move
  • Removed grey bar at bottom of Slumber Party combat
  • Strength now works correctly with Axebot
  • Events:

  • Self Help Book event third option now shows the correct description
  • Misc:

  • Card values are now updated on cards that are being dragged or queued up for play.
  • Time is now correctly saved and displayed in Run History (for new runs going forward)
  • Deprecated cards with enchantments now display correctly in Run History
  • Deprecated cards can no longer be obtained through transforming a Curse
  • Elites and Rest Sites now appear on the 5th or higher room
  • Fixed screenshake intensity affecting duration (though it’s not configurable at this time)
  • Fixed softlock when trying to transform an unremovable card.
  • Increased room scale no longer offsets intent positions for spawned creatures mid-combat
  • Lightning orb sparks no longer render over map
  • Shop items are no longer selected if you release mouse while not hovering over it
  • Rewards screen now waits for enemy death animations again
  • Run History now accurately shows how much damage you took in a fight (regardless of if you healed)
  • Run History correctly reflects won runs again (old runs will remain incorrect)
  • Run History no longer viewable if you haven't done any runs
  • Run History rooms should no longer be off by one after Act 1 (this may break some older run histories)
  • The correct floor number should now display correctly after Act 1

  • The "Dead" text on a killed creature's health bar is no longer tinted purple
  • The Abandon and Save run buttons no longer leak memory
  • The game no longer waits until the beginning of the player's turn to finish combat, which fixes Book of Five Rings flashing right after Poison kills the last enemy
  • Victory and Abandon quotes no longer change between views of a run's history
  • PERFORMANCE:

  • Fixed a memory leak that occurred between runs
  • Improved FPS by preloading new assets
  • 2024年6月7日

    Build time!! This week we've got lots of new content and reworks for the Regent as well as Act 2 (including a new boss!!), along with tons of bug fixes and balance changes as usual!

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Regent:

  • Added Tyranny card
  • - Power | 2 | Rare

    - At the start of your turn, add a random (upgraded) Decree to your hand.

  • Added Decree of Plenty card
  • - Skill | 0 | Token

    - “Discard your hand. For each card discarded this way, add a random (upgraded) colorless card to your hand.”

    - Generated by Tyranny

  • Added Decree of Unmaking card
  • - Skill | 0 | Token

    - “Exhaust any number of cards in your hand(, then draw that many cards.) Exhaust.”

    - Generated by Tyranny.

  • Added Hidden Cache card
  • - Skill | Cost 1 | Common

    - “Gain 1 energy and 1(2) stars next turn.”

  • Added Knockout Blow card
  • - Attack | 3 | Uncommon

    - “Deal 26(31) damage. If this kills an enemy, gain 4(5) stars.”

  • Added Manifest Victory card
  • - Skill | 1 | Uncommon

    - “Gain 8(11) Block. Add 1 random (upgraded) colorless Skill to your hand.”

  • Added Manifest Authority card
  • - Attack | 1 | Uncommon

    - “Deal 9(12) damage. Add 1 random (upgraded) colorless Skill to your hand.”

  • Added Royal Gamble card
  • - Skill | 5(4) Stars | Uncommon

    - “Gain 9 stars. Exhaust.”

  • Added Bulwark card
  • - Skill - 2 - Uncommon

    - “Gain 10(13) Block. Forge 8(11).”

  • Added Mold the Stars card
  • - Power - 1 - Rare

    - “(Innate) At the start of your turn lose 1 star and Forge 9.”

  • Added Starlight Sword card
  • - Attack - 3(2) - Token

    - “Deal 10 damage.”

  • Added Spoils of Battle card
  • - Attack - 1 - Common

    - “Deal 7(10) damage. Forge 5(7).”

  • Added Summon Forth card
  • - Skill - 1 - Uncommon

    - “Forge 12(18). Starlight Sword gains Retain. Exhaust.”

  • Added Refine Blade card
  • - Skill - 1 - Common

    - “Forge 10(15).”

  • Deprecated Lunar Streak, Orbital Step, Rant and Rave, and Star Shield cards
  • Colorless Cards:

  • Deprecated Magnetism, Panacea, Swift Strike, Madness, Good Instincts, and Blind cards
  • Potions & Relics:

  • Deprecated Torii relic
  • Enemies:

  • Replaced Decemillipede with Antlion, a new Act 2 boss
  • Reworked Parasite
  • Reworked Burrowing Bug
  • Reworked Wrigglers
  • Reworked Roach encounter into Exoskeletons
  • Removed Globe Head Duo encounter
  • Buffed Lone Globe Head encounter and made it a normal encounter; orbs now trigger at the end of player's turn
  • Updated Egg Layer combat
  • BALANCE:

    Ironclad:

  • Changed Dual Wield card: now Exhausts
  • Changed Entrench card:
  • - Cost decreased from 2(1) -> 1

    - Upgrade now increases Block gained from Double -> Triple

  • Buffed Ghostly Armor card: Block gain increased from 10(13) -> 11(15)
  • Changed Sever Soul:
  • - Is now Ethereal

    - Damage increased from 16(20) -> 20(25)

  • Buffed Taunt card: Block gain increased from 6(9) -> 8(11)
  • Silent:

  • Reworked Expose card:
  • - Rarity downgraded to Uncommon

    - Cost changed to 0

    - No longer applies Weak

    - Vulnerable gain increased from 1(2) -> 2(3)

  • Buffed Fan of Knives cards: increased Shiv gain from 2(3) -> 3(4)
  • Snakebite buffed: Poison application increased from 6(7) -> 6(8)
  • Reworked Assassinate card:
  • - Attack - 3 - Rare

    - “Deal 12 damage. When you discard this card, increase its damage by 6(9) this combat. Exhaust.”

  • Reworked Quicken card:
  • - Power | 1 | Uncommon

    - “The first time you discard a card each turn, draw 1(2) cards.”

  • Reworked Shadowmeld card
  • - Skill - 0 - Rare

    - “Double(Triple) your Block gain this turn.”

    Regent:

  • Starting deck changed: Gather Light card (now Common) has been replaced with Venerate card (now a Starter)
  • Buffed Crush Under card: base Vulnerable application increased from 1 -> 2
  • Changed Decree of Entropy card: is now a zero-cost token generated by Tyranny
  • Changed Decree of Stasis card: is now a zero-cost token generated by Tyranny and its upgrade now Retains rather than reducing cost
  • Changed Dying Star card:
  • - Upgrading no longer increases Strength loss

    - Upgraded damage increased from 23 -> 25

  • Buffed Eclipse card: cost lowered from 3 -> 2
  • Buffed Eternal Solstice card: Strength/Dexterity increased from 3(4) -> 5(7)
  • Buffed Glitterstream card: base Weak application increased from 1 -> 2
  • Changed Know Thy Place card: cost is now 0
  • Changed Monarch's Gaze card:
  • - Cost increased from 2 -> 3

    - Upgrading no longer increases Strength, but reduces energy cost by 1

  • Changed Prophesize card:
  • - No longer Exhausts

    - Rarity upgraded from Common -> Uncommon

  • Nerfed Kingly Kick card: damage decreased from 8(12) per star -> 6(9) per star
  • Buffed Solar Strike card: base damage increased from 6 -> 8
  • Changed Spectrum Shift card: rarity increased from Uncommon -> Rare
  • Reworked Hypernova card:
  • - Power | 2 | Rare

    - “At the end of your turn, lose all stars. Deal 3(4) damage to ALL enemies

    for each star spent this

  • Reworked Minion Guards card:
  • - Skill - 1 - Uncommon

    - “Gain 5(6) Block. Whenever you play a card containing "Minion", increase the Block of this card by 2(3) this combat.”

  • Reworked Royal Corona:
  • - Skill | 2 | Uncommon

    - “Choose a card in hand. It costs 0 energy and 0 stars this turn. Exhaust. (Exhaust removed on upgrade)”

  • Reworked Starry relic: stars granted changed from 1 star per turn -> 3 stars at start of combat
  • Colorless Cards:

  • Buffed Dramatic Entrance card: damage increased from 8(12) -> 15(20)
  • Buffed Flash of Steel card: damage increased from 3(6) -> 5(8)
  • Buffed Finesse card: Block gain increased from 2(3) -> 4(7)
  • Changed Purity: now Retains
  • Ancients:

  • Deprecated Vlad's Blood option
  • Changed Patience card: is now Ethereal
  • Enemies:

  • Buffed Cubex Construct
  • - HP increased from 55 -> 65

    - Blast attack changed from 5x3 -> 25

    - Strength gain increased from 1 -> 3

  • Reworked Giant Louse:
  • - HP reduced from 205 -> 111-117

    - Web Cannon now does 14 damage and applies 2 Weak

    - Curl now grants 6 Strength, renamed to Curl and Grow

    - Acid Dust power removed, now is an attack that deals 5x2 damage and applies 2 Vulnerable and 2 Frail

    - Moveset is now always Web Cannon -> Curl and Grow -> Acid Dust -> Web

    Cannon

  • Nerfed Flail Knight: HP lowered from 92-96 -> 76-80
  • Nerfed Spectral Knight: no longer Exhausts your cards on hit, just through his debuff
  • Changed Flyconid:
  • - HP increased from 38-46 -> 44-49

    - Now applies Vulnerable instead of Weak

  • Changed Magiknight: Ram now does 15 damage instead of 12 and no longer Shatters
  • Nerfed Medium Slimes: now give 1 less Slimed card (i.e. Twig gives 1, Leaf gives 2)
  • Slimed Status card now draws a card when played
  • Nerfed Mytes: Toxic move now adds less toxic cards, decreased from 3 -> 2
  • Changed Toxic Status card:
  • - Now does 3 damage

    - Now can be played for 1 energy

    - Is no longer Ethereal, but gained Exhaust

  • Nerfed Rock Bowlbug: HP lowered from 52-61 -> 42-51
  • Nerfed Silk Bowlbug: HP lowered from 47-51 -> 37-41
  • Slumber Party encounter now has the Slumbering Beetle in the back of the fight instead of the front and the type of Bowlbugs that can be encountered in this fight has been adjusted
  • Spiked Status card added: “Deals 5 damage if in your hand at end of turn.”
  • Spiny Toad reworked.
  • - Spike Explosion damage reduced from 5x6 to 5x5 and now adds 5 Spiked cards to the Discard Pile

    - Tongue Lash damage increased from 15 -> 18 and Slimed cards given decreased from 3 -> 1

    - Moveset is now always Protrude Spikes -> Spike Explosion -> Tongue Lash -> Tongue Lash -> Protrude Spikes

  • Changed Thieving Hopper:
  • - HP decreased from 70-80 -> 51-57

    - Moveset is no longer random

    - No longer gains Block when it flutters

    - Now falls to the ground and gets stunned if they take enough hits

  • Changed Vine Shambler: now applies Vulnerable instead of Weak
  • Events:

  • Changed Living Cocoon event: options now cost less HP
  • ART:

  • Added asset for Vlad’s Pendant
  • Art updates for Self-Help Book, The Trial, and The Trial's Accused events
  • Added assets for Big Mushroom and Fragrant Mushroom relics
  • AUDIO:

  • Added Attack, Block, and Block broken SFX
  • Added Death Stinger song
  • USER INTERFACE & EXPERIENCE:

  • Cards are no longer hoverable while your mouse is held down, even if card play is canceled
  • Map drawings are now cleared after entering next floor
  • Player now dies at the end of a run
  • Targeting for single-target cards no longer cancels when you release the mouse. Instead, the card remains "sticky". Left-clicking on an enemy selects the target. Left clicking on nothing, or right clicking, stops targeting.
  • Updated Card playzone logic
  • - Canceling a card play should be easier; the buffer zone for cancellation has been reduced

    - The play zone threshold has been raised

    - Dragging a card up 100 pixels begins targeting, regardless of whether the card enters the play zone or not

  • A message now appears if player attempts to play a card when they cannot (i.e. not enough energy)
  • Added the Enable Tutorials, Combat Basics, Energy Still Remaining, and Still Have Cards to Play FTUE
  • Added "peek" button when selecting a card from your hand for effects like Survivor (other in-combat card selection screens will get this button in the next build)
  • Added unknown monster/tresaure/shop to run history
  • Adjusted Block position on health bar, icon size, and font size
  • Animated relic container out of the way so that it doesn't collide with options screen
  • Adjusted aspect ratio for combat backgrounds
  • Back button is now bottom-left-aligned and Back and Confirm buttons now handle window size changes in real time without issue
  • Added bespoke energy count outlines for characters
  • Dealt with relic hovertip alignment for relics on the right side
  • Death quote is now green if the run ended in a victory
  • Exhaust pile now anchors to the bottom right of the screen and adjusts for window size changes
  • Added feedback for when you try to add a potion when you are already full
  • Added Merchant dialogue when you buy/fail to buy something
  • Made a minor update to card bundle coloring so that the frontmost color is white
  • Quest cardsnow have a unique frame asset
  • Added Rainbow in main menu if it’s June
  • Stubbed out FTUE container logic
  • The text color on the health bar now changes to indicate if the creature will die next turn from Poison or Doom
  • Thieving Hopper's health bar now disappears when he escapes
  • Updated room history hovertip to display current gold in a room
  • Players are now given a unique alphanumeric ID for anonymity and metrics purposes
  • WORDING:

  • Revised wording on Photon Blade, Particle Wall, and Visions of Grandeur cards to be clearer
  • Minor wording improvements to Living Cocoon event
  • Added missing newlines to many cards
  • Gave Regent unique character select screen text
  • Perilous Prospects event wording improvements
  • Swipe power on Thieving Hoppers now correctly says the stolen "card" is returned to your hand
  • BUG FIXES

    Defect:

  • Aggregate card now properly floors its energy gain amount instead of rounding
  • Hyperbeam now includes Focus hovertip
  • Silent:

  • Fixed extra space in Burst card description
  • The Sly keyword now renders properly in the Hand Trick selection screen
  • When you have Accelerant and an enemy has exactly 2 Poison, their Poison now properly triggers twice
  • Necrobinder:

  • Lightning orbs no longer hit Necrobinder if Osty is alive
  • Regent:

  • Fixed softlock on Decree of Entropy card transforming curses
  • Pull no longer has Gravity hovertip
  • Relics & Potions:

  • Book of Five Rings and Pael's Wing relics now flash
  • Fixed Pocketwatch relic hovertip not showing up
  • Milk potion now no longer has Strength hovertip
  • Molten Egg relic now takes priority over Silver Crucible relic when an attack is added to your deck
  • Pen Nib relic no longer has block hovertip
  • Ancients:

  • Fixed softlocked caused by Hoarder when winning a run
  • Vlad's Pendant now properly gives you 4 Decays instead of 3
  • Enemies:

  • Fixed softlock when you kill an Axebot with poison
  • Fixed Spiny Toad being incorrectly spiny after 4th turn
  • Enemy death VFX now plays properly
  • Enemy scale is no longer off when they dissolve
  • Personal Hive now properly puts Dazed randomly into your draw pile
  • Thieving Hopper now correctly leaves at the end of combat
  • Events:

  • Updated Bone Tea choice in Tea Master event to reflect new behavior
  • Misc:

  • It is no longer possible to end your turn while a card selection screen is open
  • All "set energy cost to zero" effects now also set star cost to zero
  • Attempted to fix softlock with end of turn button
  • Byrdpip now keeps their hair between saves (very important)
  • Fixed softlock when afflictions are applied to copied cards
  • Fixed card text not properly resizing in some instances
  • Fixed character playing attack animations when they should be playing cast animations
  • Fixed looping SFX breaking if there are multiple of the same loop in progress
  • Fixed typo in dampen banter
  • Fixed typo with Orb Generator
  • Game over screen properly shows up if you abandon run from the map room
  • Player character now correctly says line if they both have no energy and cannot play cards for another reason
  • Poison is no longer affected by Block
  • Seal of Gold can no longer give you negative gold
  • Set max orbs to 10
  • Toothed no longer has Vulnerable hovertip
  • 2024年5月31日

    ANOTHA ONE. This week's build is bringing some big Ancient glow ups: more content, choices, reworks, AND the Ancients no longer offer boss relics... but that's just because a brand new Ancient, the Hoarder, has been living up to his name and hoarding them all! He can hook you up with some of those classic relics, don't worry. Also, Act 3 has seen a big overhaul with lots of new enemy encounters and redesigns, so we're excited to hear your thoughts! ✨

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Enemies:

  • Added Spectral Knight
  • Added Devoted Sculptor
  • Added Axe Bot
  • Added Globe Head
  • Added Slimed Berserker
  • Events:

  • Reworked Perilous Prospects: Now upgrades cards and has a second starting choice
  • Other:

  • Removed boss relic option from Ancients
  • Ancients now offer 3 choices instead of 2
  • Added the Hoarder Ancient
  • Added Flame in the Dark Tezcatara card - “Gain 3 Energy. Draw 2 cards. Exhaust. Remove this card from your deck.”
  • Pitch Black Oil Tezcatara relic - “The next time you rest, heal to full HP and gain 15 Max HP. Afterwards you may not rest again.”
  • Added Seal of Gold Tezcatara relic - “Obtain 777 gold. When you enter a new room, lose 20 Gold.”
  • Added Tezcatara’s Might card - “Gain 5(7) Strength. Permanently increase this card's cost by 1.”
  • Added Vlad’s Immortality card - “Lose 6(5) HP. Gain 1 Intangible. Exhaust.”
  • Added Vlad’s Pendant relic - “Upon pickup, double your Max HP.”
  • Added Vlad's Coin relic - “On pickup, obtain 555 Gold. Lose 1 HP for every 10 Gold you spend.”
  • Reworked Vlad’s Blood relic - “When you kill a non-minion enemy, gain 9 max HP.”
  • Updated Vlad’s Earring relic - “All card rewards and cards in the shop are Rare.”
  • Updated Vlad’s Rose choice - “Add 1 Enthralled (Unplayable. While in hand, cards cost 1 additional . Cannot be removed. ) to your deck. Obtain Vlad's Rose ("Gain 1 Energy at the start of each turn.").”
  • Added Favored Pick Vlad enchantment - “Choose an Attack in your deck, Enchant it with Favored (x2 attack damage). Enchant all other Attacks with Scorned (x0.75 attack).”
  • Added Pael’s Strike choice to Pael - “Add 3 Pael's Strike to your Deck.”
  • Added Pael’s Flesh relic - “Whenever you Rest, choose 1 card in your deck to Transform.”
  • Added Pael’s Tears relic - “Whenever you Rest, gain 5 Max HP.”
  • Added Patience Pael card - "Innate. At the end of combat gain an additional Card Reward. Exhaust."
  • Reworked Pael's Blob relic - “Whenever you are offered a Relic at a Reward Screen, you may gain 222 gold instead.”
  • Reworked Pael's Claw relic - “Whenever you Rest, upgrade 2 random cards in your deck.”
  • BALANCE:

    Silent:

  • Changed Concentrate card: Discard 3(2) to gain 2 Energy -> Discard 3 to gain 1(2) Energy
  • Changed Hand Trick card: rarity increased from Common -> Uncommon
  • Changed Uncanny Dodge card:
  • - Block decreased from 12(16) -> 9(12)

    - Rarity decreased from Uncommon -> Common

    Regent:

  • Nerfed Celestial Might card: damage decreased from 22(27) -> 20(25)
  • Changed Decisions Decisions card: now exhausts
  • Buffed Pilebunker card: damage increased from 25(30) -> 30(35)
  • Reworked Decree of Entropy card: now transforms all cards in hand and, if upgraded, upgrades them as well
  • Relics & Potions:

  • Nerfed Bone Tea relic: now only affects the next Rest Site instead of the next 2
  • Buffed Buried Seed relic from 3 combats -> 4
  • Enemies:

  • Reworked knight encounters:
  • - 1 knight encounter is now 2 knights

    - 2 knights encounter is now 3 knights

    - Added additional hard encounter with 2 knights and 1 lieutenant

    - Multiples of the same knight can no longer repeat in any encounter type

  • Reworked Flail Knight:
  • - HP decreased from 131-136 -> 92-96

    - Ram no longer Shatters cards, and cannot be repeated twice

    - War Chant move added: adds 2 strength, cannot be repeated

    - Breaker move removed

    - Enough power removed

  • Changed Frog Knight:
  • - Gains more Strength

    - Only charges once and when below half HP

    - Starts combat with Tongue Lash

    - Move AI reworked

  • Reworked Magi Knight:
  • - HP decreased from 90 -> 71-75

    - Dampen power changed: "Downgrade all your cards. When Magi Knight is slain, return your cards to normal."

    - Now always uses Dampen, then Power Shield, then Magic Bomb

  • Reworked Socket and Rocket.
  • - Removed the big swing attack.

    - Defend and Ready now applies 5 Strength

    - Dialogue lines should repeat less when Fire is used

    - If you survive 3 turns, they have something to say about it

  • Reworked Turret Operator encounter:
  • - Turret Operator HP increased from 32-46 to 41-49

    - Turret Operator now repeats two moves:

    - First move is "Loading": gains 5 Block

    - Next move is "Unload!": deals 6x5 damage

    - Heavy Barricade renamed to Living Shield

    - Living Shield health reduced from 100 -> 70

    - Living Shield now deals 15 damage every turn

    - Rampart now grants 25 shield to Turret Operator every turn instead of redirecting damage

    - Living Shield no longer has Unflinching

  • Changed Phrog Parasite: now inflicts Parasite 3 onto cards, but only afflicts 3 cards at a time
  • Changed Workbug swarm encounter:
  • - Now always has 3 different bugs

    - Now all 3 bugs will not attack at the same time

    Events:

  • Changed Cursed Choice: now no longer gives Writhe, gives Doubt instead
  • Changed Sown enchantment: now takes longer to Sprout, increased from 3 combats -> 5
  • Changed Wellspring: now is an Overgrowth only event
  • Misc:

  • Neow's Apothecary option no longer gives the player a Potion Belt relic
  • White Beast Statue relic can now be obtained only from Neow
  • ART:

  • Added Frog Knight Animations
  • Added custom Ancient node art
  • Added new assets for run history screen nodes
  • Updated left and right gold arrow button assets
  • Added StS1 Ancient Tea Set relic asset
  • Added placeholder asset for Centennial Puzzle relic
  • Added placeholder asset for Bound Phylactery relic
  • USER INTERFACE & EXPERIENCE:

  • Added more display mode options (incomplete)
  • Added map drawing
  • Adjusted hitboxes for Ironclad, Necrobinder, and Act 1 enemies
  • Arrow buttons in run history now have tweens
  • Added aspect ratio support for character select screen
  • Added custom banner and frame for status cards (dull yellow)
  • Added DisplayMode dropdown functionality
  • Updated card library screen
  • Updated End Turn button assets + minor size changes
  • Updated infinite HP bar a bit to differentiate it more from Doom
  • Updated single card view screen and made gold arrows 28% larger
  • Made various tweaks to hover and press behavior for end turn button
  • VSync option now supports Adaptive mode
  • When a relic has been used up, its hovertip now displays "This relic has been used up."
  • WORDING:

  • Fixed Texcatara’s Ember wording
  • Made another fix attempt for pronouns etc in death quotes
  • Implemented possessive adjectives and fixed up death and Abandon messages in run history screen
  • Infested Automaton's second option now specifies that the transformed cards are random
  • Renamed enemies: Flying Mushroom, Furry Worm Crawler, Mite, Orb Plant, Egg Layer, Giant Louse, Burrowing Bug, and Workbug
  • Improved Thorns wording clarity
  • BUG FIXES:

    Defect:

  • Channeling orbs with no orb slots no longer results in a card hanging out
  • Genetic Algorithm card now properly saves increased Block value on reloads
  • Silent:

  • Sucker Punch rarity was incorrectly Uncommon, now is Common
  • Necrobinder:

  • Fixed Binding Chains card:
  • - Now has a Stunned hovertip

    - No longer softlocks Ceremonial Beast if you apply it right before the Plow turn

    - Now glows red if playing it will kill the player

    Regent:

  • Black Hole card's text is no longer affected by Weak
  • Previewing the Pull upgrade no longer increases the amount of Block gained per star
  • Previewing the Supermassive upgrade no longer decreases the number of stars it needs to gain Strength
  • Colorless Cards:

  • Brightest Light properly saves current damage value
  • Enemies:

  • Axe Raiders now correctly give themselves Block
  • Chomper now properly indicates that it will add 3 Dazes to your discard pile instead of 6
  • Misc:

  • A reticle should now appear on the target of most skills
  • Cards should no longer get stuck when played from deck but blocked by Normality
  • Energy icons now render properly when hovering an event option shows a relic hovertip
  • Hand cramp no longer happens if you play a card with 10 cards in hand.
  • If you obtain a common/uncommon/rare non-stackable relic from an event, you can no longer receive a duplicate later from a reward
  • Neow's choice message displays correctly in the game over screen
  • Tezcatara’s candlelit state is now saved correctly
  • 2024年5月24日

    Hey playtesters, it's that time again! The Regent has some new cards in the mix and some out of the mix, more relics have been added (including brand new ones as well as some familiar ones), and there are some changes to the Ancient mechanic's flow!

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT

    Characters:

    Regent:

  • Added Minion Swarm card
  • - Attack - 1 -Uncommon

    - “Deal 5(7) damage. Hits an additional time for ALL other cards containing "Minion”.”

  • Added Monologue card:
  • - Skill - 0 - Common

    - “Whenever you play a card this turn, gain 1(2) Strength this turn.”

    Relics & Potions:

  • Added new relics: Collector's Deckbox, Book of Five Rings
  • Implemented relics from StS1: Ancient Tea Set, Potion Belt, White Beast Statue
  • Deprecated Essence of Steel potion
  • Deprecated Thread and Needle relic
  • Enemies:

  • Added dialogue for Bygone Effigy
  • Misc:

  • Added boss relic choice to Act 2 and 3 Ancients
  • Deprecated Curse Eater Neow choice
  • Added new Neow choice:
  • - Hoarder: “Obtain 2 random common relics”

  • Added Neow's Hunger relic: “The next Elite you fight has 1 HP.”
  • Number of rooms per act now decreases by 1 every act
  • BALANCE

    Characters:

    Necrobinder:

  • Reworked Fearmonger card: “Whenever YOU attack an enemy with Doom, Osty gains 6(9) Block.”
  • Reworked Flatten card:
  • - “Osty deals 30(40) damage to ALL enemies.”

    - Upgrade no longer reduces cost

  • Buffed Melancholy card: Doom application increased from 2(3) -> 3(4)
  • Changed One Inch Punch card: No longer Exhausts
  • Regent:

  • Changed Gamma Beam card:
  • - Cost is now 0

    - Damage decreased from 8(12) -> 5(7)

    - Cards drawn increased -> 1(2)

    - Energy gain removed

  • Changed Astral Pulse card:
  • - Cost increased from 1 -> 2

    - No longer Exhausts

  • Reworked Black Hole card: Now deals 5(7) damage to all enemies when a star is gained
  • Changed Decree of Stasis card:
  • - Type changed from Power -> Skill

    - Rarity is now Rare

    - Cost is now 1(0)

    - Now only retains hand for one turn

  • Changed Glimmer card:
  • - Cost reduced from 2(1) -> 1

    - Upgrade now increases card draw by 1

  • Changed Gravity Well card: Now grants 6(8) Block for every 3 stars
  • Changed Know Thy Place card:
  • - Now applies 1 Weak, 1 Vulnerable, and Exhausts

    - Upgrading removes Exhaust

  • Reworked Pull card: Now gains 5(7) Block for each star gained this turn
  • Reworked Radiate card: Now deals 3(4) damage to all enemies for each star gained this turn
  • Reworked Kingly Kick card: Now costs 4 stars and deals 8(12) damage for each star gained this turn
  • Reworked Celestial Might card: Now deals 22(27) damage to all enemies
  • Reworked Rant and Rave card: Now deals 5(7) damage for every star spent this turn
  • Reworked Royal Corona card: “Whenever you are attacked, applies 1(2) Weak back.”
  • Reworked Supermassive card: Now gains 1 strength for every 3(2) stars gained this turn
  • Deprecated Inevitability, Decree of Unmaking, Pity, and Warp Space cards
  • Enemies:

  • Changed Axe Raider:
  • - No longer starts with Metallicize and Block

    - Now does two swings before its big swing

    - Swing damage increased from 4 -> 5, and it now gains 5 Block

  • Nerfed Chomper: Screech no longer adds Dazed cards to the draw pile
  • Relics & Potions:

  • Juzu Bracelet is now a shop relic
  • Misc:

  • Act 3 and Act 2 have 2 and 1 weak encounter respectively, down from 3 each
  • Neow's Apothecary choice now grants the Potion Belt and White Beast Statue instead of the potion charm
  • Changed Vlad's Drain choice:
  • - Now enchants random cards with Drain

    - Cards with Drain on them can no longer be removed

    - Starter cards can now be enchanted with Drain

    ART

  • Added custom heal VFX for Necrobinder
  • Updated art for A Buried Seed, Perilous Prospects, and Tea Master events
  • Updated Glory combat background art
  • USER INTERFACE & EXPERIENCE

  • In your Run History, the thing that killed you is now gold colored
  • Replaced fog and cloud assets with smaller texture particle effects
  • Added wiggle shader and masks to water portions
  • Added various lighting effects
  • Acts now open with a map room
  • Health bar visuals have been tweaked
  • Added a delay and fade for enemy HP bars when they die
  • Allow the player to hide the HP value on the HP bar if you hover over it + position and color tweaks
  • Added character pronouns + randomized Abandon and Victory messages for run history
  • Increased star cost numbers, contrast, outline info, and increased size of star energy in combat UI
  • Prompts in selection screens now support text effects + update several prompt screen text wording
  • The Orrery relic now uses the Card Rewards screen to offer its cards
  • Added custom card title outline colors based on card banner color
  • Updated card outline colors + shadow + custom outline when out of energy
  • Updated card title outline and shadow properties a bit
  • Updated selection reticle for combat reward screen buttons
  • Updated some card banner and frame colors
  • WORDING

  • Added new line in Binding Chains card’s description
  • Renamed Afflictor intent to Malicious
  • Stunned intent was made more clear
  • Made Ice Cream relic clearer
  • Corrected the description of the Decemillipede's reattach power
  • When a card is afflicted with Parasite, its description now reads "Take X damage." instead of "Parasite X."
  • BUG FIXES

    Characters:

    Ironclad:

  • When killing the final enemy in a combat, the Corrupted enchantment's 3 HP loss effect now properly triggers before Burning Blood's heal effect
  • Silent:

  • Concentrate card upgrade preview highlights green now instead of red
  • Corpse Explosion card now stacks properly
  • Well Laid Plans card no longer prompts you if your hand is empty
  • Well Laid Plans card now disallows selecting cards already expected to be retained
  • Defect:

  • Orb animations no longer stutter
  • Necrobinder:

  • Empower card now has correct hovertips
  • Fixed description typos for Sap Will card
  • Fixed punctuation on Putrefy description
  • Loyalty card can now gain Nimble enchantment
  • Poison and Doom health bar overlays now show even when the creature only has 1 Poison/Doom
  • Poke card no longer upgrades if you mash the upgrade preview
  • Updated Melancholy card description to include Doom not applied by cards
  • Relics & Potions:

  • Fixed bug with Ancient Tea Set saving between runs
  • Fixed Centennial Puzzle softlock on damage outside of combat
  • Fixed softlock from Lizard Tail relic
  • Enemies:

  • Fixed softlock if Queen kills the Torchead Amalgam
  • Events:

  • Can no longer trade in Wax Choker in Relic Trader event
  • Fixed capitalization in Self Help Book event options
  • Misc:

  • Can no longer get dupe events between acts
  • Card pile text is now much larger
  • Card text now scales down if it's too big
  • Correct number of cards now displayed at top-right after multiple simultaneous transformations
  • Decemillipede should now never be able to act while it's untargetable
  • End turn banner no longer appears before well laid plans power retain selection
  • Fixed bug where only 25 cards could be viewed when checking card piles.
  • Fixed handcramp when card you are dragging gets exhausted (by Pael’s Essence)
  • Fixed issue with upgrading Brightest Day card while it has Corruption
  • Updated gold gained from rewards: Monster: 10-20, Elites: 45-55, Boss: 100, Treasure: 40-60
  • Proceed button no longer animates every time you collect a reward
  • Sacrifice and skip buttons in card reward screens no longer both glow when you hover over only one of them
  • Updated Plating description to match new behavior
  • 2024年5月17日

    Could it be time 👀

    # Playtest Build 5/17/2024

    Hey everyone, latest build is live!

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Ancients:

  • A new Ancient, Tezcatara enters the Spire.
  • Pael offers two new boons, his Wing and Eye.
  • Vlad offers two new boons, his Brooch and Earring.
  • Relics:

  • Implemented the following returning relics from STS1:
  • Added Ice Cream relic.
  • Added Kunai relic.
  • Added Lizard Tail relic.
  • Added Orrery relic.
  • Added The Abacus relic.
  • Added Toolbox relic.
  • Potions:

  • Milk Potion has been reworked. Heals YOU for 6HP.
  • Deprecated Ancient Potion.
  • Events:

  • Self-help Book event now allows you to choose a card to apply enchantments to.
  • BALANCE:

    Ancients:

  • Relax's base energy and card draw have been increased to 2. Upgrade no longer increases energy and card draw.
  • Pael's essence now exhausts before cards are drawn.
  • Powers:

  • Plating no longer decreases when damage is received. Instead, it reduces by one every turn.
  • Regent:

  • Decree of Unmaking can no longer apply Frail to enemies.
  • Necrobinder:

  • Transfuse HP gain from 10 -> 5.
  • Rattle hits decreased from 3(4) -> 2(3).
  • Poke upgrade changed from additional hit -> +3 damage.
  • For My Own Good rarity from Common -> Uncommon. Strength gain increased from 2(3) -> 3(4)
  • Encase cost increased from 1 -> 2 and Plating lowered from 10(15) -> 7(9).
  • Death grip hits down from 5 -> 4. Upgrading adds one hit instead of increasing damage.
  • No Escape base turns changed from 3 -> 2. Upgrade changed to add Innate.
  • Empower upgrade no longer ads vigor, instead removes exhaust.
  • Enemies:

  • Bygone Effigy health increased from 90 -> 123.
  • Bygone Effigy now rests for two turns and removes slow before attacking for the first time.
  • Byrdonis HP lowered from 101-103 -> 93-98.
  • Chomper HP lowered from 102-108 -> 83-92.
  • Back Chomper in the automaton pair fight now screeches before attacking.
  • Furry Worm Crawler Inhale strength gain increased from 3 -> 5.
  • Hunter Killer Bite damage lowered from 20 -> 17.
  • Hunter Killer Puncture damage lowered from 4x3 -> 3x3.
  • Hunter Killer Tenderizing Goop now applies Frail instead of Vulnerable.
  • Phrog Parasite HP lowered from 92-94 -> 81-86.
  • Spiny Toad HP lowered from 154-166 -> 138-144.
  • Stone armor plating reduced from 6 -> 5. Dexterity reduction reduced from 2 -> 1.
  • ART:

  • New Animations for:
  • Turret Operator
  • Event Portrait updates for:
  • Symbiote
  • Wood Carvings
  • The Sunken Statue
  • Card Art for:
  • Gamma Beam
  • BUGFIXES:

  • Deathbringer and Spirit of Ash are now Skills, not Attacks.
  • Blocking shrink with artifact no longer softlocks.
  • Borrowed time card now correctly glows when it would be lethal.
  • Can no longer spam proceed to skip acts after boss!
  • Card titles now resize to fit within the title banner
  • Chill card now locks the amount of frost orbs it will apply on play.
  • Compendium search no longer un-upgrades cards.
  • Crippling Cloud card now exhausts like in sts1.
  • Nightmare now exhausts like in sts1.
  • Encounters are no longer rerolled each time an instance is accessed.
  • Fix card text not being vertically centered.
  • Fixed softlock when playing an AOE while phrog parasite is dying.
  • Giant rock is no longer affected by strike dummy.
  • Pael Claw relic correctly references pael strike.
  • Poison now properly ignores creature block.
  • Slumbering beetle no longer gives player Plating instead of itself.
  • Toothed enchantment now includes artifact hovertip.
  • Toothed enchantment now properly targets Osty instead of Necro.
  • Vlad's blood option now has the Vlad's blood tooltip.
  • When Burst is played via an auto-play effect that was triggered by a Skill (like Sly + Acrobatics), it no longer copies that Skill.
  • WORDING:

  • Curly quotes for brainbug event.
  • Removed "card" from Howl From Beyond's description.
  • USER INTERFACE AND EXPERIENCE:

  • Event cards now have a special border.
  • Relocating regent star energy combat UI.
  • 3 digit health now looks better.
  • Add bold font for events.
  • Hover logic and ui position improvements for combat reward screen buttons.
  • Numerous visual and hovertip improvements to the run history screen.
  • Position energy UI based on if the player needs a star indicator or not.
  • Update enchantment preview info in enchantment confirmation screen to utilize keywords + autosize text.
  • Update font asset to remove intersections/artifacting + allow window resize.
  • Update header for act history node lines.
  • Update relic and deck headers for run history screen + margins.
  • Update run history node size, tweens, removed sfx.
  • Update sine wave text effect to be less intense.
  • Update to relic container and relics UI and positioning.
  • PERFORMANCE:

  • Fix loading spikes.
  • Improve loadtime on game start by 2.7X!
  • Optimize loadtime for card grid and card compendium.
  • TESTING:

  • New Neow command to test specific neow options. Enter Neow followed by tab completing for the name of the choice you desire to see.
  • 2024年5月10日

    Friday again? no problem

    This week's build introduces various bug fixes and balance changes, some new pretty new art and VFX (shoutout to the Defect's precious orbs), and a new Ancients system... whatever that could be!

    PS - if anyone (like me) kept on inadvertently killing yourself while playing with the new Necrobinder, her HP loss cards now glow red when they're going to kill you! Had to give that one a shoutout 😅

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Necrobinder:

  • Deprecated Despair card
  • Deprecated Fetch card
  • Misc:

  • Implemented Ancients system
  • - Added Pael

    - Added Vlad

    BALANCE:

    Ironclad:

  • Breakthrough now causes HP loss before dealing damage to be consistent with other HP loss cards
  • Silent:

  • Changed Blade Dance: now Exhausts
  • Necrobinder:

  • HP increased from 9 -> 13
  • Now starts with a 10 card deck! (Losing 1 Strike and 1 Defend)
  • Doom now triggers at the END of the affected creature's turn
  • Reworked End of Days: “Apply 39(49) Doom to ALL enemies. Destroy enemies with more Doom than HP. Exhaust.”
  • Changed Sap Will:
  • - Cost decreased from 2 -> 1

    - Damage decreased from 14(18) -> 7(11)

  • Changed Shared Fate: no longer makes you lose more Strength when upgraded
  • Buffed Soul Prison: Strength loss increased from 6(9) -> 7(10).
  • Regent:

  • Reworked Gamma Beam: “Deal 8(12) damage to ALL enemies. Gain . Draw 1 card. Exhaust.”
  • Buffed Comet:
  • - Damage increased from 20(25) -> 26(33)

    - Vulnerable and Weak application increased from 2 -> 3

  • Changed Genesis: now gives strength at the end of the turn instead of waiting till the start of the next player's turn
  • Reworked Rant and Rave: “Deal 11(15) damage to ALL enemies. Gain ⭐.”
  • Reworked Seven Stars: “If you have 7 ⭐, deal 7(10) damage to ALL enemies and gain 7(10) Block. Otherwise Gain ⭐.”
  • Changed Stardust: now is an X cost card (otherwise functions the same)
  • Enemies:

  • Changed Act 3 Knights normal encounter: Decreased number of random Knights from 3 -> 2
  • Nerfed Ceremonial Beast: Frail application decreased from 2 -> 1
  • Completely reworked Byrdonis.
  • Nerfed Flail Knight:
  • - HP decreased from 140 -> 131-139

    - Breaker now applies 1 Frail instead of 2 Vulnerable

    - Moveset frequency changes

    - Minor damage tweaks on all moves

  • Breaker damage increased from 6 -> 8
  • Flail damage decreased from 20 -> 18
  • Ram damage increased 12 -> 13
  • Nerfed Lieutenant:
  • - HP decreased from 180 -> 71-74

    - Damage lowered from 15 -> 11

    - Moveset changes to be less randomized and less aggressive

    - No longer gains strength when attacking.

  • Changed Nibbit:
  • - Fixed to correctly show Defend intention icon on Slice attack that gains Block

    - HP randomized between 41-43 instead of always 43

    - Strength gain increased from 1 -> 2

    - AI changed to no longer Headbutt multiple turns in a row and does not allow both Nibbits to headbutt at the same time

  • Reworked Phrog Parasite:
  • - Parasite Affliction no longer stacks on cards, and deals damage when the card is played

    - Wrigglers’ Parasite-applying move replaced with a Wounding bite move

    - Moveset frequency changes.

  • Updated Workerbug Egg monster: now spawns a hatchling in 3 turns
  • ART:

  • Added Glory rest site assets
  • Updated Defect orb art
  • BUGFIXES:

    Ironclad:

  • Hovering over Primal Force+ now shows a preview for Giant Rock+
  • Necrobinder:

  • Run history now reflects damage taken by Osty
  • Plating on Osty no longers procs if Osty is dead
  • Bedlam Beacon event now uses Osty max HP for its HP loss threshold
  • Bird Faced Urn relic now heals Osty instead of Necro
  • Block gained from Despair now prioritizes Osty
  • Soul Buddy relic now applies health gain to Osty instead of Necrobinder
  • Enfeebling Touch no longer gets rid of negative strength
  • Hand of Greed can no longer be generated by Spectrum Shift
  • Previewing Heel upgrade no longer actually upgrades Heel
  • Vulnerable on Osty is now reflected in then enemy intent damage preview
  • Vulnerable/Weak no longer ticks down on the first turn it’s applied to Osty
  • Regent:

  • Crush Under now has Vulnerable hovertip
  • Decree of Unmaking is now labeled correctly
  • Enemies:

  • Enemies will now correctly randomize their HP values between a Min and Max range
  • Fixed softlock on Thieving Hopper escaping after getting stunned by Binding Chains card
  • In the Phrog Parasite encounter, Wrigglers now wait to spawn until the Phrog Parasite's death animation has finished playing
  • Events:

  • Reloading on event combats no longer softlocks
  • Text now loads correctly after choosing "Pick a fight" in the "The Round Tea Party" event
  • Misc:

  • Can no longer spam relic rewards button to double proc.
  • Card removal cost at shop no longer resets on game reload
  • Corrected Plague Carrier power hover tip description
  • Player no longer gains block if combat is over
  • Fixed “hand cramp” caused by card hover error
  • Fixed treasure asset cutting off at the top
  • HP loss decreasing in card upgrades is now highlighted green
  • Map close button no longer disappears if you change the resolution
  • Path dots are now the same color as other traveled map node colors instead of black
  • Relic counters no longer show up in run history
  • Right-clicking to cancel cards now updates orb visuals
  • Run history now displays that you have won in the death description area
  • Run history now includes cards gained
  • WORDING:

  • Improved Solar Flare wording
  • UI & EFFECTS:

  • Adjusted fast mode timings when selecting map node
  • Window now recenters when you change the resolution settings
  • Can now preview cards in Neow bundle screen
  • Can now right-click card in card potion selection to preview
  • Card flash now can glow red
  • Necrobinder HP loss cards now glow red if they are going to kill you
  • When Headbutt is played, a text prompt now appears to remind you of what you are selecting a card for
  • Implemented card trail VFX
  • Implemented map node selection VFX
  • PERFORMANCE:

  • Fixed node memory leak during character selection
  • Reduced load time by 38%
  • Reduced VRAM usage to under 2.5Gb
  • 2024年5月4日

    Hey playtesters, got another patch for ya! And it's a doozy. First of all... THE NECROBINDER REWORK IS HERE!! No more swapping! Necro's HP is now a fraction of what it was but, at the end of combat, she heals completely AND revives Osty if he's dead! Another big change to her kit is she can now sacrifice her own HP to boost Osty in various ways through cards. We're very interested in hearing your thoughts on her new playstyle!! 💀 ✨

    Other notable changes are that this is the first Godot build with music and SFX (wooo!) and the Regent's Gravity mechanic has started to be phased out (still a WIP!)

    Also, one of the bugs we've been tracking is a particular kind of softlock. We've seen it a couple of times but it's particularly tricky to reproduce. Unlike other softlocks, the common symptom of this one:

  • you can't hover or /play cards in your hand (even for tooltips).
  • you can still technically hit End Turn and the combat progresses (though obviously you are stuck because you can't play cards)
  • So far we're calling this bug the hand lock (or hand cramp). If you see it, please file it as such with as much info as you can. Happy slaying!

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT:

    Necrobinder:

  • Necrobinder now starts with two relics: Osty's Devotion and Bound Phylactery
  • - Bound Phylactery: "At the end of combat, heal ALL HP. If Osty is dead, revive him with 1 HP."

    - Osty's Devotion: now "All enemy Attacks and Debuffs target Osty. All Block is gained by Osty."

  • Necrobinder can no longer swap places with Osty
  • Added Binding Chains card
  • - Attack - 3(2) - Rare

    - “Lose 6 HP. Deal 6 damage. Enemy is Stunned. Exhaust.”

  • Added Rattle card
  • - Attack - 1 - Common

    - “Osty deals 5 damage 3(4) times. Exhaust.”

  • Added Sap Will card
  • - Attack - 2 - Common

    - “Deal 14(18) damage. Next turn draw 1 additional card. Exhaust.”

  • Added Morph Form card
  • - Power - 3 - Rare

    - “Lose 2 HP. Whenever Osty attacks, he hits an additional time.”

  • Added Soul Prison card
  • - Skill - 1 - Common

    - “Ethereal. Enemy loses 6(9) Strength this turn.”

  • Added Spirit Of Ash card
  • - Power - 1 - rare

    - “Exhaust your hand. Gain 1(2) HP for each card exhausted this way. Exhaust.”

  • Added Storm of Bone card
  • - “Deal 1(2) damage for each card in your Discard pile.”

  • Added Swipe card
  • - Attack - 1 - Common

    - Osty deals 10(15) damage to ALL enemies.

  • Added Call of the Void card
  • - Power - 1 - Rare

    - “Innate. At the start of your turn, add 1 Ethereal card to your hand.”

  • Death Grip
  • - Attack - 1 - Uncommon

    - “Lose 1 HP. Osty deals 1(2) damage 5 times.”

  • Added Death's Visage card
  • - Attack - 0 - Common

    - “Lose 1 HP. Deal 11(16) damage. Apply 1 Doom.”

  • Added Enfeebling Touch card
  • - Attack - 1(0) - Uncommon

    - “Deal 1 damage. Remove all Block and Strength. Exhaust.”

  • Added For My Own Good card
  • - Skill - 1 - Common

    - “Osty loses 1 Strength. YOU gain 2(3) Strength.”

  • Added Backhand card
  • - Attack - 2 - Common

    - "Osty deals 5 damage twice. Gain 5(10) Block."

  • Added Chain Punch card
  • - Attack - 1 - Uncommon

    - "Retain. Osty deals 5 damage for each Skill already played this turn."

  • Added One-Inch Punch card
  • - Attack - 1 - Rare

    - "Osty deals 5 damage. Apply 15(20) Doom. Exhaust."

  • Added Friendship card
  • - Power - 1 - Rare

    - “The first time you and Osty attack the same enemy each turn, gain 3 energy.”

  • Deprecated Rabid card
  • Deprecated Scavenge card
  • Regent:

  • Deprecated Reserves card
  • BALANCE:

    Ironclad:

  • Cruelty rarity increased from Uncommon -> Rare
  • Dark Embrace rarity increased from Uncommon -> Rare
  • Evil Eye changed:
  • - Rarity increased from Common -> Uncommon

    - Block gain increased from 6(9) -> 7(10)

  • Tear Asunder buffed: Energy cost lowered from 1 -> 0
  • Necrobinder:

  • Necrobinder's max HP decreased from 35 -> 9
  • Osty's max HP increased from 45 -> 55
  • Reworked Better Than Ever:
  • - Skill - Uncommon - 0

    - “(Retain) Lose 1 HP. Osty gains 1 Strength. Osty gains 1 Dexterity.”

  • Reworked Blood Dividend:
  • - Power - 1 - Uncommon

    - “Whenever you lose HP, draw 1(2) card(s).”

  • Reworked Bodyguard:
  • - Skill - 2 - Uncommon

    - “Gain 12(16) Block. Osty gains 4(6) Vigor.”

  • Reworked Caged Rage:
  • - Power - 2 - Uncommon

    - “Innate. Whenever Osty gains Vigor or Strength, YOU also gain that much.”

  • Reworked Drain Life:
  • - Attack - 1 - Uncommon

    - “Deal 6(9) damage. Heal 1(2) HP. Exhaust.”

  • Reworked Encase card:
  • - Power - 1 - Uncommon

    - “Lose 1 HP. Osty gains 10 Plating.”

  • Buffed Barbs+: Thorns granted to Osty changed from 6 -> 7
  • Changed Borrowed Time: gain 9 Doom -> lose 2 HP
  • Buffed Camaraderie+: damage increased from 9 -> 11
  • Changed Carve Soul: is now Ethereal
  • Changed Dark Siphon:
  • - Energy gain decreased from 3 -> 2

    - Base damage increased from 18 -> 20

    - Upgraded damage increased from 24 -> 25

    - Exhaust added

  • Changed Deathbringer: deal 13(19) damage to all enemies -> apply 21(27) Doom to all enemies
  • Buffed End of Days: Doom increased from 25(35) -> 26(37)
  • Buffed Eradicate: damage increased from 10(13) -> 11(16)
  • Changed Fetch:
  • - Added Exhaust

    - Fetch+: Damage increased from 8 -> 10

  • Changed Flatten+:
  • - Damage decreased from 6 to 5

    - Energy cost decreased from 3 -> 2

  • Changed Grab+: now lowers cost from 1 -> 0
  • Buffed Grave Warden: cost changed from 1 -> 0
  • Changed Loyalty: now "Lose 2(1) HP. Gain 5(6) Block. Osty gains 5(6) Vigor."
  • Changed Pull Aggro: now “Osty deals 5 damage twice(three times).”
  • Changed Oblivion: “Lose 3 HP. Double(Triple) the enemy's Doom. Exhaust.”
  • Reworked Ghost Eater card - gain energy for every 6 now instead of every 10
  • Reworked Heel: “Gain 5(6) Block. Gain 5(6) additional Block for every time Osty attacked this turn.”
  • Buffed No Escape: applied Doom increased from 50 -> 66
  • Reworked Plague Carrier: now “Whenever Osty attacks an enemy, apply 3(4) Doom to them.”
  • Reworked Putrefy: now “Apply 2(3) Vulnerable. Apply 2(3) Weak. Exhaust.”
  • Reworked Reanimate: now “Lose 2 MAX HP. Revive Osty and he heals 55 HP. Exhaust.”
  • Reworked Sacrifice: now “Osty loses 5 HP. You heal to full HP. Exhaust.”
  • Reworked Slap: now “Osty deals 5 damage and applies 2(3) Weak.”
  • Reworked Tackle: now “Osty deals 5 damage and applies 2(3) Vulnerable.”
  • Buffed Sentry Mode: cost decreased from 3 -> 2
  • Changed Transfuse card:
  • - HP loss decreased from 15 -> 10

    - Transfuse+ no longer removes exhaust

  • Changed Twist Soul card: applied Doom changed from 25(29) -> 24(31)
  • Regent:

  • Comet changed:
  • - No longer applies Gravity

    - Damage increased from 20(24) -> 20(25)

    - Weak increased from 1 -> 2

  • Crescent Spear changed and clarity improved: now “Deal 6(8) damage for every 3⭐ you have.”
  • Crush Under completely reworked: now applies Vulnerable and Exhausts; no longer uses Gravity
  • Glitterstream changed:
  • - Block gain changed from 6(9) -> 6(8)

    - Weak changed from 2 -> 1(2)

    - Exhaust added

  • Gravity Well changed: now "Gain 5(7) Block for every 2⭐you have."
  • Minion Guards buffed: Block gain increased from 6(10) -> 12(16)
  • Pale Blue Dot buffed: Energy cost decreased from 2 -> 0
  • Particle Wall buffed:
  • - ⭐ threshold lowered from 9(7) -> 5

    - Block gain increased from 8 -> 10(14)

  • Photon Blade changed: “5: Deal 11(15) damage”
  • Quasar nerfed: ⭐ cost increased from 6 -> 7
  • Seven Stars changed:
  • - Now gains 1(2)⭐ on play

    - No longer damages all enemies when upgraded

  • Singularity changed: now "Cards currently in your hand cost 0⭐ and 0 this turn. Exhaust."
  • Solar Strike changed:
  • - Energy cost decreased from 2 -> 1

    - Damage decreased from 9(12) -> 6(9)

  • Stardust changed:
  • - Damage increased from 2(3) -> 3(4)

    - Now uses all ⭐ on play

    Colorless Cards:

  • Peck changed:
  • - Energy cost increased from 0 -> 1

    - Peck+ now increases the number of hits by 1 instead of increasing damage

    Relics:

  • Neow's Note nerfed: Shop price reduction decreased from 75% -> 50%
  • Enemies:

  • Ceremonial Beast will now also inflict 3 Dazed on its Plow turn if not stunned!
  • Crossbow Ruby Raider now starts reloading instead of firing on turn 1 of combat
  • Furry Worm Crawler strength gain when inhaling increased from 1 -> 3
  • Medium slimes always apply status cards on turn 1 instead of attacking
  • Workerbug (Rock) will now be the ONLY Workerbug type first encountered in a battle
  • In Roach combat, now only one Roach attacks on turn 1 instead of both
  • Events:

  • Self Help Book choices changed:
  • - Master of Strategy HP cost increased from 10% -> 20% of max HP

    - Sharp HP cost increased from 2 -> 3

    - Nimble HP cost increased from 3 -> 4

    Misc:

  • Corrupted enchantment nerfed:
  • - HP loss increased from 2 -> 3

    - Damage decreased from +100% -> +50%.

    ART:

  • Added Regent rest site animations
  • Flame glow on character now disappears once rest site option is selected
  • UI & EFFECTS:

  • Added star tokens to the bottom of cards to denote rarity
  • Osty's health now appears in the top bar when playing as the Necrobinder
  • Audio is back!
  • BUGFIXES:

    Characters:

  • Multihit on killing Osty no longer breaks his animations
  • Cards:

  • Anger and Leading Strike no longer generate their cards if combat is finished
  • Camaraderie is now correctly classified as an Attack
  • Claw damage is no longer reset when Magi Knight downgrades it
  • Drain Life card now has Vigor tooltip
  • Fixed Reprogram being named Defragment
  • Fixed Rant and Rave being called Radiate
  • Fixed Free and Unrelenting affecting card costs in reward screens
  • Genetic Algorithm block is no longer reset when Magi Knight downgrades it
  • Headbutt now puts cards at top of draw pile instead of bottom
  • Heatsinks+ no longer draws a card when it's played
  • Reanimate cost fixed from 3->2
  • Sap Will cost fixed from 1->2
  • Seven Stars is now correctly classified as an Attack
  • Stoke and Taunt now correctly use cast animation
  • Relics:

  • Added Confusion hovertip to Snecko Eye
  • When a card's energy cost is modified by Snecko Eye, it now correctly turns green
  • Runic Pyramid now visually clears Bound card condition at end of turn
  • Bound Phylactery now heals Osty to 1 HP if he is dead
  • Ink Bottle and Pen Nib now increment correctly when the last card ends combat
  • Removed unnecessary Dexterity hovertip on Ember Tea relic
  • Enemies:

  • Egg Layer combat now has expected enemy turn order
  • Fixed softlock between Decemillipede segments dying from poison
  • Gave Heavy Barricade the Sleep intent
  • Fixed swarm of Slimes combat from 6 -> 5 slimes
  • Fixed Slumbering Beetle’s slumber: now properly procs on Lightning orb and doesn’t proc on blocked damage
  • Updated Burrowed power to match new behavior
  • Events:

  • Gold-colored text in event descriptions now displays properly
  • The "Continue" button on the Hungry for Mushrooms event now displays properly
  • Fixed softlock on events that give you curses when you have Undulating Mass
  • Misc:

  • Aggression no longer gives you Strength
  • Dampen no longer procs incorrectly at end of the player turn
  • Fixed softlock on Bound affliction application if there aren't any cards in discard/draw piles
  • Your character now regrows at the end of a Shrinker Beetle fight
  • Character stats button is now under construction again
  • Deck count now updates properly after Neow adds a card to your deck
  • Exceptions that occur in uploading metrics no longer break Abandon Run
  • Exiting map room now closes map
  • Hovering over energy counter now correctly shows energy hovertip again
  • Star counter hovertip shows up on hover and includes info about star cap
  • Star energy now caps at 9
  • Updated hovertip keywords in Smith room upgrade preview
  • PERFORMANCE:

  • Reduced background memory usage by 55%
  • Fixed memory leak
  • WORDING:

    Cards:

  • Improved Alignment wording
  • Improved Decisions Decisions wording
  • Improved Lunar Streak wording
  • New line added to Dragged Prey
  • Events:

  • Improved the temporary placeholder text for the Infested Automaton event
  • The Trial event now correctly uses the word "defendant" instead of “plaintiff”
  • Misc:

  • Improved the wording on the affliction intent to indicate it will be afflicting your cards instead of applying debuffs
  • 2024年4月26日

    Patch time!!! We have a lot more bug fixes as usual, but most notably we have a lot of enemy reworks. For instance, the Burrowing Bug is no longer untargetable when burrowed and the Queen and her Torch Head Amalgam have some fresh new moves.

    Also the Regent is looking SO SNAZZY with his new animations, assets, and card art!! Revel in our special boy's glory ✨

    By the way, some things we have planned changes for are Shattered, Byrdonis, and Gravity, so don't worry about those too much for now. In the meantime, let's dig into this!

    Build links:

  • REDACTED
  • REDACTED
  • CONTENT

  • Implemented the new Bound card affliction
  • - Bound cards cannot be played

    - Bound will be removed if the afflicted card is in your hand at the end of your turn

    GAMEPLAY

  • Effects that damage enemies at the end of your turn now trigger before your hand is discarded, preventing Inevitability from triggering Gremlin Horn after hand is discarded and leaving a card in your hand for next turn
  • The Defect's end-of-turn orb effects now trigger before your hand is discarded
  • BALANCE:

    Enemies:

  • Burrowing Bug completely reworked
  • - HP from 91-94 -> 85-91

    - Burrowed reworked, now gains 30 Block on burrowing, block is not removed at the start of the turn while burrowed

    - If all block is removed, the Burrowing Bug will emerge from below

    - Moveset changes to be fixed and non random.

  • Hunter Killer reworked
  • - HP increased from 110 -> 121

    - Bite Damage increased from 18 -> 20

    - Puncture -> now adds 3 Wounds in addition to damage

    - Tenderizing Goop Vulnerable debuff increased from 2 -> 4

    - Bravery power removed

  • Queen completely reworked
  • - New moves

    - You're Mine: Applies 5 Weak, Vulnerable, and Frail

    - Puppet Strings: Applies Bound to 4 cards in your draw pile

    - Revised move order

  • Torch Head Amalgam reworked
  • - HP decreased 400 -> 375

    - New moves

  • Tackle: Deals 7x3 damage
  • Protected: Gives the Queen 35 block
  • Hug: Makes enemy lose 3 Dexterity and Strength this turn
  • Orb Plant reworked
  • - HP decreased from 36-39 -> 31-36

    - New attacks

  • Charge Energy: Gains 5 strength
  • Fire Energy: Deals 8 damage
  • Revised move order: Charge -> Charge -> Fire
  • Chomper now only takes 5 hits instead of 9 to be unclamped and stunned
  • It is now disallowed for 2 Tracker Raiders to show up in the same Ruby Raider fight
  • Cards:

  • Ashen Strike rarity changed from Common -> Uncommon
  • Quasar changed
  • - Damage increased from 15 -> 33(44)

    - Cost no longer decreases on upgrade

  • Voidborn Block gain decreased from 4(5) -> 3(4)
  • ART:

  • Added Regent animations
  • Added star and character select assets for Regent
  • Added various Regent card art
  • Added Shadowmeld card art
  • UI & EFFECTS

  • Confirm and Back buttons no longer reanimate if they are already at the desired position
  • Added card preview screen to deck view
  • Hovertips are now cleared when top bar screens are opened
  • Hovering over the Defect no longer shows all orb hovertips
  • Hovertips are now positioned correctly in card bundle preview screen
  • Right clicking card reward shows card preview
  • Right clicking Merchant card shows card preview
  • BUGFIXES

    Enemies & Combat:

  • Decemillipede segments now immediately go to Heal intent when they die
  • In Mass of Mites combat, first Mite and third Mite now never perform the same move
  • Minions and Illusions now die at the end of combat
  • Monster attack hover intent now correctly matches buffs/debuffs
  • Roaches normal combat no longer gives you a relic reward
  • Spiny Toad elite now gives you relic rewards
  • The Duo combat end doesn't delay to show rewards & now has a placeholder death animation
  • Cards & Effects:

  • Better Than Ever no longer softlocks if you have no Vigor/Shield
  • Electrodynamics now applies power before channeling orbs
  • Equilibrium no longer has Retain
  • Evil Eye plays cast animation instead of attack animation
  • Eviscerate's energy cost now updates properly after discarding a card via Tools of the Trade
  • Gambling Chip now allows you to discard 0 cards
  • Master Planner power hovertip now displays correctly
  • Photon Blade no longer missing hovertip for Gravity
  • Second Wind description no longer has -1 times if you play it as the last card in your hand
  • Re-added Rampage
  • Darkness orb total damage value no longer affected by Focus
  • Darkness orbs can no longer attack parts of the Decemillipede that are regenerating
  • Well Laid Plans power now lets you select 0 cards to retain & no longer has Retain itself
  • Slumber now procs on non-attack damage (ex: Darkness orbs)
  • Vulnerable applied to player no longer immediately counts down
  • Downgrading a card no longer breaks the Shattered card affliction
  • Releasing mouse after unhovering a card no longer selects it again
  • Relics & Potions:

  • Curse of the Bell can no longer be removed by The Trial event or by other sources of card removal
  • Ink bottle now displays card played count
  • Pen nib now correctly doubles Osty's damage
  • Fruit Juice can now be used outside of combat
  • Moonshine now updates card star playability
  • Events:

  • Fixed Field of the Forgotten locked choice option
  • Event buttons now disappear as soon as you click on them, preventing double-clicking on event options
  • Perilous Pedestal event no longer can leave you without a proceed button
  • Other:

  • Fixed crashes when showing locked options on certain events
  • Fixed exception when getting random living opponents
  • Fixed map scroll breaking between acts + fast mode
  • Map marker no longer tries to set the boss as the last visited
  • Map screen no longer closes when looking at deck in map room
  • Neow transform option is now selectable
  • Run history screen can be opened from the main menu again
  • Last room, event, and act assets are now unloaded
  • WORDING

  • Cleaned up wording on Nectar Tea description
  • 2024年4月19日

    Another patch is here already!! There are LOTS of bug fixes as well as various balance updates, including some changes to the Roach enemies. Notably, they now live up to their reputation and come back after you think you've squashed 'em. Enjoy!

    Build links:

    REDACTED

    REDACTED

    BALANCE:

  • Claw upgrade changed. Damage increased from 5 -> 4; Claw buff from 2 -> 3
  • Cloak of Stars buffed from 10(14) Block gain 1 Star -> 11(15) Block gain 2 Stars.
  • Decisions Decisions cost increased from 4 Stars -> 5 Stars
  • Roach changes
  • - Encounter type changed from elite -> normal

    - Exoskeleton now revives enemy for 15 instead of decreasing damage

    - HP lowered from 75-85 -> 70-75

    - Goop move changed from giving 3 -> 2 Slime cards

  • Mite changes
  • - Reworked Mite moves

    - First Mite and Third Mite now never have the same move

  • Glow cost increased from 0->1
  • Inevitability cost increased from 1(0) -> 3(2)
  • Lunar Streak Star cost increased from 1 -> 2
  • Made Workbug monsters' health and damage more varied
  • Orbital Step damage increased from 7(9) -> 7(10)
  • Pilebunker Star cost lowered from 4 -> 3
  • Rabid incorrectly cost corrected from 0 -> 1
  • Spiny Toad is now an Elite and its moveset has been tweaked
  • Star Blast Block lowered from 7(10) -> 5(7); Damage lowered from 8(11) -> 5(7)
  • The Courier and Old Coin relics are no longer sold at the merchant
  • BUGFIXES:

  • Guilty card being removed no longer softlocks run
  • Adding more than 10 cards from Cloak and Dagger no longer softlocks
  • Adjusted Neow event room BG when it loads
  • Astrolabe no longer softlocks on next combat
  • Background now correctly appears when you reload victory screen
  • You can no longer double click a room node
  • Cleanse no longer shows draw pile in order
  • Event 'proceed' button no longer disappears if you back out of map selection
  • Evil Statue's attack animation now interrupts other animations
  • Feel No Pain is now a Power
  • Fixed map path lines not attaching to map nodes properly
  • Fixed an error when hovering an attack in hand quickly after playing Hand Trick
  • Fixed Caged Rage Hovertip "Strength -> Vigor"
  • Fixed locked text descriptions for Telepathic Spiders event
  • Fixed softlock on Queen moveset
  • Tinker Time event now has correct intro room description, the issue with enchantments failing has been fixed, and the power received is now shown
  • Fixed wording for Neow choice on game over screen
  • Gambling Chip relic now lets you discard 0 cards
  • Input no longer softlocks when you drag a card as the turn is ending
  • Know Thy Place card no longer missing Gravity hovertip
  • Mad Science now properly displays hovertips for all of its effects
  • It is now clear when the base card template is visible
  • Fixed item visual buyability in Merchant's shop
  • Nightmare no longer softlocks after adding more than 10 cards
  • Orichalcum relic now triggers before Plating and other end-of-turn effects
  • Personal Hive now properly sends Dazed to the draw pile
  • Phrog Parasite's Lash move now attacks the correct number of times
  • Pointer no longer layers under boss node on map
  • Potions no longer become unusable if you activate them during enemy turn
  • Solar Flare no longer shows a 0-star-cost icon on non-star-cost cards
  • Spiny Toad hurt animations now can interrupt themselves
  • Killing an enemy with Squash no longer causes a softlock
  • Styled text now renders properly in the Neow event and character select screen
  • Tea relics no longer go negative in their display
  • The Phrog Parasite elite encounter now properly gives you a relic when you beat it
  • The Round Tea Party event's initial option now displays the correct text
  • The Self-Help Book event now shows a preview of the Master of Strategy card
  • The Sentry Mode power no longer triggers when Osty dies
  • Thieves encounter now actually has 2 Thieving Hoppers
  • Winning a multi enemy fight with AOE no longer delays deaths
  • You can now target enemies that are visually underneath cards
  • PERFORMANCE:

  • Cached assets to improve FPS
  • Reduced the map asset sizes by 50%
  • ART:

  • New card art has been added for Mad Science, Loyalty, and many Regent cards
  • UI & EFFECTS:

  • Map asset shifts downwards based on aspect ratio to compensate for layout stuff
  • WORDING:

  • Solar Flare wording improvements
  • 2024年4月12日

    This patch is a little late. Apologies, there were some problems with the old engine but we're SO back!

    This build currently has sound disabled and is not yet perf optimized so you'll experience some hiccups. However, there should also be... THE REGENT!!!👑👑👑

    These patch notes will become more coherent as time goes on because our baseline is completely out of whack now.

    Windows: REDACTED

    Linux: REDACTED

    Mac: No macaroni builds yet

    CONTENT:

  • The Regent
  • New events
  • New cards
  • New news
  • ART:

  • Neow looks different
  • Updates to many creatures, ui elements, combat backgrounds
  • BUGFIXES:

  • We fixed a lot of stuff
  • We broke a lot too...
  • Removed Unity
  • 2023年9月15日

    What a week, huh? At least we've got a shiny new build to end it with ^-^

    Build link: REDACTED

    Due to Unity's recent ~shenanigans~ the next build will be a while out as we explore our migration plan. In the meantime, we've done a big Act 1 balance pass and made lots of changes to Necrobinder's cards, so let us know what you think! ✨

    CONTENT:

  • Temporarily deprecated the Turret Operator fight
  • Reworked Nibbit move rates
  • New Act 1 enemies: Vine Shambler, Flying Mushroom, Furry Worm Crawler
  • Many Necrobinder card changes, adding more Vigor and Shield:
  • - Better Than Ever no longer draws a card, now also transfers shield

    - Camaraderie rarity changed from Uncommon -> Common, now gives Vigor instead of Temporary Strength

    - Twist Soul is now Ethereal

    - Scourge Doom lowered from 14(19) -> 13(17)

    - Negative Pulse block lowered from 7(8)->6(7)

    - Heel cost lowered from 1 -> 0, Shield gain lowered from 8(11)->5(8).

    - Carve Soul Doom lowered from 10 -> 9

    - Loyalty cost increased from 0 -> 1, Vigor gain increased from 3 -> 4

    - Reanimate now costs 3 and no longer heals Osty to full on upgrade

    - Big Hand now uses Vigor instead of Temporary Strength, Vigor gain lowered to 5

    - Empower is now a Skill that provides Vigor

    - Shared Fate now exhausts

    - Encase rarity changed from Common -> Uncommon, now exhausts and gives 15 Shield instead of 20 Encase

    - Camaraderie now gives Vigor instead of Temporary Strength

    - Caged Rage now gives 3 Vigor instead of 2 Strength

    BALANCE:

  • Exoskeleton power is affected by non-card damage
  • Reworked Act 1 strong and weak encounters
  • Nibbit now gains Strength
  • Mawler HP increased from 50 -> 70, new move patterns
  • Orb Plant now has Disperse power
  • Cubex Construct no longer applies Unflinching
  • Fogmog is now a strong enemy, HP increased from 58 -> 66, and its illusion no longer applies Weak
  • Shrinker Beetle HP increased from 33 -> 40, chomp damage 5 -> 7
  • Twig Slime no longer applies Slimed
  • Major Byrdonis rework: no longer has Byrdonis nest
  • Inklet HP decreased from 6 -> 5, no longer applies Vulnerable
  • BUGFIXES:

  • Enemy intent damage now reflects Vulnerable on Osty if he is in front
  • Made Mad Science non-upgradeable instead of being upgraded when gained
  • Aggregate card upgrade preview now displays correctly
  • Primal Force now shows a hovertip for Giant Rock+ when previewing its upgrade in the deck screen, as does Storm of Steel with Shiv+
  • The text "Select cards to remove" no longer appears when viewing your deck after obtaining the Empty Cage relic
  • Damage values in card text now properly reflect when the player has Cruelty
  • Osty now properly benefits from Pen Nib
  • The text in Osty-attack cards now properly reflects Osty's damage-modifying powers, and the text in block cards now properly reflects the block-modifying powers of whichever creature is in front
  • Doom overlay is now properly removed from the player's healthbar when combat ends
  • Fixed Slumbering Beetle being too big
  • Osty now correctly stays dead on save and reload
  • Fixed softlock if the Necrobinder dies before Osty
  • Fixed Osty switch button not showing up when Osty revives
  • Fixed Decimillipede background layering
  • Cards now animate smoothly in the background while preview plays
  • Future of Potions no longer tries to offer you a common Power card (as they don’t exist)
  • Time’s Up now includes Doom hovertip
  • Fixed energy hovertip for Necrobinder
  • FTL card limit now increases correctly on upgrade
  • Fixed an issue where playing 2 Drain Life in a row would leave you with 0 Vigor instead of 14
  • Fixed an issue where Byrdpip wouldn't appear until a second after combat had started
  • Fixed an issue where the Hatch button wasn't appearing in rest sites after choosing "Take the Egg" in the Byrdonis Egg event
  • ART:

  • Portrait art has been updated for the following events: Bedlam Beacon, Dense Vegetation, Inviting Cocoon, Relic Trader, Tea Master, The Round Tea Party, The Sunken Statue, The Trial, and Wellspring
  • Updated Egg Layer's animations
  • Updated Entomancer's animations
  • Resized Byrdonis
  • UI & EFFECTS:

  • Added a bob to map position icons
  • Card compendium now has a 5 row limit and can be filtered for Necrobinder cards
  • When a relic applies a power at the start of combat, it no longer plays VFX
  • Adjusted event BG scaling, hovertip positions, and event text fitting on more aspect ratios
  • Adjusted Abandon Run confirm popup and start of combat HUD show/hide UX
  • WORDING:

  • The description for the Osty's Devotion relic has been updated for greater clarity
  • Fixed small typo in FTL card description
  • Tag Team wording improvements
  • Pull Aggro wording improvement
  • Fixed Encase wording
  • 2023年9月8日

    Friday again? No problem........... 👌

    Build link: REDACTED

    The Necrobinder and her faithful right-hand left hand are BACK and totally revamped! She now has 3 brand new cards under her belt and 2 new powers, Shield and Vigor. You may notice that many of her cards have been reworked, her and Osty’s HP has been rebalanced, Osty must now be revived/healed at rest sites, AND you can now freely switch between which character is in front. We’d greatly appreciate your feedback on anything Necrobinder-related! ☠️

    We’ve also got tons of updated event art, UI changes, and bug fixes, among other things. Let’s dig in!

    CONTENT:

  • Added Shield power
  • - “The next time you gain Block from a card, gain X additional Block.”

  • Added Vigor power
  • - “Your next Attack deals X additional damage.”

  • "Born to Die" card has been removed, and "Deathbringer" card has been added
  • - Type: Common Attack

    - Energy cost: 2

    - "Deal 13(17) damage to ALL enemies."

  • Added "Drain Life" Necrobinder card
  • - Type: Uncommon Attack

  • Energy cost: 1
  • - "Deal 7(9) damage. Gain Vigor equal to unblocked damage dealt."

  • Added "Grave Warden" Necrobinder card
  • - Type: Common Skill

    - Energy cost: 1

    - You and Osty each gain 5(8) Shield.

  • Better Than Ever card has been reworked
  • - Rarity: Rare -> Uncommon

    - "If Osty is dead, revive him and apply 5(8) Strength." -> "Transfer all your Vigor to Osty. Draw 1 card."

    - Upgrade: Adds Retain keyword

  • Bodyguard card has been reworked
  • - Type: Power -> Skill

    - "Osty gains 3(4) Dexterity." -> "Osty gains 12(16) Block and moves to the front. You can't swap this turn."

  • Loyalty card has been reworked
  • - Type: Attack -> Skill

    - "If Osty is dead, deal 11(16) damage." -> "You and Osty each gain 3(4) Vigor."

  • Shared Fate card has been reworked
  • - "For each Curse obtained this run, apply 6(9) Doom to ALL enemies." -> "Lose 3(4) Strength. Enemy loses 3(4) Strength."

  • Heel card has been reworked
  • - "Osty gains 15(20) Block." -> "Osty gains 8(11) Shield."

  • Dark Siphon card has been reworked
  • Type: Skill -> Attack
  • - Energy cost increased from 1 -> 2

    - "Osty heals HP equal to the amount of Doom on ALL enemies." -> "Osty deals 18(24) damage. If this kills an enemy, gain 3 energy. Exhaust."

  • Flatten card has been reworked
  • - "Osty attacks 5 times." -> "Osty deals 5(6) damage 5 times."

  • Plague Carrier card has been reworked
  • - "Whenever Osty dies, ALL enemies gain 20(25) Doom." -> "Whenever Osty gains Block, apply 3(4) Doom to a random enemy."

    BALANCE:

  • Decreased Necrobinder's HP from 42 -> 35
  • Increased Osty's HP from 15 -> 45
  • Enemy debuffs are now redirected to Osty if he's in front
  • Osty no longer revives and heals at the start of every room. Instead, Osty can be revived and healed by resting at rest sites
  • Fetch card type changed from Skill -> Attack
  • Reanimate card cost increased from 0 -> 1. Upgrading Reanimate now reduces its cost to 0
  • Sacrifice card energy gain increased from 3(4) -> 4(5). Rarity changed from Uncommon -> Rare
  • BUG FIXES:

  • Fearmonger power now triggers when "Osty deals damage" attacks are played
  • Brainbug card selection now fades out to not overlap with relic bar
  • Fixed the ability to deselect cards from Gambling Chip
  • Energy orb shiny UI can no longer be seen in Neow room
  • Fixed fade out asset misposition in deck
  • Fixed character layering issues
  • Fixed softlock on Acid Dust and Fairy in a Bottle
  • Fixed softlock on stall
  • Fixed typo in Dense Vegetation event choice
  • Run history no longer crashes game
  • Fixed softlock when debuffing Soul Nexus
  • METRICS:

  • Re-added events sending metrics
  • Neow choice metrics are now tracked
  • ART:

  • Updated event art for the following 16 events: Battleworn Dummy, Brain Bug, Bug Slayer, Buried Seed, Byrdonis Egg, Cursed Choice, Field of the Forgotten, Hungry for Mushrooms, Infested Automaton, Self-Help Book, Symbiote, Telepathic Spiders, The Future of Potions, The Trial, Tinker Time, Wood Carvings
  • Cleared out old potion outlines
  • Fixed Defect animation
  • Added art for remaining enchantment icons
  • Added Chaos, Chill, and Compile Driver art
  • Added Hellraiser and Aggression power icons
  • Added new Hunter Killer animations
  • Updated potion assets
  • Added new marker icons for characters
  • UI & EFFECTS:

  • “Abandon Run” confirmation popup buttons are now larger
  • Added hide/show logic for all combat HUD toggler components
  • Added button for swapping between Necrobinder and Osty being "in front"
  • Adjusted common button outlines to be thinner and always displayed for now
  • Adjusted event body text material and removed text panel background from Neow room
  • Adjusted merchant hitbox and added debug visualizer for the hitbox to test aspect ratios
  • Adjusted event text, spacing, alignment rules, etc
  • Updated text color in events to be cream (used to be white after event loc update)
  • Updated orb text materials and positioning logic
  • Disallowed multiple energy gain VFX when effect is already playing
  • Energy icon in energy tip is now on the right hand side
  • Orb descriptions show up when you hover over character
  • Rest site icon appears now in room history screen
  • Moved Cubex Construct beam to be more centered to the orb
  • WORDING:

  • Sentry Mode: "At end of turn, Osty attacks a random enemy for 10 damage." -> "At the end of your turn, Osty deals 10 damage to a random enemy."
  • Blight Strike: "Apply Doom equal to damage done" -> "Apply Doom equal to unblocked damage done”
  • Updated Osty's Devotion relic description
  • 2023年9月1日

    Happy Friday and a 3 day weekend 👀?

    Build link: REDACTED

    This week's a bit busy as there's a lot of PAX-related distractions but we're bringing in a lot of art and 2 new events! There's still some misc architecture cleanup going on so if you spot any unusual behaviors like audio not playing or saves being broken, bug reports are greatly appreciated.

    If this was a Steam announcement I would post a gif of the new chest animation but it's not so you'll have to experience it yourself.

    ART:

  • Added casting animation to Defect cards
  • Added character icon for Defect
  • Added in Defect combat animations
  • Added Molten Egg relic art
  • Added Defect animations & set blending
  • Added Work Bug animations
  • Battleworn dummy event, and exterminate and squash card update
  • Impelemtend ceremonial beast animations
  • Implemented Byrdpip attack animation
  • Implemented Chomper animations
  • Implemented Defect character select
  • Implemented Defect energy art
  • Implemented Defect orb art
  • Implemented Defect rest site art
  • Implemented Mite enemy animations
  • Lighting pass in Act 2 combat backgrounds
  • Removing outlines on some buttons (separating assets)
  • Tweaked Defect proportions
  • Updated Apotheosis card art
  • Updated Claw card art
  • Updated Clean Up button on map
  • Updated Coolheaded card art
  • Updated Dazed card art
  • Updated debuff intent art
  • Updated Defect's Defend card art
  • Updated Defect's Strike card art
  • Updated Flick-Flack card art
  • Updated Good Instincts card art
  • Updated how chests look
  • Updated Mayhem card art
  • Updated Necrobinder sprite font (energy icon)
  • Updated Panic Button card art
  • Updated Zap card art
  • BALANCE:

  • Brainbug event tweak. 'share knowledge' choice offers 2 card rewards instead of 3
  • Deprecated Blue Candle relic
  • Deprecated Melter card
  • Neow 'chosen one' choice offers less rare card choices 3 -> 2
  • BUG FIXES:

  • Abandoning a run right after starting a new act no longer causes a softlock
  • Cubex construct laser animation plays correctly now
  • Echo form no longer has tooltip for focus
  • Mad Science can no longer be enchanted by Nimble when it's not a Skill
  • Normality no longer prevents players from playing cards after Echo Form dupe
  • Opening the draw/discard pile view quickly after ending your turn no longer brings the End Turn button back
  • Streamline card's cost can no longer go negative
  • The Lieutenant no longer cries when you die
  • You can no longer skip choosing cards when obtaining Astrolabe from a boss chest
  • CONTENT:

  • Added "Field of the Forgotten" act 3 event
  • Added "The Round Tea Party" act 3 event
  • OPTIMIZATION:

  • Card UI assets load faster and require less memory now (set at 1080p)
  • Deleted some unused card assets
  • UI & EFFECTS:

  • Added Adrenaline card vfx
  • Clarify Affliction and Enchantment explanations
  • Defect orbs now stick around after the combat victory
  • If you click the Peek button in a card selection screen, you can no longer select more cards until toggling peek mode again
  • On spawn, sort enemies based off of their y positions
  • When card glows are disabled, they fade out twice as fast now
  • 2023年8月25日

    Happy New Build Friday!!

    Build link: REDACTED

    In terms of content this time around, we're introducing 4 new events for Act 3--and brought back the Relic Trader event! We also added a TON of new card art, LOTS of bugfixes, some performance improvements, UI changes and new SFX and VFX!

    We also re-architected how events are displayed, loaded, and created, so if there's anything off about events, not just the actual events but the template itself, any and all feedback there would be useful! Thank you

    BUGFIXES:

  • Beam Cell now displays the hovertip for Weak rather than Vulnerable
  • Core Surge card now includes artifact description
  • Curl Up now uses correct amount for block
  • Fixed an issue where Shrinker Beetle's Shrink move wasn't visually shrinking the player
  • Potions no longer remove themselves immediately when used (rather than only doing it once all the potion actions are resolved)
  • Random numbers are now deterministic even when quitting and restarting the application
  • Acid Spray power no longer procs if stone calendar ends combat
  • Aggregate no longer shows Void card in hovertip
  • Amplify no longer causes Echo Form to apply 3 times
  • Capacitor now shows upgrade value in preview
  • Card reward fade-in no longer cancels if you click on the combat reward button mid fade
  • Fixed typo in Chaos description: “orbs”->”orb”
  • Chaos no longer causes a softlock
  • Defect now starts with orbs during Battleworn Dummy event
  • Dexterity no longer affects “Dodge and Roll” secondary block amount
  • Equilibrium no longer causes Parasite cards to disappear from the hand
  • Fixed event title layout
  • Fixes softlock on win combat after Guilty was removed
  • Genetic Algorithm now saves block value between saves and reloads
  • Guilty card pluralization now working correctly
  • Fixed typo in High Voltage description: “at the end of the turn”->”at the end of their turn”
  • Lightning VFX now correctly hits turret when barricade is is still alive
  • Plasma orb now updates playability of cards
  • Player turn banner no longer shows up if enemy is killed by orbs
  • Recursion no longer causes softlock once the turn ends
  • Thieving Hopper no longer causes softlock after it leaves
  • Thieving Hopper now correctly steals power cards
  • Tough no longer shows negative damage in card previews
  • Undulating Mass no longer locks rewards from Calling Bell relic
  • Workerbug egg now correctly spawns in egg
  • Various performance improvements
  • BALANCE:

  • Changed Cubex Constructs multi-hit attack from 5 hits -> 4 hits
  • Changed Cubex Construct’s laser attack from 4x5 -> 3x5
  • CONTENT:

  • Added "Hungry For Mushrooms" event to Act 3
  • Added "The Future of Potions?" event to Act 3
  • Added "The Trial" event to Act 3
  • Added "Tinker Time" event to Act 3
  • Brought back “Relic Trader” event
  • Renamed Tough power to Unflinching and updated icon
  • Added loc dropdown
  • UI & EFFECTS:

  • Updated Attack intent hovertip assets
  • Updated card title font
  • Updated all event option headers to use the new style
  • Removed speech bubble from Mawler enemy
  • Added SFX to top bar buttons
  • Added victory SFX
  • Various visual tweaks & style changes
  • ART:

  • Added Byrdonis angry animations
  • Added Phrog Parasite animations
  • Updated Attack intent assets (non-hovertip)
  • Updated Burn card art
  • Updated Discovery card art
  • Updated Dramatic Entrance card art
  • Updated Finesse card art
  • Updated Impatience card art
  • Updated Magnetism card art
  • Updated Master of Strategy card art
  • Updated Mind Blast card art
  • Updated Purity card art
  • Updated Shiv card art
  • Updated Swift Strike card art
  • Updated The Bomb card art
  • Updated Toxic card art
  • Updated Wound card art
  • Updated sphere potion gradient sprite
  • 2023年8月4日

    Good Friday! We have a build for you 🎉

    Build link: REDACTED

    For this build we have... the DEFECT! _applause_

    Our new boi is not quite complete yet. There are currently ~63 cards and a lot of UI/art missing. If anything feels _broken_ though, please do file a bug!

    The Necrobinder is taking a break this build as we work on restructing some core mechanics for her.

    There was also a massive architectural overhaul for how we handle localization, so please be on the lookout for any unusual or improperly formatted strings :).

    BUGFIXES:

  • Continuing a run into the Neow room no longer softlocks
  • Downgrading an afflicted card no longer causes a softlock
  • Fabricator enemy no longer softlocks at the start of combat
  • Fix Byrdswoop card color
  • Fix merchant positioning
  • Fix softlock if you pick a card that is already selected in a chain of Sly selection
  • Using Flex potion wasn't updating card descriptions in hand
  • BALANCE:

  • Added Exhaust and Vulnerable to Squash card
  • UI & Effects:

  • Added a black screen fade transition when entering rooms
  • Adjust debuff hovertip color, and font
  • Allow card upgrades to be previewed in deck view and upgarde select screen using left ctrl
  • Background for various screens is now 80% black, allowing you to see behind a bit
  • Cursor is now rendered below fade transitions
  • Minor cleanup and improved text for Rest Site buttons
  • Position, tweens, size, and asset clean up for back, confirm, and proceed buttons
  • Update card title font
  • Performance:

  • Back, Confirm, and Proceed button assets are now sprite packed
  • Power icon assets are now sprite packed, removing jagged edges
  • Reduce memory usage by removing cloned strings
  • Settings screen assets are now sprite packed
  • 2023年7月21日

    It's that time again: Friday Build time!

    Build link: REDACTED

    We've got a lot of miscellaneous bug fixes and balance changes today! Also, the game over screen now gives you more info, including your room history and Neow bonus <:neow:748466996932378664>

    BUGFIXES:

  • Hand is no longer drawn if all enemies die to doom
  • Card pack header now correctly reads 'Choose a Pack'
  • Torii flash shouldn't proc if damage wasn't attack damage
  • Sneaky Strike now highlights gold if you have discarded a card this turn
  • Map drawing button now toggles off when you click it again
  • Iron Wave card now gains block before dealing damage
  • Fixed softlock on selecting a card pack
  • Poison now takes up the correct amount of the health bar for low HP monsters
  • Phrog Parasite no longer causes softlocks after dying
  • Body Slam card and Barricade card and power now includes the Block hovertip
  • CONTENT:

  • Rocket/Socket Elite encounter moved to Act 3 and given health and damage buffs accordingly
  • Deprecated normal room encounter that was a combination of Slimes + Fogmog
  • Deprecated Frozen Eye
  • UX:

  • Anger spawn card now no longer pauses card queue for as long (2.35s -> 0.75s)
  • Game over screen now shows Neow bonus
  • Game over screen now shows room history
  • Relic icons no longer appear in hovertips
  • BALANCE:

  • Fan of Knives slightly reworked. Now gives 2 Shivs on play in addition to other effects. Upgrade changed from lowering cost to increasing shiv gain by 1
  • Cubex Construct now loses tough when it starts charging up
  • Bygone Effigy moved to an Elite encounter. HP increased from 75->90
  • Molten Fist damage buffed from 8(11)->10(14)
  • ART:

  • Updated Thinking Ahead card art
  • Updated Jack of All Trades card art
  • Updated Chrysalis card art
  • MUSIC:

  • Added alternate BGM tracks
  • Added options for alternate tracks
  • Updated music tracks
  • 2023年7月14日

    Hey playtesters, allow me to formally introduce myself for those who don't already know: I'm Demi the new CM, and I come bearing this week's build!

    Build link: REDACTED

    This time around we've got lots of fixes, a few QOL UX changes, and lots of lovely updated card art!

    BUGFIXES:

  • Guilty curse's 'number of combats left' value now carries over between saves and reloads
  • Ornamental Fan relic now resets flashing behavior at the start of turn
  • Incubation chamber title now shows correctly on event
  • Merchant room background animation now loops correctly
  • Ringing affliction now filters out statuses, curses, and unplayable cards
  • God gain text now no longer appears underneath relic inventory UI
  • Swift enchantment counter no longer goes negative
  • 'End turn' UI no longer appears when final creature is killed by doom
  • Free skill now visually resets costs before hand trick card selection
  • Hand upgrade previews now respect combat level energy modifications (i.e. Snecko Eye)
  • Hovering over the bottom of a card in your hand no longer causes the card to jitter
  • Rest site upgrades now take into account enchantment effects
  • Cards now animate more cleanly when they are autoplayed
  • Flail Knight's Enough power now only decrements from single-target attacks
  • Well-laid Plans will no long auto-retain cards if its amount and the number of cards in your hand are equal
  • Clicking map drawing icon a second time now toggles drawing mode off
  • Fixed inconsistency between logic and text when selecting the "Keep going" choice in Wellspring event (take 6 dmg)
  • Merchant card removal hitbox is now still clickable if you cancel selection
  • Merchant relic slot now correctly clears previous relic when slot is refilled
  • Choke no longer softlocks on enemy death
  • Fixed merchant relic hitbox
  • UX:

  • Osty's corpse now wiggles if you try to perform an action on him while he is dead
  • Made disabled relics a bit brighter
  • Normality now glows red when it is active in your hand
  • ART:

  • Updated Panache card art
  • Updated Panacea card art
  • Updated Madness card art
  • Updated Hand of Greed art
  • Updated Flash of Steel card art
  • Updated Dark Shackles card art
  • Updated Enlightnement card art
  • Updated Blind card art
  • Updated debuff intent symbol
  • Entomancer enemy is now bigger
  • 2023年7月7日

    Howdy playtesters! Casey is on vacation, so I'm filling in this week for the patchnotes (sorry in advanced if there are any typos).

    Build Link: REDACTED

    Pretty short week on our end thanks to the holiday. This weeks focus was on bugfixes, such as those pesky softlocks.

    **

    Bug Fixes**

  • Fixed intents when phrog parasite spawn wrigglers due to poison or doom
  • Bedlam Beacon event no longer let's you decrease Max HP if Max HP < 0
  • Jugerrnaut power no longer softlocks clamp power
  • Dark shackles no longer applies shackled powe if the strength loss is blocked by artifact
  • Corpse explosion power no longer kills wrigglers right after phrog parasite dies
  • Flame barrier power doesnt softlock anymore when it kills an enemy
  • Decemillipede healthbar reappears when he regrows
  • Can no longer get dupe relics between reloads
  • Set Membership Card relic to be shop rarity
  • Wriggler spawn Vfx no longer playing twice
  • Stop potion popup from appearing beneath relics
  • Stop flashing red border when healing while at low
  • Fix softlock when Poison power interacts with Plow, Clamped, or Enough
  • 2023年6月30日

    Happy friday playtesters ! I was in Sweden last week so I couldn't make a build was too lazy to write patch notes*.

    Build Link: REDACTED

    Highlights include: Big changes to Decemillipede boss, the start of combat VFX, and metrics. We'll be spying on you and how well you do so we want data. Give us the data! Try your best! We aren't gathering personally identifying data.

    Just as important as game balance is the general vibe, feedback on those areas are appreciated. No need to have a degree to complain that the Ironclad's biceps aren't beefy enough. 💪

    ART!

  • Added new room icons for run history
  • Animations for Orb Plant enemy
  • Animations for Twig Slime enemy
  • Character seleect portraits get some fixes
  • Creation of a Bite vfx
  • Creation of a Flame Impact vfx
  • Implemented gold burst vfx
  • Integrated lightning vfx
  • Made the gammaAlpha shader default for spine generation
  • The boss icon on the map is now animated
  • Tweaked grande finale petal speed
  • Updated card portrait for Byrd Egg
  • Updated card portrait for Byrd Swoop
  • Updated card portrait for Decay
  • Updated card portrait for Decay
  • Updated card portrait for Doubt
  • Updated card portrait for Injury
  • Updated card portrait for Normality
  • Updated card portrait for Peck
  • Updated card portrait for Regret
  • Updated card portrait for Shame
  • Updated card portrait for Writhe
  • Updated debuff intent asset
  • Updated Egg Layer and Baby anims
  • Updated Hive and Overgrowth backgrounds
  • Updated Necrobinder card art with more skeletony fingers
  • Updated Neow in the starting room
  • Updated relic art for Astrolabe
  • Vfx for Dagger Throw
  • Vfx for Grand Finale card
  • Vfx for Orb Plant attack
  • Vfx for Rock Throw and Heavy Blade
  • Vfx for Seeing Red card
  • UI and Wording

  • "The not enough Energy?" tutorial no longer hides the Energy Orb UI
  • Debuffs now have red hovertips
  • Gold tint added to Feathers particles
  • Hovering buffs and debuffs on creatures show the hovertip for that power
  • Lower Ceremonial Beast's health bar (its position, not hp lol)
  • Raise some Ruby Raiders' health bars
  • Rename Coupon Book relic to Neow's Note
  • Rename Doctor's Note relic to Potion Charm
  • Rename Froggy Wallet relic to Undulating Mass
  • Rename Orb of Attraction event/relic to Bedlam Beacon
  • Rename Rusted Blade relic to Sword of Stone
  • Rename Stone Blade Awoken relic to Sword of Jade
  • Spread out Ruby Raiders in combat a bit more
  • Switched regular debuff intent to use the mega debuff icon
  • Updated speech bubble timing for "I can't play this card."
  • When Artifact negates a debuff, there's some text so it's more clear
  • Bug Fixes

  • Boss nodes only show stroke on map on hover
  • Don't highlight X-cost card energy costs in green
  • Entomancer tooltip no longer renders offscreen
  • Fix certain actions taking longer as you play
  • Fix softlock if you resume a run to a Map Screen (progressing to new Act)
  • Fixed card tweens when game speed is instant
  • Fixed layering errors when hovering a card at end of turn
  • Fixed the transparency on osty's edge glow
  • Jack of All Trades card can no longer spawn itself
  • Make attacks redirected to Osty show VFX on Osty instead of Necrobinder
  • Map close sfx no longer plays on room transition
  • Molten egg no longer breaks astrolabe by trying to upgrade cards twice
  • Neow card pack starter no longer shows any hovertips when looking at the pack
  • On death, healthbar now says Dead without going back to 0
  • Osty blocks admage taken in event rooms
  • Pen Nib no longer affects card choice previews
  • Position marker correctly positions itself in boss rooms
  • Potential fix for softlock during Act transition
  • Prevent auto-discarded cards from being quickly played before resolving
  • Run history skips over first room of each act (usually a map room)
  • Sentry Mode no longer procs if osty is dead
  • Territorial power no longer flashes on player character when proccd
  • Unceasing Top no longer flashes at the beginning and end of combat
  • Gameplay and Content

  • Added tracking total playtime, total winrate, and buildType to RunMetrics
  • Changes to Decemillipede boss (no spoilers)
  • Implemented Flail Knight encounter
  • Tweak to orb plant
  • Audio

  • Added sfx to card screens, potions, gold, and events
  • Added unhover/click sounds to menu buttons
  • 2023年6月16日

    Good afternoon it's Friday build time!

    Build link: REDACTED

    The Necrobinder has been overhauled quite a bit and is ready (with some issues) for a bit of playtesting :). Her starter cards are different and many of the cards have been reworked to match the changes. That being said, there have been no balance passes. Feedback on understanding how it works and overall thoughts are appreciated.

    We almost have metrics up and the work done on the run history screens this build are a part of that. Ideas to improve the run history screen at this stage are most welcome!

    Gameplay & Balance

  • Blade Dance now Exhausts.
  • Ceremonial Beast changes. HP from 220 -> 234. Butt attack changed from 6x2 -> 13 damage.
  • Fabricator Battle HP Value changes: Fabricator 140->123. Guardbot 40->45. Noisebot 30->40. Stabbot 30->35. Zapbot 22->30.
  • Flick Flack damage lowered from 7 -> 6.
  • Leading Strike shiv gain lowered from 2 -> 1.
  • Orb of Attraction damage from 10 -> 6.
  • Rocket/Socket attack changes. Double Swing attack changed to Big Swing attack: 4x2 -> 10 damage and apply two Dazed.
  • Rusted/Stone Blade Awoken changes: Now takes 3 -> 5 elites to transform and Strength lowered from 4 -> 3.
  • Shadowstep card draw lowered from 4 -> 3.
  • Necrobinder

  • Osty no longer has intents or takes turns and redirects all damage to itself
  • Replace 1 Strike with Pull Aggro card in Necrobinder starting deck
  • Rework Bodyguard card
  • Rework Fetch card
  • Rework Grab card
  • Rework Loyalty card
  • Rework Pull Aggro card
  • Rework Rabid card
  • Rework Scavenge card to deal 5 (7) damage
  • Rework Sentry mode to deal 10 (15) damage
  • Rework Slap to deal 9 damage and 12 on upgrade
  • Rework Tackle card to cost 1, decrease self damage from 9 -> 5 and is now Blockable.
  • Rework Tag Team card, damage is static as Osty no longer attacks
  • Rework Transfuse to lose 5 -> 3 hp, heal 15 (even on upgrade), add exhaust and remove exhaust on upgrade
  • Rework Poke card
  • UI & Effects

  • Run history screen is now considerably more useful
  • Character select screen gets text, position, button adjustments
  • Updates to card trails
  • Bug Fixes

  • Card potions correctly clear out unchosen cards
  • Disable merchant card removal slot hover tip after using it
  • Fix duplicate encounters from unknown rooms
  • Disallow repeat encounters when moving from weak to normal pool
  • Fixed Fatal keyword wording
  • Fixed incorrect damage on infested automation and inviting cocoon events
  • Fixed positioning of enchantment and rarity tab for card alteration preview
  • Map position marker now renders over map nodes
  • Osty not visible ressurecting at the end of combat
  • Show appropriate merchant error message when potion bar is full
  • Stone Calendar relic count is now cleared at end of fight
  • Survivor requires you to select a card to draw
  • Tweak Heel card wording
  • 2023年6月9日

    Good afternoon playtesters it's that time again!

    Build: REDACTED

    This week sees a lot of visual enhancements while we continue to squash bugs.

    The Necrobinder is undergoing many changes but she isn't ready yet.

    If you play as her and file bugs, I won't read them because it means you didn't read this. An eye for an eye!

    On with the notes.

    Lots of visual changes and bug fixes, so feedback on those areas would be appreciated! Though we're still working on those card trails.

    Art & Animation

  • Addition of a splash screen + logo
  • New Giant Louse animations
  • New Slumbering Beetle animations
  • New vfx for Low HP border flash
  • New card portrait for Battle Trance
  • New card portrait for Burning Pack
  • New card portrait for Clothesline
  • New card portrait for Entrench
  • New card portrait for Exhume
  • New card portrait for Feed
  • New card portrait for Fiend Fire
  • New card portrait for Flame Barrier
  • New card portrait for Infernal Blade
  • New card portrait for Offering
  • New card portrait for Rage
  • New card portrait for Rampage
  • New card portrait for Shockwave
  • New relic image for Darleejing Tea
  • New relic image for Ember Tea
  • New relic image for Nectar Tea
  • New relic image for Orchid Tea
  • New relic image for Unceasing Top
  • New relic image for Vajra
  • New relic image for Vine Bracelet
  • New relic image for Vine Tea
  • New relic image for War Paint
  • New relic image for Whetstone
  • Bug Fixes

  • Blue candle + Snecko Eye no longer randomizes curse cost
  • Escape Button opens settings menu during gameplay again
  • Fix chest room rarity rerolling when loading save
  • Fix issue where intent objects can be shared between turns
  • Fix map path bend amount regenerating on load
  • Fix map regenerating when loading after exiting application
  • Fix poison overlay size on intangible creatures
  • Fix softlock at Symbiote event
  • Fix wording for Curse of the Bell
  • Fix wording for Mirage
  • Fix wording for Toothed power
  • Froggy Wallet now removes Curses properly
  • Highlight decreased cost in upgrade preview
  • Intents too big
  • Made it so we refill the pool if we run out of encounters/events
  • Make energy costs green when modified by Confused
  • Make Snecko Oil override single-turn energy cost modifications
  • Med Kit no longer sets visible status cost to 0
  • Panic Button initial application counts as first turn for no block
  • Personal Hive no longer procs when you kill Entomancer
  • Primal Force+ card now previews Giant Rock+
  • Relic prices now have +-5% price jitter in shops
  • Rocket and Socket elite encounter no longer gives double rewards
  • Shockwave card now correctly applies vuln if there is only 1 Artifact
  • Stone Calendar relic no longer showing -1 outside of combat
  • Stop circled map icons from keeping increased selection pulse scale
  • Stop hovering card in hand when opening card pile screens via hotkey
  • Strike Dummy no longer increase attack of cards in deck
  • You can buy more potions again after discarding already owned potions
  • Gameplay and Balance

  • Implement Emotional power
  • Implement Leadership power
  • Implement Lieutenant enemy
  • Osty and Necrobinder HP dramatically reduced
  • Deprecate Beware of Beast card
  • Deprecate How Dare You card
  • Deprecate Package Deal card
  • Deprecate Rot card
  • Deprecate Scare Tactics card
  • Deprecate Swipe card
  • UI and Effects

  • Add character position marker to map
  • Added new card trails
  • Gameplay tutorial can now be paginated back and forth + aspect ratio support
  • Initial powers for creatures don't flash anymore
  • Remove redundant tooltip in shadowstep
  • Update spacing of map nodes + color of node paths
  • 2023年6月2日

    Happy Friday! 😎

    REDACTED

    We think that save/loading runs should now be working so you can take breaks from the game without fear of losing progress. If you run into any save/load issues, you'll find the save file here (change the username portion): `C:\Users\YOURUSERNAME\AppData\LocalLow\Mega Crit\Slay the Spire 2\Local\defaultProfile`

    We're starting to fill in Act 3 with content but not all the content is there yet. Still, feedback for what is in there would be great :). Note that there are some filler enemies/bosses/events in there from Act 1 which won't be there later.

    UX & Effects

  • Game now saves after a combat victory, allowing you to load into a rewards screen
  • Added a locked option to Symbiote event if you don't have enough attack cards
  • Bug Fixes

  • Burrowing bug burrowing animation being interrupted by another animation
  • Doctor's Note potion not assigned correctly on neow screen
  • Fix entire next map row being selectable after loading
  • Fix for energy orb randomly rendering on cards
  • Fix loading into event room
  • Fix phantom health bar overlays at low HP
  • Make Thorns trigger even if creature with it is killed
  • Snecko pootion visually updates card cost when played
  • Hitbox tweaks on Assassin Raider and Axe Raider
  • Tweaked positioning for multi Mite combat
  • Content & Balance

  • Rocket & Socket elite encounter reworked so Rocket is no longer a targetable enemy
  • Reworked Symbiote event choice. Lose 6HP and gain the new enchantment Corrupted
  • Ringing affliction changed from attacks deal half damage until played -> lose 1 energy on card play
  • ACT3 SPOILERS AHEAD

    ||- Added Bygone Effigy enemy encounter

  • Added Drone Deployer enemy encounter
  • Added Fabricator enemy encounter
  • Added Noise Bot enemy encounter
  • Added Soul Nexus enemy encounter
  • Added Turret Operator enemy encounter
  • Added Mecha Knight elite encounter
  • ||

    Performance & Optimization

  • Card portraits now pre-loaded, reducing card load stuttering during gameplay
  • 2023年5月26日

    Happy Memorial Day soon!

    I understand that most of you have betrayed us and are playing Zelda instead but too bad, here's a new build anyways.

    Big update on the looks of most relics, we're always getting in those new illustrations and animations as well. I never imagined I would work on a game that looks this good this early 😎 .

    We're still cleaning up some architecture but we might start sneaking in some Act 3 content soon (no promises).

    Art & Animation

  • New card Byrd Egg card portrait
  • New card portrait for Adrenaline
  • New card portrait for Twin Strike
  • Remove Silent's hair strand and other tweaks
  • Update art for all sorts of relics to match new style
  • Updated character select screen animations
  • Updated speech bubble assets
  • Gameplay and Balance

  • Osty no longer loses powers when dying
  • Added single raider encounter to overgrowth weak pool
  • Bug Fixes

  • Show Shiv+ hovertip when Storm of Steel card is upgraded
  • Evil Eye card showing up as highlighted gold in draw pile
  • Fairy in a bottle no longer makes you invicible forever (lol)
  • Gambler's brew not proccing sly
  • Giant Rock card doesn't play ironclad animation
  • Invisible hovered card hitbox blocking creature targeting
  • Make Dexterity power apply before Frail power
  • Make Tough power apply after Vulnerable power
  • Make Weak power apply after Strength power
  • Make Weak properly lower Ceremonial Beast's Plow move damage
  • matryoshka active/inactive state works correctly now
  • neow choice now displays selected potion for doctors note
  • powers trigger applyPower vfx when counting down
  • Stop Burning Blood relic from preventing Meat on the Bone relic's heal
  • Battle Start sfx and vfx no longer play before the intro ftue
  • UI and Effects

  • Acid Dust debuff now has red amount + some commenting and organizing of that stuff
  • Allow more resolutions and disable resolutions smaller than 1024x768 as its small to the point of inconvenience
  • doctors note now includes selected potion in description
  • Make Poison health bar overlay reflect Accelerant
  • Show power hovertips while Osty is dead
  • Update for FTUE template title, body, and button text material
  • Fix stray space in Shiv card description
  • Update self help book event, osty intent, and handtrick select screen wording
  • 2023年5月19日

    Hi hi, this week the save/load system is... nearly complete! I think it should work fine now except when loading the game back into event rooms so don't do that unless you want to have a bad time. If you notice issues with things not loading outside of that, file bugs please!

    We're looking into changing up Necrobinder but not quite yet. However, Osty now attacks the closest enemy so that's a big shift.

    Art & Animation

  • Added animations for Spiny Toad
  • Added animations for Thieving Hopper
  • Added card portrait for Beware of Beast
  • Added card portrait for End of Days
  • Added card portrait for Fearmonger
  • Added card portrait for How Dare You
  • Added card portrait for Melancholy
  • Added card portrait for Oblivion
  • Added card portrait for Plague Carrier
  • Added card portrait for Rabid
  • Added card portrait for Scavenge
  • Added card portrait for Scourge
  • Added power icon for Doom
  • Added power icon for Energized
  • Added power icon for Friendship
  • Added power icon for Melancholy
  • Added power icon for Redirect Attack
  • Added power icon for Scary
  • Added power icon for Unkillable
  • Added VFX for LASERS (Cubex Construct)
  • Update Neow room art
  • Updated card portrait for Adaptation
  • Updated card portrait for Barricade
  • Updated card portrait for Catalyst
  • Updated card portrait for Choke
  • Updated card portrait for Corpse Explosion
  • Updated card portrait for Deflect
  • Updated card portrait for Endless Agony
  • Updated card portrait for Expose
  • Updated card portrait for Follow Through
  • Updated card portrait for Neutralize
  • Updated card portrait for Stall
  • Updated card portrait for Sucker Punch
  • Updated card portrait for Thunderclap
  • Content & Balance

  • Ensure at least 1 shoproom is in rows 1-3
  • Make all encounters equally likely to appear
  • Osty now attacks the nearest enemy
  • Prune all duplicate path segments in the map
  • Stampede card rework: At end of your turn, 1 random attack card in your hand is played against a random enemy
  • UI & Wording

  • Add hovertip for room icons in topbar
  • Buried Seed enchantment name -> Sown enchantment
  • Click -> click again to play control scheme for card play
  • Got rid of sticky hover for in hand card selection
  • Initial setup for Game Over screen
  • Made card smaller while in targeting mode
  • No Escape card and power description update
  • Update bottom info text for deck view screens and card confirmation screens
  • Update proceed button assets/atlas (game over screen only)
  • Updated wording for floor icon in topbar
  • Bug Fixes

  • Add upgrade description for Dual Wield card
  • Art of War no longer flashes after every attack
  • Battleworn dummy option 2 now shows upgraded cards
  • Continue run save files are now deleted on death
  • Entrench card now adds unpowered Block (unaffected by dex)
  • Fearmonger no longer softlocks when there are no valid targets
  • Fix for broken paths on the map
  • If there is a save on file, no longer show singleplayer button in main menu
  • No Escape power no longer goes negative
  • Second Wind card now shows damage preview when played
  • Stolen card was blocking hitbox for Thieving Hopper
  • Storm of Steel was not proccing sly properly
  • Telepathic Spiders multi card selection not showing highlight
  • Telepathic Spiders only let you remove 1 card for all options
  • The Bomb no longer goes into the negatives
  • Thieving Hopper was not removing stolen card from deck
  • Thieving Hopper was stealing power cards incorrectly
  • 2023年5月12日

    This week we're just fixing bugs and cleaning up the card screen backend. The annoying Act 1 -> Act 2 bug should be fixed.

    Also, the settings screen has been visually overhauled with some functional changes as well (such as the resolution dropdown).

    NOTE: Save & continue functionality is still not working!

    Bug Fixes

  • Buried Seed was not updating count in deck
  • Byrdlett no longer shows up in shops. No pets allowed
  • Byrdonis Nest no longer wiggles at start of combat
  • Can only right click to inspect deck cards
  • Cant select room from act 2 map screen
  • Card actions were happening on click down instead of click up
  • Despair power now stacks correctly
  • Dodge and Roll card's secondary Block is now affected by Dex
  • Enable auto-complete for card command when specifying a card pile
  • Fix dragged card jitter while cards are drawn
  • Fix energy orb flash when it goes from 4 -> 3 in some scenarios
  • Fix event ui blocking input in Dense Vegetation fight
  • Fix issue where character specific potions appeared too often
  • Fix softlock caused when certain relics were rolled in the Boss chest room
  • Fix Primal Force upgrade description highlighting
  • Fix rounding errors when previewing card damage
  • Fix screenshake causing camera issues
  • Fix Thinking Ahead card placing the card at bottom of draw pile instead of top
  • Fixed Card cancel sfx playing in wrong spots
  • Fixed Doom permanently disabling Decemillipede
  • Fixed dupe cards showing up in shops
  • Fixed Ornamental Fan relic visuals not communicating its state properly
  • Fixed Unceasing Top + Pommel Strike interaction drawing 2 cards
  • Gold substraction at merchant was off by 1
  • Merchant hand was not moving from the last hover spot
  • Normality was not removing card glow
  • Old Coin relic no longer appears in shops
  • Parasite affliction no longer affected by player powers
  • Pecking is now faster
  • Plague Carrier upgrading doom value directly rather than preview
  • Retaining a Parasite Card was causing hand position issues
  • Storm of Steel card's upgrade now previews properly
  • Territorial power now flashes when triggered
  • Torii relic no longer affect monster intents
  • Tungsten Rod relic could display negative damage values if damage was initially 0
  • Gameplay and Balance

  • Burrowing Bug nerfs. Burrowed for one less turn. Deals less damage while burrowed. Slightly less HP.
  • Cleanse card nerfed. Block lowered by 1 and Exhaust added.
  • Cubex Construct nerfs. Damage lowered by 1 and now starts in a more vulnerable and slower state.
  • Doom's timing is now at the start of player turn.
  • Giant Louse will no longer repeatedly use Acid Dust over and over.
  • Inklets nerfed. Health from 5-7 -> always 6. Damage on small attack lowered by 1 from 7 -> 6.
  • Prune redundant starting paths on the map
  • Self-help book HP cost changed from 10 -> 10% of max hp
  • Wriggler spawn stunned in phrog parasite encounter, hp +4, and moves are now random
  • Aesthetics

  • Adjust card description font material, line spacing, and position
  • New Act 1 music
  • Overhaul for settings screen
  • 2023年5月5日

    🎉It's Friday build day 🎉!

    The namening has begun... BEHOLD... NEW NAMES!!

  • lil toad -> nibbit
  • evil statue -> bygone effigy
  • scary carnivore -> mawler
  • byrdlett -> byrdpip
  • _Note to self: Incorporate more emojis when we get to Steam announcements._

    Art & Animation

  • Added alternate egg skins for Tough Tgg
  • Main menu logo update
  • Make Necrobinder flames disappear on death
  • New Burrowing Bug animations
  • New card portrait for Blade of Ink
  • New card portrait for Fan of Knives
  • New card portrait for Pull Aggro
  • New card portrait for Snakebite
  • New card portrait for Swipe
  • New Decimillipede animations
  • New Necrobinder animations
  • New Osty animations
  • Tweaked hitbox and positioning of decemillipede segments
  • Update Accuracy card portrait
  • Update Barricade card portrait
  • Update Better Than Ever card portrait
  • Update Camaraderie card portrait
  • Update Demon Form card portrait
  • Update Despair card portrait
  • Update Inflame card portrait
  • Update lil toad animations
  • Update Osty mix setting
  • Update overgrowth boss background for large resolution
  • Update Putrefy card portrait
  • Update Scare Tactics card portrait
  • Update Slimed card portrait
  • Content & Balance

  • Add missing Infinite Blades card to Silent card pool
  • Deprecate Necrobinder card: Free For All.
  • Temporarily deprecating two Necrobinder cards: Maintenance and Dark Siphon.
  • Tough Egg becomes hatchling instead of spawning one
  • Neow pack choice now shows 2 commons and 1 uncommon
  • Accelerant nerf. Cost from 2 -> 3.
  • Battleworn Dummy event will now count as a win if you kill it with Poison or Doom on it's last turn.
  • Battleworn Dummy now shows a sleep intent instead of no intent for it's blank turns.
  • Blight Strike damage nerfed from 7 -> 6.
  • Carve Soul tweaked. Damage -1, Doom +3.
  • Encase buffed from 10(15) -> 20(25) Tough. Now Exhausts
  • Major map improvements
  • Scourge buffed, Doom 12 -> 14.
  • Transfuse buffed and made uncommon. Healing from 20 -> 25
  • Bug Fixes

  • Armaments was showing cancel button on card select screen
  • Blade of Ink card description not upgraded in smith
  • Can click on proceed when obtaining calling bell and miss rewards
  • Can hover over creatures at end of battleworn dummy event
  • Card selection screen not getting cleaned up after selection
  • Cleanse and Headbutt cards could allow you to back out of selection
  • Coupon Book relic also proccing on second shop entered
  • Despair power being affected by frail
  • Despair power not proccing off of rot
  • Dragged Prey card was still dealing damage when Osty was dead
  • Fix misspelled Putrefy card title
  • Fixes to various softlocks around Doom
  • Fix Run Timer not incrementing
  • Fix submenu buttons having unusual hitbox behavior
  • Fix visual artifacts in doom and death vfx
  • Fixed selection issue with cleanse
  • Fixing selection bug for Well-laid Plans
  • Mite enemy was not gaining health with its SUCK attack
  • Osty is no longer in the shop rooms. No pets allowed
  • Osty was attacking dead Decemillipede segments
  • Parasite cards will proc if enemies killed from stone calendar
  • Relic reward title mismatched from visual
  • Silver Crucible was counting up instead of down
  • Survivor card not previewing selected card before discarding it
  • Update energy for upgraded cards in buildinfo metrics
  • Upgrade screen not showing backout button
  • Use the same map settings for each act
  • Where campfires weren't assigned to the last 4 rows
  • 2023年4月29日

    Alright, happy Friday! We're working on save/load, cleaning up some screens so we can visually move the cards around easier, and some stuff on the settings screens but while that's getting done we're still exterminating bugs.

    Features

  • Added openRoot command in dev console so playtesters can access logs easier
  • Visual Changes

  • Update the executable (sts2.exe) to have an icon
  • Balance

  • Ironclad's HP is now 80
  • Bug Fixes

  • Abacus relic broken if discard pile is empty
  • Accuracy not showing upgrade in smith
  • Fix attack intents showing negative values
  • bounty box description was off
  • Can click ftue buttons while ftue is fading
  • Certain libraries not working in build
  • Endless agony not procing when drawn at the start of the turn
  • Exception when first loading enchantment ftue
  • Feel no Pain affected by dex
  • Fix loadRoom command
  • fixed draw command
  • fixing cards that are rely on being in combat to recalc values
  • foggy wallet + curse of the bell leading to wierd interaction
  • grande finale highlighting in card select screen
  • guilty 2 -> 5
  • intents block creature targeting
  • Make Silver Crucible skip un-upgradable cards
  • maps black background not scaling to 3440x1440
  • Nightmare prompt not working
  • noxius fumes description broken
  • oblivion not applying to osty
  • Osty appearing in shop
  • Fix Osty intent disappearing after going to shop
  • phrog parasite death via doom softlocks game
  • plating not ticking down on damage
  • self forming clay applies power to enemy
  • shrinker beetle intents incorrect
  • softlock when buying ashen strike from shop
  • Fixed Tungsten Rod relic reducing damage applied to Block
  • when you right click shop cards, dont get preview
  • Whetstone relic trying to upgrade already upgraded card
  • Disable speed multiplier on lunge animation
  • UI & Wording

  • Fan of Knives wording improvements.
  • Fix Parse card and Sunken Statue event wording
  • Grab wording and tooltip improvements.
  • Improvements to temporary Dex/Strength wording.
  • Personal Hive power wording improvement.
  • Renamed executable from sts2.exe -> Slay the Spire 2.exe
  • 2023年4月21日

    Hey folks, we have a new build 🎉

    Link: REDACTED

    We've been updating the underlying architecture of how actions work. The builds during the migration were janky so we just held off until the bulk of the migration was completed and we patched up a lot of issues during this migration, thanks for your patience 🙏

    Art and Animation

    added byrdlett idle anims

    added color to binder cards

    added new batch of ironclad card art

    added silent animations

    added twig slime idle

    converted symbiote into a portrait event

    got necrobinder animations in

    got necrobinder animations in

    implement twig slime small idle animation

    implemented binder flames

    implemented byrdonis idle animation

    implemented necrobinder first batch of art

    implemented necrobinder first batch of art

    implemented new decemillipede healthbar

    implemented Osty animations

    implemented phrog parasite idle anim

    implemented remaining event art

    implemented silent card portraits

    initial necrobinder animation push

    ironclad animations

    lil toad idle animations

    moving tempArt to its own folder

    necrobinder card energy asset

    necrobinder icon and energy orb

    switched binder pngs to clamped

    turned on mipmaps for new ironclad cards

    tweaked osty animation timing

    update silent char select and rest site

    updated more ironclad cards

    added aggression card art

    added animated screen transitions

    added between room transitions

    added couple more new card portraits

    added draw and discard shine

    added map animated transition

    Added new energy refill vfx

    added shine to card piles

    Animaton for EggBaby #eggbaby.json

    character transition feeling off

    condensed transition frames into a single transition texture

    death vfx scales to creatures size

    DOOM shader effect

    Duo idle animations imported

    egg layer idle animation

    got shop background animations working again

    implement roach idle

    implemented abondon run assets

    implemented animated transitions from the character select screen

    Implemented burrowing bug idle animation

    implemented chomper idle

    implemented entomancer idle

    implemented giant louse idle animation

    implemented hatchling animations

    implemented hunter killer idle

    implemented mite idle

    implemented more binder card art

    implemented more binder card art

    implemented necrobinder rest site

    implemented poison damage vfx

    implemented strike dummy event

    Implemented treasure room

    Import BurrowingBug rig & idle anim

    Import Byrdlett spine assets with idle loop

    Import Byrdonis rig and idle

    Import Chomper rig and idle anim

    Import EggLayer skeleton assets

    Import Entomancer tweak

    Import Entomancer with idle animation

    import Hunter Killer rig with idle animation

    Import Mite rig and idle animation

    Import new Silent animation

    Import roach rig & idle

    Import SpinyToad rig and idle anims

    Import Thieving Hopper Spine assets

    Make small update to chomper idle

    Minor change in Osty's size

    more necrobinder card art

    necrobinder card art update

    new ironclad animations

    New Ironclad Animations added

    new portraits for main menu options

    new silent animations

    Phrog Parasite idle anim imported

    preliminary work on doom vfx

    randomly selected skins for block sentry

    Rig and animate giant louse idles

    Spiney Toad animation

    the duo animations

    thieving hopper animation

    thieving hopper idle animation

    toned down energy gain vfx by about 50%

    tweak delay for silent cast

    Tweak material on act two rest site highlights

    Tweak to silent anim import settings

    update ink bottle assets

    update main menu animation

    Update outline assets for combat piles, reward items, and proceed button

    Update potion body assets

    updated character select animations

    updated neow screen

    Visual Effects

    Added rest site cloud vfx

    Tweak scale of rest site cloud vfx

    Add Particle Systems for Poison Damage FX

    Added puff clouds in Rest Site

    Animate Overlay and Build Controller for Red Low HP Overlay

    Draw and Discard Pile Shine Effects Done

    Energy Orb Power Up FX Ready to Implement

    increased lifetime of poison vfx

    Make Doom FX Control Script

    migrating more relics to inline state changes

    Package Up Doom Prefab

    Removed play pile particles

    renamed some of the relic hooks

    Rest Site Puff Experiment

    Revise Doom FX Control Script

    Set Up Energy Orb Fill Bur

    Smoke Overlays

    Start Doom VFX

    Start setting up overlay smoke

    Started Energy Orb Animati

    Tune Poison Damage FX

    Tweak Poison Damage

    Tweak Poison Damage Materials

    updated relics to move away from using states

    updated remaining relics that use counters

    Work on Draw/Discard shiny FX

    Work on Poison Damage FX

    Write script to trigger draw and discard pile shines

    UI & Wording

    Add Continue button to main menu

    Adjust card count UI

    Adjust submenu description and header

    Adjust various ui in event room such as bg aspect ratio, text placement, remove faded bg panel

    Banners for death, combat reward, and card reward now have the same font and y position

    Changes to map legend font material, size, positioning, and hitbox size

    Create aspect ratio scaling card play/cancel logic for cards and potions. Deprecate Mouse.UiPosition

    Create material for additive blend hover-over in popup + breakout into prefab + additional hitbox

    Fix letterbox appearing for 2560x1080 and 3440x1440 resolutions

    Fix up them tweens on popup dismiss

    Flash Buried Seed and Coupon Book on use

    lil toad and inklet to close to end turn button

    Minor updates to char select screen + binder desc updates

    orichalcum needs to flash when it is used

    Peek and Skip buttons get updated transitions and hover behavior

    Slightly darken block break right used for block break vfx

    territorial not flashing when triggered

    tungesten rod and bounty box relics not flashing when procced

    tweaked lil toad inklet positioning more

    Update attack card targeting position lerp speed

    Update card dragging lerp logic

    Update hover over behavior on map nodes + boss node hitbox inconsistency fix

    Update hover over colors for boss/room nodes + minor hover over size bump

    Update how potion popup opens/closes + button text size/position

    Update intent text outline from gray -> transparent black

    Update player turn font size

    Update various ui elements to make their outlines consistent

    Updates to portrait choice button assets + outline + remove backdrop shadow thing

    Updates to potion popup behaviors

    Updates to proceed button position and minor animation timing

    Fix apothecary neow choice

    Fix wellspring options wording

    Flex wording fix to account for Temporary Strength]

    Update Sacrifice card from Destroy Osty -> Kill Osty

    Update Sacrifice card wording again to imply Osty must be killed to gain energy

    Updated gremlin horn description to be more dynamic

    Content

    Make Primal Force a Skill and convert to action seq

    Remove Black Blood relic

    Remove Clockwork Safe relic

    Remove Darkstone Periapt relic

    Remove Fingerless Gloves relic

    Remove Folding Paper relic

    Remove Ginger relic

    Remove Guardian Spirit relic

    Remove Pocket Sized Heater relic

    Remove Sapling relic

    Remove Ssserpent Head relic

    Remove Stapler relic

    Remove Turnip relic

    Remove Watercolor Brush relic

    Gameplay Updates

    Byrdonis Nest is now actually killable.

    Cut out alternate shop events for now

    Encase now correctly only lasts for one turn, but is buffed to be much more effective.

    Entomancer now sits in the back of combat making the Vulnerable debuff more sensible.

    Minor Slap card rework.

    Nerf Tear Asunder card damage.

    Rabid card buffed to apply 2 Vulnerable.

    Removed Pavlovian Response card

    Rework Tremble card. Now a 0 cost common that exhausts and applies Vulnerable.

    Reworked Dismantle. Now cost 1 and strikes twice if the enemy is Vulnerable.

    Reworked Toxic card.

    Stoke card reworked.

    Temporarily remove Relic Trader event

    Twig Slimes now give the correct amount of slimes. Medium sized slimes always start by sliming to make the less swingy.

    Bug Fixes

    2560x1440 resolution missing

    aggression trying to upgrade already upgraded card causing npe

    alteration preview only showing upgrade

    armaments can upgrade dazed

    artifact pinging from normalities

    axe raider intent incorrect

    beta card art not showing correctly

    block sentry not removing tough from itself

    Bring back AfterCurrentHpChanged on heal

    Bring back Hemokinesis nerf

    broken guid ins smithslots

    broken guids in rest particle materials

    broken loc for countdown tip

    broken namespace in build

    buried seed relic uses not showing correctly

    burn procing thorns

    cant smith searing blow after 2

    card selection multiselect not working correctly

    cards in deck screen costs are in red

    changing keywords doesnt update tooltips

    chomper loops screech attack

    cinder damage keeps going up in upgrade screen

    combat cards playability visual not refreshed when energy potion played

    crash on apotheosis

    crash on friendship power

    crash on self help book event

    crash on test

    crash on wood carvings event

    cursor asset not clicking properly

    damage changes broke tests

    death vfx broken for non spine monsters

    Default GainBlockAction props to Move

    Delete temp material on destroy

    dense veg event choice showing upgraded cards

    doom vfx not in gameplay prefab

    double reduction on unrelenting

    enchantments not appearing in deck

    enemies not updating their intents

    error on localization string for blood dividend

    error when trying to apply power through command line

    error when trying to upgrade cards in inspection screen

    evil eye triggering if exhausted from the last combat

    Execute BodySlam DamageAction

    exhaust orb vfx to opaque

    eyes with teeth not playing attack anim

    feed cards description messed up

    fight doesnt end if rocket is loaded

    Fix action sequence card errors on rest site

    Fix affliction overlay visual bug

    Fix autoplay card bug

    Fix CardLoader compiler error

    Fix cards not playing/canceling correctly if you start dragging the card from those zones

    Fix crash on opening card library (it's got other issues tho)

    Fix damage in multiple A Thousand Cuts plays

    Fix duration power bug

    Fix enemy intent show/flash speed from 0s -> 1s

    Fix energy counter rendered above backstop in hand selection screens

    Fix Exhaust effect rendering above turn change vfx

    Fix Feel No Pain upgrade and add test

    Fix Flame Barrier + Thorns damage loop

    Fix GlobalTrigger.StartOfCombat timing

    Fix Hemokinesis damage amount and add tests

    Fix hook call typo

    Fix leftover test callbacks

    Fix ModifyMoveBlock/Damage errors

    Fix NPEs on card library screen

    Fix overlap of act number and act name when entering new acts (occurs for Act2 only)

    Fix Rebuild amount

    Fix RestartCombat() in tests

    Fix silent's neutralize card portrait missing

    Fix The Gambit death

    Fix upgraded Flame Barrier and add rudimentary tests

    Fixed bug with old way of displaying status intents

    Fixed Ceremonial Beast's attack pattern

    Fixed errors around Leading Strike card

    Fixed flying knee description

    Fixed guids on twig slime

    Fixed lil toad weak encounter localization string

    Fixed more Ceremonial Beast issues

    Fixed sneaky strike card

    Fixed weird quirks with the menu

    flame barrier proccing at end of monster turn

    fogmog applying illusion to the wrong target

    forgotten ritual not becoming gold when playable

    free for all not switching targets

    game over background not working

    gremlin horn description broken

    handtrick missing sly description

    Hatch option in rest site missing texture

    Headbutt card select pulled up when combat was going to end anyway

    Howl from Beyond card not playing correctly

    Immolate not playing the enemies death animation

    Increment discard count in CardLoader.Discard

    Infernal Blade not resetting cost at end of turn

    isDoomed check breaking death animation

    leaf slimes not lunging

    lil toad not blocking

    Make Havoc work correctly with unplayable cards

    Make relic power DisplayAmounts work before connected

    Make Stall check that creature is NOT dying

    material exception on game over screen

    Merchant card removal service hovertip description was using title

    merchant colored/colorless cards slots are off

    metallicize power is effected by dex

    monsters not canceling multiattack if they die in the middle

    mutable exception on relic trader event

    neow card pack selection doesn't work

    next turn still starts after monsters die to doom

    normalities not blocking cards correctly

    Normalities proccing when its not in the hand

    normality not unsubscribing correctly between scenes

    one off error with second wind description

    one-two punch power desscription error

    orb particle visible when combat hud is hidden

    osty doesnt die when necrobinder dies

    osty not dying correctly

    osty not dying when player does

    osty not reviving correctly if dead at end of combat

    Plague Carrier keyword hovertip had incorrect tag in description.

    primal force not having card preview hovertip

    put backstop on overlay even if we just hide it

    Remove deleted component from TemplatePlayer prefab

    Remove duplicate card play triggers

    Remove powers from creatures at end of tests

    reset ironclad deck

    reset ironclads starting deck

    rest site option text not dynamic

    Run card-added-to-pile triggers on transform

    Set power relic in RelicModel.Init

    shirnk applied effect happening to late

    Show preview if Havoc exhausts an unplayable card

    shrink power description not working

    silver crucible upgrading transformed cards

    skeletonAnim not using AddAnimation call

    slither wasn't randomizing during combat

    socket rocket fire animation off

    softlock on when ashen strike has ringing

    still NPE during transformation

    Stop Armaments upgrades from persisting

    Subscribe action sequence powers to duration triggers

    symbiote speech bubble position is off

    temp ironclad fix for multiattacks

    Text formatting not working when playing Hand Trick

    Tough egg's hatch power value was 1 off

    toxic card description affected by player strength

    transition screens get squashed at 16:9

    Trigger end-of-turn action sequences on monsters too

    Trigger Slither on draw

    Try to fix Glass Knife test

    trying to rename ironclad skeleton file to fix a build issue

    tweaking damage props on burn to fix failing tests

    twig slime m death fade out taking too long

    twig slime material broken

    unable to play bash after unrelenting

    unrelenting doesnt let you play cards that base cost is above your current energy

    Update Perfected Strike to count itself

    Update silent bg to be 1080p (was 600p for some reason)

    upgrade error on egg relics

    upgrade screen lets you select upgraded cards

    upgraded deck card not appearing as upgraded

    weird artifacting with neow

    workbug egg displaying incorret intent

    2023年2月17日

    Patch notes!

    BALANCE: Despair card energy increased.

    BALANCE: Despair+ card changed to lower energy.

    BUG FIX: Dodge and Roll power icon fixed.

    BUG FIX: Dodge and Roll power now counts as a buff.

    BUG FIX: Fixed Ghost Eater card issues.

    BUG FIX: Osty's name now appears in attack intents.

    BUG FIX: Plague Carrier power is no longer counted as a debuff.

    BUG FIX: Unplayable cards show cost again.

    UX: Improve card play zone detection.

    UX: Update some card position animations.

    UX: Various size and text updates top bar.

    UX: Fixed Froggy Wallet description to be accurate to current behavior.

    2023年2月9日

    NOTE: This is the oldest patch notes pasted in our internal playtest server.

    Known Issues

  • Friendship card has some strange behavior when it splits the damage value
  • Cursed Vendor's relics are starter relics (he's got a redesign that still needs to be implemented)
  • Unplayable and zero cost cards are rendering for some reason. purely a visual bug though
  • Patch Notes

    BALANCE: Changes to Roaches encounter

    BUGFIX: Fix Assassin Raider being broken

    BUGFIX: Fix Axe Raider being broken

    BUGFIX: Fix Battleworn Dummy event

    BUGFIX: Fix broken Eternal Feather relic description

    BUGFIX: Fix Courier relic showing up in shops

    BUGFIX: Fix Doctor's Note event not working after getting multiple potions

    BUGFIX: Fix Fearmonger power not working

    BUGFIX: Fix Feed variable name #STS-4975

    BUGFIX: Fix flaky 0-cost potion tests #STS-4935

    BUGFIX: Fix for discard pile showing 22 in first combat

    BUGFIX: Fix hard crash on Act 2 events

    BUGFIX: Fix Limit Break test error #STS-4969

    BUGFIX: fix loc inconsistencies in monsters and cards

    BUGFIX: Fix missing card description power sim updates #STS-5013

    BUGFIX: Fix No Escape+ card missing description

    BUGFIX: Fix NPE on CardModel.SimUpdateEvents #STS-4969

    BUGFIX: Fix Oblivion card description

    BUGFIX: Fix Plague Carrier card

    BUGFIX: Fix Quicken+ card functionality

    BUGFIX: Fix Relic Inspection not working

    BUGFIX: Fix Slime card max upgrade set incorrectly

    BUGFIX: Fix some issues around Osty's name

    BUGFIX: Fix Sword Boomerang card description

    BUGFIX: Fix typo in Swipe+ card description

    BUGFIX: Re-add Blood for Blood card into Ironclad pool

    BUGFIX: Updated rarity of neow relics

    DEBUG: Allow going to elite rooms with loadRoom command

    GAMEPLAY: Cards that have Osty deal damage but not you are now Skills

    GAMEPLAY: Reworked Grab card.

    PERF: Remove outdated Kreon font

    UX: Improve legibility of Act number text when entering new acts

    UX: Lower banner on death screen so it doesn't overlap with row 2 of relics

    UX: Update color and alignment rule for Choose Starting Room prompt in map

    UX: Update combat reward screen and card reward screen banners to not hide relic row two

    WORDING: Fixed event description for Apothecary

    In general we've been doing a pretty major architecture migration since the start of the year so some descriptions, upgrades, content logic could be a bit screwy. If you see any strangeness there (order of operation, cards not doing what they say they should, missing hovertips) do file them bugs, thanks!

    Posting a quick turnaround update today to fix some important crashing issues. Expect the next update later next week.

    Gameplay focus is large sweeping changes to DOOM cards, so let me know how those feel.

    GAMEPLAY: Large buffs to all DOOM cards.

    GAMEPLAY: Inklet health and damage nerfs.

    GAMEPLAY: Entomancer is significantly nerfed. Damage, Health, and Power Amount all lowered.

    GAMEPLAY: Master Planner rarity changed from UNCOMMON -> RARE.

    BUGFIX: Axe Raider softlock

    BUGFIX: Fixed battleworn dummy softlock

    BUGFIX: Retain keyword NPE fix.

    BUGFIX: Grapple and Grapple+ now correctly work.

    WORDING: Added Doom keyword to Borrowed Time.

    WORDING: Loyalty wording improvements to enhance clarity.