The Ironclad
ironclad 80 HP 3 Energy / turn
A hardened warrior who wields powerful attacks and self-healing. Starts with the most HP and excels at strength-based strategies.
Starting Deck (10 cards)
Starting Relic
At the end of combat, heal 6 HP.
Cards (75)
Attacks (32)
- Anger · Common · 0
- Bash · Basic · 2
- Blood for Blood · Uncommon · 4
- Bludgeon · Rare · 3
- Body Slam · Common · 1
- Carnage · Uncommon · 2
- Clash · Common · 0
- Cleave · Common · 1
- Clothesline · Common · 2
- Dropkick · Uncommon · 1
- Feed · Rare · 1
- Fiend Fire · Rare · 2
- Headbutt · Common · 1
- Heavy Blade · Common · 2
- Hemokinesis · Uncommon · 1
- Immolate · Rare · 2
- Iron Wave · Common · 1
- Perfected Strike · Common · 2
- Pommel Strike · Common · 1
- Pummel · Uncommon · 1
- Rampage · Uncommon · 1
- Reaper · Rare · 2
- Reckless Charge · Uncommon · 0
- Searing Blow · Uncommon · 2
- Sever Soul · Uncommon · 2
- Strike · Basic · 1
- Sword Boomerang · Common · 1
- Thunderclap · Common · 1
- Twin Strike · Common · 1
- Uppercut · Uncommon · 2
- Whirlwind · Uncommon · -1
- Wild Strike · Common · 1
Powers (14)
- Barricade · Rare · 3
- Berserk · Rare · 0
- Brutality · Rare · 0
- Combust · Uncommon · 1
- Corruption · Rare · 3
- Dark Embrace · Uncommon · 2
- Demon Form · Rare · 3
- Evolve · Uncommon · 1
- Feel No Pain · Uncommon · 1
- Fire Breathing · Uncommon · 1
- Inflame · Uncommon · 1
- Juggernaut · Rare · 2
- Metallicize · Uncommon · 1
- Rupture · Uncommon · 1
Skills (29)
- Armaments · Common · 1
- Battle Trance · Uncommon · 0
- Bloodletting · Uncommon · 0
- Burning Pact · Uncommon · 1
- Defend · Basic · 1
- Disarm · Uncommon · 1
- Double Tap · Rare · 1
- Dual Wield · Uncommon · 1
- Entrench · Uncommon · 2
- Exhume · Rare · 1
- Flame Barrier · Uncommon · 2
- Flex · Common · 0
- Ghostly Armor · Uncommon · 1
- Havoc · Common · 1
- Impervious · Rare · 2
- Infernal Blade · Uncommon · 1
- Intimidate · Uncommon · 0
- Limit Break · Rare · 1
- Offering · Rare · 0
- Power Through · Uncommon · 1
- Rage · Uncommon · 0
- Second Wind · Uncommon · 1
- Seeing Red · Uncommon · 1
- Sentinel · Uncommon · 1
- Shockwave · Uncommon · 2
- Shrug It Off · Common · 1
- Spot Weakness · Uncommon · 1
- True Grit · Common · 1
- Warcry · Common · 0
Exclusive Relics (2)
- Black Blood Boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
- Burning Blood Starter
At the end of combat, heal 6 HP.