Keywords
48 game keywords and mechanics.
- artifactNegates the next debuff.
- blockUntil next turn, prevents damage.
- burnBurns are unplayable status cards that damage you.
- calmUpon exiting this Stance, gain .
- channelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.
- confusedWhenever you draw a card, randomize its cost.
- curseCurse cards are negative cards that stay in your deck.
- darkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP.
- dazedDazed are unplayable status cards.
- dexterityDexterity improves Block gained from cards.
- divinityUpon entering this stance, gain . Attacks deal triple damage. Exit this Stance at the start of your next turn.
- etherealIf this card is in your hand at the end of turn, it is exhausted. Exhausted cards are removed from your deck until the end of combat.
- evokeConsume your rightmost Orb and use its Evoke effect.
- exhaustRemoved until end of combat.
- fatalTriggers whenever this card kills a non-minion enemy.
- focusFocus increases the effectiveness of Channeled Orbs.
- frailWhile Frail, gain 25% less Block from cards.
- frostOrb: Gains Block.
- innateStart each combat with this card in your hand.
- intangibleReduce ALL damage taken and HP loss to 1.
- lightningOrb: Deals damage to random enemies.
- lock-onLock-On targets receive 50% more damage from Orbs.
- lockedThis card has yet to be unlocked.
- mantraWhen you obtain 10 Mantra, enter Divinity.
- openerOpener cards may only be played as the first card each turn.
- plasmaOrb: Gains Energy.
- poisonPoisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
- regenRegen heals HP at the end of your turn. Each turn, Regen is reduced by 1.
- retainRetained cards are not discarded at the end of turn.
- ritualGain Strength at the end of your turn.
- scryLook at the top X cards of your draw pile. You may discard any of them.
- shivShivs are 0 cost Attack cards which Exhaust.
- stanceYou can only have one stance at a time.
- statusStatus cards are removed at the end of combat.
- strengthStrength adds additional damage to attacks.
- strikeAny card with the word "Strike" in its name.
- thornsWhen receiving Attack damage, deals damage back.
- todoThis card is NOT IMPLEMENTED. Someone should really fix that...
- transformTransformed cards become a random card of any rarity.
- unknownThis card has yet to be encountered.
- unplayableUnplayable cards cannot be played from your hand.
- upgradeUpgrading cards makes them more powerful. Cards can only be upgraded once.
- vigorYour next Attack deals additional damage.
- voidVoids are unplayable status cards that consume energy when drawn.
- vulnerableVulnerable creatures take 50% more damage from Attacks.
- weakWeakened creatures deal 25% less damage with Attacks.
- woundWounds are unplayable status cards.
- wrathIn this Stance, you deal and receive double attack damage.