Energy
Energy is used to play cards from your Hand.
Oyun anahtar kelimeleri ve mekanikleri.
Energy is used to play cards from your Hand.
Until next turn, prevents damage.
If you run out of HP, you die.
How much Gold you have. Gold is the currency within the Spire.
At the start of each turn, 5 cards are drawn from here. Click to view the cards in your draw pile (shuffled).
If your draw pile is empty, the discard pile is shuffled into the draw pile. Click to view the cards in your discard pile.
Click to view cards Exhausted this combat.
Hostile enemies reside in these rooms.
Powerful foes are in these rooms. Defeating them will reward you a Relic.
The deadliest foe in the area. Defeating them will let you proceed to the next Act.
Something unusual occurs in these rooms...
The mysterious Merchant sells his wares in these rooms. Spend your well-earned Gold here!
Stop by these rooms to Heal some HP or Upgrade a card.
Relics and Gold can be found in these coveted rooms.
Ancients reside in these rooms. They grant incredible bonuses, treasures, and knowledge.
Bu kartı turun bitmeden El'inden çıkartırsan ücretsiz oynarsın.
Bu kart Oynanamaz.
Eğer bu kart turun sonunda El'inde kalırsa Tüketilir.
Saklanan kartlar tur sonunda elden çıkarılmaz.
Dönüştürülemez veya Deste'nden çıkarılamaz.
Savaşın sonuna kadar kaldırılır.
Her savaşa El'inde bu kartla başla.
Passive: At the end of turn, deal {Passive} damage to a random enemy. Evoke: Deal {Evoke} damage to a random enemy.
Passive: At the end of turn, gain {Passive} Block. Evoke: Gain {Evoke} Block.
Passive: At the end of turn, increase this Orb's damage by {Passive}. Evoke: Deal {Evoke} damage to the enemy with the lowest HP.
Passive: At the start of turn, gain 1 Energy. Evoke: Gain 2 Energy. Plasma is unaffected by Focus.
Passive: At the end of turn, deal {Passive} damage to ALL enemies and reduce this orb's value by 1. Evoke: Deal {Evoke} damage to ALL enemies.
Your current Star (★) count. The Regent's cards may require ★ to play.
Summon Osty. If already summoned, raise his Max HP for this combat.
The first time you Forge each combat, add Sovereign Blade into your Hand. Adds additional damage to Sovereign Blade.
Plays this card an additional time.
Triggers whenever this card kills a non-minion enemy.
Play without any Ascension modifiers.
Elites spawn more often.
Ancients only heal 80% of your missing HP.
Enemies and Treasure Chests drop 25% less Gold.
Start each run with 1 less potion slot.
Start each run Cursed.
Less Rest Sites.
Rare and Upgraded cards appear less often.
All enemies are harder to kill.
All enemies have deadlier attacks.
Fight two bosses at the end of Act 3.